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43 lines
772 B
C++
43 lines
772 B
C++
#ifndef __ANIMECHO_H
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// Avoid include redundancy
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//
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#define __ANIMECHO_H
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class CDDEAnimationEcho
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{
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protected:
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static CPtrList m_Registry;
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POSITION m_rIndex;
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CString m_csServiceName;
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CDDEAnimationEcho(CString& csServiceName)
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{
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m_rIndex = m_Registry.AddTail(this);
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m_csServiceName = csServiceName;
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}
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~CDDEAnimationEcho()
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{
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m_Registry.RemoveAt(m_rIndex);
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}
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// Must override.
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void EchoAnimation(DWORD dwWindowID, DWORD dwAnimationState);
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public:
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CString GetServiceName() {
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return(m_csServiceName);
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}
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// Consider these the constructor, destructor.
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static void DDERegister(CString &csServiceName);
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static BOOL DDEUnRegister(CString &csServiceName);
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static void Echo(DWORD dwWindowID, DWORD dwAnimationState);
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};
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#endif // __URLECHO_H
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