gecko-dev/layout/xul/nsSprocketLayout.cpp
Emilio Cobos Álvarez a25126cd0d Bug 1611181 - Make direction use an enum class. r=boris
Differential Revision: https://phabricator.services.mozilla.com/D60857

--HG--
extra : moz-landing-system : lando
2020-01-24 11:46:14 +00:00

1521 lines
48 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//
// Eric Vaughan
// Netscape Communications
//
// See documentation in associated header file
//
#include "nsBoxLayoutState.h"
#include "nsSprocketLayout.h"
#include "nsPresContext.h"
#include "nsCOMPtr.h"
#include "nsIContent.h"
#include "nsContainerFrame.h"
#include "nsBoxFrame.h"
#include "StackArena.h"
#include "mozilla/Likely.h"
#include <algorithm>
using mozilla::StyleDirection;
nsBoxLayout* nsSprocketLayout::gInstance = nullptr;
nsresult NS_NewSprocketLayout(nsCOMPtr<nsBoxLayout>& aNewLayout) {
if (!nsSprocketLayout::gInstance) {
nsSprocketLayout::gInstance = new nsSprocketLayout();
NS_IF_ADDREF(nsSprocketLayout::gInstance);
}
// we have not instance variables so just return our static one.
aNewLayout = nsSprocketLayout::gInstance;
return NS_OK;
}
/*static*/
void nsSprocketLayout::Shutdown() { NS_IF_RELEASE(gInstance); }
nsSprocketLayout::nsSprocketLayout() {}
bool nsSprocketLayout::IsXULHorizontal(nsIFrame* aBox) {
return (aBox->GetStateBits() & NS_STATE_IS_HORIZONTAL) != 0;
}
void nsSprocketLayout::GetFrameState(nsIFrame* aBox, nsFrameState& aState) {
aState = aBox->GetStateBits();
}
static StyleDirection GetFrameDirection(nsIFrame* aBox) {
return aBox->StyleVisibility()->mDirection;
}
static void HandleBoxPack(nsIFrame* aBox, const nsFrameState& aFrameState,
nscoord& aX, nscoord& aY, const nsRect& aOriginalRect,
const nsRect& aClientRect) {
// In the normal direction we lay out our kids in the positive direction
// (e.g., |x| will get bigger for a horizontal box, and |y| will get bigger
// for a vertical box). In the reverse direction, the opposite is true. We'll
// be laying out each child at a smaller |x| or |y|.
StyleDirection frameDirection = GetFrameDirection(aBox);
if (aFrameState & NS_STATE_IS_HORIZONTAL) {
if (aFrameState & NS_STATE_IS_DIRECTION_NORMAL) {
// The normal direction. |x| increases as we move through our children.
aX = aClientRect.x;
} else {
// The reverse direction. |x| decreases as we move through our children.
aX = aClientRect.x + aOriginalRect.width;
}
// |y| is always in the normal direction in horizontal boxes
aY = aClientRect.y;
} else {
// take direction property into account for |x| in vertical boxes
if (frameDirection == StyleDirection::Ltr) {
// The normal direction. |x| increases as we move through our children.
aX = aClientRect.x;
} else {
// The reverse direction. |x| decreases as we move through our children.
aX = aClientRect.x + aOriginalRect.width;
}
if (aFrameState & NS_STATE_IS_DIRECTION_NORMAL) {
// The normal direction. |y| increases as we move through our children.
aY = aClientRect.y;
} else {
// The reverse direction. |y| decreases as we move through our children.
aY = aClientRect.y + aOriginalRect.height;
}
}
// Get our pack/alignment information.
nsIFrame::Halignment halign = aBox->GetXULHAlign();
nsIFrame::Valignment valign = aBox->GetXULVAlign();
// The following code handles box PACKING. Packing comes into play in the
// case where the computed size for all of our children (now stored in our
// client rect) is smaller than the size available for the box (stored in
// |aOriginalRect|).
//
// Here we adjust our |x| and |y| variables accordingly so that we start at
// the beginning, middle, or end of the box.
//
// XXXdwh JUSTIFY needs to be implemented!
if (aFrameState & NS_STATE_IS_HORIZONTAL) {
switch (halign) {
case nsBoxFrame::hAlign_Left:
break; // Nothing to do. The default initialized us properly.
case nsBoxFrame::hAlign_Center:
if (aFrameState & NS_STATE_IS_DIRECTION_NORMAL)
aX += (aOriginalRect.width - aClientRect.width) / 2;
else
aX -= (aOriginalRect.width - aClientRect.width) / 2;
break;
case nsBoxFrame::hAlign_Right:
if (aFrameState & NS_STATE_IS_DIRECTION_NORMAL)
aX += (aOriginalRect.width - aClientRect.width);
else
aX -= (aOriginalRect.width - aClientRect.width);
break; // Nothing to do for the reverse dir. The default initialized
// us properly.
}
} else {
switch (valign) {
case nsBoxFrame::vAlign_Top:
case nsBoxFrame::vAlign_BaseLine: // This value is technically impossible
// to specify for pack.
break; // Don't do anything. We were initialized correctly.
case nsBoxFrame::vAlign_Middle:
if (aFrameState & NS_STATE_IS_DIRECTION_NORMAL)
aY += (aOriginalRect.height - aClientRect.height) / 2;
else
aY -= (aOriginalRect.height - aClientRect.height) / 2;
break;
case nsBoxFrame::vAlign_Bottom:
if (aFrameState & NS_STATE_IS_DIRECTION_NORMAL)
aY += (aOriginalRect.height - aClientRect.height);
else
aY -= (aOriginalRect.height - aClientRect.height);
break;
}
}
}
NS_IMETHODIMP
nsSprocketLayout::XULLayout(nsIFrame* aBox, nsBoxLayoutState& aState) {
// See if we are collapsed. If we are, then simply iterate over all our
// children and give them a rect of 0 width and height.
if (aBox->IsXULCollapsed()) {
nsIFrame* child = nsBox::GetChildXULBox(aBox);
while (child) {
nsBoxFrame::LayoutChildAt(aState, child, nsRect(0, 0, 0, 0));
child = nsBox::GetNextXULBox(child);
}
return NS_OK;
}
nsBoxLayoutState::AutoReflowDepth depth(aState);
mozilla::AutoStackArena arena;
// ----- figure out our size ----------
const nsSize originalSize = aBox->GetSize();
// -- make sure we remove our border and padding ----
nsRect clientRect;
aBox->GetXULClientRect(clientRect);
// |originalClientRect| represents the rect of the entire box (excluding
// borders and padding). We store it here because we're going to use
// |clientRect| to hold the required size for all our kids. As an example,
// consider an hbox with a specified width of 300. If the kids total only 150
// pixels of width, then we have 150 pixels left over. |clientRect| is going
// to hold a width of 150 and is going to be adjusted based off the value of
// the PACK property. If flexible objects are in the box, then the two rects
// will match.
nsRect originalClientRect(clientRect);
// The frame state contains cached knowledge about our box, such as our
// orientation and direction.
nsFrameState frameState = nsFrameState(0);
GetFrameState(aBox, frameState);
// Build a list of our children's desired sizes and computed sizes
nsBoxSize* boxSizes = nullptr;
nsComputedBoxSize* computedBoxSizes = nullptr;
nscoord min = 0;
nscoord max = 0;
int32_t flexes = 0;
PopulateBoxSizes(aBox, aState, boxSizes, min, max, flexes);
// The |size| variable will hold the total size of children along the axis of
// the box. Continuing with the example begun in the comment above, size
// would be 150 pixels.
nscoord size = clientRect.width;
if (!IsXULHorizontal(aBox)) size = clientRect.height;
ComputeChildSizes(aBox, aState, size, boxSizes, computedBoxSizes);
// After the call to ComputeChildSizes, the |size| variable contains the
// total required size of all the children. We adjust our clientRect in the
// appropriate dimension to match this size. In our example, we now assign
// 150 pixels into the clientRect.width.
//
// The variables |min| and |max| hold the minimum required size box must be
// in the OPPOSITE orientation, e.g., for a horizontal box, |min| is the
// minimum height we require to enclose our children, and |max| is the maximum
// height required to enclose our children.
if (IsXULHorizontal(aBox)) {
clientRect.width = size;
if (clientRect.height < min) clientRect.height = min;
if (frameState & NS_STATE_AUTO_STRETCH) {
if (clientRect.height > max) clientRect.height = max;
}
} else {
clientRect.height = size;
if (clientRect.width < min) clientRect.width = min;
if (frameState & NS_STATE_AUTO_STRETCH) {
if (clientRect.width > max) clientRect.width = max;
}
}
// With the sizes computed, now it's time to lay out our children.
bool finished;
nscoord passes = 0;
// We flow children at their preferred locations (along with the appropriate
// computed flex). After we flow a child, it is possible that the child will
// change its size. If/when this happens, we have to do another pass.
// Typically only 2 passes are required, but the code is prepared to do as
// many passes as are necessary to achieve equilibrium.
nscoord x = 0;
nscoord y = 0;
nscoord origX = 0;
nscoord origY = 0;
// |childResized| lets us know if a child changed its size after we attempted
// to lay it out at the specified size. If this happens, we usually have to
// do another pass.
bool childResized = false;
// |passes| stores our number of passes. If for any reason we end up doing
// more than, say, 10 passes, we assert to indicate that something is
// seriously screwed up.
passes = 0;
do {
#ifdef DEBUG_REFLOW
if (passes > 0) {
AddIndents();
printf("ChildResized doing pass: %d\n", passes);
}
#endif
// Always assume that we're done. This will change if, for example,
// children don't stay the same size after being flowed.
finished = true;
// Handle box packing.
HandleBoxPack(aBox, frameState, x, y, originalClientRect, clientRect);
// Now that packing is taken care of we set up a few additional
// tracking variables.
origX = x;
origY = y;
// Now we iterate over our box children and our box size lists in
// parallel. For each child, we look at its sizes and figure out
// where to place it.
nsComputedBoxSize* childComputedBoxSize = computedBoxSizes;
nsBoxSize* childBoxSize = boxSizes;
nsIFrame* child = nsBox::GetChildXULBox(aBox);
int32_t count = 0;
while (child || (childBoxSize && childBoxSize->bogus)) {
// If for some reason, our lists are not the same length, we guard
// by bailing out of the loop.
if (childBoxSize == nullptr) {
MOZ_ASSERT_UNREACHABLE("Lists not the same length.");
break;
}
nscoord width = clientRect.width;
nscoord height = clientRect.height;
if (!childBoxSize->bogus) {
// We have a valid box size entry. This entry already contains
// information about our sizes along the axis of the box (e.g., widths
// in a horizontal box). If our default ALIGN is not stretch, however,
// then we also need to know the child's size along the opposite axis.
if (!(frameState & NS_STATE_AUTO_STRETCH)) {
nsSize prefSize = child->GetXULPrefSize(aState);
nsSize minSize = child->GetXULMinSize(aState);
nsSize maxSize = child->GetXULMaxSize(aState);
prefSize = nsBox::BoundsCheck(minSize, prefSize, maxSize);
AddMargin(child, prefSize);
width = std::min(prefSize.width, originalClientRect.width);
height = std::min(prefSize.height, originalClientRect.height);
}
}
// Obtain the computed size along the axis of the box for this child from
// the computedBoxSize entry. We store the result in |width| for
// horizontal boxes and |height| for vertical boxes.
if (frameState & NS_STATE_IS_HORIZONTAL)
width = childComputedBoxSize->size;
else
height = childComputedBoxSize->size;
// Adjust our x/y for the left/right spacing.
if (frameState & NS_STATE_IS_HORIZONTAL) {
if (frameState & NS_STATE_IS_DIRECTION_NORMAL)
x += (childBoxSize->left);
else
x -= (childBoxSize->right);
} else {
if (frameState & NS_STATE_IS_DIRECTION_NORMAL)
y += (childBoxSize->left);
else
y -= (childBoxSize->right);
}
// Now we build a child rect.
nscoord rectX = x;
nscoord rectY = y;
if (!(frameState & NS_STATE_IS_DIRECTION_NORMAL)) {
if (frameState & NS_STATE_IS_HORIZONTAL)
rectX -= width;
else
rectY -= height;
}
// We now create an accurate child rect based off our computed size
// information.
nsRect childRect(rectX, rectY, width, height);
// Sanity check against our clientRect. It is possible that a child
// specified a size that is too large to fit. If that happens, then we
// have to grow our client rect. Remember, clientRect is not the total
// rect of the enclosing box. It currently holds our perception of how
// big the children needed to be.
if (childRect.width > clientRect.width)
clientRect.width = childRect.width;
if (childRect.height > clientRect.height)
clientRect.height = childRect.height;
// Either |nextX| or |nextY| is updated by this function call, according
// to our axis.
nscoord nextX = x;
nscoord nextY = y;
ComputeChildsNextPosition(aBox, x, y, nextX, nextY, childRect);
// Now we further update our nextX/Y along our axis.
// We also set childRect.y/x along the opposite axis appropriately for a
// stretch alignment. (Non-stretch alignment is handled below.)
if (frameState & NS_STATE_IS_HORIZONTAL) {
if (frameState & NS_STATE_IS_DIRECTION_NORMAL)
nextX += (childBoxSize->right);
else
nextX -= (childBoxSize->left);
childRect.y = originalClientRect.y;
} else {
if (frameState & NS_STATE_IS_DIRECTION_NORMAL)
nextY += (childBoxSize->right);
else
nextY -= (childBoxSize->left);
if (GetFrameDirection(aBox) == StyleDirection::Ltr) {
childRect.x = originalClientRect.x;
} else {
// keep the right edge of the box the same
childRect.x =
clientRect.x + originalClientRect.width - childRect.width;
}
}
// If we encounter a completely bogus box size, we just leave this child
// completely alone and continue through the loop to the next child.
if (childBoxSize->bogus) {
childComputedBoxSize = childComputedBoxSize->next;
childBoxSize = childBoxSize->next;
count++;
x = nextX;
y = nextY;
continue;
}
nsMargin margin(0, 0, 0, 0);
bool layout = true;
// Deflate the rect of our child by its margin.
child->GetXULMargin(margin);
childRect.Deflate(margin);
if (childRect.width < 0) childRect.width = 0;
if (childRect.height < 0) childRect.height = 0;
// Now we're trying to figure out if we have to lay out this child, i.e.,
// to call the child's XULLayout method.
if (passes > 0) {
layout = false;
} else {
// Always perform layout if we are dirty or have dirty children
if (!NS_SUBTREE_DIRTY(child)) layout = false;
}
nsRect oldRect(child->GetRect());
// Non-stretch alignment will be handled in AlignChildren(), so don't
// change child out-of-axis positions yet.
if (!(frameState & NS_STATE_AUTO_STRETCH)) {
if (frameState & NS_STATE_IS_HORIZONTAL) {
childRect.y = oldRect.y;
} else {
childRect.x = oldRect.x;
}
}
// We computed a childRect. Now we want to set the bounds of the child to
// be that rect. If our old rect is different, then we know our size
// changed and we cache that fact in the |sizeChanged| variable.
child->SetXULBounds(aState, childRect);
bool sizeChanged = (childRect.width != oldRect.width ||
childRect.height != oldRect.height);
if (sizeChanged) {
// Our size is different. Sanity check against our maximum allowed size
// to ensure we didn't exceed it.
nsSize minSize = child->GetXULMinSize(aState);
nsSize maxSize = child->GetXULMaxSize(aState);
maxSize = nsBox::BoundsCheckMinMax(minSize, maxSize);
// make sure the size is in our max size.
if (childRect.width > maxSize.width) childRect.width = maxSize.width;
if (childRect.height > maxSize.height)
childRect.height = maxSize.height;
// set it again
child->SetXULBounds(aState, childRect);
}
// If we already determined that layout was required or if our size has
// changed, then we make sure to call layout on the child, since its
// children may need to be shifted around as a result of the size change.
if (layout || sizeChanged) child->XULLayout(aState);
// If the child was a block or inline (e.g., HTML) it may have changed its
// rect *during* layout. We have to check for this.
nsRect newChildRect(child->GetRect());
if (!newChildRect.IsEqualInterior(childRect)) {
#ifdef DEBUG_GROW
printf(" GREW from (%d,%d) -> (%d,%d)\n", childRect.width,
childRect.height, newChildRect.width, newChildRect.height);
#endif
newChildRect.Inflate(margin);
childRect.Inflate(margin);
// The child changed size during layout. The ChildResized method
// handles this scenario.
ChildResized(aBox, aState, child, childBoxSize, childComputedBoxSize,
boxSizes, computedBoxSizes, childRect, newChildRect,
clientRect, flexes, finished);
// We note that a child changed size, which means that another pass will
// be required.
childResized = true;
// Now that a child resized, it's entirely possible that OUR rect is too
// small. Now we ensure that |originalClientRect| is grown to
// accommodate the size of |clientRect|.
if (clientRect.width > originalClientRect.width)
originalClientRect.width = clientRect.width;
if (clientRect.height > originalClientRect.height)
originalClientRect.height = clientRect.height;
if (!(frameState & NS_STATE_IS_DIRECTION_NORMAL)) {
// Our childRect had its XMost() or YMost() (depending on our layout
// direction), positioned at a certain point. Ensure that the
// newChildRect satisfies the same constraint. Note that this is
// just equivalent to adjusting the x/y by the difference in
// width/height between childRect and newChildRect. So we don't need
// to reaccount for the left and right of the box layout state again.
if (frameState & NS_STATE_IS_HORIZONTAL)
newChildRect.x = childRect.XMost() - newChildRect.width;
else
newChildRect.y = childRect.YMost() - newChildRect.height;
}
if (!(frameState & NS_STATE_IS_HORIZONTAL)) {
if (GetFrameDirection(aBox) != StyleDirection::Ltr) {
// keep the right edge the same
newChildRect.x = childRect.XMost() - newChildRect.width;
}
}
// If the child resized then recompute its position.
ComputeChildsNextPosition(aBox, x, y, nextX, nextY, newChildRect);
if (newChildRect.width >= margin.left + margin.right &&
newChildRect.height >= margin.top + margin.bottom)
newChildRect.Deflate(margin);
if (childRect.width >= margin.left + margin.right &&
childRect.height >= margin.top + margin.bottom)
childRect.Deflate(margin);
child->SetXULBounds(aState, newChildRect);
// If we are the first box that changed size, then we don't need to do a
// second pass
if (count == 0) finished = true;
}
// Now update our x/y finally.
x = nextX;
y = nextY;
// Move to the next child.
childComputedBoxSize = childComputedBoxSize->next;
childBoxSize = childBoxSize->next;
child = nsBox::GetNextXULBox(child);
count++;
}
// Sanity-checking code to ensure we don't do an infinite # of passes.
passes++;
NS_ASSERTION(passes < 10, "A Box's child is constantly growing!!!!!");
if (passes >= 10) break;
} while (false == finished);
// Get rid of our size lists.
while (boxSizes) {
nsBoxSize* toDelete = boxSizes;
boxSizes = boxSizes->next;
delete toDelete;
}
while (computedBoxSizes) {
nsComputedBoxSize* toDelete = computedBoxSizes;
computedBoxSizes = computedBoxSizes->next;
delete toDelete;
}
if (childResized) {
// See if one of our children forced us to get bigger
nsRect tmpClientRect(originalClientRect);
nsMargin bp(0, 0, 0, 0);
aBox->GetXULBorderAndPadding(bp);
tmpClientRect.Inflate(bp);
if (tmpClientRect.width > originalSize.width ||
tmpClientRect.height > originalSize.height) {
// if it did reset our bounds.
nsRect bounds(aBox->GetRect());
if (tmpClientRect.width > originalSize.width)
bounds.width = tmpClientRect.width;
if (tmpClientRect.height > originalSize.height)
bounds.height = tmpClientRect.height;
aBox->SetXULBounds(aState, bounds);
}
}
// Because our size grew, we now have to readjust because of box packing.
// Repack in order to update our x and y to the correct values.
HandleBoxPack(aBox, frameState, x, y, originalClientRect, clientRect);
// Compare against our original x and y and only worry about adjusting the
// children if we really did have to change the positions because of packing
// (typically for 'center' or 'end' pack values).
if (x != origX || y != origY) {
nsIFrame* child = nsBox::GetChildXULBox(aBox);
// reposition all our children
while (child) {
nsRect childRect(child->GetRect());
childRect.x += (x - origX);
childRect.y += (y - origY);
child->SetXULBounds(aState, childRect);
child = nsBox::GetNextXULBox(child);
}
}
// Perform out-of-axis alignment for non-stretch alignments
if (!(frameState & NS_STATE_AUTO_STRETCH)) {
AlignChildren(aBox, aState);
}
// That's it! If you made it this far without having a nervous breakdown,
// congratulations! Go get yourself a beer.
return NS_OK;
}
void nsSprocketLayout::PopulateBoxSizes(nsIFrame* aBox,
nsBoxLayoutState& aState,
nsBoxSize*& aBoxSizes,
nscoord& aMinSize, nscoord& aMaxSize,
int32_t& aFlexes) {
// used for the equal size flag
nscoord biggestPrefWidth = 0;
nscoord biggestMinWidth = 0;
nscoord smallestMaxWidth = NS_UNCONSTRAINEDSIZE;
nsFrameState frameState = nsFrameState(0);
GetFrameState(aBox, frameState);
aMinSize = 0;
aMaxSize = NS_UNCONSTRAINEDSIZE;
bool isHorizontal;
if (IsXULHorizontal(aBox))
isHorizontal = true;
else
isHorizontal = false;
// this is a nice little optimization
// it turns out that if we only have 1 flexable child
// then it does not matter what its preferred size is
// there is nothing to flex it relative. This is great
// because we can avoid asking for a preferred size in this
// case. Why is this good? Well you might have html inside it
// and asking html for its preferred size is rather expensive.
// so we can just optimize it out this way.
// set flexes
nsIFrame* child = nsBox::GetChildXULBox(aBox);
aFlexes = 0;
nsBoxSize* currentBox = nullptr;
#if 0
nsBoxSize* start = aBoxSizes;
while(child)
{
// ok if we started with a list move down the list
// until we reach the end. Then start looking at childen.
// This feature is used extensively for Grid.
nscoord flex = 0;
if (!start) {
if (!currentBox) {
aBoxSizes = new (aState) nsBoxSize();
currentBox = aBoxSizes;
} else {
currentBox->next = new (aState) nsBoxSize();
currentBox = currentBox->next;
}
flex = child->GetXULFlex();
currentBox->flex = flex;
currentBox->collapsed = child->IsXULCollapsed();
} else {
flex = start->flex;
start = start->next;
}
if (flex > 0)
aFlexes++;
child = GetNextXULBox(child);
}
#endif
// get pref, min, max
child = nsBox::GetChildXULBox(aBox);
currentBox = aBoxSizes;
nsBoxSize* last = nullptr;
nscoord maxFlex = 0;
int32_t childCount = 0;
while (child) {
while (currentBox && currentBox->bogus) {
last = currentBox;
currentBox = currentBox->next;
}
++childCount;
nsSize pref(0, 0);
nsSize minSize(0, 0);
nsSize maxSize(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
bool collapsed = child->IsXULCollapsed();
if (!collapsed) {
// only one flexible child? Cool we will just make its preferred size
// 0 then and not even have to ask for it.
// if (flexes != 1) {
pref = child->GetXULPrefSize(aState);
minSize = child->GetXULMinSize(aState);
maxSize = nsBox::BoundsCheckMinMax(minSize, child->GetXULMaxSize(aState));
child->GetXULBoxAscent(aState);
//}
pref = nsBox::BoundsCheck(minSize, pref, maxSize);
AddMargin(child, pref);
AddMargin(child, minSize);
AddMargin(child, maxSize);
}
if (!currentBox) {
// create one.
currentBox = new (aState) nsBoxSize();
if (!aBoxSizes) {
aBoxSizes = currentBox;
last = aBoxSizes;
} else {
last->next = currentBox;
last = currentBox;
}
nscoord minWidth;
nscoord maxWidth;
nscoord prefWidth;
// get sizes from child
if (isHorizontal) {
minWidth = minSize.width;
maxWidth = maxSize.width;
prefWidth = pref.width;
} else {
minWidth = minSize.height;
maxWidth = maxSize.height;
prefWidth = pref.height;
}
nscoord flex = child->GetXULFlex();
// set them if you collapsed you are not flexible.
if (collapsed) {
currentBox->flex = 0;
} else {
if (flex > maxFlex) {
maxFlex = flex;
}
currentBox->flex = flex;
}
// we specified all our children are equal size;
if (frameState & NS_STATE_EQUAL_SIZE) {
if (prefWidth > biggestPrefWidth) biggestPrefWidth = prefWidth;
if (minWidth > biggestMinWidth) biggestMinWidth = minWidth;
if (maxWidth < smallestMaxWidth) smallestMaxWidth = maxWidth;
} else { // not we can set our children right now.
currentBox->pref = prefWidth;
currentBox->min = minWidth;
currentBox->max = maxWidth;
}
NS_ASSERTION(minWidth <= prefWidth && prefWidth <= maxWidth,
"Bad min, pref, max widths!");
}
if (!isHorizontal) {
if (minSize.width > aMinSize) aMinSize = minSize.width;
if (maxSize.width < aMaxSize) aMaxSize = maxSize.width;
} else {
if (minSize.height > aMinSize) aMinSize = minSize.height;
if (maxSize.height < aMaxSize) aMaxSize = maxSize.height;
}
currentBox->collapsed = collapsed;
aFlexes += currentBox->flex;
child = nsBox::GetNextXULBox(child);
last = currentBox;
currentBox = currentBox->next;
}
if (childCount > 0) {
nscoord maxAllowedFlex = nscoord_MAX / childCount;
if (MOZ_UNLIKELY(maxFlex > maxAllowedFlex)) {
// clamp all the flexes
currentBox = aBoxSizes;
while (currentBox) {
currentBox->flex = std::min(currentBox->flex, maxAllowedFlex);
currentBox = currentBox->next;
}
}
}
#ifdef DEBUG
else {
NS_ASSERTION(maxFlex == 0, "How did that happen?");
}
#endif
// we specified all our children are equal size;
if (frameState & NS_STATE_EQUAL_SIZE) {
smallestMaxWidth = std::max(smallestMaxWidth, biggestMinWidth);
biggestPrefWidth =
nsBox::BoundsCheck(biggestMinWidth, biggestPrefWidth, smallestMaxWidth);
currentBox = aBoxSizes;
while (currentBox) {
if (!currentBox->collapsed) {
currentBox->pref = biggestPrefWidth;
currentBox->min = biggestMinWidth;
currentBox->max = smallestMaxWidth;
} else {
currentBox->pref = 0;
currentBox->min = 0;
currentBox->max = 0;
}
currentBox = currentBox->next;
}
}
}
void nsSprocketLayout::ComputeChildsNextPosition(
nsIFrame* aBox, const nscoord& aCurX, const nscoord& aCurY, nscoord& aNextX,
nscoord& aNextY, const nsRect& aCurrentChildSize) {
// Get the position along the box axis for the child.
// The out-of-axis position is not set.
nsFrameState frameState = nsFrameState(0);
GetFrameState(aBox, frameState);
if (IsXULHorizontal(aBox)) {
// horizontal box's children.
if (frameState & NS_STATE_IS_DIRECTION_NORMAL)
aNextX = aCurX + aCurrentChildSize.width;
else
aNextX = aCurX - aCurrentChildSize.width;
} else {
// vertical box's children.
if (frameState & NS_STATE_IS_DIRECTION_NORMAL)
aNextY = aCurY + aCurrentChildSize.height;
else
aNextY = aCurY - aCurrentChildSize.height;
}
}
void nsSprocketLayout::AlignChildren(nsIFrame* aBox, nsBoxLayoutState& aState) {
nsFrameState frameState = nsFrameState(0);
GetFrameState(aBox, frameState);
bool isHorizontal = (frameState & NS_STATE_IS_HORIZONTAL) != 0;
nsRect clientRect;
aBox->GetXULClientRect(clientRect);
MOZ_ASSERT(!(frameState & NS_STATE_AUTO_STRETCH),
"Only AlignChildren() with non-stretch alignment");
// These are only calculated if needed
nsIFrame::Halignment halign;
nsIFrame::Valignment valign;
nscoord maxAscent = 0;
bool isLTR;
if (isHorizontal) {
valign = aBox->GetXULVAlign();
if (valign == nsBoxFrame::vAlign_BaseLine) {
maxAscent = aBox->GetXULBoxAscent(aState);
}
} else {
isLTR = GetFrameDirection(aBox) == StyleDirection::Ltr;
halign = aBox->GetXULHAlign();
}
nsIFrame* child = nsBox::GetChildXULBox(aBox);
while (child) {
nsMargin margin;
child->GetXULMargin(margin);
nsRect childRect = child->GetRect();
if (isHorizontal) {
const nscoord startAlign = clientRect.y + margin.top;
const nscoord endAlign =
clientRect.YMost() - margin.bottom - childRect.height;
nscoord y = 0;
switch (valign) {
case nsBoxFrame::vAlign_Top:
y = startAlign;
break;
case nsBoxFrame::vAlign_Middle:
// Should this center the border box?
// This centers the margin box, the historical behavior.
y = (startAlign + endAlign) / 2;
break;
case nsBoxFrame::vAlign_Bottom:
y = endAlign;
break;
case nsBoxFrame::vAlign_BaseLine:
// Alignments don't force the box to grow (only sizes do),
// so keep the children within the box.
y = maxAscent - child->GetXULBoxAscent(aState);
y = std::max(startAlign, y);
y = std::min(y, endAlign);
break;
}
childRect.y = y;
} else { // vertical box
const nscoord leftAlign = clientRect.x + margin.left;
const nscoord rightAlign =
clientRect.XMost() - margin.right - childRect.width;
nscoord x = 0;
switch (halign) {
case nsBoxFrame::hAlign_Left: // start
x = isLTR ? leftAlign : rightAlign;
break;
case nsBoxFrame::hAlign_Center:
x = (leftAlign + rightAlign) / 2;
break;
case nsBoxFrame::hAlign_Right: // end
x = isLTR ? rightAlign : leftAlign;
break;
}
childRect.x = x;
}
if (childRect.TopLeft() != child->GetPosition()) {
child->SetXULBounds(aState, childRect);
}
child = nsBox::GetNextXULBox(child);
}
}
void nsSprocketLayout::ChildResized(
nsIFrame* aBox, nsBoxLayoutState& aState, nsIFrame* aChild,
nsBoxSize* aChildBoxSize, nsComputedBoxSize* aChildComputedSize,
nsBoxSize* aBoxSizes, nsComputedBoxSize* aComputedBoxSizes,
const nsRect& aChildLayoutRect, nsRect& aChildActualRect,
nsRect& aContainingRect, int32_t aFlexes, bool& aFinished)
{
nsRect childCurrentRect(aChildLayoutRect);
bool isHorizontal = IsXULHorizontal(aBox);
nscoord childLayoutWidth = GET_WIDTH(aChildLayoutRect, isHorizontal);
nscoord& childActualWidth = GET_WIDTH(aChildActualRect, isHorizontal);
nscoord& containingWidth = GET_WIDTH(aContainingRect, isHorizontal);
// nscoord childLayoutHeight = GET_HEIGHT(aChildLayoutRect,isHorizontal);
nscoord& childActualHeight = GET_HEIGHT(aChildActualRect, isHorizontal);
nscoord& containingHeight = GET_HEIGHT(aContainingRect, isHorizontal);
bool recompute = false;
// if we are a horizontal box see if the child will fit inside us.
if (childActualHeight > containingHeight) {
// if we are a horizontal box and the child is bigger than our height
// ok if the height changed then we need to reflow everyone but us at the
// new height so we will set the changed index to be us. And signal that we
// need a new pass.
nsSize min = aChild->GetXULMinSize(aState);
nsSize max = nsBox::BoundsCheckMinMax(min, aChild->GetXULMaxSize(aState));
AddMargin(aChild, max);
if (isHorizontal)
childActualHeight =
max.height < childActualHeight ? max.height : childActualHeight;
else
childActualHeight =
max.width < childActualHeight ? max.width : childActualHeight;
// only set if it changes
if (childActualHeight > containingHeight) {
containingHeight = childActualHeight;
// remember we do not need to clear the resized list because changing the
// height of a horizontal box will not affect the width of any of its
// children because block flow left to right, top to bottom. Just trust me
// on this one.
aFinished = false;
// only recompute if there are flexes.
if (aFlexes > 0) {
// relayout everything
recompute = true;
InvalidateComputedSizes(aComputedBoxSizes);
nsComputedBoxSize* node = aComputedBoxSizes;
while (node) {
node->resized = false;
node = node->next;
}
}
}
}
if (childActualWidth > childLayoutWidth) {
nsSize min = aChild->GetXULMinSize(aState);
nsSize max = nsBox::BoundsCheckMinMax(min, aChild->GetXULMaxSize(aState));
AddMargin(aChild, max);
// our width now becomes the new size
if (isHorizontal)
childActualWidth =
max.width < childActualWidth ? max.width : childActualWidth;
else
childActualWidth =
max.height < childActualWidth ? max.height : childActualWidth;
if (childActualWidth > childLayoutWidth) {
aChildComputedSize->size = childActualWidth;
aChildBoxSize->min = childActualWidth;
if (aChildBoxSize->pref < childActualWidth)
aChildBoxSize->pref = childActualWidth;
if (aChildBoxSize->max < childActualWidth)
aChildBoxSize->max = childActualWidth;
// if we have flexible elements with us then reflex things. Otherwise we
// can skip doing it.
if (aFlexes > 0) {
InvalidateComputedSizes(aComputedBoxSizes);
nsComputedBoxSize* node = aComputedBoxSizes;
aChildComputedSize->resized = true;
while (node) {
if (node->resized) node->valid = true;
node = node->next;
}
recompute = true;
aFinished = false;
} else {
containingWidth += aChildComputedSize->size - childLayoutWidth;
}
}
}
if (recompute)
ComputeChildSizes(aBox, aState, containingWidth, aBoxSizes,
aComputedBoxSizes);
if (!childCurrentRect.IsEqualInterior(aChildActualRect)) {
// the childRect includes the margin
// make sure we remove it before setting
// the bounds.
nsMargin margin(0, 0, 0, 0);
aChild->GetXULMargin(margin);
nsRect rect(aChildActualRect);
if (rect.width >= margin.left + margin.right &&
rect.height >= margin.top + margin.bottom)
rect.Deflate(margin);
aChild->SetXULBounds(aState, rect);
aChild->XULLayout(aState);
}
}
void nsSprocketLayout::InvalidateComputedSizes(
nsComputedBoxSize* aComputedBoxSizes) {
while (aComputedBoxSizes) {
aComputedBoxSizes->valid = false;
aComputedBoxSizes = aComputedBoxSizes->next;
}
}
void nsSprocketLayout::ComputeChildSizes(
nsIFrame* aBox, nsBoxLayoutState& aState, nscoord& aGivenSize,
nsBoxSize* aBoxSizes, nsComputedBoxSize*& aComputedBoxSizes) {
// nscoord onePixel = aState.PresContext()->IntScaledPixelsToTwips(1);
int32_t sizeRemaining = aGivenSize;
int32_t spacerConstantsRemaining = 0;
// ----- calculate the spacers constants and the size remaining -----
if (!aComputedBoxSizes) aComputedBoxSizes = new (aState) nsComputedBoxSize();
nsBoxSize* boxSizes = aBoxSizes;
nsComputedBoxSize* computedBoxSizes = aComputedBoxSizes;
int32_t count = 0;
int32_t validCount = 0;
while (boxSizes) {
NS_ASSERTION(
(boxSizes->min <= boxSizes->pref && boxSizes->pref <= boxSizes->max),
"bad pref, min, max size");
// ignore collapsed children
// if (boxSizes->collapsed)
// {
// computedBoxSizes->valid = true;
// computedBoxSizes->size = boxSizes->pref;
// validCount++;
// boxSizes->flex = 0;
// }// else {
if (computedBoxSizes->valid) {
sizeRemaining -= computedBoxSizes->size;
validCount++;
} else {
if (boxSizes->flex == 0) {
computedBoxSizes->valid = true;
computedBoxSizes->size = boxSizes->pref;
validCount++;
}
spacerConstantsRemaining += boxSizes->flex;
sizeRemaining -= boxSizes->pref;
}
sizeRemaining -= (boxSizes->left + boxSizes->right);
//}
boxSizes = boxSizes->next;
if (boxSizes && !computedBoxSizes->next)
computedBoxSizes->next = new (aState) nsComputedBoxSize();
computedBoxSizes = computedBoxSizes->next;
count++;
}
// everything accounted for?
if (validCount < count) {
// ----- Ok we are give a size to fit into so stretch or squeeze to fit
// ----- Make sure we look at our min and max size
bool limit = true;
for (int pass = 1; true == limit; pass++) {
limit = false;
boxSizes = aBoxSizes;
computedBoxSizes = aComputedBoxSizes;
while (boxSizes) {
// ignore collapsed spacers
// if (!boxSizes->collapsed) {
nscoord pref = 0;
nscoord max = NS_UNCONSTRAINEDSIZE;
nscoord min = 0;
nscoord flex = 0;
pref = boxSizes->pref;
min = boxSizes->min;
max = boxSizes->max;
flex = boxSizes->flex;
// ----- look at our min and max limits make sure we aren't too small or
// too big -----
if (!computedBoxSizes->valid) {
int32_t newSize = pref + int32_t(int64_t(sizeRemaining) * flex /
spacerConstantsRemaining);
if (newSize <= min) {
computedBoxSizes->size = min;
computedBoxSizes->valid = true;
spacerConstantsRemaining -= flex;
sizeRemaining += pref;
sizeRemaining -= min;
limit = true;
} else if (newSize >= max) {
computedBoxSizes->size = max;
computedBoxSizes->valid = true;
spacerConstantsRemaining -= flex;
sizeRemaining += pref;
sizeRemaining -= max;
limit = true;
}
}
// }
boxSizes = boxSizes->next;
computedBoxSizes = computedBoxSizes->next;
}
}
}
// ---- once we have removed and min and max issues just stretch us out in the
// remaining space
// ---- or shrink us. Depends on the size remaining and the spacer constants
aGivenSize = 0;
boxSizes = aBoxSizes;
computedBoxSizes = aComputedBoxSizes;
while (boxSizes) {
// ignore collapsed spacers
// if (!(boxSizes && boxSizes->collapsed)) {
nscoord pref = 0;
nscoord flex = 0;
pref = boxSizes->pref;
flex = boxSizes->flex;
if (!computedBoxSizes->valid) {
computedBoxSizes->size = pref + int32_t(int64_t(sizeRemaining) * flex /
spacerConstantsRemaining);
computedBoxSizes->valid = true;
}
aGivenSize += (boxSizes->left + boxSizes->right);
aGivenSize += computedBoxSizes->size;
// }
boxSizes = boxSizes->next;
computedBoxSizes = computedBoxSizes->next;
}
}
nsSize nsSprocketLayout::GetXULPrefSize(nsIFrame* aBox,
nsBoxLayoutState& aState) {
nsSize vpref(0, 0);
bool isHorizontal = IsXULHorizontal(aBox);
nscoord biggestPref = 0;
// run through all the children and get their min, max, and preferred sizes
// return us the size of the box
nsIFrame* child = nsBox::GetChildXULBox(aBox);
nsFrameState frameState = nsFrameState(0);
GetFrameState(aBox, frameState);
bool isEqual = !!(frameState & NS_STATE_EQUAL_SIZE);
int32_t count = 0;
while (child) {
// ignore collapsed children
if (!child->IsXULCollapsed()) {
nsSize pref = child->GetXULPrefSize(aState);
AddMargin(child, pref);
if (isEqual) {
if (isHorizontal) {
if (pref.width > biggestPref) biggestPref = pref.width;
} else {
if (pref.height > biggestPref) biggestPref = pref.height;
}
}
AddLargestSize(vpref, pref, isHorizontal);
count++;
}
child = nsBox::GetNextXULBox(child);
}
if (isEqual) {
if (isHorizontal)
vpref.width = biggestPref * count;
else
vpref.height = biggestPref * count;
}
// now add our border and padding
AddBorderAndPadding(aBox, vpref);
return vpref;
}
nsSize nsSprocketLayout::GetXULMinSize(nsIFrame* aBox,
nsBoxLayoutState& aState) {
nsSize minSize(0, 0);
bool isHorizontal = IsXULHorizontal(aBox);
nscoord biggestMin = 0;
// run through all the children and get their min, max, and preferred sizes
// return us the size of the box
nsIFrame* child = nsBox::GetChildXULBox(aBox);
nsFrameState frameState = nsFrameState(0);
GetFrameState(aBox, frameState);
bool isEqual = !!(frameState & NS_STATE_EQUAL_SIZE);
int32_t count = 0;
while (child) {
// ignore collapsed children
if (!child->IsXULCollapsed()) {
nsSize min = child->GetXULMinSize(aState);
nsSize pref(0, 0);
// if the child is not flexible then
// its min size is its pref size.
if (child->GetXULFlex() == 0) {
pref = child->GetXULPrefSize(aState);
if (isHorizontal)
min.width = pref.width;
else
min.height = pref.height;
}
if (isEqual) {
if (isHorizontal) {
if (min.width > biggestMin) biggestMin = min.width;
} else {
if (min.height > biggestMin) biggestMin = min.height;
}
}
AddMargin(child, min);
AddLargestSize(minSize, min, isHorizontal);
count++;
}
child = nsBox::GetNextXULBox(child);
}
if (isEqual) {
if (isHorizontal)
minSize.width = biggestMin * count;
else
minSize.height = biggestMin * count;
}
// now add our border and padding
AddBorderAndPadding(aBox, minSize);
return minSize;
}
nsSize nsSprocketLayout::GetXULMaxSize(nsIFrame* aBox,
nsBoxLayoutState& aState) {
bool isHorizontal = IsXULHorizontal(aBox);
nscoord smallestMax = NS_UNCONSTRAINEDSIZE;
nsSize maxSize(NS_UNCONSTRAINEDSIZE, NS_UNCONSTRAINEDSIZE);
// run through all the children and get their min, max, and preferred sizes
// return us the size of the box
nsIFrame* child = nsBox::GetChildXULBox(aBox);
nsFrameState frameState = nsFrameState(0);
GetFrameState(aBox, frameState);
bool isEqual = !!(frameState & NS_STATE_EQUAL_SIZE);
int32_t count = 0;
while (child) {
// ignore collapsed children
if (!child->IsXULCollapsed()) {
// if completely redefined don't even ask our child for its size.
nsSize min = child->GetXULMinSize(aState);
nsSize max = nsBox::BoundsCheckMinMax(min, child->GetXULMaxSize(aState));
AddMargin(child, max);
AddSmallestSize(maxSize, max, isHorizontal);
if (isEqual) {
if (isHorizontal) {
if (max.width < smallestMax) smallestMax = max.width;
} else {
if (max.height < smallestMax) smallestMax = max.height;
}
}
count++;
}
child = nsBox::GetNextXULBox(child);
}
if (isEqual) {
if (isHorizontal) {
if (smallestMax != NS_UNCONSTRAINEDSIZE)
maxSize.width = smallestMax * count;
else
maxSize.width = NS_UNCONSTRAINEDSIZE;
} else {
if (smallestMax != NS_UNCONSTRAINEDSIZE)
maxSize.height = smallestMax * count;
else
maxSize.height = NS_UNCONSTRAINEDSIZE;
}
}
// now add our border and padding
AddBorderAndPadding(aBox, maxSize);
return maxSize;
}
nscoord nsSprocketLayout::GetAscent(nsIFrame* aBox, nsBoxLayoutState& aState) {
nscoord vAscent = 0;
bool isHorizontal = IsXULHorizontal(aBox);
// run through all the children and get their min, max, and preferred sizes
// return us the size of the box
nsIFrame* child = nsBox::GetChildXULBox(aBox);
while (child) {
// ignore collapsed children
// if (!child->IsXULCollapsed())
//{
// if completely redefined don't even ask our child for its size.
nscoord ascent = child->GetXULBoxAscent(aState);
nsMargin margin;
child->GetXULMargin(margin);
ascent += margin.top;
if (isHorizontal) {
if (ascent > vAscent) vAscent = ascent;
} else {
if (vAscent == 0) vAscent = ascent;
}
//}
child = nsBox::GetNextXULBox(child);
}
nsMargin borderPadding;
aBox->GetXULBorderAndPadding(borderPadding);
return vAscent + borderPadding.top;
}
void nsSprocketLayout::SetLargestSize(nsSize& aSize1, const nsSize& aSize2,
bool aIsHorizontal) {
if (aIsHorizontal) {
if (aSize1.height < aSize2.height) aSize1.height = aSize2.height;
} else {
if (aSize1.width < aSize2.width) aSize1.width = aSize2.width;
}
}
void nsSprocketLayout::SetSmallestSize(nsSize& aSize1, const nsSize& aSize2,
bool aIsHorizontal) {
if (aIsHorizontal) {
if (aSize1.height > aSize2.height) aSize1.height = aSize2.height;
} else {
if (aSize1.width > aSize2.width) aSize1.width = aSize2.width;
}
}
void nsSprocketLayout::AddLargestSize(nsSize& aSize, const nsSize& aSizeToAdd,
bool aIsHorizontal) {
if (aIsHorizontal)
AddCoord(aSize.width, aSizeToAdd.width);
else
AddCoord(aSize.height, aSizeToAdd.height);
SetLargestSize(aSize, aSizeToAdd, aIsHorizontal);
}
void nsSprocketLayout::AddCoord(nscoord& aCoord, nscoord aCoordToAdd) {
if (aCoord != NS_UNCONSTRAINEDSIZE) {
if (aCoordToAdd == NS_UNCONSTRAINEDSIZE)
aCoord = aCoordToAdd;
else
aCoord += aCoordToAdd;
}
}
void nsSprocketLayout::AddSmallestSize(nsSize& aSize, const nsSize& aSizeToAdd,
bool aIsHorizontal) {
if (aIsHorizontal)
AddCoord(aSize.width, aSizeToAdd.width);
else
AddCoord(aSize.height, aSizeToAdd.height);
SetSmallestSize(aSize, aSizeToAdd, aIsHorizontal);
}
bool nsSprocketLayout::GetDefaultFlex(int32_t& aFlex) {
aFlex = 0;
return true;
}
nsComputedBoxSize::nsComputedBoxSize() {
resized = false;
valid = false;
size = 0;
next = nullptr;
}
nsBoxSize::nsBoxSize() {
pref = 0;
min = 0;
max = NS_UNCONSTRAINEDSIZE;
collapsed = false;
left = 0;
right = 0;
flex = 0;
next = nullptr;
bogus = false;
}
void* nsBoxSize::operator new(size_t sz,
nsBoxLayoutState& aState) noexcept(true) {
return mozilla::AutoStackArena::Allocate(sz);
}
void nsBoxSize::operator delete(void* aPtr, size_t sz) {}
void* nsComputedBoxSize::operator new(size_t sz,
nsBoxLayoutState& aState) noexcept(true) {
return mozilla::AutoStackArena::Allocate(sz);
}
void nsComputedBoxSize::operator delete(void* aPtr, size_t sz) {}