mirror of
https://github.com/mozilla/gecko-dev.git
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2d543d4bc6
Also update corresponding test to have a stencil buffer and enable STENCIL_TEST. MozReview-Commit-ID: GyCpJ0a1F9H
785 lines
27 KiB
C++
785 lines
27 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include <algorithm>
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#include "GLSLANG/ShaderLang.h"
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#include "CanvasUtils.h"
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#include "gfxPrefs.h"
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#include "GLContext.h"
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#include "jsfriendapi.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Services.h"
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#include "nsIObserverService.h"
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#include "nsPrintfCString.h"
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#include "WebGLActiveInfo.h"
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#include "WebGLBuffer.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLProgram.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLSampler.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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#include "WebGLUniformLocation.h"
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#include "WebGLValidateStrings.h"
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#include "WebGLVertexArray.h"
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#include "WebGLVertexAttribData.h"
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#if defined(MOZ_WIDGET_COCOA)
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#include "nsCocoaFeatures.h"
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#endif
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////////////////////
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// Minimum value constants defined in GLES 2.0.25 $6.2 "State Tables":
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const uint32_t kMinMaxVertexAttribs = 8; // Page 164
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const uint32_t kMinMaxVertexUniformVectors = 128; // Page 164
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const uint32_t kMinMaxFragmentUniformVectors = 16; // Page 164
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const uint32_t kMinMaxVaryingVectors = 8; // Page 164
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const uint32_t kMinMaxVertexTextureImageUnits = 0; // Page 164
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const uint32_t kMinMaxFragmentTextureImageUnits = 8; // Page 164
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const uint32_t kMinMaxCombinedTextureImageUnits = 8; // Page 164
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const uint32_t kMinMaxColorAttachments = 4;
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const uint32_t kMinMaxDrawBuffers = 4;
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// These few deviate from the spec: (The minimum values in the spec are ridiculously low)
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const uint32_t kMinMaxTextureSize = 1024; // ES2 spec says `64` (p162)
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const uint32_t kMinMaxCubeMapTextureSize = 512; // ES2 spec says `16` (p162)
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const uint32_t kMinMaxRenderbufferSize = 1024; // ES2 spec says `1` (p164)
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// Minimum value constants defined in GLES 3.0.4 $6.2 "State Tables":
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const uint32_t kMinMax3DTextureSize = 256;
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const uint32_t kMinMaxArrayTextureLayers = 256;
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////////////////////
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// "Common" but usable values to avoid WebGL fingerprinting:
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const uint32_t kCommonMaxTextureSize = 2048;
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const uint32_t kCommonMaxCubeMapTextureSize = 2048;
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const uint32_t kCommonMaxRenderbufferSize = 2048;
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const uint32_t kCommonMaxVertexTextureImageUnits = 8;
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const uint32_t kCommonMaxFragmentTextureImageUnits = 8;
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const uint32_t kCommonMaxCombinedTextureImageUnits = 16;
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const uint32_t kCommonMaxVertexAttribs = 16;
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const uint32_t kCommonMaxVertexUniformVectors = 256;
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const uint32_t kCommonMaxFragmentUniformVectors = 224;
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const uint32_t kCommonMaxVaryingVectors = 8;
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const uint32_t kCommonMaxViewportDims = 4096;
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// The following ranges came from a 2013 Moto E and an old macbook.
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const float kCommonAliasedPointSizeRangeMin = 1;
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const float kCommonAliasedPointSizeRangeMax = 63;
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const float kCommonAliasedLineWidthRangeMin = 1;
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const float kCommonAliasedLineWidthRangeMax = 1;
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template<class T>
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static bool
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RestrictCap(T* const cap, const T restrictedVal)
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{
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if (*cap < restrictedVal) {
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return false; // already too low!
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}
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*cap = restrictedVal;
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return true;
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}
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////////////////////
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namespace mozilla {
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bool
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WebGLContext::ValidateBlendEquationEnum(GLenum mode, const char* info)
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{
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switch (mode) {
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case LOCAL_GL_FUNC_ADD:
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case LOCAL_GL_FUNC_SUBTRACT:
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case LOCAL_GL_FUNC_REVERSE_SUBTRACT:
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return true;
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case LOCAL_GL_MIN:
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case LOCAL_GL_MAX:
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if (IsWebGL2() ||
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IsExtensionEnabled(WebGLExtensionID::EXT_blend_minmax))
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{
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return true;
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}
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break;
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default:
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break;
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}
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ErrorInvalidEnumInfo(info, mode);
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return false;
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}
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bool
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WebGLContext::ValidateBlendFuncEnumsCompatibility(GLenum sfactor,
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GLenum dfactor,
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const char* info)
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{
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bool sfactorIsConstantColor = sfactor == LOCAL_GL_CONSTANT_COLOR ||
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sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
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bool sfactorIsConstantAlpha = sfactor == LOCAL_GL_CONSTANT_ALPHA ||
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sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
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bool dfactorIsConstantColor = dfactor == LOCAL_GL_CONSTANT_COLOR ||
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dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
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bool dfactorIsConstantAlpha = dfactor == LOCAL_GL_CONSTANT_ALPHA ||
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dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
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if ( (sfactorIsConstantColor && dfactorIsConstantAlpha) ||
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(dfactorIsConstantColor && sfactorIsConstantAlpha) )
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{
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ErrorInvalidOperation("%s are mutually incompatible, see section 6.8 in"
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" the WebGL 1.0 spec", info);
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return false;
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}
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return true;
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}
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bool
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WebGLContext::ValidateComparisonEnum(GLenum target, const char* info)
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{
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switch (target) {
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case LOCAL_GL_NEVER:
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case LOCAL_GL_LESS:
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case LOCAL_GL_LEQUAL:
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case LOCAL_GL_GREATER:
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case LOCAL_GL_GEQUAL:
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case LOCAL_GL_EQUAL:
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case LOCAL_GL_NOTEQUAL:
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case LOCAL_GL_ALWAYS:
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return true;
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default:
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ErrorInvalidEnumInfo(info, target);
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return false;
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}
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}
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bool
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WebGLContext::ValidateStencilOpEnum(GLenum action, const char* info)
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{
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switch (action) {
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case LOCAL_GL_KEEP:
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case LOCAL_GL_ZERO:
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case LOCAL_GL_REPLACE:
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case LOCAL_GL_INCR:
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case LOCAL_GL_INCR_WRAP:
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case LOCAL_GL_DECR:
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case LOCAL_GL_DECR_WRAP:
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case LOCAL_GL_INVERT:
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return true;
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default:
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ErrorInvalidEnumInfo(info, action);
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return false;
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}
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}
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bool
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WebGLContext::ValidateFaceEnum(GLenum face, const char* info)
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{
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switch (face) {
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case LOCAL_GL_FRONT:
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case LOCAL_GL_BACK:
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case LOCAL_GL_FRONT_AND_BACK:
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return true;
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default:
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ErrorInvalidEnumInfo(info, face);
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return false;
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}
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}
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bool
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WebGLContext::ValidateDrawModeEnum(GLenum mode, const char* info)
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{
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switch (mode) {
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case LOCAL_GL_TRIANGLES:
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case LOCAL_GL_TRIANGLE_STRIP:
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case LOCAL_GL_TRIANGLE_FAN:
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case LOCAL_GL_POINTS:
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case LOCAL_GL_LINE_STRIP:
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case LOCAL_GL_LINE_LOOP:
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case LOCAL_GL_LINES:
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return true;
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default:
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ErrorInvalidEnumInfo(info, mode);
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return false;
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}
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}
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bool
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WebGLContext::ValidateUniformLocation(WebGLUniformLocation* loc, const char* funcName)
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{
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/* GLES 2.0.25, p38:
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* If the value of location is -1, the Uniform* commands will silently
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* ignore the data passed in, and the current uniform values will not be
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* changed.
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*/
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if (!loc)
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return false;
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if (!ValidateObjectAllowDeleted(funcName, *loc))
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return false;
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if (!mCurrentProgram) {
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ErrorInvalidOperation("%s: No program is currently bound.", funcName);
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return false;
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}
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return loc->ValidateForProgram(mCurrentProgram, funcName);
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}
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bool
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WebGLContext::ValidateAttribArraySetter(const char* name, uint32_t setterElemSize,
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uint32_t arrayLength)
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{
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if (IsContextLost())
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return false;
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if (arrayLength < setterElemSize) {
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ErrorInvalidValue("%s: Array must have >= %d elements.", name,
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setterElemSize);
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return false;
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}
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return true;
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}
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bool
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WebGLContext::ValidateUniformSetter(WebGLUniformLocation* loc,
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uint8_t setterElemSize, GLenum setterType,
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const char* funcName)
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{
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if (IsContextLost())
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return false;
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if (!ValidateUniformLocation(loc, funcName))
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return false;
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if (!loc->ValidateSizeAndType(setterElemSize, setterType, funcName))
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return false;
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return true;
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}
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bool
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WebGLContext::ValidateUniformArraySetter(WebGLUniformLocation* loc,
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uint8_t setterElemSize,
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GLenum setterType,
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uint32_t setterArraySize,
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const char* funcName,
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uint32_t* const out_numElementsToUpload)
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{
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if (IsContextLost())
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return false;
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if (!ValidateUniformLocation(loc, funcName))
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return false;
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if (!loc->ValidateSizeAndType(setterElemSize, setterType, funcName))
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return false;
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if (!loc->ValidateArrayLength(setterElemSize, setterArraySize, funcName))
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return false;
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const auto& elemCount = loc->mInfo->mActiveInfo->mElemCount;
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MOZ_ASSERT(elemCount > loc->mArrayIndex);
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const uint32_t uniformElemCount = elemCount - loc->mArrayIndex;
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*out_numElementsToUpload = std::min(uniformElemCount,
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setterArraySize / setterElemSize);
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return true;
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}
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bool
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WebGLContext::ValidateUniformMatrixArraySetter(WebGLUniformLocation* loc,
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uint8_t setterCols,
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uint8_t setterRows,
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GLenum setterType,
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uint32_t setterArraySize,
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bool setterTranspose,
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const char* funcName,
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uint32_t* const out_numElementsToUpload)
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{
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const uint8_t setterElemSize = setterCols * setterRows;
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if (IsContextLost())
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return false;
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if (!ValidateUniformLocation(loc, funcName))
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return false;
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if (!loc->ValidateSizeAndType(setterElemSize, setterType, funcName))
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return false;
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if (!loc->ValidateArrayLength(setterElemSize, setterArraySize, funcName))
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return false;
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if (setterTranspose && !IsWebGL2()) {
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ErrorInvalidValue("%s: `transpose` must be false.", funcName);
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return false;
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}
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const auto& elemCount = loc->mInfo->mActiveInfo->mElemCount;
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MOZ_ASSERT(elemCount > loc->mArrayIndex);
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const uint32_t uniformElemCount = elemCount - loc->mArrayIndex;
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*out_numElementsToUpload = std::min(uniformElemCount,
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setterArraySize / setterElemSize);
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return true;
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}
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bool
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WebGLContext::ValidateAttribIndex(GLuint index, const char* info)
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{
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bool valid = (index < MaxVertexAttribs());
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if (!valid) {
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if (index == GLuint(-1)) {
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ErrorInvalidValue("%s: -1 is not a valid `index`. This value"
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" probably comes from a getAttribLocation()"
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" call, where this return value -1 means"
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" that the passed name didn't correspond to"
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" an active attribute in the specified"
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" program.", info);
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} else {
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ErrorInvalidValue("%s: `index` must be less than"
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" MAX_VERTEX_ATTRIBS.", info);
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}
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}
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return valid;
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}
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bool
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WebGLContext::InitAndValidateGL(FailureReason* const out_failReason)
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{
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MOZ_RELEASE_ASSERT(gl, "GFX: GL not initialized");
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// Unconditionally create a new format usage authority. This is
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// important when restoring contexts and extensions need to add
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// formats back into the authority.
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mFormatUsage = CreateFormatUsage(gl);
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if (!mFormatUsage) {
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*out_failReason = { "FEATURE_FAILURE_WEBGL_FORMAT",
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"Failed to create mFormatUsage." };
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return false;
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}
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GLenum error = gl->fGetError();
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if (error != LOCAL_GL_NO_ERROR) {
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const nsPrintfCString reason("GL error 0x%x occurred during OpenGL context"
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" initialization, before WebGL initialization!",
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error);
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*out_failReason = { "FEATURE_FAILURE_WEBGL_GLERR_1", reason };
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return false;
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}
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mDisableExtensions = gfxPrefs::WebGLDisableExtensions();
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mLoseContextOnMemoryPressure = gfxPrefs::WebGLLoseContextOnMemoryPressure();
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mCanLoseContextInForeground = gfxPrefs::WebGLCanLoseContextInForeground();
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mRestoreWhenVisible = gfxPrefs::WebGLRestoreWhenVisible();
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// These are the default values, see 6.2 State tables in the
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// OpenGL ES 2.0.25 spec.
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mColorWriteMask = 0x0f;
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mDriverColorMask = mColorWriteMask;
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mColorClearValue[0] = 0.f;
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mColorClearValue[1] = 0.f;
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mColorClearValue[2] = 0.f;
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mColorClearValue[3] = 0.f;
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mDepthWriteMask = true;
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mDepthClearValue = 1.f;
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mStencilClearValue = 0;
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mStencilRefFront = 0;
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mStencilRefBack = 0;
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mLineWidth = 1.0;
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/*
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// Technically, we should be setting mStencil[...] values to
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// `allOnes`, but either ANGLE breaks or the SGX540s on Try break.
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GLuint stencilBits = 0;
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gl->GetUIntegerv(LOCAL_GL_STENCIL_BITS, &stencilBits);
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GLuint allOnes = ~(UINT32_MAX << stencilBits);
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mStencilValueMaskFront = allOnes;
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mStencilValueMaskBack = allOnes;
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mStencilWriteMaskFront = allOnes;
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mStencilWriteMaskBack = allOnes;
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*/
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gl->GetUIntegerv(LOCAL_GL_STENCIL_VALUE_MASK, &mStencilValueMaskFront);
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gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_VALUE_MASK, &mStencilValueMaskBack);
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gl->GetUIntegerv(LOCAL_GL_STENCIL_WRITEMASK, &mStencilWriteMaskFront);
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gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_WRITEMASK, &mStencilWriteMaskBack);
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AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK, mStencilValueMaskFront);
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AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK, mStencilValueMaskBack);
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AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK, mStencilWriteMaskFront);
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AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK, mStencilWriteMaskBack);
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mDitherEnabled = true;
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mRasterizerDiscardEnabled = false;
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mScissorTestEnabled = false;
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mDepthTestEnabled = 0;
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mDriverDepthTest = false;
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mStencilTestEnabled = 0;
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mDriverStencilTest = false;
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mGenerateMipmapHint = LOCAL_GL_DONT_CARE;
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// Bindings, etc.
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mActiveTexture = 0;
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mDefaultFB_DrawBuffer0 = LOCAL_GL_BACK;
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mDefaultFB_ReadBuffer = LOCAL_GL_BACK;
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mEmitContextLostErrorOnce = true;
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mWebGLError = LOCAL_GL_NO_ERROR;
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mUnderlyingGLError = LOCAL_GL_NO_ERROR;
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mBound2DTextures.Clear();
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mBoundCubeMapTextures.Clear();
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mBound3DTextures.Clear();
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mBound2DArrayTextures.Clear();
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mBoundSamplers.Clear();
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mBoundArrayBuffer = nullptr;
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mCurrentProgram = nullptr;
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mBoundDrawFramebuffer = nullptr;
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mBoundReadFramebuffer = nullptr;
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mBoundRenderbuffer = nullptr;
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gl->GetUIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIBS, &mGLMaxVertexAttribs);
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if (mGLMaxVertexAttribs < 8) {
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const nsPrintfCString reason("GL_MAX_VERTEX_ATTRIBS: %d is < 8!",
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mGLMaxVertexAttribs);
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*out_failReason = { "FEATURE_FAILURE_WEBGL_V_ATRB", reason };
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return false;
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}
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// Note: GL_MAX_TEXTURE_UNITS is fixed at 4 for most desktop hardware,
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// even though the hardware supports much more. The
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// GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS value is the accurate value.
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mGLMaxCombinedTextureImageUnits = gl->GetIntAs<GLuint>(LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
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mGLMaxTextureUnits = mGLMaxCombinedTextureImageUnits;
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if (mGLMaxCombinedTextureImageUnits < 8) {
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const nsPrintfCString reason("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: %u is < 8!",
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mGLMaxTextureUnits);
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*out_failReason = { "FEATURE_FAILURE_WEBGL_T_UNIT", reason };
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return false;
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}
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mBound2DTextures.SetLength(mGLMaxTextureUnits);
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mBoundCubeMapTextures.SetLength(mGLMaxTextureUnits);
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mBound3DTextures.SetLength(mGLMaxTextureUnits);
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mBound2DArrayTextures.SetLength(mGLMaxTextureUnits);
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mBoundSamplers.SetLength(mGLMaxTextureUnits);
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gl->fGetIntegerv(LOCAL_GL_MAX_VIEWPORT_DIMS, (GLint*)mGLMaxViewportDims);
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////////////////
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gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, (GLint*)&mGLMaxTextureSize);
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|
gl->fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&mGLMaxCubeMapTextureSize);
|
|
gl->fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, (GLint*)&mGLMaxRenderbufferSize);
|
|
|
|
if (!gl->GetPotentialInteger(LOCAL_GL_MAX_3D_TEXTURE_SIZE, (GLint*)&mGLMax3DTextureSize))
|
|
mGLMax3DTextureSize = 0;
|
|
if (!gl->GetPotentialInteger(LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS, (GLint*)&mGLMaxArrayTextureLayers))
|
|
mGLMaxArrayTextureLayers = 0;
|
|
|
|
gl->GetUIntegerv(LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS, &mGLMaxFragmentTextureImageUnits);
|
|
gl->GetUIntegerv(LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGLMaxVertexTextureImageUnits);
|
|
|
|
////////////////
|
|
|
|
mGLMaxColorAttachments = 1;
|
|
mGLMaxDrawBuffers = 1;
|
|
|
|
if (IsWebGL2()) {
|
|
UpdateMaxDrawBuffers();
|
|
}
|
|
|
|
////////////////
|
|
|
|
if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
|
|
gl->GetUIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGLMaxFragmentUniformVectors);
|
|
gl->GetUIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS, &mGLMaxVertexUniformVectors);
|
|
gl->GetUIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &mGLMaxVaryingVectors);
|
|
} else {
|
|
gl->GetUIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &mGLMaxFragmentUniformVectors);
|
|
mGLMaxFragmentUniformVectors /= 4;
|
|
gl->GetUIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS, &mGLMaxVertexUniformVectors);
|
|
mGLMaxVertexUniformVectors /= 4;
|
|
|
|
/* We are now going to try to read GL_MAX_VERTEX_OUTPUT_COMPONENTS
|
|
* and GL_MAX_FRAGMENT_INPUT_COMPONENTS, however these constants
|
|
* only entered the OpenGL standard at OpenGL 3.2. So we will try
|
|
* reading, and check OpenGL error for INVALID_ENUM.
|
|
*
|
|
* On the public_webgl list, "problematic GetParameter pnames"
|
|
* thread, the following formula was given:
|
|
* maxVaryingVectors = min(GL_MAX_VERTEX_OUTPUT_COMPONENTS,
|
|
* GL_MAX_FRAGMENT_INPUT_COMPONENTS) / 4
|
|
*/
|
|
uint32_t maxVertexOutputComponents = 0;
|
|
uint32_t maxFragmentInputComponents = 0;
|
|
bool ok = true;
|
|
ok &= gl->GetPotentialInteger(LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS,
|
|
(GLint*)&maxVertexOutputComponents);
|
|
ok &= gl->GetPotentialInteger(LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS,
|
|
(GLint*)&maxFragmentInputComponents);
|
|
if (ok) {
|
|
mGLMaxVaryingVectors = std::min(maxVertexOutputComponents,
|
|
maxFragmentInputComponents) / 4;
|
|
} else {
|
|
mGLMaxVaryingVectors = 16;
|
|
// 16 = 64/4, and 64 is the min value for
|
|
// maxVertexOutputComponents in the OpenGL 3.2 spec.
|
|
}
|
|
}
|
|
|
|
////////////////
|
|
|
|
gl->fGetFloatv(LOCAL_GL_ALIASED_LINE_WIDTH_RANGE, mGLAliasedLineWidthRange);
|
|
|
|
const GLenum driverPName = gl->IsCoreProfile() ? LOCAL_GL_POINT_SIZE_RANGE
|
|
: LOCAL_GL_ALIASED_POINT_SIZE_RANGE;
|
|
gl->fGetFloatv(driverPName, mGLAliasedPointSizeRange);
|
|
|
|
////////////////
|
|
|
|
if (gfxPrefs::WebGLMinCapabilityMode()) {
|
|
bool ok = true;
|
|
|
|
ok &= RestrictCap(&mGLMaxVertexTextureImageUnits , kMinMaxVertexTextureImageUnits);
|
|
ok &= RestrictCap(&mGLMaxFragmentTextureImageUnits, kMinMaxFragmentTextureImageUnits);
|
|
ok &= RestrictCap(&mGLMaxCombinedTextureImageUnits, kMinMaxCombinedTextureImageUnits);
|
|
|
|
ok &= RestrictCap(&mGLMaxVertexAttribs , kMinMaxVertexAttribs);
|
|
ok &= RestrictCap(&mGLMaxVertexUniformVectors , kMinMaxVertexUniformVectors);
|
|
ok &= RestrictCap(&mGLMaxFragmentUniformVectors, kMinMaxFragmentUniformVectors);
|
|
ok &= RestrictCap(&mGLMaxVaryingVectors , kMinMaxVaryingVectors);
|
|
|
|
ok &= RestrictCap(&mGLMaxColorAttachments, kMinMaxColorAttachments);
|
|
ok &= RestrictCap(&mGLMaxDrawBuffers , kMinMaxDrawBuffers);
|
|
|
|
ok &= RestrictCap(&mGLMaxTextureSize , kMinMaxTextureSize);
|
|
ok &= RestrictCap(&mGLMaxCubeMapTextureSize, kMinMaxCubeMapTextureSize);
|
|
ok &= RestrictCap(&mGLMax3DTextureSize , kMinMax3DTextureSize);
|
|
|
|
ok &= RestrictCap(&mGLMaxArrayTextureLayers, kMinMaxArrayTextureLayers);
|
|
ok &= RestrictCap(&mGLMaxRenderbufferSize , kMinMaxRenderbufferSize);
|
|
|
|
if (!ok) {
|
|
GenerateWarning("Unable to restrict WebGL limits to minimums.");
|
|
return false;
|
|
}
|
|
|
|
mDisableFragHighP = true;
|
|
} else if (nsContentUtils::ShouldResistFingerprinting()) {
|
|
bool ok = true;
|
|
|
|
ok &= RestrictCap(&mGLMaxTextureSize , kCommonMaxTextureSize);
|
|
ok &= RestrictCap(&mGLMaxCubeMapTextureSize, kCommonMaxCubeMapTextureSize);
|
|
ok &= RestrictCap(&mGLMaxRenderbufferSize , kCommonMaxRenderbufferSize);
|
|
|
|
ok &= RestrictCap(&mGLMaxVertexTextureImageUnits , kCommonMaxVertexTextureImageUnits);
|
|
ok &= RestrictCap(&mGLMaxFragmentTextureImageUnits, kCommonMaxFragmentTextureImageUnits);
|
|
ok &= RestrictCap(&mGLMaxCombinedTextureImageUnits, kCommonMaxCombinedTextureImageUnits);
|
|
|
|
ok &= RestrictCap(&mGLMaxVertexAttribs , kCommonMaxVertexAttribs);
|
|
ok &= RestrictCap(&mGLMaxVertexUniformVectors , kCommonMaxVertexUniformVectors);
|
|
ok &= RestrictCap(&mGLMaxFragmentUniformVectors, kCommonMaxFragmentUniformVectors);
|
|
ok &= RestrictCap(&mGLMaxVaryingVectors , kCommonMaxVaryingVectors);
|
|
|
|
ok &= RestrictCap(&mGLAliasedLineWidthRange[0], kCommonAliasedLineWidthRangeMin);
|
|
ok &= RestrictCap(&mGLAliasedLineWidthRange[1], kCommonAliasedLineWidthRangeMax);
|
|
ok &= RestrictCap(&mGLAliasedPointSizeRange[0], kCommonAliasedPointSizeRangeMin);
|
|
ok &= RestrictCap(&mGLAliasedPointSizeRange[1], kCommonAliasedPointSizeRangeMax);
|
|
|
|
ok &= RestrictCap(&mGLMaxViewportDims[0], kCommonMaxViewportDims);
|
|
ok &= RestrictCap(&mGLMaxViewportDims[1], kCommonMaxViewportDims);
|
|
|
|
if (!ok) {
|
|
GenerateWarning("Unable to restrict WebGL limits in order to resist fingerprinting");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
////////////////
|
|
|
|
if (gl->IsCompatibilityProfile()) {
|
|
gl->fEnable(LOCAL_GL_POINT_SPRITE);
|
|
}
|
|
|
|
if (!gl->IsGLES()) {
|
|
gl->fEnable(LOCAL_GL_PROGRAM_POINT_SIZE);
|
|
}
|
|
|
|
#ifdef XP_MACOSX
|
|
if (gl->WorkAroundDriverBugs() &&
|
|
gl->Vendor() == gl::GLVendor::ATI &&
|
|
!nsCocoaFeatures::IsAtLeastVersion(10,9))
|
|
{
|
|
// The Mac ATI driver, in all known OSX version up to and including
|
|
// 10.8, renders points sprites upside-down. (Apple bug 11778921)
|
|
gl->fPointParameterf(LOCAL_GL_POINT_SPRITE_COORD_ORIGIN,
|
|
LOCAL_GL_LOWER_LEFT);
|
|
}
|
|
#endif
|
|
|
|
if (gl->IsSupported(gl::GLFeature::seamless_cube_map_opt_in)) {
|
|
gl->fEnable(LOCAL_GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
|
}
|
|
|
|
// Check the shader validator pref
|
|
mBypassShaderValidation = gfxPrefs::WebGLBypassShaderValidator();
|
|
|
|
// initialize shader translator
|
|
if (!sh::Initialize()) {
|
|
*out_failReason = { "FEATURE_FAILURE_WEBGL_GLSL",
|
|
"GLSL translator initialization failed!" };
|
|
return false;
|
|
}
|
|
|
|
// Mesa can only be detected with the GL_VERSION string, of the form
|
|
// "2.1 Mesa 7.11.0"
|
|
const char* versionStr = (const char*)(gl->fGetString(LOCAL_GL_VERSION));
|
|
mIsMesa = strstr(versionStr, "Mesa");
|
|
|
|
// Notice that the point of calling fGetError here is not only to check for
|
|
// errors, but also to reset the error flags so that a subsequent WebGL
|
|
// getError call will give the correct result.
|
|
error = gl->fGetError();
|
|
if (error != LOCAL_GL_NO_ERROR) {
|
|
const nsPrintfCString reason("GL error 0x%x occurred during WebGL context"
|
|
" initialization!",
|
|
error);
|
|
*out_failReason = { "FEATURE_FAILURE_WEBGL_GLERR_2", reason };
|
|
return false;
|
|
}
|
|
|
|
if (IsWebGL2() &&
|
|
!InitWebGL2(out_failReason))
|
|
{
|
|
// Todo: Bug 898404: Only allow WebGL2 on GL>=3.0 on desktop GL.
|
|
return false;
|
|
}
|
|
|
|
if (!gl->IsSupported(GLFeature::vertex_array_object)) {
|
|
*out_failReason = { "FEATURE_FAILURE_WEBGL_VAOS",
|
|
"Requires vertex_array_object." };
|
|
return false;
|
|
}
|
|
|
|
mDefaultVertexArray = WebGLVertexArray::Create(this);
|
|
mDefaultVertexArray->mAttribs.SetLength(mGLMaxVertexAttribs);
|
|
mBoundVertexArray = mDefaultVertexArray;
|
|
|
|
// OpenGL core profiles remove the default VAO object from version
|
|
// 4.0.0. We create a default VAO for all core profiles,
|
|
// regardless of version.
|
|
//
|
|
// GL Spec 4.0.0:
|
|
// (https://www.opengl.org/registry/doc/glspec40.core.20100311.pdf)
|
|
// in Section E.2.2 "Removed Features", pg 397: "[...] The default
|
|
// vertex array object (the name zero) is also deprecated. [...]"
|
|
|
|
if (gl->IsCoreProfile()) {
|
|
mDefaultVertexArray->GenVertexArray();
|
|
mDefaultVertexArray->BindVertexArray();
|
|
}
|
|
|
|
mPixelStore_FlipY = false;
|
|
mPixelStore_PremultiplyAlpha = false;
|
|
mPixelStore_ColorspaceConversion = BROWSER_DEFAULT_WEBGL;
|
|
mPixelStore_RequireFastPath = false;
|
|
|
|
// GLES 3.0.4, p259:
|
|
mPixelStore_UnpackImageHeight = 0;
|
|
mPixelStore_UnpackSkipImages = 0;
|
|
mPixelStore_UnpackRowLength = 0;
|
|
mPixelStore_UnpackSkipRows = 0;
|
|
mPixelStore_UnpackSkipPixels = 0;
|
|
mPixelStore_UnpackAlignment = 4;
|
|
mPixelStore_PackRowLength = 0;
|
|
mPixelStore_PackSkipRows = 0;
|
|
mPixelStore_PackSkipPixels = 0;
|
|
mPixelStore_PackAlignment = 4;
|
|
|
|
mPrimRestartTypeBytes = 0;
|
|
|
|
mGenericVertexAttribTypes.reset(new GLenum[mGLMaxVertexAttribs]);
|
|
std::fill_n(mGenericVertexAttribTypes.get(), mGLMaxVertexAttribs, LOCAL_GL_FLOAT);
|
|
mGenericVertexAttribTypeInvalidator.InvalidateCaches();
|
|
|
|
static const float kDefaultGenericVertexAttribData[4] = { 0, 0, 0, 1 };
|
|
memcpy(mGenericVertexAttrib0Data, kDefaultGenericVertexAttribData,
|
|
sizeof(mGenericVertexAttrib0Data));
|
|
|
|
mFakeVertexAttrib0BufferObject = 0;
|
|
|
|
mNeedsIndexValidation = !gl->IsSupported(gl::GLFeature::robust_buffer_access_behavior);
|
|
switch (gfxPrefs::WebGLForceIndexValidation()) {
|
|
case -1:
|
|
mNeedsIndexValidation = false;
|
|
break;
|
|
case 1:
|
|
mNeedsIndexValidation = true;
|
|
break;
|
|
default:
|
|
MOZ_ASSERT(gfxPrefs::WebGLForceIndexValidation() == 0);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
WebGLContext::ValidateFramebufferTarget(GLenum target,
|
|
const char* const info)
|
|
{
|
|
bool isValid = true;
|
|
switch (target) {
|
|
case LOCAL_GL_FRAMEBUFFER:
|
|
break;
|
|
|
|
case LOCAL_GL_DRAW_FRAMEBUFFER:
|
|
case LOCAL_GL_READ_FRAMEBUFFER:
|
|
isValid = IsWebGL2();
|
|
break;
|
|
|
|
default:
|
|
isValid = false;
|
|
break;
|
|
}
|
|
|
|
if (MOZ_LIKELY(isValid)) {
|
|
return true;
|
|
}
|
|
|
|
ErrorInvalidEnumArg(info, "target", target);
|
|
return false;
|
|
}
|
|
|
|
} // namespace mozilla
|