gecko-dev/gfx/thebes/VsyncSource.h
Kartikaya Gupta 688791ad90 Bug 1630912. Add a simple way to observe vsync on the mainthread. r=jrmuizel
I had to mess with the refcounting of Display (and hence destructors) because we create a NewRunnableMethod inside Display that holds a pointer to |this|. There are versions of NewRunnableMethod that don't take a ref but I'm not sure of the lifetime of Display, so easier to just take a ref since several of the subclasses are already refcounted.

Differential Revision: https://phabricator.services.mozilla.com/D71303
2020-05-08 23:19:31 +00:00

138 lines
4.9 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VSYNCSOURCE_H
#define GFX_VSYNCSOURCE_H
#include "nsTArray.h"
#include "mozilla/RefPtr.h"
#include "mozilla/Mutex.h"
#include "mozilla/TimeStamp.h"
#include "nsISupportsImpl.h"
#include "mozilla/layers/LayersTypes.h"
namespace mozilla {
class RefreshTimerVsyncDispatcher;
class CompositorVsyncDispatcher;
class VsyncObserver;
struct VsyncEvent;
class VsyncIdType {};
typedef layers::BaseTransactionId<VsyncIdType> VsyncId;
namespace gfx {
// Controls how and when to enable/disable vsync. Lives as long as the
// gfxPlatform does on the parent process
class VsyncSource {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VsyncSource)
typedef mozilla::RefreshTimerVsyncDispatcher RefreshTimerVsyncDispatcher;
typedef mozilla::CompositorVsyncDispatcher CompositorVsyncDispatcher;
public:
// Controls vsync unique to each display and unique on each platform
class Display {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Display)
public:
Display();
// Notified when this display's vsync occurs, on the vsync thread
// The aVsyncTimestamp should normalize to the Vsync time that just occured
// However, different platforms give different vsync notification times.
// OSX - The vsync timestamp of the upcoming frame, in the future
// Windows: It's messy, see gfxWindowsPlatform.
// Android: TODO
// All platforms should normalize to the vsync that just occured.
// Large parts of Gecko assume TimeStamps should not be in the future such
// as animations
virtual void NotifyVsync(TimeStamp aVsyncTimestamp);
void NotifyGenericObservers(VsyncEvent aEvent);
RefPtr<RefreshTimerVsyncDispatcher> GetRefreshTimerVsyncDispatcher();
void RegisterCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void DeregisterCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void EnableCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void DisableCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void AddGenericObserver(VsyncObserver* aObserver);
void RemoveGenericObserver(VsyncObserver* aObserver);
void MoveListenersToNewSource(const RefPtr<VsyncSource>& aNewSource);
void NotifyRefreshTimerVsyncStatus(bool aEnable);
virtual TimeDuration GetVsyncRate();
// These should all only be called on the main thread
virtual void EnableVsync() = 0;
virtual void DisableVsync() = 0;
virtual bool IsVsyncEnabled() = 0;
virtual void Shutdown() = 0;
protected:
virtual ~Display();
private:
void UpdateVsyncStatus();
Mutex mDispatcherLock;
bool mRefreshTimerNeedsVsync;
nsTArray<RefPtr<CompositorVsyncDispatcher>>
mEnabledCompositorVsyncDispatchers;
nsTArray<RefPtr<CompositorVsyncDispatcher>>
mRegisteredCompositorVsyncDispatchers;
RefPtr<RefreshTimerVsyncDispatcher> mRefreshTimerVsyncDispatcher;
nsTArray<RefPtr<VsyncObserver>>
mGenericObservers; // can only be touched from the main thread
VsyncId mVsyncId;
VsyncId mLastVsyncIdSentToMainThread; // hold mDispatcherLock to touch
VsyncId mLastMainThreadProcessedVsyncId; // hold mDispatcherLock to touch
};
void EnableCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void DisableCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void RegisterCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
void DeregisterCompositorVsyncDispatcher(
CompositorVsyncDispatcher* aCompositorVsyncDispatcher);
// Add and remove a generic observer for vsync. Note that keeping an observer
// registered means vsync will keep firing, which may impact power usage. So
// this is intended only for "short term" vsync observers. These methods must
// be called on the parent process main thread, and the observer will likewise
// be notified on the parent process main thread.
void AddGenericObserver(VsyncObserver* aObserver);
void RemoveGenericObserver(VsyncObserver* aObserver);
void MoveListenersToNewSource(const RefPtr<VsyncSource>& aNewSource);
RefPtr<RefreshTimerVsyncDispatcher> GetRefreshTimerVsyncDispatcher();
virtual Display& GetGlobalDisplay() = 0; // Works across all displays
void Shutdown();
protected:
virtual ~VsyncSource() = default;
};
} // namespace gfx
struct VsyncEvent {
VsyncId mId;
TimeStamp mTime;
VsyncEvent(const VsyncId& aId, const TimeStamp& aTime)
: mId(aId), mTime(aTime) {}
VsyncEvent() = default;
};
} // namespace mozilla
#endif /* GFX_VSYNCSOURCE_H */