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60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL1Context.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "mozilla/Telemetry.h"
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#include "WebGLFormats.h"
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namespace mozilla {
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/*static*/ WebGL1Context*
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WebGL1Context::Create()
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{
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return new WebGL1Context();
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}
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WebGL1Context::WebGL1Context()
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: WebGLContext()
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{
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}
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WebGL1Context::~WebGL1Context()
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{
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}
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UniquePtr<webgl::FormatUsageAuthority>
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WebGL1Context::CreateFormatUsage() const
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{
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return webgl::FormatUsageAuthority::CreateForWebGL1();
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}
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JSObject*
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WebGL1Context::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
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{
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return dom::WebGLRenderingContextBinding::Wrap(cx, this, givenProto);
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}
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bool
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WebGL1Context::ValidateQueryTarget(GLenum target, const char* info)
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{
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// TODO: Implement this for EXT_disjoint_timer
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return false;
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}
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} // namespace mozilla
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nsresult
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NS_NewCanvasRenderingContextWebGL(nsIDOMWebGLRenderingContext** out_result)
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{
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mozilla::Telemetry::Accumulate(mozilla::Telemetry::CANVAS_WEBGL_USED, 1);
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nsIDOMWebGLRenderingContext* ctx = mozilla::WebGL1Context::Create();
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NS_ADDREF(*out_result = ctx);
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return NS_OK;
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}
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