mirror of
https://github.com/mozilla/gecko-dev.git
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943 lines
43 KiB
Plaintext
943 lines
43 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is canvas 3D.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Vladimir Vukicevic <vladimir@pobox.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsISupports.idl"
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interface nsIDOMHTMLCanvasElement;
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// XXX should we comment out these typedefs in the C++ header?
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typedef unsigned long GLenum;
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typedef octet GLboolean;
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typedef unsigned long GLbitfield;
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typedef short GLshort;
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typedef long GLint;
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typedef long GLsizei;
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typedef octet GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned long GLuint;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef long GLfixed;
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// XPIDL doesn't have a signed byte?
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//typedef signed octet GLbyte;
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//typedef unsigned long GLintptr;
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typedef long GLsizeiptr;
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%{C++
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namespace mozilla {
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class WebGLArrayBuffer;
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}
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%}
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[ptr] native WebGLArrayBufferPtr (mozilla::WebGLArrayBuffer);
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//
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// Array types
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//
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[scriptable, uuid(34b6cf8e-47da-458e-ab42-0451a3533ee5)]
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interface nsIWebGLArrayBuffer : nsISupports
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{
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readonly attribute unsigned long byteLength;
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[noscript, notxpcom] WebGLArrayBufferPtr GetNativeArrayBuffer();
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[noscript, notxpcom] voidPtr nativePointer();
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[noscript, notxpcom] unsigned long nativeSize();
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};
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[scriptable, uuid(84ba4e98-8173-7c10-dca0-b5ba7809fcf3)]
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interface nsIWebGLArray : nsISupports
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{
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readonly attribute nsIWebGLArrayBuffer buffer;
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readonly attribute unsigned long byteOffset;
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readonly attribute unsigned long byteLength;
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readonly attribute unsigned long length;
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// XXX kill this.
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unsigned long alignedSizeInBytes();
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nsIWebGLArray slice(in unsigned long offset, in unsigned long length);
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[noscript, notxpcom] unsigned long nativeType();
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[noscript, notxpcom] voidPtr nativePointer();
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[noscript, notxpcom] unsigned long nativeSize();
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[noscript, notxpcom] unsigned long nativeElementSize();
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[noscript, notxpcom] unsigned long nativeCount();
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};
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[scriptable, Uuid(0f6d0e7b-bcfc-9305-6a1d-a9653b5e8c80)]
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interface nsIWebGLFloatArray : nsIWebGLArray
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{
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[IndexGetter] float get(in unsigned long index);
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//[IndexSetter] void set(in unsigned long index, in float value);
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//void set(in CanvasFloatArray array, [Optional] in unsigned long offset);
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//void set(in sequence<float> array, [Optional] in unsigned long offset);
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void set();
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};
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[scriptable, uuid(b29db7cf-fa58-435f-8d45-611cc50979ad)]
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interface nsIWebGLByteArray : nsIWebGLArray
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{
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[IndexGetter] long get(in unsigned long index);
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//[IndexSetter] void set(in unsigned long index, in long value);
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//void set(in nsIWebGLByteArray array, [Optional] in unsigned long offset);
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//void set(in sequence<long> array, [Optional] in unsigned long offset);
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void set();
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};
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[scriptable, uuid(3daa67fa-e743-2cbd-a212-805c2fc520cc)]
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interface nsIWebGLUnsignedByteArray : nsIWebGLArray
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{
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[IndexGetter] unsigned long get(in unsigned long index);
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//[IndexSetter] void set(in unsigned long index, in unsigned long value);
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//void set(in CanvasUnsignedByteArray array, [Optional] in unsigned long offset);
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//void set(in sequence<unsigned long> array, [Optional] in unsigned long offset);
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void set();
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};
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[scriptable, uuid(a8a982e3-3977-7364-f012-c497a5ab7681)]
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interface nsIWebGLShortArray : nsIWebGLArray
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{
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[IndexGetter] long get(in unsigned long index);
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//[IndexSetter] void set(in unsigned long index, in long value);
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//void set(in CanvasShortArray array, [Optional] in unsigned long offset);
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//void set(in sequence<long> array, [Optional] in unsigned long offset);
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void set();
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};
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[scriptable, uuid(8b9c67cc-c7be-a062-84b0-76a910a5c1e6)]
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interface nsIWebGLUnsignedShortArray : nsIWebGLArray
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{
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[IndexGetter] unsigned long get(in unsigned long index);
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//[IndexSetter] void set(in unsigned long index, in unsigned long value);
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//void set(in CanvasUnsignedShortArray array, [Optional] in unsigned long offset);
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//void set(in sequence<unsigned long> array, [Optional] in unsigned long offset);
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void set();
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};
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[scriptable, uuid(b9b2e861-3a28-4311-993c-799e4f77dcba)]
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interface nsIWebGLIntArray : nsIWebGLArray
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{
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[IndexGetter] long get(in unsigned long index);
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//[IndexSetter] void set(in unsigned long index, in long value);
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//void set(in CanvasIntArray array, [Optional] in unsigned long offset);
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//void set(in sequence<long> array, [Optional] in unsigned long offset);
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void set();
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};
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[scriptable, uuid(0d6ee3f8-71b6-460d-b05a-d579cc55edbe)]
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interface nsIWebGLUnsignedIntArray : nsIWebGLArray
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{
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[IndexGetter] unsigned long get(in unsigned long index);
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//[IndexSetter] void set(in unsigned long index, in unsigned long value);
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//void set(in CanvasUnsignedIntArray array, [Optional] in unsigned long offset);
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//void set(in sequence<unsigned long> array, [Optional] in unsigned long offset);
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void set();
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};
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//
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// OpenGL object wrappers
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//
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[scriptable, uuid(3b43762a-8305-11de-98ab-000c29206271)]
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interface nsIWebGLTexture : nsISupports
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{
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[noscript] attribute GLuint name;
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};
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[scriptable, uuid(9eca9c32-8305-11de-b89b-000c29206271)]
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interface nsIWebGLBuffer : nsISupports
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{
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[noscript] attribute GLuint name;
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};
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[scriptable, uuid(a6a19e74-8305-11de-9ce9-000c29206271)]
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interface nsIWebGLProgram : nsISupports
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{
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[noscript] attribute GLuint name;
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};
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[scriptable, uuid(ac7440a4-8305-11de-807b-000c29206271)]
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interface nsIWebGLShader : nsISupports
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{
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[noscript] attribute GLuint name;
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};
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[scriptable, uuid(beea4b38-3094-4e8d-b6e6-8b21d07e8994)]
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interface nsIWebGLShaderArray {
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readonly attribute unsigned long length;
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nsIWebGLShader item(in unsigned long index);
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};
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[scriptable, uuid(bce8be60-8305-11de-9f3c-000c29206271)]
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interface nsIWebGLFramebuffer : nsISupports
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{
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[noscript] attribute GLuint name;
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};
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[scriptable, uuid(c82eacd0-8305-11de-9de9-000c29206271)]
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interface nsIWebGLRenderbuffer : nsISupports
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{
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[noscript] attribute GLuint name;
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};
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[scriptable, uuid(a85d4fd0-5b9f-4cb8-aeee-5a2c5c5bad76)]
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interface nsIWebGLActiveInfo {
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readonly attribute GLint size;
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readonly attribute GLenum type;
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readonly attribute DOMString name;
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};
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[scriptable, uuid(f02c85e0-8305-11de-abe2-000c29206271)]
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interface nsICanvasRenderingContextWebGL : nsISupports
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{
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//
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// ARRAY CONSTRUCTORS
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//
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nsIWebGLFloatArray createFloatArray();
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nsIWebGLByteArray createByteArray();
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nsIWebGLUnsignedByteArray createUnsignedByteArray();
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nsIWebGLShortArray createShortArray();
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nsIWebGLUnsignedShortArray createUnsignedShortArray();
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nsIWebGLIntArray createIntArray();
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nsIWebGLUnsignedIntArray createUnsignedIntArray();
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//
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// CONSTANTS
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//
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/* ClearBufferMask */
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const unsigned long DEPTH_BUFFER_BIT = 0x00000100;
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const unsigned long STENCIL_BUFFER_BIT = 0x00000400;
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const unsigned long COLOR_BUFFER_BIT = 0x00004000;
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/* Boolean */
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// XXX are these legal?
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const unsigned long GL_FALSE = 0;
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const unsigned long GL_TRUE = 1;
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/* BeginMode */
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const unsigned long POINTS = 0x0000;
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const unsigned long LINES = 0x0001;
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const unsigned long LINE_LOOP = 0x0002;
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const unsigned long LINE_STRIP = 0x0003;
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const unsigned long TRIANGLES = 0x0004;
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const unsigned long TRIANGLE_STRIP = 0x0005;
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const unsigned long TRIANGLE_FAN = 0x0006;
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/* AlphaFunction (not supported in ES20) */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* BlendingFactorDest */
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const unsigned long ZERO = 0;
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const unsigned long ONE = 1;
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const unsigned long SRC_COLOR = 0x0300;
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const unsigned long ONE_MINUS_SRC_COLOR = 0x0301;
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const unsigned long SRC_ALPHA = 0x0302;
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const unsigned long ONE_MINUS_SRC_ALPHA = 0x0303;
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const unsigned long DST_ALPHA = 0x0304;
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const unsigned long ONE_MINUS_DST_ALPHA = 0x0305;
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ONE */
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const unsigned long DST_COLOR = 0x0306;
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const unsigned long ONE_MINUS_DST_COLOR = 0x0307;
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const unsigned long SRC_ALPHA_SATURATE = 0x0308;
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* BlendEquationSeparate */
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const unsigned long FUNC_ADD = 0x8006;
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const unsigned long BLEND_EQUATION = 0x8009;
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const unsigned long BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
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const unsigned long BLEND_EQUATION_ALPHA = 0x883D;
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/* BlendSubtract */
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const unsigned long FUNC_SUBTRACT = 0x800A;
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const unsigned long FUNC_REVERSE_SUBTRACT = 0x800B;
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/* Separate Blend Functions */
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const unsigned long BLEND_DST_RGB = 0x80C8;
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const unsigned long BLEND_SRC_RGB = 0x80C9;
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const unsigned long BLEND_DST_ALPHA = 0x80CA;
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const unsigned long BLEND_SRC_ALPHA = 0x80CB;
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const unsigned long CONSTANT_COLOR = 0x8001;
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const unsigned long ONE_MINUS_CONSTANT_COLOR = 0x8002;
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const unsigned long CONSTANT_ALPHA = 0x8003;
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const unsigned long ONE_MINUS_CONSTANT_ALPHA = 0x8004;
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const unsigned long BLEND_COLOR = 0x8005;
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/* Buffer Objects */
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const unsigned long ARRAY_BUFFER = 0x8892;
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const unsigned long ELEMENT_ARRAY_BUFFER = 0x8893;
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const unsigned long ARRAY_BUFFER_BINDING = 0x8894;
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const unsigned long ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
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const unsigned long STREAM_DRAW = 0x88E0;
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const unsigned long STATIC_DRAW = 0x88E4;
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const unsigned long DYNAMIC_DRAW = 0x88E8;
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const unsigned long BUFFER_SIZE = 0x8764;
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const unsigned long BUFFER_USAGE = 0x8765;
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const unsigned long CURRENT_VERTEX_ATTRIB = 0x8626;
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/* CullFaceMode */
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const unsigned long FRONT = 0x0404;
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const unsigned long BACK = 0x0405;
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const unsigned long FRONT_AND_BACK = 0x0408;
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/* DepthFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* EnableCap */
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const unsigned long TEXTURE_2D = 0x0DE1;
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const unsigned long CULL_FACE = 0x0B44;
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const unsigned long BLEND = 0x0BE2;
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const unsigned long DITHER = 0x0BD0;
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const unsigned long STENCIL_TEST = 0x0B90;
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const unsigned long DEPTH_TEST = 0x0B71;
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const unsigned long SCISSOR_TEST = 0x0C11;
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const unsigned long POLYGON_OFFSET_FILL = 0x8037;
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const unsigned long SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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const unsigned long SAMPLE_COVERAGE = 0x80A0;
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/* ErrorCode */
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%{C++
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/* Avoid conflict with WinAPI */
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#undef NO_ERROR
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%}
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const unsigned long NO_ERROR = 0;
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const unsigned long INVALID_ENUM = 0x0500;
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const unsigned long INVALID_VALUE = 0x0501;
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const unsigned long INVALID_OPERATION = 0x0502;
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const unsigned long OUT_OF_MEMORY = 0x0505;
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/* FrontFaceDirection */
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const unsigned long CW = 0x0900;
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const unsigned long CCW = 0x0901;
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/* GetPName */
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const unsigned long LINE_WIDTH = 0x0B21;
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const unsigned long ALIASED_POINT_SIZE_RANGE = 0x846D;
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const unsigned long ALIASED_LINE_WIDTH_RANGE = 0x846E;
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const unsigned long CULL_FACE_MODE = 0x0B45;
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const unsigned long FRONT_FACE = 0x0B46;
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const unsigned long DEPTH_RANGE = 0x0B70;
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const unsigned long DEPTH_WRITEMASK = 0x0B72;
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const unsigned long DEPTH_CLEAR_VALUE = 0x0B73;
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const unsigned long DEPTH_FUNC = 0x0B74;
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const unsigned long STENCIL_CLEAR_VALUE = 0x0B91;
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const unsigned long STENCIL_FUNC = 0x0B92;
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const unsigned long STENCIL_FAIL = 0x0B94;
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const unsigned long STENCIL_PASS_DEPTH_FAIL = 0x0B95;
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const unsigned long STENCIL_PASS_DEPTH_PASS = 0x0B96;
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const unsigned long STENCIL_REF = 0x0B97;
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const unsigned long STENCIL_VALUE_MASK = 0x0B93;
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const unsigned long STENCIL_WRITEMASK = 0x0B98;
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const unsigned long STENCIL_BACK_FUNC = 0x8800;
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const unsigned long STENCIL_BACK_FAIL = 0x8801;
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const unsigned long STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
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const unsigned long STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
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const unsigned long STENCIL_BACK_REF = 0x8CA3;
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const unsigned long STENCIL_BACK_VALUE_MASK = 0x8CA4;
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const unsigned long STENCIL_BACK_WRITEMASK = 0x8CA5;
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const unsigned long VIEWPORT_RECT = 0x0BA2;
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const unsigned long SCISSOR_BOX = 0x0C10;
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/* GL_SCISSOR_TEST */
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const unsigned long COLOR_CLEAR_VALUE = 0x0C22;
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const unsigned long COLOR_WRITEMASK = 0x0C23;
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const unsigned long UNPACK_ALIGNMENT = 0x0CF5;
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|
const unsigned long PACK_ALIGNMENT = 0x0D05;
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|
const unsigned long MAX_TEXTURE_SIZE = 0x0D33;
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|
const unsigned long MAX_VIEWPORT_DIMS = 0x0D3A;
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|
const unsigned long SUBPIXEL_BITS = 0x0D50;
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const unsigned long RED_BITS = 0x0D52;
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const unsigned long GREEN_BITS = 0x0D53;
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const unsigned long BLUE_BITS = 0x0D54;
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const unsigned long ALPHA_BITS = 0x0D55;
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|
const unsigned long DEPTH_BITS = 0x0D56;
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const unsigned long STENCIL_BITS = 0x0D57;
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|
const unsigned long POLYGON_OFFSET_UNITS = 0x2A00;
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|
/* GL_POLYGON_OFFSET_FILL */
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|
const unsigned long POLYGON_OFFSET_FACTOR = 0x8038;
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|
const unsigned long TEXTURE_BINDING_2D = 0x8069;
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|
const unsigned long SAMPLE_BUFFERS = 0x80A8;
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|
const unsigned long SAMPLES = 0x80A9;
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|
const unsigned long SAMPLE_COVERAGE_VALUE = 0x80AA;
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|
const unsigned long SAMPLE_COVERAGE_INVERT = 0x80AB;
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|
|
|
/* GetTextureParameter */
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|
/* GL_TEXTURE_MAG_FILTER */
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|
/* GL_TEXTURE_MIN_FILTER */
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|
/* GL_TEXTURE_WRAP_S */
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|
/* GL_TEXTURE_WRAP_T */
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|
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|
const unsigned long NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
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|
const unsigned long COMPRESSED_TEXTURE_FORMATS = 0x86A3;
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|
|
|
/* HintMode */
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|
const unsigned long DONT_CARE = 0x1100;
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|
const unsigned long FASTEST = 0x1101;
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|
const unsigned long NICEST = 0x1102;
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|
|
|
/* HintTarget */
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|
const unsigned long GENERATE_MIPMAP_HINT = 0x8192;
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|
|
|
/* DataType */
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|
const unsigned long BYTE = 0x1400;
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|
const unsigned long UNSIGNED_BYTE = 0x1401;
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|
const unsigned long SHORT = 0x1402;
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|
const unsigned long UNSIGNED_SHORT = 0x1403;
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|
const unsigned long INT = 0x1404;
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|
const unsigned long UNSIGNED_INT = 0x1405;
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|
const unsigned long FLOAT = 0x1406;
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|
const unsigned long FIXED = 0x140C;
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|
|
|
/* PixelFormat */
|
|
const unsigned long DEPTH_COMPONENT = 0x1902;
|
|
const unsigned long ALPHA = 0x1906;
|
|
const unsigned long RGB = 0x1907;
|
|
const unsigned long RGBA = 0x1908;
|
|
const unsigned long LUMINANCE = 0x1909;
|
|
const unsigned long LUMINANCE_ALPHA = 0x190A;
|
|
|
|
/* PixelType */
|
|
/* GL_UNSIGNED_BYTE */
|
|
const unsigned long UNSIGNED_SHORT_4_4_4_4 = 0x8033;
|
|
const unsigned long UNSIGNED_SHORT_5_5_5_1 = 0x8034;
|
|
const unsigned long UNSIGNED_SHORT_5_6_5 = 0x8363;
|
|
|
|
/* Shaders */
|
|
const unsigned long FRAGMENT_SHADER = 0x8B30;
|
|
const unsigned long VERTEX_SHADER = 0x8B31;
|
|
const unsigned long MAX_VERTEX_ATTRIBS = 0x8869;
|
|
const unsigned long MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
|
const unsigned long MAX_VARYING_VECTORS = 0x8DFC;
|
|
const unsigned long MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
|
|
const unsigned long MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
|
|
const unsigned long MAX_TEXTURE_IMAGE_UNITS = 0x8872;
|
|
const unsigned long MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
|
|
const unsigned long SHADER_TYPE = 0x8B4F;
|
|
const unsigned long DELETE_STATUS = 0x8B80;
|
|
const unsigned long LINK_STATUS = 0x8B82;
|
|
const unsigned long VALIDATE_STATUS = 0x8B83;
|
|
const unsigned long ATTACHED_SHADERS = 0x8B85;
|
|
const unsigned long ACTIVE_UNIFORMS = 0x8B86;
|
|
const unsigned long ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
|
|
const unsigned long ACTIVE_ATTRIBUTES = 0x8B89;
|
|
const unsigned long ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
|
|
const unsigned long SHADING_LANGUAGE_VERSION = 0x8B8C;
|
|
const unsigned long CURRENT_PROGRAM = 0x8B8D;
|
|
|
|
/* StencilFunction */
|
|
const unsigned long NEVER = 0x0200;
|
|
const unsigned long LESS = 0x0201;
|
|
const unsigned long EQUAL = 0x0202;
|
|
const unsigned long LEQUAL = 0x0203;
|
|
const unsigned long GREATER = 0x0204;
|
|
const unsigned long NOTEQUAL = 0x0205;
|
|
const unsigned long GEQUAL = 0x0206;
|
|
const unsigned long ALWAYS = 0x0207;
|
|
|
|
/* StencilOp */
|
|
/* GL_ZERO */
|
|
const unsigned long KEEP = 0x1E00;
|
|
const unsigned long REPLACE = 0x1E01;
|
|
const unsigned long INCR = 0x1E02;
|
|
const unsigned long DECR = 0x1E03;
|
|
const unsigned long INVERT = 0x150A;
|
|
const unsigned long INCR_WRAP = 0x8507;
|
|
const unsigned long DECR_WRAP = 0x8508;
|
|
|
|
/* StringName */
|
|
const unsigned long VENDOR = 0x1F00;
|
|
const unsigned long RENDERER = 0x1F01;
|
|
const unsigned long VERSION = 0x1F02;
|
|
const unsigned long EXTENSIONS = 0x1F03;
|
|
|
|
/* TextureMagFilter */
|
|
const unsigned long NEAREST = 0x2600;
|
|
const unsigned long LINEAR = 0x2601;
|
|
|
|
/* TextureMinFilter */
|
|
/* GL_NEAREST */
|
|
/* GL_LINEAR */
|
|
const unsigned long NEAREST_MIPMAP_NEAREST = 0x2700;
|
|
const unsigned long LINEAR_MIPMAP_NEAREST = 0x2701;
|
|
const unsigned long NEAREST_MIPMAP_LINEAR = 0x2702;
|
|
const unsigned long LINEAR_MIPMAP_LINEAR = 0x2703;
|
|
|
|
/* TextureParameterName */
|
|
const unsigned long TEXTURE_MAG_FILTER = 0x2800;
|
|
const unsigned long TEXTURE_MIN_FILTER = 0x2801;
|
|
const unsigned long TEXTURE_WRAP_S = 0x2802;
|
|
const unsigned long TEXTURE_WRAP_T = 0x2803;
|
|
|
|
/* TextureTarget */
|
|
/* GL_TEXTURE_2D */
|
|
const unsigned long TEXTURE = 0x1702;
|
|
|
|
const unsigned long TEXTURE_CUBE_MAP = 0x8513;
|
|
const unsigned long TEXTURE_BINDING_CUBE_MAP = 0x8514;
|
|
const unsigned long TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
|
|
const unsigned long TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
|
|
const unsigned long TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
|
|
const unsigned long TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
|
|
const unsigned long TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
|
|
const unsigned long TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
|
|
const unsigned long MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
|
|
|
/* TextureUnit */
|
|
const unsigned long TEXTURE0 = 0x84C0;
|
|
const unsigned long TEXTURE1 = 0x84C1;
|
|
const unsigned long TEXTURE2 = 0x84C2;
|
|
const unsigned long TEXTURE3 = 0x84C3;
|
|
const unsigned long TEXTURE4 = 0x84C4;
|
|
const unsigned long TEXTURE5 = 0x84C5;
|
|
const unsigned long TEXTURE6 = 0x84C6;
|
|
const unsigned long TEXTURE7 = 0x84C7;
|
|
const unsigned long TEXTURE8 = 0x84C8;
|
|
const unsigned long TEXTURE9 = 0x84C9;
|
|
const unsigned long TEXTURE10 = 0x84CA;
|
|
const unsigned long TEXTURE11 = 0x84CB;
|
|
const unsigned long TEXTURE12 = 0x84CC;
|
|
const unsigned long TEXTURE13 = 0x84CD;
|
|
const unsigned long TEXTURE14 = 0x84CE;
|
|
const unsigned long TEXTURE15 = 0x84CF;
|
|
const unsigned long TEXTURE16 = 0x84D0;
|
|
const unsigned long TEXTURE17 = 0x84D1;
|
|
const unsigned long TEXTURE18 = 0x84D2;
|
|
const unsigned long TEXTURE19 = 0x84D3;
|
|
const unsigned long TEXTURE20 = 0x84D4;
|
|
const unsigned long TEXTURE21 = 0x84D5;
|
|
const unsigned long TEXTURE22 = 0x84D6;
|
|
const unsigned long TEXTURE23 = 0x84D7;
|
|
const unsigned long TEXTURE24 = 0x84D8;
|
|
const unsigned long TEXTURE25 = 0x84D9;
|
|
const unsigned long TEXTURE26 = 0x84DA;
|
|
const unsigned long TEXTURE27 = 0x84DB;
|
|
const unsigned long TEXTURE28 = 0x84DC;
|
|
const unsigned long TEXTURE29 = 0x84DD;
|
|
const unsigned long TEXTURE30 = 0x84DE;
|
|
const unsigned long TEXTURE31 = 0x84DF;
|
|
const unsigned long ACTIVE_TEXTURE = 0x84E0;
|
|
|
|
/* TextureWrapMode */
|
|
const unsigned long REPEAT = 0x2901;
|
|
const unsigned long CLAMP_TO_EDGE = 0x812F;
|
|
const unsigned long MIRRORED_REPEAT = 0x8370;
|
|
|
|
/* Uniform Types */
|
|
const unsigned long FLOAT_VEC2 = 0x8B50;
|
|
const unsigned long FLOAT_VEC3 = 0x8B51;
|
|
const unsigned long FLOAT_VEC4 = 0x8B52;
|
|
const unsigned long INT_VEC2 = 0x8B53;
|
|
const unsigned long INT_VEC3 = 0x8B54;
|
|
const unsigned long INT_VEC4 = 0x8B55;
|
|
const unsigned long BOOL = 0x8B56;
|
|
const unsigned long BOOL_VEC2 = 0x8B57;
|
|
const unsigned long BOOL_VEC3 = 0x8B58;
|
|
const unsigned long BOOL_VEC4 = 0x8B59;
|
|
const unsigned long FLOAT_MAT2 = 0x8B5A;
|
|
const unsigned long FLOAT_MAT3 = 0x8B5B;
|
|
const unsigned long FLOAT_MAT4 = 0x8B5C;
|
|
const unsigned long SAMPLER_2D = 0x8B5E;
|
|
const unsigned long SAMPLER_CUBE = 0x8B60;
|
|
|
|
/* Vertex Arrays */
|
|
const unsigned long VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
|
|
const unsigned long VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
|
|
const unsigned long VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
|
|
const unsigned long VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
|
|
const unsigned long VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
|
|
const unsigned long VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
|
|
const unsigned long VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
|
|
|
|
/* Read Format */
|
|
const unsigned long IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
|
|
const unsigned long IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
|
|
|
|
/* Shader Source */
|
|
const unsigned long COMPILE_STATUS = 0x8B81;
|
|
const unsigned long INFO_LOG_LENGTH = 0x8B84;
|
|
const unsigned long SHADER_SOURCE_LENGTH = 0x8B88;
|
|
const unsigned long SHADER_COMPILER = 0x8DFA;
|
|
|
|
/* Shader Precision-Specified Types */
|
|
const unsigned long LOW_FLOAT = 0x8DF0;
|
|
const unsigned long MEDIUM_FLOAT = 0x8DF1;
|
|
const unsigned long HIGH_FLOAT = 0x8DF2;
|
|
const unsigned long LOW_INT = 0x8DF3;
|
|
const unsigned long MEDIUM_INT = 0x8DF4;
|
|
const unsigned long HIGH_INT = 0x8DF5;
|
|
|
|
/* Framebuffer Object. */
|
|
const unsigned long FRAMEBUFFER = 0x8D40;
|
|
const unsigned long RENDERBUFFER = 0x8D41;
|
|
|
|
const unsigned long RGBA4 = 0x8056;
|
|
const unsigned long RGB5_A1 = 0x8057;
|
|
const unsigned long RGB565 = 0x8D62;
|
|
const unsigned long DEPTH_COMPONENT16 = 0x81A5;
|
|
const unsigned long STENCIL_INDEX = 0x1901;
|
|
const unsigned long STENCIL_INDEX8 = 0x8D48;
|
|
|
|
const unsigned long RENDERBUFFER_WIDTH = 0x8D42;
|
|
const unsigned long RENDERBUFFER_HEIGHT = 0x8D43;
|
|
const unsigned long RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
|
|
const unsigned long RENDERBUFFER_RED_SIZE = 0x8D50;
|
|
const unsigned long RENDERBUFFER_GREEN_SIZE = 0x8D51;
|
|
const unsigned long RENDERBUFFER_BLUE_SIZE = 0x8D52;
|
|
const unsigned long RENDERBUFFER_ALPHA_SIZE = 0x8D53;
|
|
const unsigned long RENDERBUFFER_DEPTH_SIZE = 0x8D54;
|
|
const unsigned long RENDERBUFFER_STENCIL_SIZE = 0x8D55;
|
|
|
|
const unsigned long FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
|
|
const unsigned long FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
|
|
const unsigned long FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
|
|
const unsigned long FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
|
|
|
|
const unsigned long COLOR_ATTACHMENT0 = 0x8CE0;
|
|
const unsigned long DEPTH_ATTACHMENT = 0x8D00;
|
|
const unsigned long STENCIL_ATTACHMENT = 0x8D20;
|
|
|
|
const unsigned long NONE = 0;
|
|
|
|
const unsigned long FRAMEBUFFER_COMPLETE = 0x8CD5;
|
|
const unsigned long FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
|
|
const unsigned long FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
|
|
const unsigned long FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
|
|
const unsigned long FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
|
|
|
|
const unsigned long FRAMEBUFFER_BINDING = 0x8CA6;
|
|
const unsigned long RENDERBUFFER_BINDING = 0x8CA7;
|
|
const unsigned long MAX_RENDERBUFFER_SIZE = 0x84E8;
|
|
|
|
const unsigned long INVALID_FRAMEBUFFER_OPERATION = 0x0506;
|
|
|
|
//
|
|
// ATTRIBUTES
|
|
//
|
|
readonly attribute nsIDOMHTMLCanvasElement canvas;
|
|
|
|
//
|
|
// METHODS
|
|
//
|
|
void present();
|
|
long sizeInBytes(in GLenum type);
|
|
|
|
void activeTexture (in GLenum texture);
|
|
void attachShader (in nsIWebGLProgram program, in nsIWebGLShader shader);
|
|
void bindAttribLocation (in nsIWebGLProgram program, in GLuint index, in DOMString name);
|
|
void bindBuffer (in GLenum target, in nsIWebGLBuffer buffer);
|
|
void bindFramebuffer (in GLenum target, in nsIWebGLFramebuffer framebuffer);
|
|
void bindRenderbuffer (in GLenum target, in nsIWebGLRenderbuffer renderbuffer);
|
|
void bindTexture (in GLenum target, in nsIWebGLTexture texture);
|
|
void blendColor (in GLclampf red, in GLclampf green, in GLclampf blue, in GLclampf alpha);
|
|
void blendEquation (in GLenum mode);
|
|
void blendEquationSeparate (in GLenum modeRGB, in GLenum modeAlpha);
|
|
void blendFunc (in GLenum sfactor, in GLenum dfactor);
|
|
void blendFuncSeparate (in GLenum srcRGB, in GLenum dstRGB, in GLenum srcAlpha, in GLenum dstAlpha);
|
|
|
|
// Modified: void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
|
// void bufferData (in GLenum target, in GLsizei size, in GLenum usage);
|
|
// void bufferData (in GLenum target, in nsIWebGLArray data, in GLenum usage);
|
|
// void bufferData (in GLenum target, in nsIWebGLArrayBuffer data, in GLenum usage);
|
|
void bufferData (in GLenum target);
|
|
|
|
// Modified: void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
|
// void bufferSubData (in GLenum target, in GLsizeiptr offset, in nsIWebGLArray data);
|
|
// void bufferSubData (in GLenum target, in GLsizeiptr offset, in CanvasArrayBuffer data);
|
|
void bufferSubData (in GLenum target, in GLsizeiptr offset);
|
|
|
|
GLenum checkFramebufferStatus (in GLenum target);
|
|
void clear (in GLbitfield mask);
|
|
void clearColor (in GLclampf red, in GLclampf green, in GLclampf blue, in GLclampf alpha);
|
|
void clearDepth (in GLclampf depth);
|
|
void clearStencil (in GLint s);
|
|
void colorMask (in GLboolean red, in GLboolean green, in GLboolean blue, in GLboolean alpha);
|
|
void compileShader (in nsIWebGLShader shader);
|
|
|
|
//void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
|
|
//void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
|
|
|
|
void copyTexImage2D (in GLenum target, in GLint level, in GLenum internalformat,
|
|
in GLint x, in GLint y, in GLsizei width, in GLsizei height, in GLint border);
|
|
void copyTexSubImage2D (in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset,
|
|
in GLint x, in GLint y, in GLsizei width, in GLsizei height);
|
|
|
|
nsIWebGLBuffer createBuffer();
|
|
nsIWebGLProgram createProgram ();
|
|
nsIWebGLFramebuffer createFramebuffer();
|
|
nsIWebGLRenderbuffer createRenderbuffer();
|
|
nsIWebGLShader createShader (in GLenum type);
|
|
nsIWebGLTexture createTexture();
|
|
|
|
void cullFace (in GLenum mode);
|
|
|
|
void deleteBuffer (in nsIWebGLBuffer buffer);
|
|
void deleteProgram (in nsIWebGLProgram program);
|
|
void deleteFramebuffer (in nsIWebGLFramebuffer framebuffer);
|
|
void deleteRenderbuffer (in nsIWebGLRenderbuffer renderbuffer);
|
|
void deleteShader (in nsIWebGLShader shader);
|
|
void deleteTexture (in nsIWebGLTexture texture);
|
|
|
|
void depthFunc (in GLenum func);
|
|
void depthMask (in GLboolean flag);
|
|
void depthRange (in GLclampf zNear, in GLclampf zFar);
|
|
void detachShader (in nsIWebGLProgram program, in nsIWebGLShader shader);
|
|
void disable (in GLenum cap);
|
|
void disableVertexAttribArray (in GLuint index);
|
|
void drawArrays (in GLenum mode, in GLint first, in GLsizei count);
|
|
|
|
// Modified: void glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
|
|
void drawElements (in GLenum mode, in GLuint count, in GLenum type, in GLuint offset);
|
|
|
|
void enable (in GLenum cap);
|
|
void enableVertexAttribArray (in GLuint index);
|
|
void finish ();
|
|
void flush ();
|
|
void framebufferRenderbuffer (in GLenum target, in GLenum attachment, in GLenum renderbuffertarget,
|
|
in nsIWebGLRenderbuffer renderbuffer);
|
|
void framebufferTexture2D (in GLenum target, in GLenum attachment, in GLenum textarget,
|
|
in nsIWebGLTexture texture, in GLint level);
|
|
void frontFace (in GLenum mode);
|
|
|
|
void generateMipmap (in GLenum target);
|
|
|
|
nsIWebGLActiveInfo getActiveAttrib(in nsIWebGLProgram program, in PRUint32 index);
|
|
nsIWebGLActiveInfo getActiveUniform(in nsIWebGLProgram program, in PRUint32 index);
|
|
|
|
// TBD
|
|
// void glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
|
//nsIWebGLShaderArray glGetAttachedShaders(in GLuint program);
|
|
|
|
GLint getAttribLocation (in nsIWebGLProgram program, in DOMString name);
|
|
|
|
// Modified
|
|
//GLboolean getBoolean(in GLenum pname);
|
|
// NOTYET nsIWebGLBooleanArray getBooleanv(in GLenum pname);
|
|
//GLfloat getFloat(in GLenum pname);
|
|
//nsIWebGLArray getFloatv(in GLenum pname);
|
|
//GLint getInteger(in GLenum pname);
|
|
//nsIWebGLIntArray getIntegerv(in GLenum pname);
|
|
// js only
|
|
void getParameter (in GLenum pname);
|
|
|
|
// Modified: void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
|
GLint getBufferParameteri (in GLenum target, in GLenum pname); // XXX remove
|
|
void getBufferParameter (in GLenum target, in GLenum pname);
|
|
|
|
GLenum getError ();
|
|
|
|
// Modified: void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
|
GLint getFramebufferAttachmentParameteri (in GLenum target, in GLenum attachment, in GLenum pname); // XXX remove
|
|
void getFramebufferAttachmentParameter (in GLenum target, in GLenum attachment, in GLenum pname);
|
|
|
|
// Modified: void glGetProgramiv (nsIWebGLProgram program, GLenum pname, GLint* params);
|
|
GLint getProgrami (in nsIWebGLProgram program, in GLenum pname); // XXX remove
|
|
void getProgramParameter (in nsIWebGLProgram program, in GLenum pname);
|
|
|
|
// Modified: void glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
|
|
DOMString getProgramInfoLog (in nsIWebGLProgram program);
|
|
|
|
// Modified: void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
|
//nsIWebGLIntArray getRenderbufferParameteriv (in GLenum target, in GLenum pname);
|
|
GLint getRenderbufferParameteri (in GLenum target, in GLenum pname); // XXX remove
|
|
void getRenderbufferParameter (in GLenum target, in GLenum pname);
|
|
|
|
GLint getShaderi (in nsIWebGLShader shader, in GLenum pname); // XXX remove
|
|
void getShaderParameter (in nsIWebGLShader shader, in GLenum pname);
|
|
|
|
// Modified: void glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
|
|
DOMString getShaderInfoLog (in nsIWebGLShader shader);
|
|
|
|
// TBD
|
|
//void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
|
|
|
DOMString getShaderSource (in nsIWebGLShader shader);
|
|
DOMString getString (in GLenum name);
|
|
|
|
GLfloat getTexParameterf (in GLenum target, in GLenum pname); // XXX remove
|
|
GLint getTexParameteri (in GLenum target, in GLenum pname); // XXX remove
|
|
void getTexParameter (in GLenum target, in GLenum pname);
|
|
|
|
// FIXME: This is problematic. We don't implicitly know how big the returned data buffer
|
|
// needs to be like in the other glGet* calls. The only way to find out is to iterate
|
|
// through all the active uniforms with glGetActiveUniform() looking for the corresponding
|
|
// 'location'. This will give us the type and size of the data. Since this is a get call
|
|
// maybe that's ok?
|
|
void getUniform (in nsIWebGLProgram program, in GLint location);
|
|
|
|
GLint getUniformLocation (in nsIWebGLProgram program, in DOMString name);
|
|
|
|
void getVertexAttrib (in GLuint index, in GLenum pname);
|
|
|
|
// TBD
|
|
// void glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
|
|
GLuint getVertexAttribOffset(in GLuint index, in GLenum pname);
|
|
|
|
void hint (in GLenum target, in GLenum mode);
|
|
|
|
GLboolean isBuffer (in nsIWebGLBuffer buffer);
|
|
GLboolean isFramebuffer (in nsIWebGLFramebuffer framebuffer);
|
|
GLboolean isProgram (in nsIWebGLProgram program);
|
|
GLboolean isRenderbuffer (in nsIWebGLRenderbuffer renderbuffer);
|
|
GLboolean isShader (in nsIWebGLShader shader);
|
|
GLboolean isTexture (in nsIWebGLTexture texture);
|
|
|
|
GLboolean isEnabled (in GLenum cap);
|
|
void lineWidth (in GLfloat width);
|
|
void linkProgram (in nsIWebGLProgram program);
|
|
void pixelStorei (in GLenum pname, in GLint param);
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void polygonOffset (in GLfloat factor, in GLfloat units);
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// TBD
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//ZZ void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
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void readPixels (in GLint x, in GLint y, in GLsizei width, in GLsizei height, in GLenum format, in GLenum type);
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//void glReleaseShaderCompiler ();
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void renderbufferStorage (in GLenum target, in GLenum internalformat, in GLsizei width, in GLsizei height);
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void sampleCoverage (in GLclampf value, in GLboolean invert);
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void scissor (in GLint x, in GLint y, in GLsizei width, in GLsizei height);
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// Modified: void glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
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void shaderSource (in nsIWebGLShader shader, in DOMString source);
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void stencilFunc (in GLenum func, in GLint ref, in GLuint mask);
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void stencilFuncSeparate (in GLenum face, in GLenum func, in GLint ref, in GLuint mask);
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void stencilMask (in GLuint mask);
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void stencilMaskSeparate (in GLenum face, in GLuint mask);
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void stencilOp (in GLenum fail, in GLenum zfail, in GLenum zpass);
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void stencilOpSeparate (in GLenum face, in GLenum fail, in GLenum zfail, in GLenum zpass);
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// Modified: glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
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// GLint border, GLenum format, GLenum type, const void* pixels);
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//void glTexImage2D (in GLenum target, in GLint level, in GLenum internalformat, in GLsizei width, in GLsizei height, in GLint border, in GLenum format, in GLenum type, nsIWebGLArray pixels);
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//void glTexImage2D (in GLenum target, in GLint level, in HTMLImageElement image);
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//void glTexImage2D (in GLenum target, in GLint level, in HTMLnsIWebGLElement canvas);
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//void glTexImage2D (in GLenum target, in GLint level, in HTMLVideoElement video);
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void texImage2D ();
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// Modified: This replaces glTexParameterf, glTexParameterfv, glTexParameteri and glTexParameteriv
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void texParameterf (in GLenum target, in GLenum pname, in GLfloat param);
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void texParameteri (in GLenum target, in GLenum pname, in GLint param);
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//void glTexParameter (in GLenum target, in GLenum pname, in nsIWebGLArray params);
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// Modified: void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
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//void glTexSubImage2D (in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset, in GLsizei width, in GLsizei height, in GLenum format, in GLenum type, nsIWebGLArray pixels);
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//void glTexSubImage2D (in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset, in GLsizei width, in GLsizei height, in HTMLImageElement image);
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//void glTexSubImage2D (in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset, in GLsizei width, in GLsizei height, in HTMLnsIWebGLElement canvas);
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//void glTexSubImage2D (in GLenum target, in GLint level, in GLint xoffset, in GLint yoffset, in GLsizei width, in GLsizei height, in HTMLVideoElement video);
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void texSubImage2D ();
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// Modified: All the glUniform*v forms below are modified by replacing 'count' and 'v' with a nsIWebGLArray
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void uniform1f (in GLint location, in GLfloat x);
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void uniform1i (in GLint location, in GLint x);
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void uniform2f (in GLint location, in GLfloat x, in GLfloat y);
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void uniform2i (in GLint location, in GLint x, in GLint y);
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void uniform3f (in GLint location, in GLfloat x, in GLfloat y, in GLfloat z);
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void uniform3i (in GLint location, in GLint x, in GLint y, in GLint z);
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void uniform4f (in GLint location, in GLfloat x, in GLfloat y, in GLfloat z, in GLfloat w);
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void uniform4i (in GLint location, in GLint x, in GLint y, in GLint z, in GLint w);
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void uniform1fv (in GLint location, in nsIWebGLArray v);
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void uniform1iv (in GLint location, in nsIWebGLArray v);
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void uniform2fv (in GLint location, in nsIWebGLArray v);
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void uniform2iv (in GLint location, in nsIWebGLArray v);
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void uniform3fv (in GLint location, in nsIWebGLArray v);
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void uniform3iv (in GLint location, in nsIWebGLArray v);
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void uniform4fv (in GLint location, in nsIWebGLArray v);
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void uniform4iv (in GLint location, in nsIWebGLArray v);
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// Modified. These are modified by replacing 'count' and 'value' with a nsIWebGLArray
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void uniformMatrix2fv (in GLint location, in GLboolean transpose, in nsIWebGLArray value);
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void uniformMatrix3fv (in GLint location, in GLboolean transpose, in nsIWebGLArray value);
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void uniformMatrix4fv (in GLint location, in GLboolean transpose, in nsIWebGLArray value);
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// Added API using top entry from the passed nsIWebGLMatrixStack
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//ZZ void glUniformMatrix (in GLint location, in GLboolean transpose, in nsIWebGLMatrixStack value);
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void useProgram (in nsIWebGLProgram program);
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void validateProgram (in nsIWebGLProgram program);
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// Modified: All the glVertexAttrib*v forms below are modified by replacing 'values' with a nsIWebGLArray
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void vertexAttrib1f (in GLuint indx, in GLfloat x);
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void vertexAttrib2f (in GLuint indx, in GLfloat x, in GLfloat y);
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void vertexAttrib3f (in GLuint indx, in GLfloat x, in GLfloat y, in GLfloat z);
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void vertexAttrib4f (in GLuint indx, in GLfloat x, in GLfloat y, in GLfloat z, in GLfloat w);
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void vertexAttrib1fv (in GLuint indx, in nsIWebGLArray values);
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void vertexAttrib2fv (in GLuint indx, in nsIWebGLArray values);
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void vertexAttrib3fv (in GLuint indx, in nsIWebGLArray values);
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void vertexAttrib4fv (in GLuint indx, in nsIWebGLArray values);
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// TBD
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|
//void glVertexAttribPointer (in GLuint indx, GLint size, GLenum type, GLboolean normalized,
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// GLsizei stride, const void* ptr);
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// size is number of elements; type must match the bound vbo type; offset is in elements
|
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void vertexAttribPointer (in GLuint idx, in GLint size, in GLenum type, in GLboolean normalized, in GLuint stride, in GLuint offset);
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void viewport (in GLint x, in GLint y, in GLsizei width, in GLsizei height);
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};
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