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265e672179
# ignore-this-changeset --HG-- extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_gamepad_GamepadButton_h
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#define mozilla_dom_gamepad_GamepadButton_h
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#include <stdint.h>
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#include "nsCOMPtr.h"
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#include "nsWrapperCache.h"
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namespace mozilla {
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namespace dom {
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class GamepadButton : public nsISupports, public nsWrapperCache {
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public:
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explicit GamepadButton(nsISupports* aParent)
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: mParent(aParent), mValue(0), mPressed(false), mTouched(false) {}
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadButton)
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nsISupports* GetParentObject() const { return mParent; }
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virtual JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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void SetPressed(bool aPressed) { mPressed = aPressed; }
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void SetTouched(bool aTouched) { mTouched = aTouched; }
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void SetValue(double aValue) { mValue = aValue; }
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bool Pressed() const { return mPressed; }
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bool Touched() const { return mTouched; }
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double Value() const { return mValue; }
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private:
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virtual ~GamepadButton() {}
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protected:
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nsCOMPtr<nsISupports> mParent;
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double mValue;
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bool mPressed;
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bool mTouched;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_gamepad_GamepadButton_h
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