gecko-dev/layout/mathml/nsMathMLmoFrame.h

91 lines
2.9 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsMathMLmoFrame_h___
#define nsMathMLmoFrame_h___
#include "mozilla/Attributes.h"
#include "nsMathMLTokenFrame.h"
#include "nsMathMLChar.h"
//
// <mo> -- operator, fence, or separator
//
class nsMathMLmoFrame : public nsMathMLTokenFrame {
public:
NS_DECL_FRAMEARENA_HELPERS
friend nsIFrame* NS_NewMathMLmoFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);
virtual eMathMLFrameType GetMathMLFrameType() MOZ_OVERRIDE;
virtual void
SetAdditionalStyleContext(int32_t aIndex,
nsStyleContext* aStyleContext) MOZ_OVERRIDE;
virtual nsStyleContext*
GetAdditionalStyleContext(int32_t aIndex) const MOZ_OVERRIDE;
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) MOZ_OVERRIDE;
NS_IMETHOD
InheritAutomaticData(nsIFrame* aParent) MOZ_OVERRIDE;
NS_IMETHOD
TransmitAutomaticData() MOZ_OVERRIDE;
NS_IMETHOD
Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus) MOZ_OVERRIDE;
virtual void MarkIntrinsicWidthsDirty() MOZ_OVERRIDE;
virtual nscoord
GetIntrinsicWidth(nsRenderingContext *aRenderingContext) MOZ_OVERRIDE;
NS_IMETHOD
AttributeChanged(int32_t aNameSpaceID,
nsIAtom* aAttribute,
int32_t aModType) MOZ_OVERRIDE;
// This method is called by the parent frame to ask <mo>
// to stretch itself.
NS_IMETHOD
Stretch(nsRenderingContext& aRenderingContext,
nsStretchDirection aStretchDirection,
nsBoundingMetrics& aContainerSize,
nsHTMLReflowMetrics& aDesiredStretchSize) MOZ_OVERRIDE;
protected:
nsMathMLmoFrame(nsStyleContext* aContext) : nsMathMLTokenFrame(aContext) {}
virtual ~nsMathMLmoFrame();
nsMathMLChar mMathMLChar; // Here is the MathMLChar that will deal with the operator.
nsOperatorFlags mFlags;
float mMinSize;
float mMaxSize;
bool UseMathMLChar();
// overload the base method so that we can setup our nsMathMLChar
virtual void ProcessTextData() MOZ_OVERRIDE;
// helper to get our 'form' and lookup in the Operator Dictionary to fetch
// our default data that may come from there, and to complete the setup
// using attributes that we may have
void
ProcessOperatorData();
// helper to double check thar our char should be rendered as a selected char
bool
IsFrameInSelection(nsIFrame* aFrame);
};
#endif /* nsMathMLmoFrame_h___ */