mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-06 00:55:37 +00:00
04356f1b32
--HG-- extra : amend_source : e53f5bcb7815716d5fa585b53b0dca00665a5718
538 lines
14 KiB
C++
538 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "BackgroundChildImpl.h"
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#include "ActorsChild.h" // IndexedDB
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#include "BroadcastChannelChild.h"
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#include "ServiceWorkerManagerChild.h"
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#include "FileDescriptorSetChild.h"
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#ifdef MOZ_WEBRTC
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#include "CamerasChild.h"
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#endif
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#include "mozilla/media/MediaChild.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/dom/PBlobChild.h"
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#include "mozilla/dom/PFileSystemRequestChild.h"
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#include "mozilla/dom/FileSystemTaskBase.h"
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#include "mozilla/dom/asmjscache/AsmJSCache.h"
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#include "mozilla/dom/cache/ActorUtils.h"
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#include "mozilla/dom/indexedDB/PBackgroundIDBFactoryChild.h"
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#include "mozilla/dom/indexedDB/PBackgroundIndexedDBUtilsChild.h"
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#include "mozilla/dom/ipc/BlobChild.h"
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#include "mozilla/dom/quota/PQuotaChild.h"
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#ifdef MOZ_GAMEPAD
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#include "mozilla/dom/GamepadEventChannelChild.h"
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#include "mozilla/dom/GamepadTestChannelChild.h"
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#endif
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#include "mozilla/dom/MessagePortChild.h"
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#include "mozilla/dom/NuwaChild.h"
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#include "mozilla/ipc/PBackgroundTestChild.h"
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#include "mozilla/ipc/PSendStreamChild.h"
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#include "mozilla/layout/VsyncChild.h"
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#include "mozilla/net/PUDPSocketChild.h"
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#include "mozilla/dom/network/UDPSocketChild.h"
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#include "nsID.h"
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#include "nsTraceRefcnt.h"
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namespace {
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class TestChild final : public mozilla::ipc::PBackgroundTestChild
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{
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friend class mozilla::ipc::BackgroundChildImpl;
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nsCString mTestArg;
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explicit TestChild(const nsCString& aTestArg)
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: mTestArg(aTestArg)
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{
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MOZ_COUNT_CTOR(TestChild);
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}
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protected:
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~TestChild()
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{
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MOZ_COUNT_DTOR(TestChild);
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}
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public:
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virtual bool
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Recv__delete__(const nsCString& aTestArg) override;
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};
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} // namespace
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namespace mozilla {
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namespace ipc {
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using mozilla::dom::UDPSocketChild;
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using mozilla::net::PUDPSocketChild;
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using mozilla::dom::asmjscache::PAsmJSCacheEntryChild;
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using mozilla::dom::cache::PCacheChild;
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using mozilla::dom::cache::PCacheStorageChild;
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using mozilla::dom::cache::PCacheStreamControlChild;
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using mozilla::dom::PNuwaChild;
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// -----------------------------------------------------------------------------
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// BackgroundChildImpl::ThreadLocal
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// -----------------------------------------------------------------------------
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BackgroundChildImpl::
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ThreadLocal::ThreadLocal()
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: mCurrentFileHandle(nullptr)
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{
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// May happen on any thread!
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MOZ_COUNT_CTOR(mozilla::ipc::BackgroundChildImpl::ThreadLocal);
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}
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BackgroundChildImpl::
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ThreadLocal::~ThreadLocal()
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{
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// May happen on any thread!
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MOZ_COUNT_DTOR(mozilla::ipc::BackgroundChildImpl::ThreadLocal);
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}
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// -----------------------------------------------------------------------------
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// BackgroundChildImpl
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// -----------------------------------------------------------------------------
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BackgroundChildImpl::BackgroundChildImpl()
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{
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// May happen on any thread!
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MOZ_COUNT_CTOR(mozilla::ipc::BackgroundChildImpl);
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}
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BackgroundChildImpl::~BackgroundChildImpl()
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{
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// May happen on any thread!
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MOZ_COUNT_DTOR(mozilla::ipc::BackgroundChildImpl);
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}
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void
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BackgroundChildImpl::ProcessingError(Result aCode, const char* aReason)
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{
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// May happen on any thread!
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nsAutoCString abortMessage;
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switch (aCode) {
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#define HANDLE_CASE(_result) \
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case _result: \
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abortMessage.AssignLiteral(#_result); \
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break
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HANDLE_CASE(MsgDropped);
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HANDLE_CASE(MsgNotKnown);
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HANDLE_CASE(MsgNotAllowed);
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HANDLE_CASE(MsgPayloadError);
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HANDLE_CASE(MsgProcessingError);
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HANDLE_CASE(MsgRouteError);
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HANDLE_CASE(MsgValueError);
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#undef HANDLE_CASE
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default:
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MOZ_CRASH("Unknown error code!");
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}
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// This is just MOZ_CRASH() un-inlined so that we can pass the result code as
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// a string. MOZ_CRASH() only supports string literals at the moment.
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MOZ_ReportCrash(abortMessage.get(), __FILE__, __LINE__); MOZ_REALLY_CRASH();
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}
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void
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BackgroundChildImpl::ActorDestroy(ActorDestroyReason aWhy)
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{
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// May happen on any thread!
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}
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PBackgroundTestChild*
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BackgroundChildImpl::AllocPBackgroundTestChild(const nsCString& aTestArg)
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{
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return new TestChild(aTestArg);
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}
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bool
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BackgroundChildImpl::DeallocPBackgroundTestChild(PBackgroundTestChild* aActor)
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{
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MOZ_ASSERT(aActor);
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delete static_cast<TestChild*>(aActor);
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return true;
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}
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BackgroundChildImpl::PBackgroundIDBFactoryChild*
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BackgroundChildImpl::AllocPBackgroundIDBFactoryChild(
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const LoggingInfo& aLoggingInfo)
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{
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MOZ_CRASH("PBackgroundIDBFactoryChild actors should be manually "
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"constructed!");
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}
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bool
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BackgroundChildImpl::DeallocPBackgroundIDBFactoryChild(
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PBackgroundIDBFactoryChild* aActor)
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{
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MOZ_ASSERT(aActor);
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delete aActor;
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return true;
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}
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BackgroundChildImpl::PBackgroundIndexedDBUtilsChild*
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BackgroundChildImpl::AllocPBackgroundIndexedDBUtilsChild()
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{
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MOZ_CRASH("PBackgroundIndexedDBUtilsChild actors should be manually "
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"constructed!");
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}
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bool
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BackgroundChildImpl::DeallocPBackgroundIndexedDBUtilsChild(
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PBackgroundIndexedDBUtilsChild* aActor)
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{
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MOZ_ASSERT(aActor);
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delete aActor;
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return true;
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}
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auto
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BackgroundChildImpl::AllocPBlobChild(const BlobConstructorParams& aParams)
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-> PBlobChild*
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{
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MOZ_ASSERT(aParams.type() != BlobConstructorParams::T__None);
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return mozilla::dom::BlobChild::Create(this, aParams);
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}
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bool
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BackgroundChildImpl::DeallocPBlobChild(PBlobChild* aActor)
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{
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MOZ_ASSERT(aActor);
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mozilla::dom::BlobChild::Destroy(aActor);
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return true;
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}
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PFileDescriptorSetChild*
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BackgroundChildImpl::AllocPFileDescriptorSetChild(
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const FileDescriptor& aFileDescriptor)
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{
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return new FileDescriptorSetChild(aFileDescriptor);
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}
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bool
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BackgroundChildImpl::DeallocPFileDescriptorSetChild(
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PFileDescriptorSetChild* aActor)
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{
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MOZ_ASSERT(aActor);
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delete static_cast<FileDescriptorSetChild*>(aActor);
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return true;
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}
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BackgroundChildImpl::PVsyncChild*
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BackgroundChildImpl::AllocPVsyncChild()
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{
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RefPtr<mozilla::layout::VsyncChild> actor = new mozilla::layout::VsyncChild();
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// There still has one ref-count after return, and it will be released in
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// DeallocPVsyncChild().
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return actor.forget().take();
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}
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bool
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BackgroundChildImpl::DeallocPVsyncChild(PVsyncChild* aActor)
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{
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MOZ_ASSERT(aActor);
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// This actor already has one ref-count. Please check AllocPVsyncChild().
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RefPtr<mozilla::layout::VsyncChild> actor =
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dont_AddRef(static_cast<mozilla::layout::VsyncChild*>(aActor));
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return true;
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}
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PUDPSocketChild*
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BackgroundChildImpl::AllocPUDPSocketChild(const OptionalPrincipalInfo& aPrincipalInfo,
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const nsCString& aFilter)
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{
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MOZ_CRASH("AllocPUDPSocket should not be called");
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return nullptr;
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}
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bool
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BackgroundChildImpl::DeallocPUDPSocketChild(PUDPSocketChild* child)
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{
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UDPSocketChild* p = static_cast<UDPSocketChild*>(child);
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p->ReleaseIPDLReference();
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return true;
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}
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// -----------------------------------------------------------------------------
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// BroadcastChannel API
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// -----------------------------------------------------------------------------
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dom::PBroadcastChannelChild*
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BackgroundChildImpl::AllocPBroadcastChannelChild(const PrincipalInfo& aPrincipalInfo,
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const nsCString& aOrigin,
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const nsString& aChannel)
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{
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RefPtr<dom::BroadcastChannelChild> agent =
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new dom::BroadcastChannelChild(aOrigin);
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return agent.forget().take();
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}
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bool
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BackgroundChildImpl::DeallocPBroadcastChannelChild(
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PBroadcastChannelChild* aActor)
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{
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RefPtr<dom::BroadcastChannelChild> child =
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dont_AddRef(static_cast<dom::BroadcastChannelChild*>(aActor));
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MOZ_ASSERT(child);
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return true;
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}
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camera::PCamerasChild*
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BackgroundChildImpl::AllocPCamerasChild()
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{
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#ifdef MOZ_WEBRTC
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RefPtr<camera::CamerasChild> agent =
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new camera::CamerasChild();
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return agent.forget().take();
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#else
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return nullptr;
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#endif
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}
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bool
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BackgroundChildImpl::DeallocPCamerasChild(camera::PCamerasChild *aActor)
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{
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#ifdef MOZ_WEBRTC
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RefPtr<camera::CamerasChild> child =
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dont_AddRef(static_cast<camera::CamerasChild*>(aActor));
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MOZ_ASSERT(aActor);
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#endif
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return true;
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}
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// -----------------------------------------------------------------------------
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// ServiceWorkerManager
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// -----------------------------------------------------------------------------
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dom::PServiceWorkerManagerChild*
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BackgroundChildImpl::AllocPServiceWorkerManagerChild()
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{
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RefPtr<dom::workers::ServiceWorkerManagerChild> agent =
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new dom::workers::ServiceWorkerManagerChild();
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return agent.forget().take();
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}
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bool
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BackgroundChildImpl::DeallocPServiceWorkerManagerChild(
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PServiceWorkerManagerChild* aActor)
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{
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RefPtr<dom::workers::ServiceWorkerManagerChild> child =
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dont_AddRef(static_cast<dom::workers::ServiceWorkerManagerChild*>(aActor));
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MOZ_ASSERT(child);
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return true;
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}
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// -----------------------------------------------------------------------------
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// Cache API
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// -----------------------------------------------------------------------------
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PCacheStorageChild*
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BackgroundChildImpl::AllocPCacheStorageChild(const Namespace& aNamespace,
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const PrincipalInfo& aPrincipalInfo)
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{
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MOZ_CRASH("CacheStorageChild actor must be provided to PBackground manager");
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return nullptr;
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}
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bool
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BackgroundChildImpl::DeallocPCacheStorageChild(PCacheStorageChild* aActor)
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{
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dom::cache::DeallocPCacheStorageChild(aActor);
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return true;
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}
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PCacheChild*
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BackgroundChildImpl::AllocPCacheChild()
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{
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return dom::cache::AllocPCacheChild();
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}
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bool
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BackgroundChildImpl::DeallocPCacheChild(PCacheChild* aActor)
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{
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dom::cache::DeallocPCacheChild(aActor);
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return true;
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}
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PCacheStreamControlChild*
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BackgroundChildImpl::AllocPCacheStreamControlChild()
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{
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return dom::cache::AllocPCacheStreamControlChild();
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}
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bool
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BackgroundChildImpl::DeallocPCacheStreamControlChild(PCacheStreamControlChild* aActor)
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{
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dom::cache::DeallocPCacheStreamControlChild(aActor);
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return true;
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}
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// -----------------------------------------------------------------------------
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// MessageChannel/MessagePort API
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// -----------------------------------------------------------------------------
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dom::PMessagePortChild*
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BackgroundChildImpl::AllocPMessagePortChild(const nsID& aUUID,
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const nsID& aDestinationUUID,
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const uint32_t& aSequenceID)
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{
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RefPtr<dom::MessagePortChild> agent = new dom::MessagePortChild();
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return agent.forget().take();
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}
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bool
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BackgroundChildImpl::DeallocPMessagePortChild(PMessagePortChild* aActor)
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{
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RefPtr<dom::MessagePortChild> child =
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dont_AddRef(static_cast<dom::MessagePortChild*>(aActor));
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MOZ_ASSERT(child);
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return true;
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}
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PNuwaChild*
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BackgroundChildImpl::AllocPNuwaChild()
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{
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return new mozilla::dom::NuwaChild();
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}
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bool
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BackgroundChildImpl::DeallocPNuwaChild(PNuwaChild* aActor)
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{
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MOZ_ASSERT(aActor);
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delete aActor;
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return true;
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}
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PSendStreamChild*
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BackgroundChildImpl::AllocPSendStreamChild()
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{
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MOZ_CRASH("PSendStreamChild actors should be manually constructed!");
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}
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bool
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BackgroundChildImpl::DeallocPSendStreamChild(PSendStreamChild* aActor)
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{
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delete aActor;
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return true;
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}
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PAsmJSCacheEntryChild*
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BackgroundChildImpl::AllocPAsmJSCacheEntryChild(
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const dom::asmjscache::OpenMode& aOpenMode,
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const dom::asmjscache::WriteParams& aWriteParams,
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const PrincipalInfo& aPrincipalInfo)
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{
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MOZ_CRASH("PAsmJSCacheEntryChild actors should be manually constructed!");
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}
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bool
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BackgroundChildImpl::DeallocPAsmJSCacheEntryChild(PAsmJSCacheEntryChild* aActor)
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{
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MOZ_ASSERT(aActor);
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dom::asmjscache::DeallocEntryChild(aActor);
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return true;
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}
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BackgroundChildImpl::PQuotaChild*
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BackgroundChildImpl::AllocPQuotaChild()
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{
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MOZ_CRASH("PQuotaChild actor should be manually constructed!");
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}
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bool
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BackgroundChildImpl::DeallocPQuotaChild(PQuotaChild* aActor)
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{
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MOZ_ASSERT(aActor);
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delete aActor;
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return true;
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}
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dom::PFileSystemRequestChild*
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BackgroundChildImpl::AllocPFileSystemRequestChild(const FileSystemParams& aParams)
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{
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MOZ_CRASH("Should never get here!");
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return nullptr;
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}
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bool
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BackgroundChildImpl::DeallocPFileSystemRequestChild(PFileSystemRequestChild* aActor)
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{
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// The reference is increased in FileSystemTaskBase::Start of
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// FileSystemTaskBase.cpp. We should decrease it after IPC.
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RefPtr<dom::FileSystemTaskChildBase> child =
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dont_AddRef(static_cast<dom::FileSystemTaskChildBase*>(aActor));
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return true;
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}
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// Gamepad API Background IPC
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dom::PGamepadEventChannelChild*
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BackgroundChildImpl::AllocPGamepadEventChannelChild()
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{
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MOZ_CRASH("PGamepadEventChannelChild actor should be manually constructed!");
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return nullptr;
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}
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bool
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BackgroundChildImpl::DeallocPGamepadEventChannelChild(PGamepadEventChannelChild* aActor)
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{
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#ifdef MOZ_GAMEPAD
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MOZ_ASSERT(aActor);
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delete static_cast<dom::GamepadEventChannelChild*>(aActor);
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#endif
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return true;
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}
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dom::PGamepadTestChannelChild*
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BackgroundChildImpl::AllocPGamepadTestChannelChild()
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{
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#ifdef MOZ_GAMEPAD
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MOZ_CRASH("PGamepadTestChannelChild actor should be manually constructed!");
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#endif
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return nullptr;
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}
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bool
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BackgroundChildImpl::DeallocPGamepadTestChannelChild(PGamepadTestChannelChild* aActor)
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{
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#ifdef MOZ_GAMEPAD
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MOZ_ASSERT(aActor);
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delete static_cast<dom::GamepadTestChannelChild*>(aActor);
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#endif
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return true;
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}
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} // namespace ipc
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} // namespace mozilla
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bool
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TestChild::Recv__delete__(const nsCString& aTestArg)
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{
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MOZ_RELEASE_ASSERT(aTestArg == mTestArg,
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"BackgroundTest message was corrupted!");
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return true;
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}
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