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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
99 lines
3.9 KiB
Objective-C
99 lines
3.9 KiB
Objective-C
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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// vim:set ts=2 sts=2 sw=2 et cin:
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsCoreAnimationSupport_h__
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#define nsCoreAnimationSupport_h__
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#ifdef XP_MACOSX
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#import <OpenGL/OpenGL.h>
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#import <OpenGL/gl.h>
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#import "ApplicationServices/ApplicationServices.h"
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#include "gfxTypes.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/gfx/MacIOSurface.h"
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#include "nsError.h"
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// Get the system color space.
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CGColorSpaceRef CreateSystemColorSpace();
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// Manages a CARenderer
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struct _CGLContextObject;
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enum AllowOfflineRendererEnum { ALLOW_OFFLINE_RENDERER, DISALLOW_OFFLINE_RENDERER };
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class nsCARenderer : public mozilla::RefCounted<nsCARenderer> {
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(nsCARenderer)
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nsCARenderer() : mCARenderer(nullptr), mWrapperCALayer(nullptr), mFBOTexture(0),
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mOpenGLContext(nullptr), mCGImage(nullptr), mCGData(nullptr),
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mIOSurface(nullptr), mFBO(0), mIOTexture(0),
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mUnsupportedWidth(UINT32_MAX), mUnsupportedHeight(UINT32_MAX),
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mAllowOfflineRenderer(DISALLOW_OFFLINE_RENDERER),
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mContentsScaleFactor(1.0) {}
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~nsCARenderer();
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// aWidth and aHeight are in "display pixels". A "display pixel" is the
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// smallest fully addressable part of a display. But in HiDPI modes each
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// "display pixel" corresponds to more than one device pixel. Multiply
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// display pixels by aContentsScaleFactor to get device pixels.
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nsresult SetupRenderer(void* aCALayer, int aWidth, int aHeight,
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double aContentsScaleFactor,
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AllowOfflineRendererEnum aAllowOfflineRenderer);
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// aWidth and aHeight are in "display pixels". Multiply by
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// aContentsScaleFactor to get device pixels.
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nsresult Render(int aWidth, int aHeight,
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double aContentsScaleFactor,
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CGImageRef *aOutCAImage);
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bool isInit() { return mCARenderer != nullptr; }
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/*
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* Render the CALayer to an IOSurface. If no IOSurface
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* is attached then an internal pixel buffer will be
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* used.
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*/
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void AttachIOSurface(MacIOSurface *aSurface);
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IOSurfaceID GetIOSurfaceID();
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// aX, aY, aWidth and aHeight are in "display pixels". Multiply by
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// surf->GetContentsScaleFactor() to get device pixels.
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static nsresult DrawSurfaceToCGContext(CGContextRef aContext,
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MacIOSurface *surf,
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CGColorSpaceRef aColorSpace,
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int aX, int aY,
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size_t aWidth, size_t aHeight);
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// Remove & Add the layer without destroying
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// the renderer for fast back buffer swapping.
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void DetachCALayer();
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void AttachCALayer(void *aCALayer);
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#ifdef DEBUG
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static void SaveToDisk(MacIOSurface *surf);
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#endif
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private:
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// aWidth and aHeight are in "display pixels". Multiply by
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// mContentsScaleFactor to get device pixels.
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void SetBounds(int aWidth, int aHeight);
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// aWidth and aHeight are in "display pixels". Multiply by
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// mContentsScaleFactor to get device pixels.
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void SetViewport(int aWidth, int aHeight);
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void Destroy();
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void *mCARenderer;
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void *mWrapperCALayer;
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GLuint mFBOTexture;
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_CGLContextObject *mOpenGLContext;
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CGImageRef mCGImage;
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void *mCGData;
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RefPtr<MacIOSurface> mIOSurface;
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uint32_t mFBO;
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uint32_t mIOTexture;
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int mUnsupportedWidth;
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int mUnsupportedHeight;
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AllowOfflineRendererEnum mAllowOfflineRenderer;
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double mContentsScaleFactor;
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};
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#endif // XP_MACOSX
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#endif // nsCoreAnimationSupport_h__
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