gecko-dev/htmlparser/src/nsHTMLEntities.h
2000-03-12 09:23:40 +00:00

54 lines
1.7 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is Netscape Communications
* Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
#ifndef nsHTMLEntites_h___
#define nsHTMLEntities_h___
#include "nshtmlpars.h"
#include "nsString.h"
class NS_HTMLPARS nsHTMLEntities {
public:
static void AddRefTable(void);
static void ReleaseTable(void);
/**
* Translate an entity string into it's unicode value. This call
* returns -1 if the entity cannot be mapped. Note that the string
* passed in must NOT have the leading "&" nor the trailing ";"
* in it.
*/
static PRInt32 EntityToUnicode(const nsString& aEntity);
static PRInt32 EntityToUnicode(const nsCString& aEntity);
/**
* Translate an entity string into it's unicode value. This call
* returns an empty string if the entity cannot be mapped.
* Note that the string returned DOES NOT have the leading "&" nor
* the trailing ";" in it.
*/
static const nsCString& UnicodeToEntity(PRInt32 aUnicode);
};
#endif /* nsHTMLEntities_h___ */