gecko-dev/devtools/client/shared/widgets/FlameGraph.js

1261 lines
41 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { Task } = require("resource://gre/modules/Task.jsm");
const { ViewHelpers } = require("resource://devtools/client/shared/widgets/ViewHelpers.jsm");
const { setNamedTimeout, clearNamedTimeout } = require("resource://devtools/client/shared/widgets/ViewHelpers.jsm");
loader.lazyRequireGetter(this, "promise");
loader.lazyRequireGetter(this, "EventEmitter",
"devtools/shared/event-emitter");
loader.lazyRequireGetter(this, "getColor",
"devtools/client/shared/theme", true);
loader.lazyRequireGetter(this, "CATEGORY_MAPPINGS",
"devtools/client/performance/modules/global", true);
loader.lazyRequireGetter(this, "FrameUtils",
"devtools/client/performance/modules/logic/frame-utils");
loader.lazyRequireGetter(this, "AbstractCanvasGraph",
"devtools/client/shared/widgets/Graphs", true);
loader.lazyRequireGetter(this, "GraphArea",
"devtools/client/shared/widgets/Graphs", true);
loader.lazyRequireGetter(this, "GraphAreaDragger",
"devtools/client/shared/widgets/Graphs", true);
const HTML_NS = "http://www.w3.org/1999/xhtml";
const GRAPH_SRC = "chrome://devtools/content/shared/widgets/graphs-frame.xhtml";
const L10N = new ViewHelpers.L10N();
const GRAPH_RESIZE_EVENTS_DRAIN = 100; // ms
const GRAPH_WHEEL_ZOOM_SENSITIVITY = 0.00035;
const GRAPH_WHEEL_SCROLL_SENSITIVITY = 0.5;
const GRAPH_MIN_SELECTION_WIDTH = 0.001; // ms
const GRAPH_HORIZONTAL_PAN_THRESHOLD = 10; // px
const GRAPH_VERTICAL_PAN_THRESHOLD = 30; // px
const FIND_OPTIMAL_TICK_INTERVAL_MAX_ITERS = 100;
const TIMELINE_TICKS_MULTIPLE = 5; // ms
const TIMELINE_TICKS_SPACING_MIN = 75; // px
const OVERVIEW_HEADER_HEIGHT = 16; // px
const OVERVIEW_HEADER_TEXT_FONT_SIZE = 9; // px
const OVERVIEW_HEADER_TEXT_FONT_FAMILY = "sans-serif";
const OVERVIEW_HEADER_TEXT_PADDING_LEFT = 6; // px
const OVERVIEW_HEADER_TEXT_PADDING_TOP = 5; // px
const OVERVIEW_HEADER_TIMELINE_STROKE_COLOR = "rgba(128, 128, 128, 0.5)";
const FLAME_GRAPH_BLOCK_HEIGHT = 15; // px
const FLAME_GRAPH_BLOCK_BORDER = 1; // px
const FLAME_GRAPH_BLOCK_TEXT_FONT_SIZE = 10; // px
const FLAME_GRAPH_BLOCK_TEXT_FONT_FAMILY = "message-box, Helvetica Neue, Helvetica, sans-serif";
const FLAME_GRAPH_BLOCK_TEXT_PADDING_TOP = 0; // px
const FLAME_GRAPH_BLOCK_TEXT_PADDING_LEFT = 3; // px
const FLAME_GRAPH_BLOCK_TEXT_PADDING_RIGHT = 3; // px
const PALLETTE_SIZE = 20; // Large enough number for a diverse pallette.
const PALLETTE_HUE_OFFSET = Math.random() * 90;
const PALLETTE_HUE_RANGE = 270;
const PALLETTE_SATURATION = 100;
const PALLETTE_BRIGHTNESS = 55;
const PALLETTE_OPACITY = 0.35;
const COLOR_PALLETTE = Array.from(Array(PALLETTE_SIZE)).map((_, i) => "hsla" +
"(" + ((PALLETTE_HUE_OFFSET + (i / PALLETTE_SIZE * PALLETTE_HUE_RANGE))|0 % 360) +
"," + PALLETTE_SATURATION + "%" +
"," + PALLETTE_BRIGHTNESS + "%" +
"," + PALLETTE_OPACITY +
")"
);
/**
* A flamegraph visualization. This implementation is responsable only with
* drawing the graph, using a data source consisting of rectangles and
* their corresponding widths.
*
* Example usage:
* let graph = new FlameGraph(node);
* graph.once("ready", () => {
* let data = FlameGraphUtils.createFlameGraphDataFromThread(thread);
* let bounds = { startTime, endTime };
* graph.setData({ data, bounds });
* });
*
* Data source format:
* [
* {
* color: "string",
* blocks: [
* {
* x: number,
* y: number,
* width: number,
* height: number,
* text: "string"
* },
* ...
* ]
* },
* {
* color: "string",
* blocks: [...]
* },
* ...
* {
* color: "string",
* blocks: [...]
* }
* ]
*
* Use `FlameGraphUtils` to convert profiler data (or any other data source)
* into a drawable format.
*
* @param nsIDOMNode parent
* The parent node holding the graph.
* @param number sharpness [optional]
* Defaults to the current device pixel ratio.
*/
function FlameGraph(parent, sharpness) {
EventEmitter.decorate(this);
this._parent = parent;
this._ready = promise.defer();
this.setTheme();
AbstractCanvasGraph.createIframe(GRAPH_SRC, parent, iframe => {
this._iframe = iframe;
this._window = iframe.contentWindow;
this._document = iframe.contentDocument;
this._pixelRatio = sharpness || this._window.devicePixelRatio;
let container = this._container = this._document.getElementById("graph-container");
container.className = "flame-graph-widget-container graph-widget-container";
let canvas = this._canvas = this._document.getElementById("graph-canvas");
canvas.className = "flame-graph-widget-canvas graph-widget-canvas";
let bounds = parent.getBoundingClientRect();
bounds.width = this.fixedWidth || bounds.width;
bounds.height = this.fixedHeight || bounds.height;
iframe.setAttribute("width", bounds.width);
iframe.setAttribute("height", bounds.height);
this._width = canvas.width = bounds.width * this._pixelRatio;
this._height = canvas.height = bounds.height * this._pixelRatio;
this._ctx = canvas.getContext("2d");
this._bounds = new GraphArea();
this._selection = new GraphArea();
this._selectionDragger = new GraphAreaDragger();
this._verticalOffset = 0;
this._verticalOffsetDragger = new GraphAreaDragger(0);
// Calculating text widths is necessary to trim the text inside the blocks
// while the scaling changes (e.g. via scrolling). This is very expensive,
// so maintain a cache of string contents to text widths.
this._textWidthsCache = {};
let fontSize = FLAME_GRAPH_BLOCK_TEXT_FONT_SIZE * this._pixelRatio;
let fontFamily = FLAME_GRAPH_BLOCK_TEXT_FONT_FAMILY;
this._ctx.font = fontSize + "px " + fontFamily;
this._averageCharWidth = this._calcAverageCharWidth();
this._overflowCharWidth = this._getTextWidth(this.overflowChar);
this._onAnimationFrame = this._onAnimationFrame.bind(this);
this._onMouseMove = this._onMouseMove.bind(this);
this._onMouseDown = this._onMouseDown.bind(this);
this._onMouseUp = this._onMouseUp.bind(this);
this._onMouseWheel = this._onMouseWheel.bind(this);
this._onResize = this._onResize.bind(this);
this.refresh = this.refresh.bind(this);
this._window.addEventListener("mousemove", this._onMouseMove);
this._window.addEventListener("mousedown", this._onMouseDown);
this._window.addEventListener("mouseup", this._onMouseUp);
this._window.addEventListener("MozMousePixelScroll", this._onMouseWheel);
let ownerWindow = this._parent.ownerDocument.defaultView;
ownerWindow.addEventListener("resize", this._onResize);
this._animationId = this._window.requestAnimationFrame(this._onAnimationFrame);
this._ready.resolve(this);
this.emit("ready", this);
});
}
FlameGraph.prototype = {
/**
* Read-only width and height of the canvas.
* @return number
*/
get width() {
return this._width;
},
get height() {
return this._height;
},
/**
* Returns a promise resolved once this graph is ready to receive data.
*/
ready: function() {
return this._ready.promise;
},
/**
* Destroys this graph.
*/
destroy: Task.async(function*() {
yield this.ready();
this._window.removeEventListener("mousemove", this._onMouseMove);
this._window.removeEventListener("mousedown", this._onMouseDown);
this._window.removeEventListener("mouseup", this._onMouseUp);
this._window.removeEventListener("MozMousePixelScroll", this._onMouseWheel);
let ownerWindow = this._parent.ownerDocument.defaultView;
if (ownerWindow) {
ownerWindow.removeEventListener("resize", this._onResize);
}
this._window.cancelAnimationFrame(this._animationId);
this._iframe.remove();
this._bounds = null;
this._selection = null;
this._selectionDragger = null;
this._verticalOffset = null;
this._verticalOffsetDragger = null;
this._textWidthsCache = null;
this._data = null;
this.emit("destroyed");
}),
/**
* Makes sure the canvas graph is of the specified width or height, and
* doesn't flex to fit all the available space.
*/
fixedWidth: null,
fixedHeight: null,
/**
* How much preliminar drag is necessary to determine the panning direction.
*/
horizontalPanThreshold: GRAPH_HORIZONTAL_PAN_THRESHOLD,
verticalPanThreshold: GRAPH_VERTICAL_PAN_THRESHOLD,
/**
* The units used in the overhead ticks. Could be "ms", for example.
* Overwrite this with your own localized format.
*/
timelineTickUnits: "",
/**
* Character used when a block's text is overflowing.
* Defaults to an ellipsis.
*/
overflowChar: L10N.ellipsis,
/**
* Sets the data source for this graph.
*
* @param object data
* An object containing the following properties:
* - data: the data source; see the constructor for more info
* - bounds: the minimum/maximum { start, end }, in ms or px
* - visible: optional, the shown { start, end }, in ms or px
*/
setData: function({ data, bounds, visible }) {
this._data = data;
this.setOuterBounds(bounds);
this.setViewRange(visible || bounds);
},
/**
* Same as `setData`, but waits for this graph to finish initializing first.
*
* @param object data
* The data source. See the constructor for more information.
* @return promise
* A promise resolved once the data is set.
*/
setDataWhenReady: Task.async(function*(data) {
yield this.ready();
this.setData(data);
}),
/**
* Gets whether or not this graph has a data source.
* @return boolean
*/
hasData: function() {
return !!this._data;
},
/**
* Sets the maximum selection (i.e. the 'graph bounds').
* @param object { start, end }
*/
setOuterBounds: function({ startTime, endTime }) {
this._bounds.start = startTime * this._pixelRatio;
this._bounds.end = endTime * this._pixelRatio;
this._shouldRedraw = true;
},
/**
* Sets the selection and vertical offset (i.e. the 'view range').
* @return number
*/
setViewRange: function({ startTime, endTime }, verticalOffset = 0) {
this._selection.start = startTime * this._pixelRatio;
this._selection.end = endTime * this._pixelRatio;
this._verticalOffset = verticalOffset * this._pixelRatio;
this._shouldRedraw = true;
},
/**
* Gets the maximum selection (i.e. the 'graph bounds').
* @return number
*/
getOuterBounds: function() {
return {
startTime: this._bounds.start / this._pixelRatio,
endTime: this._bounds.end / this._pixelRatio
};
},
/**
* Gets the current selection and vertical offset (i.e. the 'view range').
* @return number
*/
getViewRange: function() {
return {
startTime: this._selection.start / this._pixelRatio,
endTime: this._selection.end / this._pixelRatio,
verticalOffset: this._verticalOffset / this._pixelRatio
};
},
/**
* Updates this graph to reflect the new dimensions of the parent node.
*
* @param boolean options.force
* Force redraw everything.
*/
refresh: function(options={}) {
let bounds = this._parent.getBoundingClientRect();
let newWidth = this.fixedWidth || bounds.width;
let newHeight = this.fixedHeight || bounds.height;
// Prevent redrawing everything if the graph's width & height won't change,
// except if force=true.
if (!options.force &&
this._width == newWidth * this._pixelRatio &&
this._height == newHeight * this._pixelRatio) {
this.emit("refresh-cancelled");
return;
}
bounds.width = newWidth;
bounds.height = newHeight;
this._iframe.setAttribute("width", bounds.width);
this._iframe.setAttribute("height", bounds.height);
this._width = this._canvas.width = bounds.width * this._pixelRatio;
this._height = this._canvas.height = bounds.height * this._pixelRatio;
this._shouldRedraw = true;
this.emit("refresh");
},
/**
* Sets the theme via `theme` to either "light" or "dark",
* and updates the internal styling to match. Requires a redraw
* to see the effects.
*/
setTheme: function (theme) {
theme = theme || "light";
this.overviewHeaderBackgroundColor = getColor("body-background", theme);
this.overviewHeaderTextColor = getColor("body-color", theme);
// Hard to get a color that is readable across both themes for the text on the flames
this.blockTextColor = getColor(theme === "dark" ? "selection-color" : "body-color", theme);
},
/**
* The contents of this graph are redrawn only when something changed,
* like the data source, or the selection bounds etc. This flag tracks
* if the rendering is "dirty" and needs to be refreshed.
*/
_shouldRedraw: false,
/**
* Animation frame callback, invoked on each tick of the refresh driver.
*/
_onAnimationFrame: function() {
this._animationId = this._window.requestAnimationFrame(this._onAnimationFrame);
this._drawWidget();
},
/**
* Redraws the widget when necessary. The actual graph is not refreshed
* every time this function is called, only the cliphead, selection etc.
*/
_drawWidget: function() {
if (!this._shouldRedraw) {
return;
}
let ctx = this._ctx;
let canvasWidth = this._width;
let canvasHeight = this._height;
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
let selection = this._selection;
let selectionWidth = selection.end - selection.start;
let selectionScale = canvasWidth / selectionWidth;
this._drawTicks(selection.start, selectionScale);
this._drawPyramid(this._data, this._verticalOffset, selection.start, selectionScale);
this._drawHeader(selection.start, selectionScale);
this._shouldRedraw = false;
},
/**
* Draws the overhead header, with time markers and ticks in this graph.
*
* @param number dataOffset, dataScale
* Offsets and scales the data source by the specified amount.
* This is used for scrolling the visualization.
*/
_drawHeader: function(dataOffset, dataScale) {
let ctx = this._ctx;
let canvasWidth = this._width;
let headerHeight = OVERVIEW_HEADER_HEIGHT * this._pixelRatio;
ctx.fillStyle = this.overviewHeaderBackgroundColor;
ctx.fillRect(0, 0, canvasWidth, headerHeight);
this._drawTicks(dataOffset, dataScale, { from: 0, to: headerHeight, renderText: true });
},
/**
* Draws the overhead ticks in this graph in the flame graph area.
*
* @param number dataOffset, dataScale, from, to, renderText
* Offsets and scales the data source by the specified amount.
* from and to determine the Y position of how far the stroke
* should be drawn.
* This is used when scrolling the visualization.
*/
_drawTicks: function(dataOffset, dataScale, options) {
let { from, to, renderText } = options || {};
let ctx = this._ctx;
let canvasWidth = this._width;
let canvasHeight = this._height;
let scaledOffset = dataOffset * dataScale;
let fontSize = OVERVIEW_HEADER_TEXT_FONT_SIZE * this._pixelRatio;
let fontFamily = OVERVIEW_HEADER_TEXT_FONT_FAMILY;
let textPaddingLeft = OVERVIEW_HEADER_TEXT_PADDING_LEFT * this._pixelRatio;
let textPaddingTop = OVERVIEW_HEADER_TEXT_PADDING_TOP * this._pixelRatio;
let tickInterval = this._findOptimalTickInterval(dataScale);
ctx.textBaseline = "top";
ctx.font = fontSize + "px " + fontFamily;
ctx.fillStyle = this.overviewHeaderTextColor;
ctx.strokeStyle = OVERVIEW_HEADER_TIMELINE_STROKE_COLOR;
ctx.beginPath();
for (let x = -scaledOffset % tickInterval; x < canvasWidth; x += tickInterval) {
let lineLeft = x;
let textLeft = lineLeft + textPaddingLeft;
let time = Math.round((x / dataScale + dataOffset) / this._pixelRatio);
let label = time + " " + this.timelineTickUnits;
if (renderText) {
ctx.fillText(label, textLeft, textPaddingTop);
}
ctx.moveTo(lineLeft, from || 0);
ctx.lineTo(lineLeft, to || canvasHeight);
}
ctx.stroke();
},
/**
* Draws the blocks and text in this graph.
*
* @param object dataSource
* The data source. See the constructor for more information.
* @param number verticalOffset
* Offsets the drawing vertically by the specified amount.
* @param number dataOffset, dataScale
* Offsets and scales the data source by the specified amount.
* This is used for scrolling the visualization.
*/
_drawPyramid: function(dataSource, verticalOffset, dataOffset, dataScale) {
let ctx = this._ctx;
let fontSize = FLAME_GRAPH_BLOCK_TEXT_FONT_SIZE * this._pixelRatio;
let fontFamily = FLAME_GRAPH_BLOCK_TEXT_FONT_FAMILY;
let visibleBlocksInfo = this._drawPyramidFill(dataSource, verticalOffset, dataOffset, dataScale);
ctx.textBaseline = "middle";
ctx.font = fontSize + "px " + fontFamily;
ctx.fillStyle = this.blockTextColor;
this._drawPyramidText(visibleBlocksInfo, verticalOffset, dataOffset, dataScale);
},
/**
* Fills all block inside this graph's pyramid.
* @see FlameGraph.prototype._drawPyramid
*/
_drawPyramidFill: function(dataSource, verticalOffset, dataOffset, dataScale) {
let visibleBlocksInfoStore = [];
let minVisibleBlockWidth = this._overflowCharWidth;
for (let { color, blocks } of dataSource) {
this._drawBlocksFill(
color, blocks, verticalOffset, dataOffset, dataScale,
visibleBlocksInfoStore, minVisibleBlockWidth);
}
return visibleBlocksInfoStore;
},
/**
* Adds the text for all block inside this graph's pyramid.
* @see FlameGraph.prototype._drawPyramid
*/
_drawPyramidText: function(blocksInfo, verticalOffset, dataOffset, dataScale) {
for (let { block, rect } of blocksInfo) {
this._drawBlockText(block, rect, verticalOffset, dataOffset, dataScale);
}
},
/**
* Fills a group of blocks sharing the same style.
*
* @param string color
* The color used as the block's background.
* @param array blocks
* A list of { x, y, width, height } objects visually representing
* all the blocks sharing this particular style.
* @param number verticalOffset
* Offsets the drawing vertically by the specified amount.
* @param number dataOffset, dataScale
* Offsets and scales the data source by the specified amount.
* This is used for scrolling the visualization.
* @param array visibleBlocksInfoStore
* An array to store all the visible blocks into, along with the
* final baked coordinates and dimensions, after drawing them.
* The provided array will be populated.
* @param number minVisibleBlockWidth
* The minimum width of the blocks that will be added into
* the `visibleBlocksInfoStore`.
*/
_drawBlocksFill: function(
color, blocks, verticalOffset, dataOffset, dataScale,
visibleBlocksInfoStore, minVisibleBlockWidth)
{
let ctx = this._ctx;
let canvasWidth = this._width;
let canvasHeight = this._height;
let scaledOffset = dataOffset * dataScale;
ctx.fillStyle = color;
ctx.beginPath();
for (let block of blocks) {
let { x, y, width, height } = block;
let rectLeft = x * this._pixelRatio * dataScale - scaledOffset;
let rectTop = (y - verticalOffset + OVERVIEW_HEADER_HEIGHT) * this._pixelRatio;
let rectWidth = width * this._pixelRatio * dataScale;
let rectHeight = height * this._pixelRatio;
if (rectLeft > canvasWidth || // Too far right.
rectLeft < -rectWidth || // Too far left.
rectTop > canvasHeight || // Too far bottom.
rectTop < -rectHeight) { // Too far top.
continue;
}
// Clamp the blocks position to start at 0. Avoid negative X coords,
// to properly place the text inside the blocks.
if (rectLeft < 0) {
rectWidth += rectLeft;
rectLeft = 0;
}
// Avoid drawing blocks that are too narrow.
if (rectWidth <= FLAME_GRAPH_BLOCK_BORDER ||
rectHeight <= FLAME_GRAPH_BLOCK_BORDER) {
continue;
}
ctx.rect(
rectLeft, rectTop,
rectWidth - FLAME_GRAPH_BLOCK_BORDER,
rectHeight - FLAME_GRAPH_BLOCK_BORDER);
// Populate the visible blocks store with this block if the width
// is longer than a given threshold.
if (rectWidth > minVisibleBlockWidth) {
visibleBlocksInfoStore.push({
block: block,
rect: { rectLeft, rectTop, rectWidth, rectHeight }
});
}
}
ctx.fill();
},
/**
* Adds text for a single block.
*
* @param object block
* A single { x, y, width, height, text } object visually representing
* the block containing the text.
* @param object rect
* A single { rectLeft, rectTop, rectWidth, rectHeight } object
* representing the final baked coordinates of the drawn rectangle.
* Think of them as screen-space values, vs. object-space values. These
* differ from the scalars in `block` when the graph is scaled/panned.
* @param number verticalOffset
* Offsets the drawing vertically by the specified amount.
* @param number dataOffset, dataScale
* Offsets and scales the data source by the specified amount.
* This is used for scrolling the visualization.
*/
_drawBlockText: function(block, rect, verticalOffset, dataOffset, dataScale) {
let ctx = this._ctx;
let scaledOffset = dataOffset * dataScale;
let { x, y, width, height, text } = block;
let { rectLeft, rectTop, rectWidth, rectHeight } = rect;
let paddingTop = FLAME_GRAPH_BLOCK_TEXT_PADDING_TOP * this._pixelRatio;
let paddingLeft = FLAME_GRAPH_BLOCK_TEXT_PADDING_LEFT * this._pixelRatio;
let paddingRight = FLAME_GRAPH_BLOCK_TEXT_PADDING_RIGHT * this._pixelRatio;
let totalHorizontalPadding = paddingLeft + paddingRight;
// Clamp the blocks position to start at 0. Avoid negative X coords,
// to properly place the text inside the blocks.
if (rectLeft < 0) {
rectWidth += rectLeft;
rectLeft = 0;
}
let textLeft = rectLeft + paddingLeft;
let textTop = rectTop + rectHeight / 2 + paddingTop;
let textAvailableWidth = rectWidth - totalHorizontalPadding;
// Massage the text to fit inside a given width. This clamps the string
// at the end to avoid overflowing.
let fittedText = this._getFittedText(text, textAvailableWidth);
if (fittedText.length < 1) {
return;
}
ctx.fillText(fittedText, textLeft, textTop);
},
/**
* Calculating text widths is necessary to trim the text inside the blocks
* while the scaling changes (e.g. via scrolling). This is very expensive,
* so maintain a cache of string contents to text widths.
*/
_textWidthsCache: null,
_overflowCharWidth: null,
_averageCharWidth: null,
/**
* Gets the width of the specified text, for the current context state
* (font size, family etc.).
*
* @param string text
* The text to analyze.
* @return number
* The text width.
*/
_getTextWidth: function(text) {
let cachedWidth = this._textWidthsCache[text];
if (cachedWidth) {
return cachedWidth;
}
let metrics = this._ctx.measureText(text);
return (this._textWidthsCache[text] = metrics.width);
},
/**
* Gets an approximate width of the specified text. This is much faster
* than `_getTextWidth`, but inexact.
*
* @param string text
* The text to analyze.
* @return number
* The approximate text width.
*/
_getTextWidthApprox: function(text) {
return text.length * this._averageCharWidth;
},
/**
* Gets the average letter width in the English alphabet, for the current
* context state (font size, family etc.). This provides a close enough
* value to use in `_getTextWidthApprox`.
*
* @return number
* The average letter width.
*/
_calcAverageCharWidth: function() {
let letterWidthsSum = 0;
let start = 32; // space
let end = 123; // "z"
for (let i = start; i < end; i++) {
let char = String.fromCharCode(i);
letterWidthsSum += this._getTextWidth(char);
}
return letterWidthsSum / (end - start);
},
/**
* Massage a text to fit inside a given width. This clamps the string
* at the end to avoid overflowing.
*
* @param string text
* The text to fit inside the given width.
* @param number maxWidth
* The available width for the given text.
* @return string
* The fitted text.
*/
_getFittedText: function(text, maxWidth) {
let textWidth = this._getTextWidth(text);
if (textWidth < maxWidth) {
return text;
}
if (this._overflowCharWidth > maxWidth) {
return "";
}
for (let i = 1, len = text.length; i <= len; i++) {
let trimmedText = text.substring(0, len - i);
let trimmedWidth = this._getTextWidthApprox(trimmedText) + this._overflowCharWidth;
if (trimmedWidth < maxWidth) {
return trimmedText + this.overflowChar;
}
}
return "";
},
/**
* Listener for the "mousemove" event on the graph's container.
*/
_onMouseMove: function(e) {
let {mouseX, mouseY} = this._getRelativeEventCoordinates(e);
let canvasWidth = this._width;
let canvasHeight = this._height;
let selection = this._selection;
let selectionWidth = selection.end - selection.start;
let selectionScale = canvasWidth / selectionWidth;
let horizDrag = this._selectionDragger;
let vertDrag = this._verticalOffsetDragger;
// Avoid dragging both horizontally and vertically at the same time,
// as this doesn't feel natural. Based on a minimum distance, enable either
// one, and remember the drag direction to offset the mouse coords later.
if (!this._horizontalDragEnabled && !this._verticalDragEnabled) {
let horizDiff = Math.abs(horizDrag.origin - mouseX);
if (horizDiff > this.horizontalPanThreshold) {
this._horizontalDragDirection = Math.sign(horizDrag.origin - mouseX);
this._horizontalDragEnabled = true;
}
let vertDiff = Math.abs(vertDrag.origin - mouseY);
if (vertDiff > this.verticalPanThreshold) {
this._verticalDragDirection = Math.sign(vertDrag.origin - mouseY);
this._verticalDragEnabled = true;
}
}
if (horizDrag.origin != null && this._horizontalDragEnabled) {
let relativeX = mouseX + this._horizontalDragDirection * this.horizontalPanThreshold;
selection.start = horizDrag.anchor.start + (horizDrag.origin - relativeX) / selectionScale;
selection.end = horizDrag.anchor.end + (horizDrag.origin - relativeX) / selectionScale;
this._normalizeSelectionBounds();
this._shouldRedraw = true;
this.emit("selecting");
}
if (vertDrag.origin != null && this._verticalDragEnabled) {
let relativeY = mouseY + this._verticalDragDirection * this.verticalPanThreshold;
this._verticalOffset = vertDrag.anchor + (vertDrag.origin - relativeY) / this._pixelRatio;
this._normalizeVerticalOffset();
this._shouldRedraw = true;
this.emit("panning-vertically");
}
},
/**
* Listener for the "mousedown" event on the graph's container.
*/
_onMouseDown: function(e) {
let {mouseX, mouseY} = this._getRelativeEventCoordinates(e);
this._selectionDragger.origin = mouseX;
this._selectionDragger.anchor.start = this._selection.start;
this._selectionDragger.anchor.end = this._selection.end;
this._verticalOffsetDragger.origin = mouseY;
this._verticalOffsetDragger.anchor = this._verticalOffset;
this._horizontalDragEnabled = false;
this._verticalDragEnabled = false;
this._canvas.setAttribute("input", "adjusting-view-area");
},
/**
* Listener for the "mouseup" event on the graph's container.
*/
_onMouseUp: function() {
this._selectionDragger.origin = null;
this._verticalOffsetDragger.origin = null;
this._horizontalDragEnabled = false;
this._horizontalDragDirection = 0;
this._verticalDragEnabled = false;
this._verticalDragDirection = 0;
this._canvas.removeAttribute("input");
},
/**
* Listener for the "wheel" event on the graph's container.
*/
_onMouseWheel: function(e) {
let {mouseX} = this._getRelativeEventCoordinates(e);
let canvasWidth = this._width;
let canvasHeight = this._height;
let selection = this._selection;
let selectionWidth = selection.end - selection.start;
let selectionScale = canvasWidth / selectionWidth;
switch (e.axis) {
case e.VERTICAL_AXIS: {
let distFromStart = mouseX;
let distFromEnd = canvasWidth - mouseX;
let vector = e.detail * GRAPH_WHEEL_ZOOM_SENSITIVITY / selectionScale;
selection.start -= distFromStart * vector;
selection.end += distFromEnd * vector;
break;
}
case e.HORIZONTAL_AXIS: {
let vector = e.detail * GRAPH_WHEEL_SCROLL_SENSITIVITY / selectionScale;
selection.start += vector;
selection.end += vector;
break;
}
}
this._normalizeSelectionBounds();
this._shouldRedraw = true;
this.emit("selecting");
},
/**
* Makes sure the start and end points of the current selection
* are withing the graph's visible bounds, and that they form a selection
* wider than the allowed minimum width.
*/
_normalizeSelectionBounds: function() {
let boundsStart = this._bounds.start;
let boundsEnd = this._bounds.end;
let selectionStart = this._selection.start;
let selectionEnd = this._selection.end;
if (selectionStart < boundsStart) {
selectionStart = boundsStart;
}
if (selectionEnd < boundsStart) {
selectionStart = boundsStart;
selectionEnd = GRAPH_MIN_SELECTION_WIDTH;
}
if (selectionEnd > boundsEnd) {
selectionEnd = boundsEnd;
}
if (selectionStart > boundsEnd) {
selectionEnd = boundsEnd;
selectionStart = boundsEnd - GRAPH_MIN_SELECTION_WIDTH;
}
if (selectionEnd - selectionStart < GRAPH_MIN_SELECTION_WIDTH) {
let midPoint = (selectionStart + selectionEnd) / 2;
selectionStart = midPoint - GRAPH_MIN_SELECTION_WIDTH / 2;
selectionEnd = midPoint + GRAPH_MIN_SELECTION_WIDTH / 2;
}
this._selection.start = selectionStart;
this._selection.end = selectionEnd;
},
/**
* Makes sure that the current vertical offset is within the allowed
* panning range.
*/
_normalizeVerticalOffset: function() {
this._verticalOffset = Math.max(this._verticalOffset, 0);
},
/**
*
* Finds the optimal tick interval between time markers in this graph.
*
* @param number dataScale
* @return number
*/
_findOptimalTickInterval: function(dataScale) {
let timingStep = TIMELINE_TICKS_MULTIPLE;
let spacingMin = TIMELINE_TICKS_SPACING_MIN * this._pixelRatio;
let maxIters = FIND_OPTIMAL_TICK_INTERVAL_MAX_ITERS;
let numIters = 0;
if (dataScale > spacingMin) {
return dataScale;
}
while (true) {
let scaledStep = dataScale * timingStep;
if (++numIters > maxIters) {
return scaledStep;
}
if (scaledStep < spacingMin) {
timingStep <<= 1;
continue;
}
return scaledStep;
}
},
/**
* Gets the offset of this graph's container relative to the owner window.
*
* @return object
* The { left, top } offset.
*/
_getContainerOffset: function() {
let node = this._canvas;
let x = 0;
let y = 0;
while ((node = node.offsetParent)) {
x += node.offsetLeft;
y += node.offsetTop;
}
return { left: x, top: y };
},
/**
* Given a MouseEvent, make it relative to this._canvas.
* @return object {mouseX,mouseY}
*/
_getRelativeEventCoordinates: function(e) {
// For ease of testing, testX and testY can be passed in as the event
// object.
if ("testX" in e && "testY" in e) {
return {
mouseX: e.testX * this._pixelRatio,
mouseY: e.testY * this._pixelRatio
};
}
let offset = this._getContainerOffset();
let mouseX = (e.clientX - offset.left) * this._pixelRatio;
let mouseY = (e.clientY - offset.top) * this._pixelRatio;
return {mouseX,mouseY};
},
/**
* Listener for the "resize" event on the graph's parent node.
*/
_onResize: function() {
if (this.hasData()) {
setNamedTimeout(this._uid, GRAPH_RESIZE_EVENTS_DRAIN, this.refresh);
}
}
};
/**
* A collection of utility functions converting various data sources
* into a format drawable by the FlameGraph.
*/
var FlameGraphUtils = {
_cache: new WeakMap(),
/**
* Create data suitable for use with FlameGraph from a profile's samples.
* Iterate the profile's samples and keep a moving window of stack traces.
*
* @param object thread
* The raw thread object received from the backend.
* @param object options
* Additional supported options,
* - boolean contentOnly [optional]
* - boolean invertTree [optional]
* - boolean flattenRecursion [optional]
* - string showIdleBlocks [optional]
* @return object
* Data source usable by FlameGraph.
*/
createFlameGraphDataFromThread: function(thread, options = {}, out = []) {
let cached = this._cache.get(thread);
if (cached) {
return cached;
}
// 1. Create a map of colors to arrays, representing buckets of
// blocks inside the flame graph pyramid sharing the same style.
let buckets = Array.from({ length: PALLETTE_SIZE }, () => []);
// 2. Populate the buckets by iterating over every frame in every sample.
let { samples, stackTable, frameTable, stringTable } = thread;
const SAMPLE_STACK_SLOT = samples.schema.stack;
const SAMPLE_TIME_SLOT = samples.schema.time;
const STACK_PREFIX_SLOT = stackTable.schema.prefix;
const STACK_FRAME_SLOT = stackTable.schema.frame;
const getOrAddInflatedFrame = FrameUtils.getOrAddInflatedFrame;
let inflatedFrameCache = FrameUtils.getInflatedFrameCache(frameTable);
let labelCache = Object.create(null);
let samplesData = samples.data;
let stacksData = stackTable.data;
let flattenRecursion = options.flattenRecursion;
// Reused objects.
let mutableFrameKeyOptions = {
contentOnly: options.contentOnly,
isRoot: false,
isLeaf: false,
isMetaCategoryOut: false
};
// Take the timestamp of the first sample as prevTime. 0 is incorrect due
// to circular buffer wraparound. If wraparound happens, then the first
// sample will have an incorrect, large duration.
let prevTime = samplesData.length > 0 ? samplesData[0][SAMPLE_TIME_SLOT] : 0;
let prevFrames = [];
let sampleFrames = [];
let sampleFrameKeys = [];
for (let i = 1; i < samplesData.length; i++) {
let sample = samplesData[i];
let time = sample[SAMPLE_TIME_SLOT];
let stackIndex = sample[SAMPLE_STACK_SLOT];
let prevFrameKey;
let stackDepth = 0;
// Inflate the stack and keep a moving window of call stacks.
//
// For reference, see the similar block comment in
// ThreadNode.prototype._buildInverted.
//
// In a similar fashion to _buildInverted, frames are inflated on the
// fly while stackwalking the stackTable trie. The exact same frame key
// is computed in both _buildInverted and here.
//
// Unlike _buildInverted, which builds a call tree directly, the flame
// graph inflates the stack into an array, as it maintains a moving
// window of stacks over time.
//
// Like _buildInverted, the various filtering functions are also inlined
// into stack inflation loop.
while (stackIndex !== null) {
let stackEntry = stacksData[stackIndex];
let frameIndex = stackEntry[STACK_FRAME_SLOT];
// Fetch the stack prefix (i.e. older frames) index.
stackIndex = stackEntry[STACK_PREFIX_SLOT];
// Inflate the frame.
let inflatedFrame = getOrAddInflatedFrame(inflatedFrameCache, frameIndex,
frameTable, stringTable);
mutableFrameKeyOptions.isRoot = stackIndex === null;
mutableFrameKeyOptions.isLeaf = stackDepth === 0;
let frameKey = inflatedFrame.getFrameKey(mutableFrameKeyOptions);
// If not skipping the frame, add it to the current level. The (root)
// node isn't useful for flame graphs.
if (frameKey !== "" && frameKey !== "(root)") {
// If the frame is a meta category, use the category label.
if (mutableFrameKeyOptions.isMetaCategoryOut) {
frameKey = CATEGORY_MAPPINGS[frameKey].label;
}
sampleFrames[stackDepth] = inflatedFrame;
sampleFrameKeys[stackDepth] = frameKey;
// If we shouldn't flatten the current frame into the previous one,
// increment the stack depth.
if (!flattenRecursion || frameKey !== prevFrameKey) {
stackDepth++;
}
prevFrameKey = frameKey;
}
}
// Uninvert frames in place if needed.
if (!options.invertTree) {
sampleFrames.length = stackDepth;
sampleFrames.reverse();
sampleFrameKeys.length = stackDepth;
sampleFrameKeys.reverse();
}
// If no frames are available, add a pseudo "idle" block in between.
let isIdleFrame = false;
if (options.showIdleBlocks && stackDepth === 0) {
sampleFrames[0] = null;
sampleFrameKeys[0] = options.showIdleBlocks;
stackDepth = 1;
isIdleFrame = true;
}
// Put each frame in a bucket.
for (let frameIndex = 0; frameIndex < stackDepth; frameIndex++) {
let key = sampleFrameKeys[frameIndex];
let prevFrame = prevFrames[frameIndex];
// Frames at the same location and the same depth will be reused.
// If there is a block already created, change its width.
if (prevFrame && prevFrame.frameKey === key) {
prevFrame.width = (time - prevFrame.startTime);
}
// Otherwise, create a new block for this frame at this depth,
// using a simple location based salt for picking a color.
else {
let hash = this._getStringHash(key);
let bucket = buckets[hash % PALLETTE_SIZE];
let label;
if (isIdleFrame) {
label = key;
} else {
label = labelCache[key];
if (!label) {
label = labelCache[key] = this._formatLabel(key, sampleFrames[frameIndex]);
}
}
bucket.push(prevFrames[frameIndex] = {
startTime: prevTime,
frameKey: key,
x: prevTime,
y: frameIndex * FLAME_GRAPH_BLOCK_HEIGHT,
width: time - prevTime,
height: FLAME_GRAPH_BLOCK_HEIGHT,
text: label
});
}
}
// Previous frames at stack depths greater than the current sample's
// maximum need to be nullified. It's nonsensical to reuse them.
prevFrames.length = stackDepth;
prevTime = time;
}
// 3. Convert the buckets into a data source usable by the FlameGraph.
// This is a simple conversion from a Map to an Array.
for (let i = 0; i < buckets.length; i++) {
out.push({ color: COLOR_PALLETTE[i], blocks: buckets[i] });
}
this._cache.set(thread, out);
return out;
},
/**
* Clears the cached flame graph data created for the given source.
* @param any source
*/
removeFromCache: function(source) {
this._cache.delete(source);
},
/**
* Very dumb hashing of a string. Used to pick colors from a pallette.
*
* @param string input
* @return number
*/
_getStringHash: function(input) {
const STRING_HASH_PRIME1 = 7;
const STRING_HASH_PRIME2 = 31;
let hash = STRING_HASH_PRIME1;
for (let i = 0, len = input.length; i < len; i++) {
hash *= STRING_HASH_PRIME2;
hash += input.charCodeAt(i);
if (hash > Number.MAX_SAFE_INTEGER / STRING_HASH_PRIME2) {
return hash;
}
}
return hash;
},
/**
* Takes a frame key and a frame, and returns a string that should be
* displayed in its flame block.
*
* @param string key
* @param object frame
* @return string
*/
_formatLabel: function (key, frame) {
let { functionName, fileName, line } = FrameUtils.parseLocation(key, frame.line);
let label = functionName;
if (fileName) {
label += ` (${fileName}${line != null ? (":" + line) : ""})`;
}
return label;
}
};
exports.FlameGraph = FlameGraph;
exports.FlameGraphUtils = FlameGraphUtils;
exports.PALLETTE_SIZE = PALLETTE_SIZE;
exports.FLAME_GRAPH_BLOCK_HEIGHT = FLAME_GRAPH_BLOCK_HEIGHT;
exports.FLAME_GRAPH_BLOCK_TEXT_FONT_SIZE = FLAME_GRAPH_BLOCK_TEXT_FONT_SIZE;
exports.FLAME_GRAPH_BLOCK_TEXT_FONT_FAMILY = FLAME_GRAPH_BLOCK_TEXT_FONT_FAMILY;