gecko-dev/layout/reftests/svg/as-image/canvas-drawImage-simple-1a.html
2010-12-20 14:37:40 +13:00

23 lines
608 B
HTML

<html>
<head>
<script type="text/javascript">
function go() {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var image = document.getElementById("image");
// Draw some orange
ctx.fillStyle = "orange";
ctx.fillRect(0, 0, 100, 100);
// Draw the SVG image on top of our red
ctx.drawImage(image, 0, 0);
}
</script>
</head>
<body onload="go()">
<canvas id="canvas" width="200" height="200"></canvas>
<img id="image" src="lime100x100.svg" style="display: none">
</body>
</html>