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7b8a1cc7ba
Differential Revision: https://phabricator.services.mozilla.com/D20744 --HG-- extra : moz-landing-system : lando
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_gamepad_GamepadLightIndicator_h
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#define mozilla_dom_gamepad_GamepadLightIndicator_h
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#include "mozilla/dom/GamepadLightIndicatorBinding.h"
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namespace mozilla {
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namespace dom {
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class GamepadLightIndicator final : public nsISupports, public nsWrapperCache {
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public:
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GamepadLightIndicator(nsISupports* aParent, uint32_t aGamepadId,
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uint32_t aIndex);
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadLightIndicator)
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static GamepadLightIndicatorType DefaultType() {
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return GamepadLightIndicatorType::Rgb;
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}
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nsISupports* GetParentObject() const;
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virtual JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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already_AddRefed<Promise> SetColor(const GamepadLightColor& color,
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ErrorResult& aRv);
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void SetType(GamepadLightIndicatorType aType) { mType = aType; }
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GamepadLightIndicatorType Type() const;
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void Set(const GamepadLightIndicator* aOther);
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private:
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virtual ~GamepadLightIndicator();
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nsCOMPtr<nsISupports> mParent;
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GamepadLightIndicatorType mType;
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uint32_t mGamepadId;
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uint32_t mIndex;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_gamepad_GamepadLightIndicator_h
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