mirror of
https://github.com/mozilla/gecko-dev.git
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95707c96bb
Differential Revision: https://phabricator.services.mozilla.com/D186496
468 lines
18 KiB
C++
468 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsAnimationManager.h"
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#include "nsINode.h"
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#include "nsTransitionManager.h"
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#include "mozilla/AnimationEventDispatcher.h"
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#include "mozilla/AnimationUtils.h"
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#include "mozilla/EffectCompositor.h"
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#include "mozilla/ElementAnimationData.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/ServoStyleSet.h"
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#include "mozilla/TimelineCollection.h"
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#include "mozilla/dom/AnimationEffect.h"
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#include "mozilla/dom/DocumentTimeline.h"
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#include "mozilla/dom/KeyframeEffect.h"
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#include "mozilla/dom/MutationObservers.h"
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#include "mozilla/dom/ScrollTimeline.h"
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#include "mozilla/dom/ViewTimeline.h"
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#include "nsPresContext.h"
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#include "nsPresContextInlines.h"
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#include "nsStyleChangeList.h"
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#include "nsLayoutUtils.h"
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#include "nsIFrame.h"
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#include "mozilla/dom/Document.h"
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#include "nsDOMMutationObserver.h"
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#include "nsRFPService.h"
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#include <algorithm> // std::stable_sort
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#include <math.h>
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using namespace mozilla;
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using namespace mozilla::css;
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using mozilla::dom::Animation;
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using mozilla::dom::AnimationPlayState;
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using mozilla::dom::CSSAnimation;
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using mozilla::dom::Element;
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using mozilla::dom::KeyframeEffect;
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using mozilla::dom::MutationObservers;
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using mozilla::dom::ScrollTimeline;
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using mozilla::dom::ViewTimeline;
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////////////////////////// nsAnimationManager ////////////////////////////
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// Find the matching animation by |aName| in the old list
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// of animations and remove the matched animation from the list.
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static already_AddRefed<CSSAnimation> PopExistingAnimation(
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const nsAtom* aName,
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nsAnimationManager::CSSAnimationCollection* aCollection) {
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if (!aCollection) {
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return nullptr;
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}
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// Animations are stored in reverse order to how they appear in the
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// animation-name property. However, we want to match animations beginning
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// from the end of the animation-name list, so we iterate *forwards*
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// through the collection.
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for (size_t idx = 0, length = aCollection->mAnimations.Length();
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idx != length; ++idx) {
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CSSAnimation* cssAnim = aCollection->mAnimations[idx];
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if (cssAnim->AnimationName() == aName) {
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RefPtr<CSSAnimation> match = cssAnim;
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aCollection->mAnimations.RemoveElementAt(idx);
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return match.forget();
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}
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}
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return nullptr;
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}
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class MOZ_STACK_CLASS ServoCSSAnimationBuilder final {
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public:
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explicit ServoCSSAnimationBuilder(const ComputedStyle* aComputedStyle)
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: mComputedStyle(aComputedStyle) {
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MOZ_ASSERT(aComputedStyle);
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}
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bool BuildKeyframes(const Element& aElement, nsPresContext* aPresContext,
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nsAtom* aName,
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const StyleComputedTimingFunction& aTimingFunction,
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nsTArray<Keyframe>& aKeyframes) {
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return aPresContext->StyleSet()->GetKeyframesForName(
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aElement, *mComputedStyle, aName, aTimingFunction, aKeyframes);
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}
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void SetKeyframes(KeyframeEffect& aEffect, nsTArray<Keyframe>&& aKeyframes,
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const dom::AnimationTimeline* aTimeline) {
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aEffect.SetKeyframes(std::move(aKeyframes), mComputedStyle, aTimeline);
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}
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// Currently all the animation building code in this file is based on
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// assumption that creating and removing animations should *not* trigger
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// additional restyles since those changes will be handled within the same
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// restyle.
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//
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// While that is true for the Gecko style backend, it is not true for the
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// Servo style backend where we want restyles to be triggered so that we
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// perform a second animation restyle where we will incorporate the changes
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// arising from creating and removing animations.
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//
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// Fortunately, our attempts to avoid posting extra restyles as part of the
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// processing here are imperfect and most of the time we happen to post
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// them anyway. Occasionally, however, we don't. For example, we don't post
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// a restyle when we create a new animation whose an animation index matches
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// the default value it was given already (which is typically only true when
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// the CSSAnimation we create is the first Animation created in a particular
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// content process).
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//
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// As a result, when we are using the Servo backend, whenever we have an added
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// or removed animation we need to explicitly trigger a restyle.
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//
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// This code should eventually disappear along with the Gecko style backend
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// and we should simply call Play() / Pause() / Cancel() etc. which will
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// post the required restyles.
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void NotifyNewOrRemovedAnimation(const Animation& aAnimation) {
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dom::AnimationEffect* effect = aAnimation.GetEffect();
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if (!effect) {
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return;
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}
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KeyframeEffect* keyframeEffect = effect->AsKeyframeEffect();
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if (!keyframeEffect) {
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return;
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}
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keyframeEffect->RequestRestyle(EffectCompositor::RestyleType::Standard);
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}
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private:
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const ComputedStyle* mComputedStyle;
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};
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static void UpdateOldAnimationPropertiesWithNew(
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CSSAnimation& aOld, TimingParams&& aNewTiming,
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nsTArray<Keyframe>&& aNewKeyframes, bool aNewIsStylePaused,
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CSSAnimationProperties aOverriddenProperties,
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ServoCSSAnimationBuilder& aBuilder, dom::AnimationTimeline* aTimeline,
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dom::CompositeOperation aNewComposite) {
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bool animationChanged = false;
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// Update the old from the new so we can keep the original object
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// identity (and any expando properties attached to it).
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if (aOld.GetEffect()) {
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dom::AnimationEffect* oldEffect = aOld.GetEffect();
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// Copy across the changes that are not overridden
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TimingParams updatedTiming = oldEffect->SpecifiedTiming();
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if (~aOverriddenProperties & CSSAnimationProperties::Duration) {
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updatedTiming.SetDuration(aNewTiming.Duration());
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}
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if (~aOverriddenProperties & CSSAnimationProperties::IterationCount) {
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updatedTiming.SetIterations(aNewTiming.Iterations());
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}
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if (~aOverriddenProperties & CSSAnimationProperties::Direction) {
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updatedTiming.SetDirection(aNewTiming.Direction());
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}
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if (~aOverriddenProperties & CSSAnimationProperties::Delay) {
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updatedTiming.SetDelay(aNewTiming.Delay());
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}
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if (~aOverriddenProperties & CSSAnimationProperties::FillMode) {
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updatedTiming.SetFill(aNewTiming.Fill());
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}
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animationChanged = oldEffect->SpecifiedTiming() != updatedTiming;
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oldEffect->SetSpecifiedTiming(std::move(updatedTiming));
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if (KeyframeEffect* oldKeyframeEffect = oldEffect->AsKeyframeEffect()) {
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if (~aOverriddenProperties & CSSAnimationProperties::Keyframes) {
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aBuilder.SetKeyframes(*oldKeyframeEffect, std::move(aNewKeyframes),
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aTimeline);
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}
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if (~aOverriddenProperties & CSSAnimationProperties::Composition) {
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animationChanged = oldKeyframeEffect->Composite() != aNewComposite;
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oldKeyframeEffect->SetCompositeFromStyle(aNewComposite);
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}
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}
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}
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// Checking pointers should be enough. If both are scroll-timeline, we reuse
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// the scroll-timeline object if their scrollers and axes are the same.
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if (aOld.GetTimeline() != aTimeline) {
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aOld.SetTimeline(aTimeline);
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animationChanged = true;
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}
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// Handle changes in play state. If the animation is idle, however,
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// changes to animation-play-state should *not* restart it.
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if (aOld.PlayState() != AnimationPlayState::Idle &&
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~aOverriddenProperties & CSSAnimationProperties::PlayState) {
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bool wasPaused = aOld.PlayState() == AnimationPlayState::Paused;
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if (!wasPaused && aNewIsStylePaused) {
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aOld.PauseFromStyle();
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animationChanged = true;
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} else if (wasPaused && !aNewIsStylePaused) {
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aOld.PlayFromStyle();
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animationChanged = true;
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}
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}
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// Updating the effect timing above might already have caused the
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// animation to become irrelevant so only add a changed record if
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// the animation is still relevant.
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if (animationChanged && aOld.IsRelevant()) {
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MutationObservers::NotifyAnimationChanged(&aOld);
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}
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}
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static already_AddRefed<dom::AnimationTimeline> GetNamedProgressTimeline(
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dom::Document* aDocument, const NonOwningAnimationTarget& aTarget,
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nsAtom* aName) {
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// A named progress timeline is referenceable in animation-timeline by:
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// 1. the declaring element itself
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// 2. that element’s descendants
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// 3. that element’s following siblings and their descendants
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// https://drafts.csswg.org/scroll-animations-1/#timeline-scope
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// FIXME: Bug 1823500. Reduce default scoping to ancestors only.
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for (Element* curr = AnimationUtils::GetElementForRestyle(
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aTarget.mElement, aTarget.mPseudoType);
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curr; curr = curr->GetParentElement()) {
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// If multiple elements have declared the same timeline name, the matching
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// timeline is the one declared on the nearest element in tree order, which
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// considers siblings closer than parents.
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// Note: This is fine for parallel traversal because we update animations by
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// SequentialTask.
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for (Element* e = curr; e; e = e->GetPreviousElementSibling()) {
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// In case of a name conflict on the same element, scroll progress
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// timelines take precedence over view progress timelines.
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const auto [element, pseudoType] =
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AnimationUtils::GetElementPseudoPair(e);
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if (auto* collection =
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TimelineCollection<ScrollTimeline>::Get(element, pseudoType)) {
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if (RefPtr<ScrollTimeline> timeline = collection->Lookup(aName)) {
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return timeline.forget();
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}
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}
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if (auto* collection =
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TimelineCollection<ViewTimeline>::Get(element, pseudoType)) {
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if (RefPtr<ViewTimeline> timeline = collection->Lookup(aName)) {
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return timeline.forget();
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}
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}
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}
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}
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// If we cannot find a matched scroll-timeline-name, this animation is not
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// associated with a timeline.
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// https://drafts.csswg.org/css-animations-2/#valdef-animation-timeline-custom-ident
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return nullptr;
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}
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static already_AddRefed<dom::AnimationTimeline> GetTimeline(
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const StyleAnimationTimeline& aStyleTimeline, nsPresContext* aPresContext,
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const NonOwningAnimationTarget& aTarget) {
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switch (aStyleTimeline.tag) {
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case StyleAnimationTimeline::Tag::Timeline: {
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// Check scroll-timeline-name property or view-timeline-property.
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nsAtom* name = aStyleTimeline.AsTimeline().AsAtom();
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return name != nsGkAtoms::_empty
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? GetNamedProgressTimeline(aPresContext->Document(), aTarget,
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name)
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: nullptr;
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}
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case StyleAnimationTimeline::Tag::Scroll: {
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const auto& scroll = aStyleTimeline.AsScroll();
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return ScrollTimeline::MakeAnonymous(aPresContext->Document(), aTarget,
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scroll.axis, scroll.scroller);
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}
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case StyleAnimationTimeline::Tag::View: {
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const auto& view = aStyleTimeline.AsView();
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return ViewTimeline::MakeAnonymous(aPresContext->Document(), aTarget,
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view.axis, view.inset);
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}
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case StyleAnimationTimeline::Tag::Auto:
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return do_AddRef(aTarget.mElement->OwnerDoc()->Timeline());
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}
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MOZ_ASSERT_UNREACHABLE("Unknown animation-timeline value?");
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return nullptr;
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}
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// Returns a new animation set up with given StyleAnimation.
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// Or returns an existing animation matching StyleAnimation's name updated
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// with the new StyleAnimation.
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static already_AddRefed<CSSAnimation> BuildAnimation(
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nsPresContext* aPresContext, const NonOwningAnimationTarget& aTarget,
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const nsStyleUIReset& aStyle, uint32_t animIdx,
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ServoCSSAnimationBuilder& aBuilder,
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nsAnimationManager::CSSAnimationCollection* aCollection) {
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MOZ_ASSERT(aPresContext);
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nsAtom* animationName = aStyle.GetAnimationName(animIdx);
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nsTArray<Keyframe> keyframes;
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if (!aBuilder.BuildKeyframes(*aTarget.mElement, aPresContext, animationName,
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aStyle.GetAnimationTimingFunction(animIdx),
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keyframes)) {
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return nullptr;
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}
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TimingParams timing = TimingParamsFromCSSParams(
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aStyle.GetAnimationDuration(animIdx).ToMilliseconds(),
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aStyle.GetAnimationDelay(animIdx).ToMilliseconds(),
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aStyle.GetAnimationIterationCount(animIdx),
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aStyle.GetAnimationDirection(animIdx),
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aStyle.GetAnimationFillMode(animIdx));
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bool isStylePaused =
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aStyle.GetAnimationPlayState(animIdx) == StyleAnimationPlayState::Paused;
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RefPtr<dom::AnimationTimeline> timeline =
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GetTimeline(aStyle.GetTimeline(animIdx), aPresContext, aTarget);
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// Find the matching animation with animation name in the old list
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// of animations and remove the matched animation from the list.
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RefPtr<CSSAnimation> oldAnim =
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PopExistingAnimation(animationName, aCollection);
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if (oldAnim) {
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// Copy over the start times and (if still paused) pause starts
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// for each animation (matching on name only) that was also in the
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// old list of animations.
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// This means that we honor dynamic changes, which isn't what the
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// spec says to do, but WebKit seems to honor at least some of
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// them. See
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// http://lists.w3.org/Archives/Public/www-style/2011Apr/0079.html
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// In order to honor what the spec said, we'd copy more data over.
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UpdateOldAnimationPropertiesWithNew(
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*oldAnim, std::move(timing), std::move(keyframes), isStylePaused,
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oldAnim->GetOverriddenProperties(), aBuilder, timeline,
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aStyle.GetAnimationComposition(animIdx));
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return oldAnim.forget();
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}
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KeyframeEffectParams effectOptions(aStyle.GetAnimationComposition(animIdx));
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RefPtr<KeyframeEffect> effect = new dom::CSSAnimationKeyframeEffect(
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aPresContext->Document(),
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OwningAnimationTarget(aTarget.mElement, aTarget.mPseudoType),
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std::move(timing), effectOptions);
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aBuilder.SetKeyframes(*effect, std::move(keyframes), timeline);
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RefPtr<CSSAnimation> animation = new CSSAnimation(
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aPresContext->Document()->GetScopeObject(), animationName);
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animation->SetOwningElement(
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OwningElementRef(*aTarget.mElement, aTarget.mPseudoType));
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animation->SetTimelineNoUpdate(timeline);
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animation->SetEffectNoUpdate(effect);
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if (isStylePaused) {
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animation->PauseFromStyle();
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} else {
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animation->PlayFromStyle();
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}
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aBuilder.NotifyNewOrRemovedAnimation(*animation);
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return animation.forget();
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}
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static nsAnimationManager::OwningCSSAnimationPtrArray BuildAnimations(
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nsPresContext* aPresContext, const NonOwningAnimationTarget& aTarget,
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const nsStyleUIReset& aStyle, ServoCSSAnimationBuilder& aBuilder,
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nsAnimationManager::CSSAnimationCollection* aCollection,
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nsTHashSet<RefPtr<nsAtom>>& aReferencedAnimations) {
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nsAnimationManager::OwningCSSAnimationPtrArray result;
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for (size_t animIdx = aStyle.mAnimationNameCount; animIdx-- != 0;) {
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nsAtom* name = aStyle.GetAnimationName(animIdx);
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// CSS Animations whose animation-name does not match a @keyframes rule do
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// not generate animation events. This includes when the animation-name is
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// "none" which is represented by an empty name in the StyleAnimation.
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// Since such animations neither affect style nor dispatch events, we do
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// not generate a corresponding CSSAnimation for them.
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if (name == nsGkAtoms::_empty) {
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continue;
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}
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aReferencedAnimations.Insert(name);
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RefPtr<CSSAnimation> dest = BuildAnimation(aPresContext, aTarget, aStyle,
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animIdx, aBuilder, aCollection);
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if (!dest) {
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continue;
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}
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dest->SetAnimationIndex(static_cast<uint64_t>(animIdx));
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result.AppendElement(dest);
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}
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return result;
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}
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void nsAnimationManager::UpdateAnimations(dom::Element* aElement,
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PseudoStyleType aPseudoType,
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const ComputedStyle* aComputedStyle) {
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MOZ_ASSERT(mPresContext->IsDynamic(),
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"Should not update animations for print or print preview");
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MOZ_ASSERT(aElement->IsInComposedDoc(),
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"Should not update animations that are not attached to the "
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"document tree");
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if (!aComputedStyle ||
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aComputedStyle->StyleDisplay()->mDisplay == StyleDisplay::None) {
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// If we are in a display:none subtree we will have no computed values.
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// However, if we are on the root of display:none subtree, the computed
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// values might not have been cleared yet.
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// In either case, since CSS animations should not run in display:none
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// subtrees we should stop (actually, destroy) any animations on this
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// element here.
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StopAnimationsForElement(aElement, aPseudoType);
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return;
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}
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NonOwningAnimationTarget target(aElement, aPseudoType);
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ServoCSSAnimationBuilder builder(aComputedStyle);
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DoUpdateAnimations(target, *aComputedStyle->StyleUIReset(), builder);
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}
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void nsAnimationManager::DoUpdateAnimations(
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const NonOwningAnimationTarget& aTarget, const nsStyleUIReset& aStyle,
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ServoCSSAnimationBuilder& aBuilder) {
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// Everything that causes our animation data to change triggers a
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// style change, which in turn triggers a non-animation restyle.
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// Likewise, when we initially construct frames, we're not in a
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// style change, but also not in an animation restyle.
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auto* collection =
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CSSAnimationCollection::Get(aTarget.mElement, aTarget.mPseudoType);
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if (!collection && aStyle.mAnimationNameCount == 1 &&
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aStyle.mAnimations[0].GetName() == nsGkAtoms::_empty) {
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return;
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}
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nsAutoAnimationMutationBatch mb(aTarget.mElement->OwnerDoc());
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// Build the updated animations list, extracting matching animations from
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// the existing collection as we go.
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OwningCSSAnimationPtrArray newAnimations =
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BuildAnimations(mPresContext, aTarget, aStyle, aBuilder, collection,
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mMaybeReferencedAnimations);
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if (newAnimations.IsEmpty()) {
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if (collection) {
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collection->Destroy();
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}
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return;
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}
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if (!collection) {
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collection =
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&aTarget.mElement->EnsureAnimationData().EnsureAnimationCollection(
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*aTarget.mElement, aTarget.mPseudoType);
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if (!collection->isInList()) {
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AddElementCollection(collection);
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}
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}
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collection->mAnimations.SwapElements(newAnimations);
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// Cancel removed animations
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for (size_t newAnimIdx = newAnimations.Length(); newAnimIdx-- != 0;) {
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aBuilder.NotifyNewOrRemovedAnimation(*newAnimations[newAnimIdx]);
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newAnimations[newAnimIdx]->CancelFromStyle(PostRestyleMode::IfNeeded);
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}
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}
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