mirror of
https://github.com/mozilla/gecko-dev.git
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248 lines
6.4 KiB
C++
248 lines
6.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "MP4Decoder.h"
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#include "MP4Reader.h"
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#include "MediaDecoderStateMachine.h"
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#include "mozilla/Preferences.h"
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#include "nsCharSeparatedTokenizer.h"
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#ifdef MOZ_EME
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#include "mozilla/CDMProxy.h"
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#endif
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#include "prlog.h"
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#ifdef XP_WIN
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#include "mozilla/WindowsVersion.h"
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#include "WMFDecoderModule.h"
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#endif
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#ifdef MOZ_FFMPEG
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#include "FFmpegRuntimeLinker.h"
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#endif
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#ifdef MOZ_APPLEMEDIA
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#include "apple/AppleDecoderModule.h"
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#endif
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#ifdef MOZ_WIDGET_ANDROID
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#include "nsIGfxInfo.h"
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#include "AndroidBridge.h"
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#endif
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namespace mozilla {
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MediaDecoderStateMachine* MP4Decoder::CreateStateMachine()
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{
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return new MediaDecoderStateMachine(this, new MP4Reader(this));
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}
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#ifdef MOZ_EME
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nsresult
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MP4Decoder::SetCDMProxy(CDMProxy* aProxy)
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{
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nsresult rv = MediaDecoder::SetCDMProxy(aProxy);
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NS_ENSURE_SUCCESS(rv, rv);
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{
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// The MP4Reader can't decrypt EME content until it has a CDMProxy,
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// and the CDMProxy knows the capabilities of the CDM. The MP4Reader
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// remains in "waiting for resources" state until then.
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CDMCaps::AutoLock caps(aProxy->Capabilites());
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nsRefPtr<nsIRunnable> task(
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NS_NewRunnableMethod(this, &MediaDecoder::NotifyWaitingForResourcesStatusChanged));
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caps.CallOnMainThreadWhenCapsAvailable(task);
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}
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return NS_OK;
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}
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#endif
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static bool
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IsSupportedAudioCodec(const nsAString& aCodec,
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bool& aOutContainsAAC,
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bool& aOutContainsMP3)
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{
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// AAC-LC or HE-AAC in M4A.
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aOutContainsAAC = aCodec.EqualsASCII("mp4a.40.2") ||
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aCodec.EqualsASCII("mp4a.40.5");
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if (aOutContainsAAC) {
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#ifdef XP_WIN
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if (!Preferences::GetBool("media.fragmented-mp4.use-blank-decoder") &&
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!WMFDecoderModule::HasAAC()) {
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return false;
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}
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#endif
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return true;
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}
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#ifndef MOZ_GONK_MEDIACODEC // B2G doesn't support MP3 in MP4 yet.
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aOutContainsMP3 = aCodec.EqualsASCII("mp3");
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if (aOutContainsMP3) {
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return true;
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}
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#else
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aOutContainsMP3 = false;
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#endif
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return false;
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}
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static bool
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IsSupportedH264Codec(const nsAString& aCodec)
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{
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int16_t profile = 0, level = 0;
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if (!ExtractH264CodecDetails(aCodec, profile, level)) {
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return false;
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}
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#ifdef XP_WIN
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if (!Preferences::GetBool("media.fragmented-mp4.use-blank-decoder") &&
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!WMFDecoderModule::HasH264()) {
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return false;
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}
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#endif
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// Just assume what we can play on all platforms the codecs/formats that
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// WMF can play, since we don't have documentation about what other
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// platforms can play... According to the WMF documentation:
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// http://msdn.microsoft.com/en-us/library/windows/desktop/dd797815%28v=vs.85%29.aspx
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// "The Media Foundation H.264 video decoder is a Media Foundation Transform
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// that supports decoding of Baseline, Main, and High profiles, up to level
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// 5.1.". We also report that we can play Extended profile, as there are
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// bitstreams that are Extended compliant that are also Baseline compliant.
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return level >= H264_LEVEL_1 &&
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level <= H264_LEVEL_5_1 &&
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(profile == H264_PROFILE_BASE ||
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profile == H264_PROFILE_MAIN ||
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profile == H264_PROFILE_EXTENDED ||
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profile == H264_PROFILE_HIGH);
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}
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/* static */
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bool
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MP4Decoder::CanHandleMediaType(const nsACString& aType,
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const nsAString& aCodecs,
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bool& aOutContainsAAC,
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bool& aOutContainsH264,
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bool& aOutContainsMP3)
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{
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if (!IsEnabled()) {
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return false;
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}
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if (aType.EqualsASCII("audio/mp4") || aType.EqualsASCII("audio/x-m4a")) {
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return aCodecs.IsEmpty() ||
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IsSupportedAudioCodec(aCodecs,
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aOutContainsAAC,
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aOutContainsMP3);
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}
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if (!aType.EqualsASCII("video/mp4")) {
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return false;
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}
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// Verify that all the codecs specifed are ones that we expect that
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// we can play.
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nsCharSeparatedTokenizer tokenizer(aCodecs, ',');
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bool expectMoreTokens = false;
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while (tokenizer.hasMoreTokens()) {
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const nsSubstring& token = tokenizer.nextToken();
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expectMoreTokens = tokenizer.separatorAfterCurrentToken();
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if (IsSupportedAudioCodec(token,
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aOutContainsAAC,
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aOutContainsMP3)) {
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continue;
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}
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if (IsSupportedH264Codec(token)) {
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aOutContainsH264 = true;
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continue;
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}
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return false;
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}
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if (expectMoreTokens) {
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// Last codec name was empty
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return false;
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}
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return true;
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}
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static bool
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IsFFmpegAvailable()
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{
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#ifndef MOZ_FFMPEG
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return false;
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#else
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if (!Preferences::GetBool("media.fragmented-mp4.ffmpeg.enabled", false)) {
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return false;
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}
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// If we can link to FFmpeg, then we can almost certainly play H264 and AAC
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// with it.
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return FFmpegRuntimeLinker::Link();
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#endif
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}
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static bool
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IsAppleAvailable()
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{
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#ifndef MOZ_APPLEMEDIA
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// Not the right platform.
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return false;
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#else
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if (!Preferences::GetBool("media.apple.mp4.enabled", false)) {
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// Disabled by preference.
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return false;
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}
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return NS_SUCCEEDED(AppleDecoderModule::CanDecode());
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#endif
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}
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static bool
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IsAndroidAvailable()
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{
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#ifndef MOZ_WIDGET_ANDROID
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return false;
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#else
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// We need android.media.MediaCodec which exists in API level 16 and higher.
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return AndroidBridge::Bridge()->GetAPIVersion() >= 16;
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#endif
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}
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static bool
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IsGonkMP4DecoderAvailable()
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{
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return Preferences::GetBool("media.fragmented-mp4.gonk.enabled", false);
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}
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static bool
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IsGMPDecoderAvailable()
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{
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return Preferences::GetBool("media.fragmented-mp4.gmp.enabled", false);
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}
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static bool
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HavePlatformMPEGDecoders()
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{
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return Preferences::GetBool("media.fragmented-mp4.use-blank-decoder") ||
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#ifdef XP_WIN
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// We have H.264/AAC platform decoders on Windows Vista and up.
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IsVistaOrLater() ||
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#endif
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IsAndroidAvailable() ||
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IsFFmpegAvailable() ||
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IsAppleAvailable() ||
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IsGonkMP4DecoderAvailable() ||
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IsGMPDecoderAvailable() ||
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// TODO: Other platforms...
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false;
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}
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/* static */
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bool
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MP4Decoder::IsEnabled()
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{
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return Preferences::GetBool("media.fragmented-mp4.enabled") &&
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HavePlatformMPEGDecoders();
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}
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} // namespace mozilla
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