gecko-dev/content/media/MediaDecoderReader.h
Thomas Zimmermann b19d671b9b Bug 924678: Explicitly clear OmxDecoder::mDecoder, r=doublec
The MediaDecoderStateMachine frees the Decoder during its own
shutdown. If the the MediaDecoderStateMachine for an MP3 file
gets cleaned up before the MP3 frame parser is finished, the
OmxDecoder operates with an invalid Decoder.

With this patch, the MediaDecoderStateMachine informs the
OmxDecoder to clear the decoder field. The MP3 parser logic
detects this case and returns.

--HG--
extra : rebase_source : 0a00de3cf7b95ede77408e5d43cccbcd706750cd
2013-10-14 10:38:17 +02:00

601 lines
18 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(MediaDecoderReader_h_)
#define MediaDecoderReader_h_
#include <nsDeque.h>
#include "nsSize.h"
#include "mozilla/ReentrantMonitor.h"
#include "SharedBuffer.h"
#include "AudioSampleFormat.h"
#include "AbstractMediaDecoder.h"
#include "ImageTypes.h"
struct nsIntRect;
namespace mozilla {
namespace layers {
class Image;
class ImageContainer;
}
namespace dom {
class TimeRanges;
}
// Stores info relevant to presenting media frames.
class VideoInfo {
public:
VideoInfo()
: mDisplay(0,0),
mStereoMode(STEREO_MODE_MONO),
mHasVideo(false)
{}
// Returns true if it's safe to use aPicture as the picture to be
// extracted inside a frame of size aFrame, and scaled up to and displayed
// at a size of aDisplay. You should validate the frame, picture, and
// display regions before using them to display video frames.
static bool ValidateVideoRegion(const nsIntSize& aFrame,
const nsIntRect& aPicture,
const nsIntSize& aDisplay);
// Size in pixels at which the video is rendered. This is after it has
// been scaled by its aspect ratio.
nsIntSize mDisplay;
// Indicates the frame layout for single track stereo videos.
StereoMode mStereoMode;
// True if we have an active video bitstream.
bool mHasVideo;
};
class AudioInfo {
public:
AudioInfo()
: mRate(44100),
mChannels(2),
mHasAudio(false)
{}
// Sample rate.
uint32_t mRate;
// Number of audio channels.
uint32_t mChannels;
// True if we have an active audio bitstream.
bool mHasAudio;
};
class MediaInfo {
public:
bool HasVideo() const
{
return mVideo.mHasVideo;
}
bool HasAudio() const
{
return mAudio.mHasAudio;
}
bool HasValidMedia() const
{
return HasVideo() || HasAudio();
}
VideoInfo mVideo;
AudioInfo mAudio;
};
// Holds chunk a decoded audio frames.
class AudioData {
public:
AudioData(int64_t aOffset,
int64_t aTime,
int64_t aDuration,
uint32_t aFrames,
AudioDataValue* aData,
uint32_t aChannels)
: mOffset(aOffset),
mTime(aTime),
mDuration(aDuration),
mFrames(aFrames),
mChannels(aChannels),
mAudioData(aData)
{
MOZ_COUNT_CTOR(AudioData);
}
~AudioData()
{
MOZ_COUNT_DTOR(AudioData);
}
// If mAudioBuffer is null, creates it from mAudioData.
void EnsureAudioBuffer();
int64_t GetEnd() { return mTime + mDuration; }
// Approximate byte offset of the end of the page on which this chunk
// ends.
const int64_t mOffset;
int64_t mTime; // Start time of data in usecs.
const int64_t mDuration; // In usecs.
const uint32_t mFrames;
const uint32_t mChannels;
// At least one of mAudioBuffer/mAudioData must be non-null.
// mChannels channels, each with mFrames frames
nsRefPtr<SharedBuffer> mAudioBuffer;
// mFrames frames, each with mChannels values
nsAutoArrayPtr<AudioDataValue> mAudioData;
};
namespace layers {
class GraphicBufferLocked;
}
// Holds a decoded video frame, in YCbCr format. These are queued in the reader.
class VideoData {
public:
typedef layers::ImageContainer ImageContainer;
typedef layers::Image Image;
// YCbCr data obtained from decoding the video. The index's are:
// 0 = Y
// 1 = Cb
// 2 = Cr
struct YCbCrBuffer {
struct Plane {
uint8_t* mData;
uint32_t mWidth;
uint32_t mHeight;
uint32_t mStride;
uint32_t mOffset;
uint32_t mSkip;
};
Plane mPlanes[3];
};
// Constructs a VideoData object. If aImage is NULL, creates a new Image
// holding a copy of the YCbCr data passed in aBuffer. If aImage is not NULL,
// it's stored as the underlying video image and aBuffer is assumed to point
// to memory within aImage so no copy is made. aTimecode is a codec specific
// number representing the timestamp of the frame of video data. Returns
// nsnull if an error occurs. This may indicate that memory couldn't be
// allocated to create the VideoData object, or it may indicate some problem
// with the input data (e.g. negative stride).
static VideoData* Create(VideoInfo& aInfo,
ImageContainer* aContainer,
Image* aImage,
int64_t aOffset,
int64_t aTime,
int64_t aEndTime,
const YCbCrBuffer &aBuffer,
bool aKeyframe,
int64_t aTimecode,
nsIntRect aPicture);
// Variant that always makes a copy of aBuffer
static VideoData* Create(VideoInfo& aInfo,
ImageContainer* aContainer,
int64_t aOffset,
int64_t aTime,
int64_t aEndTime,
const YCbCrBuffer &aBuffer,
bool aKeyframe,
int64_t aTimecode,
nsIntRect aPicture);
// Variant to create a VideoData instance given an existing aImage
static VideoData* Create(VideoInfo& aInfo,
Image* aImage,
int64_t aOffset,
int64_t aTime,
int64_t aEndTime,
const YCbCrBuffer &aBuffer,
bool aKeyframe,
int64_t aTimecode,
nsIntRect aPicture);
static VideoData* Create(VideoInfo& aInfo,
ImageContainer* aContainer,
int64_t aOffset,
int64_t aTime,
int64_t aEndTime,
layers::GraphicBufferLocked* aBuffer,
bool aKeyframe,
int64_t aTimecode,
nsIntRect aPicture);
static VideoData* CreateFromImage(VideoInfo& aInfo,
ImageContainer* aContainer,
int64_t aOffset,
int64_t aTime,
int64_t aEndTime,
const nsRefPtr<Image>& aImage,
bool aKeyframe,
int64_t aTimecode,
nsIntRect aPicture);
// Constructs a duplicate VideoData object. This intrinsically tells the
// player that it does not need to update the displayed frame when this
// frame is played; this frame is identical to the previous.
static VideoData* CreateDuplicate(int64_t aOffset,
int64_t aTime,
int64_t aEndTime,
int64_t aTimecode)
{
return new VideoData(aOffset, aTime, aEndTime, aTimecode);
}
~VideoData();
int64_t GetEnd() { return mEndTime; }
// Dimensions at which to display the video frame. The picture region
// will be scaled to this size. This is should be the picture region's
// dimensions scaled with respect to its aspect ratio.
nsIntSize mDisplay;
// Approximate byte offset of the end of the frame in the media.
int64_t mOffset;
// Start time of frame in microseconds.
int64_t mTime;
// End time of frame in microseconds.
int64_t mEndTime;
// Codec specific internal time code. For Ogg based codecs this is the
// granulepos.
int64_t mTimecode;
// This frame's image.
nsRefPtr<Image> mImage;
// When true, denotes that this frame is identical to the frame that
// came before; it's a duplicate. mBuffer will be empty.
bool mDuplicate;
bool mKeyframe;
public:
VideoData(int64_t aOffset, int64_t aTime, int64_t aEndTime, int64_t aTimecode);
VideoData(int64_t aOffset,
int64_t aTime,
int64_t aEndTime,
bool aKeyframe,
int64_t aTimecode,
nsIntSize aDisplay);
};
// Thread and type safe wrapper around nsDeque.
template <class T>
class MediaQueueDeallocator : public nsDequeFunctor {
virtual void* operator() (void* anObject) {
delete static_cast<T*>(anObject);
return nullptr;
}
};
template <class T> class MediaQueue : private nsDeque {
public:
MediaQueue()
: nsDeque(new MediaQueueDeallocator<T>()),
mReentrantMonitor("mediaqueue"),
mEndOfStream(false)
{}
~MediaQueue() {
Reset();
}
inline int32_t GetSize() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return nsDeque::GetSize();
}
inline void Push(T* aItem) {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
nsDeque::Push(aItem);
}
inline void PushFront(T* aItem) {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
nsDeque::PushFront(aItem);
}
inline T* Pop() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return static_cast<T*>(nsDeque::Pop());
}
inline T* PopFront() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return static_cast<T*>(nsDeque::PopFront());
}
inline T* Peek() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return static_cast<T*>(nsDeque::Peek());
}
inline T* PeekFront() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return static_cast<T*>(nsDeque::PeekFront());
}
inline void Empty() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
nsDeque::Empty();
}
inline void Erase() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
nsDeque::Erase();
}
void Reset() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
while (GetSize() > 0) {
T* x = PopFront();
delete x;
}
mEndOfStream = false;
}
bool AtEndOfStream() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return GetSize() == 0 && mEndOfStream;
}
// Returns true if the media queue has had its last item added to it.
// This happens when the media stream has been completely decoded. Note this
// does not mean that the corresponding stream has finished playback.
bool IsFinished() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return mEndOfStream;
}
// Informs the media queue that it won't be receiving any more items.
void Finish() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
mEndOfStream = true;
}
// Returns the approximate number of microseconds of items in the queue.
int64_t Duration() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
if (GetSize() < 2) {
return 0;
}
T* last = Peek();
T* first = PeekFront();
return last->mTime - first->mTime;
}
void LockedForEach(nsDequeFunctor& aFunctor) const {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
ForEach(aFunctor);
}
// Extracts elements from the queue into aResult, in order.
// Elements whose start time is before aTime are ignored.
void GetElementsAfter(int64_t aTime, nsTArray<T*>* aResult) {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
if (!GetSize())
return;
int32_t i;
for (i = GetSize() - 1; i > 0; --i) {
T* v = static_cast<T*>(ObjectAt(i));
if (v->GetEnd() < aTime)
break;
}
// Elements less than i have a end time before aTime. It's also possible
// that the element at i has a end time before aTime, but that's OK.
for (; i < GetSize(); ++i) {
aResult->AppendElement(static_cast<T*>(ObjectAt(i)));
}
}
uint32_t FrameCount() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
uint32_t frames = 0;
for (int32_t i = 0; i < GetSize(); ++i) {
T* v = static_cast<T*>(ObjectAt(i));
frames += v->mFrames;
}
return frames;
}
private:
mutable ReentrantMonitor mReentrantMonitor;
// True when we've decoded the last frame of data in the
// bitstream for which we're queueing frame data.
bool mEndOfStream;
};
// Encapsulates the decoding and reading of media data. Reading can only be
// done on the decode thread. Never hold the decoder monitor when
// calling into this class. Unless otherwise specified, methods and fields of
// this class can only be accessed on the decode thread.
class MediaDecoderReader {
public:
MediaDecoderReader(AbstractMediaDecoder* aDecoder);
virtual ~MediaDecoderReader();
// Initializes the reader, returns NS_OK on success, or NS_ERROR_FAILURE
// on failure.
virtual nsresult Init(MediaDecoderReader* aCloneDonor) = 0;
// True if this reader is waiting media resource allocation
virtual bool IsWaitingMediaResources() { return false; }
// True when this reader need to become dormant state
virtual bool IsDormantNeeded() { return false; }
// Release media resources they should be released in dormant state
virtual void ReleaseMediaResources() {};
// Release the decoder during shutdown
virtual void ReleaseDecoder() {};
// Resets all state related to decoding, emptying all buffers etc.
virtual nsresult ResetDecode();
// Decodes an unspecified amount of audio data, enqueuing the audio data
// in mAudioQueue. Returns true when there's more audio to decode,
// false if the audio is finished, end of file has been reached,
// or an un-recoverable read error has occured.
virtual bool DecodeAudioData() = 0;
#ifdef MOZ_DASH
// Steps to carry out at the start of the |DecodeLoop|.
virtual void PrepareToDecode() { }
#endif
// Reads and decodes one video frame. Packets with a timestamp less
// than aTimeThreshold will be decoded (unless they're not keyframes
// and aKeyframeSkip is true), but will not be added to the queue.
virtual bool DecodeVideoFrame(bool &aKeyframeSkip,
int64_t aTimeThreshold) = 0;
virtual bool HasAudio() = 0;
virtual bool HasVideo() = 0;
// Read header data for all bitstreams in the file. Fills aInfo with
// the data required to present the media, and optionally fills *aTags
// with tag metadata from the file.
// Returns NS_OK on success, or NS_ERROR_FAILURE on failure.
virtual nsresult ReadMetadata(MediaInfo* aInfo,
MetadataTags** aTags) = 0;
// Stores the presentation time of the first frame we'd be able to play if
// we started playback at the current position. Returns the first video
// frame, if we have video.
virtual VideoData* FindStartTime(int64_t& aOutStartTime);
// Moves the decode head to aTime microseconds. aStartTime and aEndTime
// denote the start and end times of the media in usecs, and aCurrentTime
// is the current playback position in microseconds.
virtual nsresult Seek(int64_t aTime,
int64_t aStartTime,
int64_t aEndTime,
int64_t aCurrentTime) = 0;
// Called when the decode thread is started, before calling any other
// decode, read metadata, or seek functions. Do any thread local setup
// in this function.
virtual void OnDecodeThreadStart() {}
// Called when the decode thread is about to finish, after all calls to
// any other decode, read metadata, or seek functions. Any backend specific
// thread local tear down must be done in this function. Note that another
// decode thread could start up and run in future.
virtual void OnDecodeThreadFinish() {}
// Tell the reader that the data decoded are not for direct playback, so it
// can accept more files, in particular those which have more channels than
// available in the audio output.
void SetIgnoreAudioOutputFormat()
{
mIgnoreAudioOutputFormat = true;
}
protected:
// Queue of audio frames. This queue is threadsafe, and is accessed from
// the audio, decoder, state machine, and main threads.
MediaQueue<AudioData> mAudioQueue;
// Queue of video frames. This queue is threadsafe, and is accessed from
// the decoder, state machine, and main threads.
MediaQueue<VideoData> mVideoQueue;
public:
// Populates aBuffered with the time ranges which are buffered. aStartTime
// must be the presentation time of the first frame in the media, e.g.
// the media time corresponding to playback time/position 0. This function
// should only be called on the main thread.
virtual nsresult GetBuffered(dom::TimeRanges* aBuffered,
int64_t aStartTime) = 0;
class VideoQueueMemoryFunctor : public nsDequeFunctor {
public:
VideoQueueMemoryFunctor() : mResult(0) {}
virtual void* operator()(void* anObject);
int64_t mResult;
};
virtual int64_t VideoQueueMemoryInUse() {
VideoQueueMemoryFunctor functor;
mVideoQueue.LockedForEach(functor);
return functor.mResult;
}
class AudioQueueMemoryFunctor : public nsDequeFunctor {
public:
AudioQueueMemoryFunctor() : mResult(0) {}
virtual void* operator()(void* anObject) {
const AudioData* audioData = static_cast<const AudioData*>(anObject);
mResult += audioData->mFrames * audioData->mChannels * sizeof(AudioDataValue);
return nullptr;
}
int64_t mResult;
};
virtual int64_t AudioQueueMemoryInUse() {
AudioQueueMemoryFunctor functor;
mAudioQueue.LockedForEach(functor);
return functor.mResult;
}
// Only used by WebMReader and MediaOmxReader for now, so stub here rather
// than in every reader than inherits from MediaDecoderReader.
virtual void NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset) {}
virtual MediaQueue<AudioData>& AudioQueue() { return mAudioQueue; }
virtual MediaQueue<VideoData>& VideoQueue() { return mVideoQueue; }
// Returns a pointer to the decoder.
AbstractMediaDecoder* GetDecoder() {
return mDecoder;
}
AudioData* DecodeToFirstAudioData();
VideoData* DecodeToFirstVideoData();
protected:
// Pumps the decode until we reach frames required to play at time aTarget
// (usecs).
nsresult DecodeToTarget(int64_t aTarget);
// Reference to the owning decoder object.
AbstractMediaDecoder* mDecoder;
// Stores presentation info required for playback.
MediaInfo mInfo;
// Whether we should accept media that we know we can't play
// directly, because they have a number of channel higher than
// what we support.
bool mIgnoreAudioOutputFormat;
};
} // namespace mozilla
#endif