mirror of
https://github.com/mozilla/gecko-dev.git
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43693c08b6
Differential Revision: https://phabricator.services.mozilla.com/D37463 --HG-- extra : moz-landing-system : lando
1592 lines
50 KiB
C++
1592 lines
50 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Based on
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// https://cs.chromium.org/chromium/src/device/gamepad/gamepad_standard_mappings.h
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "mozilla/dom/GamepadRemapping.h"
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namespace mozilla {
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namespace dom {
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// Follow the canonical ordering recommendation for the "Standard Gamepad"
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// from https://www.w3.org/TR/gamepad/#remapping.
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enum CanonicalButtonIndex {
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BUTTON_INDEX_PRIMARY,
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BUTTON_INDEX_SECONDARY,
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BUTTON_INDEX_TERTIARY,
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BUTTON_INDEX_QUATERNARY,
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BUTTON_INDEX_LEFT_SHOULDER,
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BUTTON_INDEX_RIGHT_SHOULDER,
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BUTTON_INDEX_LEFT_TRIGGER,
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BUTTON_INDEX_RIGHT_TRIGGER,
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BUTTON_INDEX_BACK_SELECT,
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BUTTON_INDEX_START,
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BUTTON_INDEX_LEFT_THUMBSTICK,
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BUTTON_INDEX_RIGHT_THUMBSTICK,
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BUTTON_INDEX_DPAD_UP,
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BUTTON_INDEX_DPAD_DOWN,
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BUTTON_INDEX_DPAD_LEFT,
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BUTTON_INDEX_DPAD_RIGHT,
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BUTTON_INDEX_META,
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BUTTON_INDEX_COUNT
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};
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enum CanonicalAxisIndex {
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AXIS_INDEX_LEFT_STICK_X,
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AXIS_INDEX_LEFT_STICK_Y,
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AXIS_INDEX_RIGHT_STICK_X,
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AXIS_INDEX_RIGHT_STICK_Y,
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AXIS_INDEX_COUNT
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};
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float NormalizeTouch(long aValue, long aMin, long aMax) {
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return (2.f * (aValue - aMin) / static_cast<float>(aMax - aMin)) - 1.f;
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}
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bool AxisNegativeAsButton(float input) {
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const float value = (input < -0.5f) ? 1.f : 0.f;
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return value > 0.1f;
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}
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bool AxisPositiveAsButton(float input) {
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const float value = (input > 0.5f) ? 1.f : 0.f;
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return value > 0.1f;
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}
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void FetchDpadFromAxis(uint32_t aIndex, double dir) {
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bool up = false;
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bool right = false;
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bool down = false;
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bool left = false;
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// Dpad is mapped as a direction on one axis, where -1 is up and it
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// increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
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// number when nothing is depressed, except on start up, sometimes it's 0.0
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// for no data, rather than the large number.
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if (dir != 0.0f) {
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up = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f);
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right = dir >= -.75f && dir < -.1f;
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down = dir >= -.2f && dir < .45f;
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left = dir >= .4f && dir <= 1.f;
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}
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_UP, up);
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_RIGHT, right);
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_DOWN, down);
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_LEFT, left);
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}
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class DefaultRemapper final : public GamepadRemapper {
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public:
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virtual uint32_t GetAxisCount() const override { return numAxes; }
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virtual uint32_t GetButtonCount() const override { return numButtons; }
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virtual void SetAxisCount(uint32_t aAxisCount) override {
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numAxes = aAxisCount;
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}
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virtual void SetButtonCount(uint32_t aButtonCount) override {
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numButtons = aButtonCount;
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}
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virtual GamepadMappingType GetMappingType() const override {
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return GamepadMappingType::_empty;
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}
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virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
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double aValue) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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service->NewAxisMoveEvent(aIndex, aAxis, aValue);
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}
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virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
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bool aPressed) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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service->NewButtonEvent(aIndex, aButton, aPressed);
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}
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private:
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uint32_t numAxes;
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uint32_t numButtons;
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};
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class ADT1Remapper final : public GamepadRemapper {
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public:
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virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
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virtual uint32_t GetButtonCount() const override {
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return BUTTON_INDEX_COUNT;
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}
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virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
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double aValue) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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switch (aAxis) {
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case 0:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
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break;
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case 1:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
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break;
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case 2:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
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break;
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case 3:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
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aValue > 0.1f);
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break;
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case 4:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
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aValue > 0.1f);
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break;
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case 5:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
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break;
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case 9:
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FetchDpadFromAxis(aIndex, aValue);
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break;
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default:
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NS_WARNING(
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nsPrintfCString("Axis idx '%d' doesn't support in ADT1Remapper().",
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aAxis)
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.get());
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break;
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}
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}
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virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
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bool aPressed) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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if (GetButtonCount() <= aIndex) {
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NS_WARNING(
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nsPrintfCString("Button idx '%d' doesn't support in ADT1Remapper().",
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aButton)
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.get());
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return;
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}
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const std::map<uint32_t, uint32_t> buttonMapping = {
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{3, BUTTON_INDEX_TERTIARY},
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{4, BUTTON_INDEX_QUATERNARY},
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{6, BUTTON_INDEX_LEFT_SHOULDER},
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{7, BUTTON_INDEX_RIGHT_SHOULDER},
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{12, BUTTON_INDEX_META},
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{13, BUTTON_INDEX_LEFT_THUMBSTICK},
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{14, BUTTON_INDEX_RIGHT_THUMBSTICK}};
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auto find = buttonMapping.find(aButton);
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if (find != buttonMapping.end()) {
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service->NewButtonEvent(aIndex, find->second, aPressed);
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} else {
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service->NewButtonEvent(aIndex, aButton, aPressed);
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}
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}
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};
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class TwoAxesEightKeysRemapper final : public GamepadRemapper {
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public:
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virtual uint32_t GetAxisCount() const override { return 0; }
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virtual uint32_t GetButtonCount() const override {
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return BUTTON_INDEX_COUNT - 1;
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}
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virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
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double aValue) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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switch (aAxis) {
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case 0:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_LEFT,
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AxisNegativeAsButton(aValue));
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_RIGHT,
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AxisPositiveAsButton(aValue));
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break;
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case 1:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_UP,
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AxisNegativeAsButton(aValue));
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service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_DOWN,
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AxisPositiveAsButton(aValue));
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break;
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default:
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NS_WARNING(
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nsPrintfCString(
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"Axis idx '%d' doesn't support in TwoAxesEightKeysRemapper().",
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aAxis)
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.get());
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break;
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}
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}
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virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
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bool aPressed) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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if (GetButtonCount() <= aIndex) {
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NS_WARNING(
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nsPrintfCString(
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"Button idx '%d' doesn't support in TwoAxesEightKeysRemapper().",
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aButton)
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.get());
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return;
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}
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const std::map<uint32_t, uint32_t> buttonMapping = {
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{0, BUTTON_INDEX_QUATERNARY},
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{2, BUTTON_INDEX_PRIMARY},
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{3, BUTTON_INDEX_TERTIARY}};
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auto find = buttonMapping.find(aButton);
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if (find != buttonMapping.end()) {
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service->NewButtonEvent(aIndex, find->second, aPressed);
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} else {
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service->NewButtonEvent(aIndex, aButton, aPressed);
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}
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}
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};
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class StadiaControllerRemapper final : public GamepadRemapper {
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public:
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virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
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virtual uint32_t GetButtonCount() const override {
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return STADIA_BUTTON_COUNT;
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}
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virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
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double aValue) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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switch (aAxis) {
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case 0:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
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break;
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case 1:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
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break;
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case 2:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
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break;
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case 3:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
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break;
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case 4:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER, aValue);
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break;
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case 5:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER, aValue);
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break;
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default:
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NS_WARNING(
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nsPrintfCString(
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"Axis idx '%d' doesn't support in StadiaControllerRemapper().",
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aAxis)
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.get());
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break;
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}
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}
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virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
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bool aPressed) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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if (STADIA_BUTTON_COUNT <= aIndex) {
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NS_WARNING(
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nsPrintfCString(
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"Button idx '%d' doesn't support in StadiaControllerRemapper().",
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aButton)
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.get());
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return;
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}
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service->NewButtonEvent(aIndex, aButton, aPressed);
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}
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private:
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enum STADIAButtons {
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STADIA_BUTTON_EXTRA1 = BUTTON_INDEX_COUNT,
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STADIA_BUTTON_EXTRA2,
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STADIA_BUTTON_COUNT
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};
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};
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class Dualshock4Remapper final : public GamepadRemapper {
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public:
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Dualshock4Remapper() {
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mLastTouches.SetLength(TOUCH_EVENT_COUNT);
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mLastTouchId.SetLength(TOUCH_EVENT_COUNT);
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}
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virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
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virtual uint32_t GetButtonCount() const override {
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return DUALSHOCK_BUTTON_COUNT;
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}
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virtual uint32_t GetLightIndicatorCount() const override {
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return LIGHT_INDICATOR_COUNT;
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}
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virtual void GetLightIndicators(
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nsTArray<GamepadLightIndicatorType>& aTypes) const override {
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const uint32_t len = GetLightIndicatorCount();
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aTypes.SetLength(len);
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for (uint32_t i = 0; i < len; ++i) {
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aTypes[i] = GamepadLightIndicatorType::Rgb;
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}
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}
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virtual uint32_t GetTouchEventCount() const override {
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return TOUCH_EVENT_COUNT;
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}
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virtual void GetLightColorReport(
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uint8_t aRed, uint8_t aGreen, uint8_t aBlue,
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std::vector<uint8_t>& aReport) const override {
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const size_t report_length = 32;
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aReport.resize(report_length);
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aReport.assign(report_length, 0);
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aReport[0] = 0x05; // report ID USB only
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aReport[1] = 0x02; // LED only
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aReport[6] = aRed;
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aReport[7] = aGreen;
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aReport[8] = aBlue;
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}
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virtual uint32_t GetMaxInputReportLength() const override {
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return MAX_INPUT_LEN;
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}
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virtual void ProcessTouchData(uint32_t aIndex, void* aInput) override {
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nsTArray<GamepadTouchState> touches(TOUCH_EVENT_COUNT);
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touches.SetLength(TOUCH_EVENT_COUNT);
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uint8_t* rawData = (uint8_t*)aInput;
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const uint32_t kTouchDimensionX = 1920;
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const uint32_t kTouchDimensionY = 942;
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bool touch0Pressed = (((rawData[35] & 0xff) >> 7) == 0);
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bool touch1Pressed = (((rawData[39] & 0xff) >> 7) == 0);
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if ((touch0Pressed && (rawData[35] & 0xff) < mLastTouchId[0]) ||
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(touch1Pressed && (rawData[39] & 0xff) < mLastTouchId[1])) {
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mTouchIdBase += 128;
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}
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if (touch0Pressed) {
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touches[0].touchId = mTouchIdBase + (rawData[35] & 0x7f);
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touches[0].surfaceId = 0;
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touches[0].position[0] = NormalizeTouch(
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((rawData[37] & 0xf) << 8) | rawData[36], 0, (kTouchDimensionX - 1));
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touches[0].position[1] =
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NormalizeTouch(rawData[38] << 4 | ((rawData[37] & 0xf0) >> 4), 0,
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(kTouchDimensionY - 1));
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touches[0].surfaceDimensions[0] = kTouchDimensionX;
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touches[0].surfaceDimensions[1] = kTouchDimensionY;
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touches[0].isSurfaceDimensionsValid = true;
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mLastTouchId[0] = rawData[35] & 0x7f;
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}
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if (touch1Pressed) {
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touches[1].touchId = mTouchIdBase + (rawData[39] & 0x7f);
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touches[1].surfaceId = 0;
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touches[1].position[0] =
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NormalizeTouch((((rawData[41] & 0xf) << 8) | rawData[40]) + 1, 0,
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(kTouchDimensionX - 1));
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touches[1].position[1] =
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NormalizeTouch(rawData[42] << 4 | ((rawData[41] & 0xf0) >> 4), 0,
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(kTouchDimensionY - 1));
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touches[1].surfaceDimensions[0] = kTouchDimensionX;
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touches[1].surfaceDimensions[1] = kTouchDimensionY;
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touches[1].isSurfaceDimensionsValid = true;
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mLastTouchId[1] = rawData[39] & 0x7f;
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}
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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// Avoid to send duplicate untouched events to the gamepad service.
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if ((mLastTouches[0] != touch0Pressed) || touch0Pressed) {
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service->NewMultiTouchEvent(aIndex, 0, touches[0]);
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}
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if ((mLastTouches[1] != touch1Pressed) || touch1Pressed) {
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service->NewMultiTouchEvent(aIndex, 1, touches[1]);
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}
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mLastTouches[0] = touch0Pressed;
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mLastTouches[1] = touch1Pressed;
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}
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virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
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double aValue) const override {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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switch (aAxis) {
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case 0:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
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break;
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case 1:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
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break;
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case 2:
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service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
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break;
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case 3:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
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aValue > 0.1f);
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break;
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case 4:
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service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
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aValue > 0.1f);
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break;
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case 5:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
break;
|
|
case 9:
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
break;
|
|
default:
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Axis idx '%d' doesn't support in Dualshock4Remapper().", aAxis)
|
|
.get());
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
const std::vector<uint32_t> buttonMapping = {BUTTON_INDEX_TERTIARY,
|
|
BUTTON_INDEX_PRIMARY,
|
|
BUTTON_INDEX_SECONDARY,
|
|
BUTTON_INDEX_QUATERNARY,
|
|
BUTTON_INDEX_LEFT_SHOULDER,
|
|
BUTTON_INDEX_RIGHT_SHOULDER,
|
|
BUTTON_INDEX_LEFT_TRIGGER,
|
|
BUTTON_INDEX_RIGHT_TRIGGER,
|
|
BUTTON_INDEX_BACK_SELECT,
|
|
BUTTON_INDEX_START,
|
|
BUTTON_INDEX_LEFT_THUMBSTICK,
|
|
BUTTON_INDEX_RIGHT_THUMBSTICK,
|
|
BUTTON_INDEX_META,
|
|
DUALSHOCK_BUTTON_TOUCHPAD};
|
|
|
|
if (buttonMapping.size() <= aIndex) {
|
|
NS_WARNING(nsPrintfCString(
|
|
"Button idx '%d' doesn't support in Dualshock4Remapper().",
|
|
aButton)
|
|
.get());
|
|
return;
|
|
}
|
|
|
|
service->NewButtonEvent(aIndex, buttonMapping[aButton], aPressed);
|
|
}
|
|
|
|
private:
|
|
enum Dualshock4Buttons {
|
|
DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT,
|
|
DUALSHOCK_BUTTON_COUNT
|
|
};
|
|
|
|
static const uint32_t LIGHT_INDICATOR_COUNT = 1;
|
|
static const uint32_t TOUCH_EVENT_COUNT = 2;
|
|
static const uint32_t MAX_INPUT_LEN = 68;
|
|
|
|
nsTArray<unsigned long> mLastTouchId;
|
|
nsTArray<bool> mLastTouches;
|
|
unsigned long mTouchIdBase = 0;
|
|
};
|
|
|
|
class LogitechDInputRemapper final : public GamepadRemapper {
|
|
public:
|
|
virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
// The Logitech button (BUTTON_INDEX_META) is not accessible through the
|
|
// device's D-mode.
|
|
return BUTTON_INDEX_COUNT - 1;
|
|
}
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
double aValue) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
switch (aAxis) {
|
|
case 0:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
break;
|
|
case 1:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
break;
|
|
case 2:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
break;
|
|
case 5:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
break;
|
|
case 9:
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
break;
|
|
default:
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Axis idx '%d' doesn't support in LogitechDInputRemapper().",
|
|
aAxis)
|
|
.get());
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Button idx '%d' doesn't support in LogitechDInputRemapper().",
|
|
aButton)
|
|
.get());
|
|
return;
|
|
}
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
{0, BUTTON_INDEX_TERTIARY},
|
|
{1, BUTTON_INDEX_PRIMARY},
|
|
{2, BUTTON_INDEX_SECONDARY}};
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
if (find != buttonMapping.end()) {
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
} else {
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
}
|
|
}
|
|
};
|
|
|
|
class SwitchJoyConRemapper final : public GamepadRemapper {
|
|
public:
|
|
virtual uint32_t GetAxisCount() const override { return 2; }
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
return BUTTON_INDEX_COUNT;
|
|
}
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
double aValue) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
}
|
|
};
|
|
|
|
class SwitchProRemapper final : public GamepadRemapper {
|
|
public:
|
|
virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
// The Switch Pro controller has a Capture button that has no equivalent in
|
|
// the Standard Gamepad.
|
|
return SWITCHPRO_BUTTON_COUNT;
|
|
}
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
double aValue) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
}
|
|
|
|
private:
|
|
enum SwitchProButtons {
|
|
SWITCHPRO_BUTTON_EXTRA = BUTTON_INDEX_COUNT,
|
|
SWITCHPRO_BUTTON_COUNT
|
|
};
|
|
};
|
|
|
|
class NvShieldRemapper final : public GamepadRemapper {
|
|
public:
|
|
virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
return SHIELD_BUTTON_COUNT;
|
|
}
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
double aValue) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
switch (aAxis) {
|
|
case 0:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
break;
|
|
case 1:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
break;
|
|
case 2:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
break;
|
|
case 3:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 4:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 5:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
break;
|
|
case 9:
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
break;
|
|
default:
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Axis idx '%d' doesn't support in NvShieldRemapper().", aAxis)
|
|
.get());
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Button idx '%d' doesn't support in NvShieldRemapper().", aButton)
|
|
.get());
|
|
return;
|
|
}
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
{2, BUTTON_INDEX_META},
|
|
{3, BUTTON_INDEX_TERTIARY},
|
|
{4, BUTTON_INDEX_QUATERNARY},
|
|
{5, SHIELD_BUTTON_CIRCLE},
|
|
{6, BUTTON_INDEX_LEFT_SHOULDER},
|
|
{7, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
{9, BUTTON_INDEX_BACK_SELECT},
|
|
{11, BUTTON_INDEX_START},
|
|
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}};
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
if (find != buttonMapping.end()) {
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
} else {
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
}
|
|
}
|
|
|
|
private:
|
|
enum ShieldButtons {
|
|
SHIELD_BUTTON_CIRCLE = BUTTON_INDEX_COUNT,
|
|
SHIELD_BUTTON_COUNT
|
|
};
|
|
};
|
|
|
|
class NvShield2017Remapper final : public GamepadRemapper {
|
|
public:
|
|
virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
return SHIELD2017_BUTTON_COUNT;
|
|
}
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
double aValue) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
switch (aAxis) {
|
|
case 0:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
break;
|
|
case 1:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
break;
|
|
case 2:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
break;
|
|
case 3:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 4:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 5:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
break;
|
|
case 9:
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
break;
|
|
default:
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Axis idx '%d' doesn't support in NvShield2017Remapper().",
|
|
aAxis)
|
|
.get());
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Button idx '%d' doesn't support in NvShield2017Remapper().",
|
|
aButton)
|
|
.get());
|
|
return;
|
|
}
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
{2, BUTTON_INDEX_META},
|
|
{3, BUTTON_INDEX_TERTIARY},
|
|
{4, BUTTON_INDEX_QUATERNARY},
|
|
{5, BUTTON_INDEX_START},
|
|
{6, BUTTON_INDEX_LEFT_SHOULDER},
|
|
{7, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
{8, BUTTON_INDEX_BACK_SELECT},
|
|
{11, SHIELD2017_BUTTON_PLAYPAUSE},
|
|
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}};
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
if (find != buttonMapping.end()) {
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
} else {
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
}
|
|
}
|
|
|
|
private:
|
|
enum Shield2017Buttons {
|
|
SHIELD2017_BUTTON_PLAYPAUSE = BUTTON_INDEX_COUNT,
|
|
SHIELD2017_BUTTON_COUNT
|
|
};
|
|
};
|
|
|
|
class IBuffaloRemapper final : public GamepadRemapper {
|
|
public:
|
|
virtual uint32_t GetAxisCount() const override { return 2; }
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
return BUTTON_INDEX_COUNT - 1; /* no meta */
|
|
}
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
double aValue) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
switch (aAxis) {
|
|
case 0:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_LEFT,
|
|
AxisNegativeAsButton(aValue));
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_RIGHT,
|
|
AxisPositiveAsButton(aValue));
|
|
break;
|
|
case 1:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_UP,
|
|
AxisNegativeAsButton(aValue));
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_DPAD_DOWN,
|
|
AxisPositiveAsButton(aValue));
|
|
break;
|
|
default:
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Axis idx '%d' doesn't support in IBuffaloRemapper().", aAxis)
|
|
.get());
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Button idx '%d' doesn't support in IBuffaloRemapper().", aButton)
|
|
.get());
|
|
return;
|
|
}
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
{0, BUTTON_INDEX_SECONDARY}, {1, BUTTON_INDEX_PRIMARY},
|
|
{2, BUTTON_INDEX_QUATERNARY}, {3, BUTTON_INDEX_TERTIARY},
|
|
{5, BUTTON_INDEX_RIGHT_TRIGGER}, {6, BUTTON_INDEX_BACK_SELECT},
|
|
{7, BUTTON_INDEX_START}};
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
if (find != buttonMapping.end()) {
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
} else {
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
}
|
|
}
|
|
};
|
|
|
|
class XSkillsRemapper final : public GamepadRemapper {
|
|
public:
|
|
virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
return GAMECUBE_BUTTON_COUNT;
|
|
}
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
double aValue) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
switch (aAxis) {
|
|
case 0:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
break;
|
|
case 1:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
break;
|
|
case 2:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
break;
|
|
case 3:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 4:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 5:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
break;
|
|
default:
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Axis idx '%d' doesn't support in XSkillsRemapper().", aAxis)
|
|
.get());
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Button idx '%d' doesn't support in XSkillsRemapper().", aButton)
|
|
.get());
|
|
return;
|
|
}
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
{0, BUTTON_INDEX_PRIMARY}, // A
|
|
{1, BUTTON_INDEX_TERTIARY}, // B
|
|
{2, BUTTON_INDEX_SECONDARY}, // X
|
|
{3, BUTTON_INDEX_QUATERNARY}, // Y
|
|
{4, GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK},
|
|
{5, GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK},
|
|
{6, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
{7, BUTTON_INDEX_START},
|
|
{8, BUTTON_INDEX_DPAD_LEFT},
|
|
{9, BUTTON_INDEX_DPAD_RIGHT},
|
|
{10, BUTTON_INDEX_DPAD_DOWN},
|
|
{11, BUTTON_INDEX_DPAD_UP}};
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
if (find != buttonMapping.end()) {
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
} else {
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
}
|
|
}
|
|
|
|
private:
|
|
enum GamecubeButtons {
|
|
GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK = BUTTON_INDEX_COUNT,
|
|
GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK,
|
|
GAMECUBE_BUTTON_COUNT
|
|
};
|
|
};
|
|
|
|
class BoomN64PsxRemapper final : public GamepadRemapper {
|
|
public:
|
|
virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
return BUTTON_INDEX_COUNT - 1; // no meta
|
|
}
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
double aValue) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
switch (aAxis) {
|
|
case 0:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
break;
|
|
case 1:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
break;
|
|
case 2:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
break;
|
|
case 5:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
break;
|
|
default:
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Axis idx '%d' doesn't support in BoomN64PsxRemapper().", aAxis)
|
|
.get());
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
const std::vector<uint32_t> buttonMapping = {
|
|
BUTTON_INDEX_QUATERNARY, BUTTON_INDEX_SECONDARY,
|
|
BUTTON_INDEX_PRIMARY, BUTTON_INDEX_TERTIARY,
|
|
BUTTON_INDEX_LEFT_TRIGGER, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
BUTTON_INDEX_LEFT_SHOULDER, BUTTON_INDEX_RIGHT_SHOULDER,
|
|
BUTTON_INDEX_BACK_SELECT, BUTTON_INDEX_LEFT_THUMBSTICK,
|
|
BUTTON_INDEX_RIGHT_THUMBSTICK, BUTTON_INDEX_START,
|
|
BUTTON_INDEX_DPAD_UP, BUTTON_INDEX_DPAD_RIGHT,
|
|
BUTTON_INDEX_DPAD_DOWN, BUTTON_INDEX_DPAD_LEFT};
|
|
|
|
if (buttonMapping.size() <= aIndex) {
|
|
NS_WARNING(nsPrintfCString(
|
|
"Button idx '%d' doesn't support in BoomN64PsxRemapper().",
|
|
aButton)
|
|
.get());
|
|
return;
|
|
}
|
|
|
|
service->NewButtonEvent(aIndex, buttonMapping[aButton], aPressed);
|
|
}
|
|
|
|
private:
|
|
enum GamecubeButtons {
|
|
GAMECUBE_BUTTON_LEFT_TRIGGER_CLICK = BUTTON_INDEX_COUNT,
|
|
GAMECUBE_BUTTON_RIGHT_TRIGGER_CLICK,
|
|
GAMECUBE_BUTTON_COUNT
|
|
};
|
|
};
|
|
|
|
class AnalogGamepadRemapper final : public GamepadRemapper {
|
|
public:
|
|
virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
return ANALOG_GAMEPAD_BUTTON_COUNT;
|
|
}
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
double aValue) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
switch (aAxis) {
|
|
case 0:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
break;
|
|
case 1:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
break;
|
|
case 2:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
break;
|
|
case 3:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 4:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 5:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
break;
|
|
case 9:
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
break;
|
|
default:
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Axis idx '%d' doesn't support in AnalogGamepadRemapper().",
|
|
aAxis)
|
|
.get());
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Button idx '%d' doesn't support in AnalogGamepadRemapper().",
|
|
aButton)
|
|
.get());
|
|
return;
|
|
}
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
{3, BUTTON_INDEX_TERTIARY},
|
|
{4, BUTTON_INDEX_QUATERNARY},
|
|
{6, BUTTON_INDEX_LEFT_SHOULDER},
|
|
{7, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
{10, BUTTON_INDEX_BACK_SELECT},
|
|
{11, BUTTON_INDEX_META},
|
|
{12, BUTTON_INDEX_START},
|
|
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
{14, BUTTON_INDEX_RIGHT_THUMBSTICK},
|
|
{16, ANALOG_GAMEPAD_BUTTON_EXTRA},
|
|
{17, ANALOG_GAMEPAD_BUTTON_EXTRA2}};
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
if (find != buttonMapping.end()) {
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
} else {
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
}
|
|
}
|
|
|
|
private:
|
|
enum AnalogGamepadButtons {
|
|
ANALOG_GAMEPAD_BUTTON_EXTRA = BUTTON_INDEX_COUNT,
|
|
ANALOG_GAMEPAD_BUTTON_EXTRA2,
|
|
ANALOG_GAMEPAD_BUTTON_COUNT
|
|
};
|
|
};
|
|
|
|
class RazerServalRemapper final : public GamepadRemapper {
|
|
public:
|
|
virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
return BUTTON_INDEX_COUNT - 1; /* no meta */
|
|
}
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
double aValue) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
switch (aAxis) {
|
|
case 0:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
break;
|
|
case 1:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
break;
|
|
case 2:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
break;
|
|
case 3:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 4:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 5:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
break;
|
|
case 9:
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
break;
|
|
default:
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Axis idx '%d' doesn't support in RazerServalRemapper().",
|
|
aAxis)
|
|
.get());
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Button idx '%d' doesn't support in RazerServalRemapper().",
|
|
aButton)
|
|
.get());
|
|
return;
|
|
}
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
{3, BUTTON_INDEX_TERTIARY}, {4, BUTTON_INDEX_QUATERNARY},
|
|
{6, BUTTON_INDEX_LEFT_SHOULDER}, {7, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
{10, BUTTON_INDEX_BACK_SELECT}, {11, BUTTON_INDEX_START},
|
|
{12, BUTTON_INDEX_START}, {13, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}};
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
if (find != buttonMapping.end()) {
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
} else {
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
}
|
|
}
|
|
};
|
|
|
|
class MogaProRemapper final : public GamepadRemapper {
|
|
public:
|
|
virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
return BUTTON_INDEX_COUNT - 1; /* no meta */
|
|
}
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
double aValue) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
switch (aAxis) {
|
|
case 0:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
break;
|
|
case 1:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
break;
|
|
case 2:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
break;
|
|
case 3:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 4:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 5:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
break;
|
|
case 9:
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
break;
|
|
default:
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Axis idx '%d' doesn't support in MogaProRemapper().", aAxis)
|
|
.get());
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Button idx '%d' doesn't support in MogaProRemapper().", aButton)
|
|
.get());
|
|
return;
|
|
}
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
{3, BUTTON_INDEX_TERTIARY}, {4, BUTTON_INDEX_QUATERNARY},
|
|
{6, BUTTON_INDEX_LEFT_SHOULDER}, {7, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
{11, BUTTON_INDEX_START}, {13, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}};
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
if (find != buttonMapping.end()) {
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
} else {
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
}
|
|
}
|
|
};
|
|
|
|
class OnLiveWirelessRemapper final : public GamepadRemapper {
|
|
public:
|
|
virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
return BUTTON_INDEX_COUNT;
|
|
}
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
double aValue) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
switch (aAxis) {
|
|
case 0:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
break;
|
|
case 1:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
break;
|
|
case 2:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 3:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
break;
|
|
case 4:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
break;
|
|
case 5:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 9:
|
|
FetchDpadFromAxis(aIndex, aValue);
|
|
break;
|
|
default:
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Axis idx '%d' doesn't support in OnLiveWirelessRemapper().",
|
|
aAxis)
|
|
.get());
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
NS_WARNING(
|
|
nsPrintfCString(
|
|
"Button idx '%d' doesn't support in OnLiveWirelessRemapper().",
|
|
aButton)
|
|
.get());
|
|
return;
|
|
}
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
{3, BUTTON_INDEX_TERTIARY},
|
|
{4, BUTTON_INDEX_QUATERNARY},
|
|
{6, BUTTON_INDEX_LEFT_SHOULDER},
|
|
{7, BUTTON_INDEX_RIGHT_SHOULDER},
|
|
{12, BUTTON_INDEX_META},
|
|
{13, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
{14, BUTTON_INDEX_RIGHT_THUMBSTICK}};
|
|
|
|
auto find = buttonMapping.find(aButton);
|
|
if (find != buttonMapping.end()) {
|
|
service->NewButtonEvent(aIndex, find->second, aPressed);
|
|
} else {
|
|
service->NewButtonEvent(aIndex, aButton, aPressed);
|
|
}
|
|
}
|
|
};
|
|
|
|
class OUYARemapper final : public GamepadRemapper {
|
|
public:
|
|
virtual uint32_t GetAxisCount() const override { return AXIS_INDEX_COUNT; }
|
|
|
|
virtual uint32_t GetButtonCount() const override {
|
|
return BUTTON_INDEX_COUNT;
|
|
}
|
|
|
|
virtual void RemapAxisMoveEvent(uint32_t aIndex, uint32_t aAxis,
|
|
double aValue) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
switch (aAxis) {
|
|
case 0:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_X, aValue);
|
|
break;
|
|
case 1:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_LEFT_STICK_Y, aValue);
|
|
break;
|
|
case 2:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_LEFT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
case 3:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_X, aValue);
|
|
break;
|
|
case 4:
|
|
service->NewAxisMoveEvent(aIndex, AXIS_INDEX_RIGHT_STICK_Y, aValue);
|
|
break;
|
|
case 5:
|
|
service->NewButtonEvent(aIndex, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
aValue > 0.1f);
|
|
break;
|
|
default:
|
|
NS_WARNING(
|
|
nsPrintfCString("Axis idx '%d' doesn't support in OUYARemapper().",
|
|
aAxis)
|
|
.get());
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void RemapButtonEvent(uint32_t aIndex, uint32_t aButton,
|
|
bool aPressed) const override {
|
|
RefPtr<GamepadPlatformService> service =
|
|
GamepadPlatformService::GetParentService();
|
|
if (!service) {
|
|
return;
|
|
}
|
|
|
|
if (GetButtonCount() <= aIndex) {
|
|
NS_WARNING(
|
|
nsPrintfCString("Button idx '%d' doesn't support in OUYARemapper().",
|
|
aButton)
|
|
.get());
|
|
return;
|
|
}
|
|
|
|
const std::map<uint32_t, uint32_t> buttonMapping = {
|
|
{1, BUTTON_INDEX_TERTIARY}, {2, BUTTON_INDEX_QUATERNARY},
|
|
{3, BUTTON_INDEX_SECONDARY}, {6, BUTTON_INDEX_LEFT_THUMBSTICK},
|
|
{7, BUTTON_INDEX_RIGHT_THUMBSTICK}, {8, BUTTON_INDEX_DPAD_UP},
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{9, BUTTON_INDEX_DPAD_DOWN}, {10, BUTTON_INDEX_DPAD_LEFT},
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{11, BUTTON_INDEX_DPAD_RIGHT}, {15, BUTTON_INDEX_META}};
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auto find = buttonMapping.find(aButton);
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if (find != buttonMapping.end()) {
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service->NewButtonEvent(aIndex, find->second, aPressed);
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} else {
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service->NewButtonEvent(aIndex, aButton, aPressed);
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|
}
|
|
}
|
|
};
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|
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already_AddRefed<GamepadRemapper> GetGamepadRemapper(
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const uint16_t aVendorId, const uint16_t aProductId) {
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const std::vector<GamepadRemappingData> remappingRules = {
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{GamepadId::kAsusTekProduct4500, new ADT1Remapper()},
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{GamepadId::kDragonRiseProduct0011, new TwoAxesEightKeysRemapper()},
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{GamepadId::kGoogleProduct2c40, new ADT1Remapper()},
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{GamepadId::kGoogleProduct9400, new StadiaControllerRemapper()},
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{GamepadId::kLogitechProductc216, new LogitechDInputRemapper()},
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{GamepadId::kLogitechProductc218, new LogitechDInputRemapper()},
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{GamepadId::kLogitechProductc219, new LogitechDInputRemapper()},
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{GamepadId::kNintendoProduct2006, new SwitchJoyConRemapper()},
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{GamepadId::kNintendoProduct2007, new SwitchJoyConRemapper()},
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{GamepadId::kNintendoProduct2009, new SwitchProRemapper()},
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{GamepadId::kNintendoProduct200e, new SwitchProRemapper()},
|
|
{GamepadId::kNvidiaProduct7210, new NvShieldRemapper()},
|
|
{GamepadId::kNvidiaProduct7214, new NvShield2017Remapper()},
|
|
{GamepadId::kPadixProduct2060, new IBuffaloRemapper()},
|
|
{GamepadId::kPlayComProduct0005, new XSkillsRemapper()},
|
|
{GamepadId::kPrototypeVendorProduct0667, new BoomN64PsxRemapper()},
|
|
{GamepadId::kPrototypeVendorProduct9401, new AnalogGamepadRemapper()},
|
|
{GamepadId::kRazer1532Product0900, new RazerServalRemapper()},
|
|
{GamepadId::kSonyProduct05c4, new Dualshock4Remapper()},
|
|
{GamepadId::kSonyProduct09cc, new Dualshock4Remapper()},
|
|
{GamepadId::kSonyProduct0ba0, new Dualshock4Remapper()},
|
|
{GamepadId::kVendor20d6Product6271, new MogaProRemapper()},
|
|
{GamepadId::kVendor2378Product1008, new OnLiveWirelessRemapper()},
|
|
{GamepadId::kVendor2378Product100a, new OnLiveWirelessRemapper()},
|
|
{GamepadId::kVendor2836Product0001, new OUYARemapper()}};
|
|
const GamepadId id = static_cast<GamepadId>((aVendorId << 16) | aProductId);
|
|
|
|
for (uint32_t i = 0; i < remappingRules.size(); ++i) {
|
|
if (id == remappingRules[i].id) {
|
|
return do_AddRef(remappingRules[i].remapping.get());
|
|
}
|
|
}
|
|
|
|
static RefPtr<GamepadRemapper> defaultRemapper = new DefaultRemapper();
|
|
return do_AddRef(defaultRemapper.get());
|
|
}
|
|
|
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} // namespace dom
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} // namespace mozilla
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