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55d6cf1e20
Generated by these regexes: find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/gfx[A-Za-z0-9_]*Surface\:\:[a-z]*\(\(ImageFormat\|SurfaceType\|ContentType\|MemoryLocation\)[0-9A-Za-z_]*\)/gfx\1/g' find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/gfx[A-Za-z0-9_]*Surface\:\:[a-z]*\(\(CONTENT_\|MEMORY_\)[0-9A-Za-z_]*\)/GFX_\1/g' find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(CONTENT_COLOR\|CONTENT_ALPHA\|CONTENT_COLOR_ALPHA\|CONTENT_SENTINEL\|MEMORY_IN_PROCESS_HEAP\|MEMORY_IN_PROCESS_NONHEAP\|MEMORY_OUT_OF_PROCESS\)\($\|[^A-Za-z0-9_]\)/\1GFX_\2\3/g' find . -name '*.h' -o -name '*.cpp' -o -name '*.mm' | grep -v '\.hg' | grep -v '^\.\/obj' | xargs sed -i 's/\(^\|[^A-Za-z0-9_]\)\(ImageFormatARGB32\|ImageFormatRGB24\|ImageFormatA8\|ImageFormatA1\|ImageFormatRGB16_565\|ImageFormatUnknown\|SurfaceTypeImage\|SurfaceTypePDF\|SurfaceTypePS\|SurfaceTypeXlib\|SurfaceTypeXcb\|SurfaceTypeGlitz\|SurfaceTypeQuartz\|SurfaceTypeWin32\|SurfaceTypeBeOS\|SurfaceTypeDirectFB\|SurfaceTypeSVG\|SurfaceTypeOS2\|SurfaceTypeWin32Printing\|SurfaceTypeQuartzImage\|SurfaceTypeScript\|SurfaceTypeQPainter\|SurfaceTypeRecording\|SurfaceTypeVG\|SurfaceTypeGL\|SurfaceTypeDRM\|SurfaceTypeTee\|SurfaceTypeXML\|SurfaceTypeSkia\|SurfaceTypeSubsurface\|SurfaceTypeD2D\|SurfaceTypeMax\)\($\|[^A-Za-z0-9_]\)/\1gfx\2\3/g'
176 lines
5.3 KiB
C++
176 lines
5.3 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "D3D9SurfaceImage.h"
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#include "gfxImageSurface.h"
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namespace mozilla {
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namespace layers {
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HRESULT
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D3D9SurfaceImage::SetData(const Data& aData)
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{
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NS_ENSURE_TRUE(aData.mSurface, E_POINTER);
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HRESULT hr;
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RefPtr<IDirect3DSurface9> surface = aData.mSurface;
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RefPtr<IDirect3DDevice9> device;
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hr = surface->GetDevice(byRef(device));
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NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
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RefPtr<IDirect3D9> d3d9;
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hr = device->GetDirect3D(byRef(d3d9));
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NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
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D3DSURFACE_DESC desc;
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surface->GetDesc(&desc);
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// Ensure we can convert the textures format to RGB conversion
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// in StretchRect. Fail if we can't.
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hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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desc.Format,
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D3DFMT_X8R8G8B8);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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// DXVA surfaces aren't created sharable, so we need to copy the surface
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// to a sharable texture to that it's accessible to the layer manager's
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// device.
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const nsIntRect& region = aData.mRegion;
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RefPtr<IDirect3DTexture9> texture;
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HANDLE shareHandle = nullptr;
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hr = device->CreateTexture(region.width,
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region.height,
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1,
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D3DUSAGE_RENDERTARGET,
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D3DFMT_X8R8G8B8,
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D3DPOOL_DEFAULT,
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byRef(texture),
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&shareHandle);
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NS_ENSURE_TRUE(SUCCEEDED(hr) && shareHandle, hr);
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// Copy the image onto the texture, preforming YUV -> RGB conversion if necessary.
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RefPtr<IDirect3DSurface9> textureSurface;
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hr = texture->GetSurfaceLevel(0, byRef(textureSurface));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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// Stash the surface description for later use.
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textureSurface->GetDesc(&mDesc);
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RECT src = { region.x, region.y, region.x+region.width, region.y+region.height };
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hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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// Flush the draw command now, so that by the time we come to draw this
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// image, we're less likely to need to wait for the draw operation to
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// complete.
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RefPtr<IDirect3DQuery9> query;
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hr = device->CreateQuery(D3DQUERYTYPE_EVENT, byRef(query));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = query->Issue(D3DISSUE_END);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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mTexture = texture;
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mShareHandle = shareHandle;
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mSize = gfxIntSize(region.width, region.height);
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mQuery = query;
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return S_OK;
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}
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void
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D3D9SurfaceImage::EnsureSynchronized()
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{
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if (!mQuery) {
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// Not setup, or already synchronized.
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return;
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}
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int iterations = 0;
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while (iterations < 10 && S_FALSE == mQuery->GetData(nullptr, 0, D3DGETDATA_FLUSH)) {
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Sleep(1);
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iterations++;
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}
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mQuery = nullptr;
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}
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HANDLE
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D3D9SurfaceImage::GetShareHandle()
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{
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// Ensure the image has completed its synchronization,
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// and safe to used by the caller on another device.
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EnsureSynchronized();
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return mShareHandle;
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}
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const D3DSURFACE_DESC&
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D3D9SurfaceImage::GetDesc() const
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{
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return mDesc;
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}
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gfxIntSize
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D3D9SurfaceImage::GetSize()
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{
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return mSize;
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}
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already_AddRefed<gfxASurface>
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D3D9SurfaceImage::GetAsSurface()
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{
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NS_ENSURE_TRUE(mTexture, nullptr);
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HRESULT hr;
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nsRefPtr<gfxImageSurface> surface =
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new gfxImageSurface(mSize, gfxImageFormatRGB24);
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if (!surface->CairoSurface() || surface->CairoStatus()) {
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NS_WARNING("Failed to created Cairo image surface for D3D9SurfaceImage.");
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return nullptr;
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}
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// Ensure that the texture is ready to be used.
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EnsureSynchronized();
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// Readback the texture from GPU memory into system memory, so that
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// we can copy it into the Cairo image. This is expensive.
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RefPtr<IDirect3DSurface9> textureSurface;
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hr = mTexture->GetSurfaceLevel(0, byRef(textureSurface));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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RefPtr<IDirect3DDevice9> device;
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hr = mTexture->GetDevice(byRef(device));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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RefPtr<IDirect3DSurface9> systemMemorySurface;
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hr = device->CreateOffscreenPlainSurface(mDesc.Width,
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mDesc.Height,
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D3DFMT_X8R8G8B8,
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D3DPOOL_SYSTEMMEM,
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byRef(systemMemorySurface),
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0);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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hr = device->GetRenderTargetData(textureSurface, systemMemorySurface);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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D3DLOCKED_RECT rect;
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hr = systemMemorySurface->LockRect(&rect, nullptr, 0);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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const unsigned char* src = (const unsigned char*)(rect.pBits);
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const unsigned srcPitch = rect.Pitch;
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for (int y = 0; y < mSize.height; y++) {
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memcpy(surface->Data() + surface->Stride() * y,
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(unsigned char*)(src) + srcPitch * y,
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mSize.width * 4);
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}
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systemMemorySurface->UnlockRect();
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return surface.forget();
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}
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} /* layers */
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} /* mozilla */
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