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fef577d20c
--HG-- extra : rebase_source : 7b50d07ec411410c7fda7b8fba423610018fd6cc
71 lines
2.8 KiB
Diff
71 lines
2.8 KiB
Diff
# HG changeset patch
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# User Robert O'Callahan <robert@ocallahan.org>
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# Date 1250204857 -43200
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# Node ID cc6bebbd93bb9d8606fe06b997f890acc17996fb
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# Parent caea8b548962f0df38e8e9032e9f57ef0fd099ec
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Bug 507939 - Remove erroneous clip rect fixup which caused repainting errors with repeating radial gradients on Mac. r=jmuizelaar
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diff --git a/gfx/cairo/cairo/src/cairo-quartz-surface.c b/gfx/cairo/cairo/src/cairo-quartz-surface.c
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--- a/gfx/cairo/cairo/src/cairo-quartz-surface.c
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+++ b/gfx/cairo/cairo/src/cairo-quartz-surface.c
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@@ -1033,38 +1033,29 @@ typedef enum {
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DO_TILED_IMAGE
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} cairo_quartz_action_t;
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static cairo_quartz_action_t
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_cairo_quartz_setup_fallback_source (cairo_quartz_surface_t *surface,
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const cairo_pattern_t *source)
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{
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CGRect clipBox = CGContextGetClipBoundingBox (surface->cgContext);
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- CGAffineTransform ctm;
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double x0, y0, w, h;
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cairo_surface_t *fallback;
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cairo_t *fallback_cr;
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CGImageRef img;
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cairo_pattern_t *source_copy;
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cairo_status_t status;
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if (clipBox.size.width == 0.0f ||
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clipBox.size.height == 0.0f)
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return DO_NOTHING;
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- // the clipBox is in userspace, so:
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- ctm = CGContextGetCTM (surface->cgContext);
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- ctm = CGAffineTransformInvert (ctm);
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- clipBox = CGRectApplyAffineTransform (clipBox, ctm);
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-
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- // get the Y flip right -- the CTM will always have a Y flip in place
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- clipBox.origin.y = surface->extents.height - (clipBox.origin.y + clipBox.size.height);
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-
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x0 = floor(clipBox.origin.x);
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y0 = floor(clipBox.origin.y);
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w = ceil(clipBox.origin.x + clipBox.size.width) - x0;
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h = ceil(clipBox.origin.y + clipBox.size.height) - y0;
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/* Create a temporary the size of the clip surface, and position
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* it so that the device origin coincides with the original surface */
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fallback = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, (int) w, (int) h);
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@@ -1717,18 +1708,20 @@ _cairo_quartz_surface_paint (void *abstr
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action = _cairo_quartz_setup_source (surface, source);
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if (action == DO_SOLID || action == DO_PATTERN) {
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CGContextFillRect (surface->cgContext, CGRectMake(surface->extents.x,
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surface->extents.y,
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surface->extents.width,
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surface->extents.height));
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} else if (action == DO_SHADING) {
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+ CGContextSaveGState (surface->cgContext);
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CGContextConcatCTM (surface->cgContext, surface->sourceTransform);
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CGContextDrawShading (surface->cgContext, surface->sourceShading);
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+ CGContextRestoreGState (surface->cgContext);
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} else if (action == DO_IMAGE || action == DO_TILED_IMAGE) {
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CGContextSaveGState (surface->cgContext);
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CGContextConcatCTM (surface->cgContext, surface->sourceTransform);
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CGContextTranslateCTM (surface->cgContext, 0, surface->sourceImageRect.size.height);
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CGContextScaleCTM (surface->cgContext, 1, -1);
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if (action == DO_IMAGE)
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