gecko-dev/dom/gamepad/GamepadTouch.h
2019-05-29 22:44:24 +00:00

49 lines
1.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_gamepad_GamepadTouch_h
#define mozilla_dom_gamepad_GamepadTouch_h
#include "mozilla/dom/GamepadTouchBinding.h"
#include "mozilla/dom/GamepadTouchState.h"
namespace mozilla {
namespace dom {
class GamepadTouch final : public nsWrapperCache {
public:
explicit GamepadTouch(nsISupports* aParent);
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(GamepadTouch)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(GamepadTouch)
nsISupports* GetParentObject() const { return mParent; }
virtual JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override;
uint32_t TouchId() const { return mTouchState.touchId; }
uint32_t SurfaceId() const { return mTouchState.surfaceId; }
void GetPosition(JSContext* aCx, JS::MutableHandle<JSObject*> aRetval,
ErrorResult& aRv);
void GetSurfaceDimensions(JSContext* aCx,
JS::MutableHandle<JSObject*> aRetval,
ErrorResult& aRv);
void SetTouchState(const GamepadTouchState& aTouch);
void Set(const GamepadTouch* aOther);
private:
virtual ~GamepadTouch();
nsCOMPtr<nsISupports> mParent;
JS::Heap<JSObject*> mPosition;
JS::Heap<JSObject*> mSurfaceDimensions;
GamepadTouchState mTouchState;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_gamepad_GamepadTouch_h