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Jeff Muizelaar 49feffb4b6 Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
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content Bug 591435. Fix tests that were relying on there being no paint suppression in subdocuments. r=roc 2010-09-01 15:44:48 -05:00
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gfx Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking 2010-09-01 17:10:51 -04:00
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layout Bug 591435. Need to honour paint suppression in subdocuments. r=roc a=blocking beta6+ 2010-09-01 15:44:48 -05:00
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