mirror of
https://github.com/mozilla/gecko-dev.git
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77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <dlfcn.h>
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#include <android/log.h>
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#include "AndroidBridge.h"
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#include "ANPBase.h"
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#include "GLContextProvider.h"
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#include "nsNPAPIPluginInstance.h"
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#include "nsPluginInstanceOwner.h"
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#include "GLContextProvider.h"
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#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "GeckoPlugins" , ## args)
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#define ASSIGN(obj, name) (obj)->name = anp_opengl_##name
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using namespace mozilla;
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using namespace mozilla::gl;
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typedef nsNPAPIPluginInstance::TextureInfo TextureInfo;
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static ANPEGLContext anp_opengl_acquireContext(NPP instance) {
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nsNPAPIPluginInstance* pinst = static_cast<nsNPAPIPluginInstance*>(instance->ndata);
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GLContext* context = pinst->GLContext();
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if (!context)
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return NULL;
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context->MakeCurrent();
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return context->GetNativeData(GLContext::NativeGLContext);
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}
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static ANPTextureInfo anp_opengl_lockTexture(NPP instance) {
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nsNPAPIPluginInstance* pinst = static_cast<nsNPAPIPluginInstance*>(instance->ndata);
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TextureInfo pluginInfo = pinst->LockContentTexture();
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ANPTextureInfo info;
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info.textureId = pluginInfo.mTexture;
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info.width = pluginInfo.mWidth;
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info.height = pluginInfo.mHeight;
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// It looks like we should be passing whatever
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// internal format Flash told us it used previously
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// (e.g., the value of pluginInfo.mInternalFormat),
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// but if we do that it doesn't upload to the texture
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// for some reason.
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info.internalFormat = 0;
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return info;
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}
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static void anp_opengl_releaseTexture(NPP instance, const ANPTextureInfo* info) {
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nsNPAPIPluginInstance* pinst = static_cast<nsNPAPIPluginInstance*>(instance->ndata);
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TextureInfo pluginInfo(info->textureId, info->width, info->height, info->internalFormat);
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pinst->ReleaseContentTexture(pluginInfo);
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pinst->RedrawPlugin();
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}
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static void anp_opengl_invertPluginContent(NPP instance, bool isContentInverted) {
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nsNPAPIPluginInstance* pinst = static_cast<nsNPAPIPluginInstance*>(instance->ndata);
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// Our definition of inverted is the opposite of the plugin's
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pinst->SetInverted(!isContentInverted);
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pinst->RedrawPlugin();
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}
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///////////////////////////////////////////////////////////////////////////////
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void InitOpenGLInterface(ANPOpenGLInterfaceV0* i) {
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ASSIGN(i, acquireContext);
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ASSIGN(i, lockTexture);
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ASSIGN(i, releaseTexture);
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ASSIGN(i, invertPluginContent);
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}
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