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126bd9e1a4
This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "2D.h"
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#include <vector>
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namespace mozilla {
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namespace gfx {
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struct FlatPathOp
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{
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enum OpType {
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OP_MOVETO,
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OP_LINETO,
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};
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OpType mType;
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Point mPoint;
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};
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class FlattenedPath : public PathSink
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{
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FlattenedPath)
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FlattenedPath() : mCachedLength(0)
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, mCalculatedLength(false)
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{
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}
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virtual void MoveTo(const Point &aPoint);
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virtual void LineTo(const Point &aPoint);
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virtual void BezierTo(const Point &aCP1,
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const Point &aCP2,
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const Point &aCP3);
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virtual void QuadraticBezierTo(const Point &aCP1,
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const Point &aCP2);
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virtual void Close();
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virtual void Arc(const Point &aOrigin, float aRadius, float aStartAngle,
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float aEndAngle, bool aAntiClockwise = false);
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virtual Point CurrentPoint() const { return mPathOps.empty() ? Point() : mPathOps[mPathOps.size() - 1].mPoint; }
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Float ComputeLength();
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Point ComputePointAtLength(Float aLength, Point *aTangent);
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private:
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Float mCachedLength;
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bool mCalculatedLength;
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Point mLastMove;
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std::vector<FlatPathOp> mPathOps;
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};
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} // namespace gfx
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} // namespace mozilla
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