gecko-dev/gfx/2d/PathAnalysis.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

59 lines
1.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "2D.h"
#include <vector>
namespace mozilla {
namespace gfx {
struct FlatPathOp
{
enum OpType {
OP_MOVETO,
OP_LINETO,
};
OpType mType;
Point mPoint;
};
class FlattenedPath : public PathSink
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FlattenedPath)
FlattenedPath() : mCachedLength(0)
, mCalculatedLength(false)
{
}
virtual void MoveTo(const Point &aPoint);
virtual void LineTo(const Point &aPoint);
virtual void BezierTo(const Point &aCP1,
const Point &aCP2,
const Point &aCP3);
virtual void QuadraticBezierTo(const Point &aCP1,
const Point &aCP2);
virtual void Close();
virtual void Arc(const Point &aOrigin, float aRadius, float aStartAngle,
float aEndAngle, bool aAntiClockwise = false);
virtual Point CurrentPoint() const { return mPathOps.empty() ? Point() : mPathOps[mPathOps.size() - 1].mPoint; }
Float ComputeLength();
Point ComputePointAtLength(Float aLength, Point *aTangent);
private:
Float mCachedLength;
bool mCalculatedLength;
Point mLastMove;
std::vector<FlatPathOp> mPathOps;
};
} // namespace gfx
} // namespace mozilla