gecko-dev/cmd/winfe/animecho.h

43 lines
772 B
C++

#ifndef __ANIMECHO_H
// Avoid include redundancy
//
#define __ANIMECHO_H
class CDDEAnimationEcho
{
protected:
static CPtrList m_Registry;
POSITION m_rIndex;
CString m_csServiceName;
CDDEAnimationEcho(CString& csServiceName)
{
m_rIndex = m_Registry.AddTail(this);
m_csServiceName = csServiceName;
}
~CDDEAnimationEcho()
{
m_Registry.RemoveAt(m_rIndex);
}
// Must override.
void EchoAnimation(DWORD dwWindowID, DWORD dwAnimationState);
public:
CString GetServiceName() {
return(m_csServiceName);
}
// Consider these the constructor, destructor.
static void DDERegister(CString &csServiceName);
static BOOL DDEUnRegister(CString &csServiceName);
static void Echo(DWORD dwWindowID, DWORD dwAnimationState);
};
#endif // __URLECHO_H