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2131 lines
66 KiB
C++
2131 lines
66 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "DrawTargetD2D.h"
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#include "SourceSurfaceD2D.h"
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#include "SourceSurfaceD2DTarget.h"
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#include "ShadersD2D.h"
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#include "PathD2D.h"
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#include "GradientStopsD2D.h"
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#include "ScaledFontDWrite.h"
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#include "Logging.h"
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#include "Tools.h"
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#include <algorithm>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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typedef HRESULT (WINAPI*D2D1CreateFactoryFunc)(
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D2D1_FACTORY_TYPE factoryType,
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REFIID iid,
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CONST D2D1_FACTORY_OPTIONS *pFactoryOptions,
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void **factory
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);
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typedef HRESULT (WINAPI*D3D10CreateEffectFromMemoryFunc)(
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void *pData,
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SIZE_T DataLength,
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UINT FXFlags,
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ID3D10Device *pDevice,
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ID3D10EffectPool *pEffectPool,
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ID3D10Effect **ppEffect
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);
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using namespace std;
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namespace mozilla {
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namespace gfx {
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struct Vertex {
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float x;
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float y;
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};
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ID2D1Factory *DrawTargetD2D::mFactory;
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// Helper class to restore surface contents that was clipped out but may have
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// been altered by a drawing call.
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class AutoSaveRestoreClippedOut
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{
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public:
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AutoSaveRestoreClippedOut(DrawTargetD2D *aDT)
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: mDT(aDT)
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{}
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void Save() {
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if (!mDT->mPushedClips.size()) {
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return;
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}
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mDT->Flush();
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RefPtr<ID3D10Texture2D> tmpTexture;
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IntSize size = mDT->mSize;
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SurfaceFormat format = mDT->mFormat;
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CD3D10_TEXTURE2D_DESC desc(DXGIFormat(format), size.width, size.height,
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1, 1);
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desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
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HRESULT hr = mDT->mDevice->CreateTexture2D(&desc, NULL, byRef(tmpTexture));
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if (FAILED(hr)) {
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gfxWarning() << "Failed to create temporary texture to hold surface data.";
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}
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mDT->mDevice->CopyResource(tmpTexture, mDT->mTexture);
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D2D1_BITMAP_PROPERTIES props =
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D2D1::BitmapProperties(D2D1::PixelFormat(DXGIFormat(format),
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AlphaMode(format)));
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RefPtr<IDXGISurface> surf;
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tmpTexture->QueryInterface((IDXGISurface**)byRef(surf));
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hr = mDT->mRT->CreateSharedBitmap(IID_IDXGISurface, surf,
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&props, byRef(mOldSurfBitmap));
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if (FAILED(hr)) {
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gfxWarning() << "Failed to create shared bitmap for old surface.";
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}
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mClippedArea = mDT->GetClippedGeometry();
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}
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ID2D1Factory *factory() { return mDT->factory(); }
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~AutoSaveRestoreClippedOut()
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{
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if (!mOldSurfBitmap) {
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return;
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}
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ID2D1RenderTarget *rt = mDT->mRT;
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// Write the area that was clipped out back to the surface. This all
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// happens in device space.
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rt->SetTransform(D2D1::IdentityMatrix());
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mDT->mTransformDirty = true;
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RefPtr<ID2D1RectangleGeometry> rectGeom;
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factory()->CreateRectangleGeometry(
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D2D1::RectF(0, 0, float(mDT->mSize.width), float(mDT->mSize.height)),
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byRef(rectGeom));
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RefPtr<ID2D1PathGeometry> invClippedArea;
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factory()->CreatePathGeometry(byRef(invClippedArea));
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RefPtr<ID2D1GeometrySink> sink;
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invClippedArea->Open(byRef(sink));
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HRESULT hr = rectGeom->CombineWithGeometry(mClippedArea, D2D1_COMBINE_MODE_EXCLUDE,
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NULL, sink);
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sink->Close();
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RefPtr<ID2D1BitmapBrush> brush;
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rt->CreateBitmapBrush(mOldSurfBitmap, D2D1::BitmapBrushProperties(), D2D1::BrushProperties(), byRef(brush));
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rt->FillGeometry(invClippedArea, brush);
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}
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private:
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DrawTargetD2D *mDT;
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// If we have an operator unbound by the source, this will contain a bitmap
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// with the old dest surface data.
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RefPtr<ID2D1Bitmap> mOldSurfBitmap;
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// This contains the area drawing is clipped to.
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RefPtr<ID2D1Geometry> mClippedArea;
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};
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DrawTargetD2D::DrawTargetD2D()
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: mClipsArePushed(false)
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, mPrivateData(NULL)
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{
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}
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DrawTargetD2D::~DrawTargetD2D()
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{
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if (mRT) {
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PopAllClips();
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mRT->EndDraw();
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}
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if (mTempRT) {
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mTempRT->EndDraw();
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}
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if (mSnapshot) {
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// We may hold the only reference. MarkIndependent will clear mSnapshot;
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// keep the snapshot object alive so it doesn't get destroyed while
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// MarkIndependent is running.
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RefPtr<SourceSurfaceD2DTarget> deathGrip = mSnapshot;
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// mSnapshot can be treated as independent of this DrawTarget since we know
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// this DrawTarget won't change again.
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deathGrip->MarkIndependent();
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// mSnapshot will be cleared now.
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}
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// Targets depending on us can break that dependency, since we're obviously not going to
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// be modified in the future.
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for (TargetSet::iterator iter = mDependentTargets.begin();
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iter != mDependentTargets.end(); iter++) {
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(*iter)->mDependingOnTargets.erase(this);
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}
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// Our dependencies on other targets no longer matter.
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for (TargetSet::iterator iter = mDependingOnTargets.begin();
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iter != mDependingOnTargets.end(); iter++) {
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(*iter)->mDependentTargets.erase(this);
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}
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}
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/*
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* DrawTarget Implementation
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*/
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TemporaryRef<SourceSurface>
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DrawTargetD2D::Snapshot()
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{
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if (!mSnapshot) {
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mSnapshot = new SourceSurfaceD2DTarget(this, mTexture, mFormat);
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Flush();
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}
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return mSnapshot;
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}
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void
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DrawTargetD2D::Flush()
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{
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PopAllClips();
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HRESULT hr = mRT->Flush();
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if (FAILED(hr)) {
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gfxWarning() << "Error reported when trying to flush D2D rendertarget. Code: " << hr;
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}
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// We no longer depend on any target.
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for (TargetSet::iterator iter = mDependingOnTargets.begin();
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iter != mDependingOnTargets.end(); iter++) {
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(*iter)->mDependentTargets.erase(this);
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}
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mDependingOnTargets.clear();
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}
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void
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DrawTargetD2D::AddDependencyOnSource(SourceSurfaceD2DTarget* aSource)
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{
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if (aSource->mDrawTarget && !mDependingOnTargets.count(aSource->mDrawTarget)) {
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aSource->mDrawTarget->mDependentTargets.insert(this);
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mDependingOnTargets.insert(aSource->mDrawTarget);
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}
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}
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void
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DrawTargetD2D::DrawSurface(SourceSurface *aSurface,
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const Rect &aDest,
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const Rect &aSource,
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const DrawSurfaceOptions &aSurfOptions,
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const DrawOptions &aOptions)
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{
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RefPtr<ID2D1Bitmap> bitmap;
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ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, ColorPattern(Color()));
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PrepareForDrawing(rt);
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rt->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
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Rect srcRect = aSource;
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switch (aSurface->GetType()) {
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case SURFACE_D2D1_BITMAP:
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{
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SourceSurfaceD2D *srcSurf = static_cast<SourceSurfaceD2D*>(aSurface);
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bitmap = srcSurf->GetBitmap();
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if (!bitmap) {
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if (aSource.width > rt->GetMaximumBitmapSize() ||
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aSource.height > rt->GetMaximumBitmapSize()) {
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gfxDebug() << "Bitmap source larger than texture size specified. DrawBitmap will silently fail.";
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// Don't know how to deal with this yet.
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return;
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}
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int stride = srcSurf->GetSize().width * BytesPerPixel(srcSurf->GetFormat());
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unsigned char *data = &srcSurf->mRawData.front() +
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(uint32_t)aSource.y * stride +
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(uint32_t)aSource.x * BytesPerPixel(srcSurf->GetFormat());
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D2D1_BITMAP_PROPERTIES props =
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D2D1::BitmapProperties(D2D1::PixelFormat(DXGIFormat(srcSurf->GetFormat()), AlphaMode(srcSurf->GetFormat())));
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mRT->CreateBitmap(D2D1::SizeU(UINT32(aSource.width), UINT32(aSource.height)), data, stride, props, byRef(bitmap));
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srcRect.x -= (uint32_t)aSource.x;
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srcRect.y -= (uint32_t)aSource.y;
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}
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}
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break;
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case SURFACE_D2D1_DRAWTARGET:
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{
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SourceSurfaceD2DTarget *srcSurf = static_cast<SourceSurfaceD2DTarget*>(aSurface);
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bitmap = srcSurf->GetBitmap(mRT);
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AddDependencyOnSource(srcSurf);
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}
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break;
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}
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rt->DrawBitmap(bitmap, D2DRect(aDest), aOptions.mAlpha, D2DFilter(aSurfOptions.mFilter), D2DRect(srcRect));
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FinalizeRTForOperation(aOptions.mCompositionOp, ColorPattern(Color()), aDest);
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}
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void
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DrawTargetD2D::DrawSurfaceWithShadow(SourceSurface *aSurface,
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const Point &aDest,
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const Color &aColor,
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const Point &aOffset,
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Float aSigma,
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CompositionOp aOperator)
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{
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RefPtr<ID3D10ShaderResourceView> srView = NULL;
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if (aSurface->GetType() != SURFACE_D2D1_DRAWTARGET) {
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return;
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}
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// XXX - This function is way too long, it should be split up soon to make
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// it more graspable!
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Flush();
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AutoSaveRestoreClippedOut restoreClippedOut(this);
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if (!IsOperatorBoundByMask(aOperator)) {
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restoreClippedOut.Save();
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}
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srView = static_cast<SourceSurfaceD2DTarget*>(aSurface)->GetSRView();
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EnsureViews();
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if (!mTempRTView) {
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// This view is only needed in this path.
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HRESULT hr = mDevice->CreateRenderTargetView(mTempTexture, NULL, byRef(mTempRTView));
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if (FAILED(hr)) {
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gfxWarning() << "Failure to create RenderTargetView. Code: " << hr;
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return;
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}
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}
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RefPtr<ID3D10RenderTargetView> destRTView = mRTView;
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RefPtr<ID3D10Texture2D> destTexture;
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HRESULT hr;
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RefPtr<ID3D10Texture2D> maskTexture;
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RefPtr<ID3D10ShaderResourceView> maskSRView;
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if (mPushedClips.size()) {
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// Here we render a mask of the clipped out area for use as an input to the
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// shadow drawing.
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CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_A8_UNORM,
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mSize.width, mSize.height,
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1, 1);
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desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
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hr = mDevice->CreateTexture2D(&desc, NULL, byRef(maskTexture));
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RefPtr<ID2D1RenderTarget> rt = CreateRTForTexture(maskTexture);
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RefPtr<ID2D1SolidColorBrush> brush;
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rt->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White), byRef(brush));
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RefPtr<ID2D1Geometry> geometry = GetClippedGeometry();
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rt->BeginDraw();
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rt->Clear(D2D1::ColorF(0, 0));
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rt->FillGeometry(geometry, brush);
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rt->EndDraw();
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mDevice->CreateShaderResourceView(maskTexture, NULL, byRef(maskSRView));
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}
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IntSize srcSurfSize;
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ID3D10RenderTargetView *rtViews;
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D3D10_VIEWPORT viewport;
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UINT stride = sizeof(Vertex);
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UINT offset = 0;
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ID3D10Buffer *buff = mPrivateData->mVB;
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mDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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mDevice->IASetVertexBuffers(0, 1, &buff, &stride, &offset);
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mDevice->IASetInputLayout(mPrivateData->mInputLayout);
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mPrivateData->mEffect->GetVariableByName("QuadDesc")->AsVector()->
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SetFloatVector(ShaderConstantRectD3D10(-1.0f, 1.0f, 2.0f, -2.0f));
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mPrivateData->mEffect->GetVariableByName("TexCoords")->AsVector()->
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SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
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// If we create a downsampled source surface we need to correct aOffset for that.
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Point correctedOffset = aOffset + aDest;
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// The 'practical' scaling factors.
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Float dsFactorX = 1.0f;
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Float dsFactorY = 1.0f;
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if (aSigma > 1.7f) {
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// In this case 9 samples of our original will not cover it. Generate the
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// mip levels for the original and create a downsampled version from
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// them. We generate a version downsampled so that a kernel for a sigma
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// of 1.7 will produce the right results.
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float blurWeights[9] = { 0.234671f, 0.197389f, 0.197389f, 0.117465f, 0.117465f, 0.049456f, 0.049456f, 0.014732f, 0.014732f };
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mPrivateData->mEffect->GetVariableByName("BlurWeights")->SetRawValue(blurWeights, 0, sizeof(blurWeights));
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CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM,
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aSurface->GetSize().width,
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aSurface->GetSize().height);
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desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
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desc.MiscFlags = D3D10_RESOURCE_MISC_GENERATE_MIPS;
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RefPtr<ID3D10Texture2D> mipTexture;
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hr = mDevice->CreateTexture2D(&desc, NULL, byRef(mipTexture));
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if (FAILED(hr)) {
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gfxWarning() << "Failure to create temporary texture. Size: " <<
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aSurface->GetSize() << " Code: " << hr;
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return;
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}
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IntSize dsSize = IntSize(int32_t(aSurface->GetSize().width * (1.7f / aSigma)),
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int32_t(aSurface->GetSize().height * (1.7f / aSigma)));
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if (dsSize.width < 1) {
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dsSize.width = 1;
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}
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if (dsSize.height < 1) {
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dsSize.height = 1;
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}
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dsFactorX = dsSize.width / Float(aSurface->GetSize().width);
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dsFactorY = dsSize.height / Float(aSurface->GetSize().height);
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correctedOffset.x *= dsFactorX;
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correctedOffset.y *= dsFactorY;
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desc = CD3D10_TEXTURE2D_DESC(DXGI_FORMAT_B8G8R8A8_UNORM,
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dsSize.width,
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dsSize.height, 1, 1);
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desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
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RefPtr<ID3D10Texture2D> tmpDSTexture;
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hr = mDevice->CreateTexture2D(&desc, NULL, byRef(tmpDSTexture));
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if (FAILED(hr)) {
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gfxWarning() << "Failure to create temporary texture. Size: " << dsSize << " Code: " << hr;
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return;
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}
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D3D10_BOX box;
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box.left = box.top = box.front = 0;
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box.back = 1;
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box.right = aSurface->GetSize().width;
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box.bottom = aSurface->GetSize().height;
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mDevice->CopySubresourceRegion(mipTexture, 0, 0, 0, 0, static_cast<SourceSurfaceD2DTarget*>(aSurface)->mTexture, 0, &box);
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mDevice->CreateShaderResourceView(mipTexture, NULL, byRef(srView));
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mDevice->GenerateMips(srView);
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RefPtr<ID3D10RenderTargetView> dsRTView;
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RefPtr<ID3D10ShaderResourceView> dsSRView;
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mDevice->CreateRenderTargetView(tmpDSTexture, NULL, byRef(dsRTView));
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mDevice->CreateShaderResourceView(tmpDSTexture, NULL, byRef(dsSRView));
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// We're not guaranteed the texture we created will be empty, we've
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// seen old content at least on NVidia drivers.
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float color[4] = { 0, 0, 0, 0 };
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mDevice->ClearRenderTargetView(dsRTView, color);
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rtViews = dsRTView;
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mDevice->OMSetRenderTargets(1, &rtViews, NULL);
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|
|
viewport.MaxDepth = 1;
|
|
viewport.MinDepth = 0;
|
|
viewport.Height = dsSize.height;
|
|
viewport.Width = dsSize.width;
|
|
viewport.TopLeftX = 0;
|
|
viewport.TopLeftY = 0;
|
|
|
|
mDevice->RSSetViewports(1, &viewport);
|
|
mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(srView);
|
|
mPrivateData->mEffect->GetTechniqueByName("SampleTexture")->
|
|
GetPassByIndex(0)->Apply(0);
|
|
|
|
mDevice->OMSetBlendState(GetBlendStateForOperator(OP_OVER), NULL, 0xffffffff);
|
|
|
|
mDevice->Draw(4, 0);
|
|
|
|
srcSurfSize = dsSize;
|
|
|
|
srView = dsSRView;
|
|
} else {
|
|
// In this case generate a kernel to draw the blur directly to the temp
|
|
// surf in one direction and to final in the other.
|
|
float blurWeights[9];
|
|
|
|
float normalizeFactor = 1.0f;
|
|
if (aSigma != 0) {
|
|
normalizeFactor = 1.0f / Float(sqrt(2 * M_PI * pow(aSigma, 2)));
|
|
}
|
|
|
|
blurWeights[0] = normalizeFactor;
|
|
|
|
// XXX - We should actually optimize for Sigma = 0 here. We could use a
|
|
// much simpler shader and save a lot of texture lookups.
|
|
for (int i = 1; i < 9; i += 2) {
|
|
if (aSigma != 0) {
|
|
blurWeights[i] = blurWeights[i + 1] = normalizeFactor *
|
|
exp(-pow(float((i + 1) / 2), 2) / (2 * pow(aSigma, 2)));
|
|
} else {
|
|
blurWeights[i] = blurWeights[i + 1] = 0;
|
|
}
|
|
}
|
|
|
|
mPrivateData->mEffect->GetVariableByName("BlurWeights")->SetRawValue(blurWeights, 0, sizeof(blurWeights));
|
|
|
|
viewport.MaxDepth = 1;
|
|
viewport.MinDepth = 0;
|
|
viewport.Height = aSurface->GetSize().height;
|
|
viewport.Width = aSurface->GetSize().width;
|
|
viewport.TopLeftX = 0;
|
|
viewport.TopLeftY = 0;
|
|
|
|
mDevice->RSSetViewports(1, &viewport);
|
|
|
|
srcSurfSize = aSurface->GetSize();
|
|
}
|
|
|
|
// We may need to draw to a different intermediate surface if our temp
|
|
// texture isn't big enough.
|
|
bool needBiggerTemp = srcSurfSize.width > mSize.width ||
|
|
srcSurfSize.height > mSize.height;
|
|
|
|
RefPtr<ID3D10RenderTargetView> tmpRTView;
|
|
RefPtr<ID3D10ShaderResourceView> tmpSRView;
|
|
RefPtr<ID3D10Texture2D> tmpTexture;
|
|
|
|
IntSize tmpSurfSize = mSize;
|
|
|
|
if (!needBiggerTemp) {
|
|
tmpRTView = mTempRTView;
|
|
tmpSRView = mSRView;
|
|
|
|
// There could still be content here!
|
|
float color[4] = { 0, 0, 0, 0 };
|
|
mDevice->ClearRenderTargetView(tmpRTView, color);
|
|
} else {
|
|
CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
srcSurfSize.width,
|
|
srcSurfSize.height,
|
|
1, 1);
|
|
desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
|
|
|
|
mDevice->CreateTexture2D(&desc, NULL, byRef(tmpTexture));
|
|
mDevice->CreateRenderTargetView(tmpTexture, NULL, byRef(tmpRTView));
|
|
mDevice->CreateShaderResourceView(tmpTexture, NULL, byRef(tmpSRView));
|
|
|
|
tmpSurfSize = srcSurfSize;
|
|
}
|
|
|
|
rtViews = tmpRTView;
|
|
mDevice->OMSetRenderTargets(1, &rtViews, NULL);
|
|
|
|
mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(srView);
|
|
|
|
// Premultiplied!
|
|
float shadowColor[4] = { aColor.r * aColor.a, aColor.g * aColor.a,
|
|
aColor.b * aColor.a, aColor.a };
|
|
mPrivateData->mEffect->GetVariableByName("ShadowColor")->AsVector()->
|
|
SetFloatVector(shadowColor);
|
|
|
|
float pixelOffset = 1.0f / float(srcSurfSize.width);
|
|
float blurOffsetsH[9] = { 0, pixelOffset, -pixelOffset,
|
|
2.0f * pixelOffset, -2.0f * pixelOffset,
|
|
3.0f * pixelOffset, -3.0f * pixelOffset,
|
|
4.0f * pixelOffset, - 4.0f * pixelOffset };
|
|
|
|
pixelOffset = 1.0f / float(tmpSurfSize.height);
|
|
float blurOffsetsV[9] = { 0, pixelOffset, -pixelOffset,
|
|
2.0f * pixelOffset, -2.0f * pixelOffset,
|
|
3.0f * pixelOffset, -3.0f * pixelOffset,
|
|
4.0f * pixelOffset, - 4.0f * pixelOffset };
|
|
|
|
mPrivateData->mEffect->GetVariableByName("BlurOffsetsH")->
|
|
SetRawValue(blurOffsetsH, 0, sizeof(blurOffsetsH));
|
|
mPrivateData->mEffect->GetVariableByName("BlurOffsetsV")->
|
|
SetRawValue(blurOffsetsV, 0, sizeof(blurOffsetsV));
|
|
|
|
mPrivateData->mEffect->GetTechniqueByName("SampleTextureWithShadow")->
|
|
GetPassByIndex(0)->Apply(0);
|
|
|
|
mDevice->Draw(4, 0);
|
|
|
|
viewport.MaxDepth = 1;
|
|
viewport.MinDepth = 0;
|
|
viewport.Height = mSize.height;
|
|
viewport.Width = mSize.width;
|
|
viewport.TopLeftX = 0;
|
|
viewport.TopLeftY = 0;
|
|
|
|
mDevice->RSSetViewports(1, &viewport);
|
|
|
|
mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(tmpSRView);
|
|
|
|
rtViews = destRTView;
|
|
mDevice->OMSetRenderTargets(1, &rtViews, NULL);
|
|
|
|
Point shadowDest = aDest + aOffset;
|
|
|
|
mPrivateData->mEffect->GetVariableByName("QuadDesc")->AsVector()->
|
|
SetFloatVector(ShaderConstantRectD3D10(-1.0f + ((shadowDest.x / mSize.width) * 2.0f),
|
|
1.0f - (shadowDest.y / mSize.height * 2.0f),
|
|
(Float(aSurface->GetSize().width) / mSize.width) * 2.0f,
|
|
(-Float(aSurface->GetSize().height) / mSize.height) * 2.0f));
|
|
mPrivateData->mEffect->GetVariableByName("TexCoords")->AsVector()->
|
|
SetFloatVector(ShaderConstantRectD3D10(0, 0, Float(srcSurfSize.width) / tmpSurfSize.width,
|
|
Float(srcSurfSize.height) / tmpSurfSize.height));
|
|
|
|
if (mPushedClips.size()) {
|
|
mPrivateData->mEffect->GetVariableByName("mask")->AsShaderResource()->SetResource(maskSRView);
|
|
mPrivateData->mEffect->GetVariableByName("MaskTexCoords")->AsVector()->
|
|
SetFloatVector(ShaderConstantRectD3D10(shadowDest.x / mSize.width, shadowDest.y / mSize.height,
|
|
Float(aSurface->GetSize().width) / mSize.width,
|
|
Float(aSurface->GetSize().height) / mSize.height));
|
|
mPrivateData->mEffect->GetTechniqueByName("SampleTextureWithShadow")->
|
|
GetPassByIndex(2)->Apply(0);
|
|
} else {
|
|
mPrivateData->mEffect->GetTechniqueByName("SampleTextureWithShadow")->
|
|
GetPassByIndex(1)->Apply(0);
|
|
}
|
|
|
|
mDevice->OMSetBlendState(GetBlendStateForOperator(aOperator), NULL, 0xffffffff);
|
|
|
|
mDevice->Draw(4, 0);
|
|
|
|
mPrivateData->mEffect->GetVariableByName("QuadDesc")->AsVector()->
|
|
SetFloatVector(ShaderConstantRectD3D10(-1.0f + ((aDest.x / mSize.width) * 2.0f),
|
|
1.0f - (aDest.y / mSize.height * 2.0f),
|
|
(Float(aSurface->GetSize().width) / mSize.width) * 2.0f,
|
|
(-Float(aSurface->GetSize().height) / mSize.height) * 2.0f));
|
|
mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(static_cast<SourceSurfaceD2DTarget*>(aSurface)->GetSRView());
|
|
mPrivateData->mEffect->GetVariableByName("TexCoords")->AsVector()->
|
|
SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
|
|
|
|
if (mPushedClips.size()) {
|
|
mPrivateData->mEffect->GetVariableByName("MaskTexCoords")->AsVector()->
|
|
SetFloatVector(ShaderConstantRectD3D10(aDest.x / mSize.width, aDest.y / mSize.height,
|
|
Float(aSurface->GetSize().width) / mSize.width,
|
|
Float(aSurface->GetSize().height) / mSize.height));
|
|
mPrivateData->mEffect->GetTechniqueByName("SampleMaskedTexture")->
|
|
GetPassByIndex(0)->Apply(0);
|
|
} else {
|
|
mPrivateData->mEffect->GetTechniqueByName("SampleTexture")->
|
|
GetPassByIndex(0)->Apply(0);
|
|
}
|
|
|
|
mDevice->OMSetBlendState(GetBlendStateForOperator(aOperator), NULL, 0xffffffff);
|
|
|
|
mDevice->Draw(4, 0);
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::ClearRect(const Rect &aRect)
|
|
{
|
|
MarkChanged();
|
|
|
|
FlushTransformToRT();
|
|
PopAllClips();
|
|
|
|
AutoSaveRestoreClippedOut restoreClippedOut(this);
|
|
|
|
restoreClippedOut.Save();
|
|
|
|
bool needsClip = false;
|
|
|
|
needsClip = aRect.x > 0 || aRect.y > 0 ||
|
|
aRect.XMost() < mSize.width ||
|
|
aRect.YMost() < mSize.height;
|
|
|
|
if (needsClip) {
|
|
mRT->PushAxisAlignedClip(D2DRect(aRect), D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
|
|
}
|
|
mRT->Clear(D2D1::ColorF(0, 0.0f));
|
|
if (needsClip) {
|
|
mRT->PopAxisAlignedClip();
|
|
}
|
|
return;
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::CopySurface(SourceSurface *aSurface,
|
|
const IntRect &aSourceRect,
|
|
const IntPoint &aDestination)
|
|
{
|
|
MarkChanged();
|
|
|
|
Rect srcRect(Float(aSourceRect.x), Float(aSourceRect.y),
|
|
Float(aSourceRect.width), Float(aSourceRect.height));
|
|
Rect dstRect(Float(aDestination.x), Float(aDestination.y),
|
|
Float(aSourceRect.width), Float(aSourceRect.height));
|
|
|
|
mRT->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
mRT->PushAxisAlignedClip(D2DRect(dstRect), D2D1_ANTIALIAS_MODE_ALIASED);
|
|
mRT->Clear(D2D1::ColorF(0, 0.0f));
|
|
mRT->PopAxisAlignedClip();
|
|
|
|
RefPtr<ID2D1Bitmap> bitmap;
|
|
|
|
switch (aSurface->GetType()) {
|
|
case SURFACE_D2D1_BITMAP:
|
|
{
|
|
SourceSurfaceD2D *srcSurf = static_cast<SourceSurfaceD2D*>(aSurface);
|
|
bitmap = srcSurf->GetBitmap();
|
|
}
|
|
break;
|
|
case SURFACE_D2D1_DRAWTARGET:
|
|
{
|
|
SourceSurfaceD2DTarget *srcSurf = static_cast<SourceSurfaceD2DTarget*>(aSurface);
|
|
bitmap = srcSurf->GetBitmap(mRT);
|
|
AddDependencyOnSource(srcSurf);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!bitmap) {
|
|
return;
|
|
}
|
|
|
|
mRT->DrawBitmap(bitmap, D2DRect(dstRect), 1.0f,
|
|
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
|
|
D2DRect(srcRect));
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::FillRect(const Rect &aRect,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern);
|
|
|
|
PrepareForDrawing(rt);
|
|
|
|
rt->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
|
|
if (brush) {
|
|
rt->FillRectangle(D2DRect(aRect), brush);
|
|
}
|
|
|
|
FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, aRect);
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::StrokeRect(const Rect &aRect,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern);
|
|
|
|
PrepareForDrawing(rt);
|
|
|
|
rt->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
|
|
RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
|
|
|
|
if (brush && strokeStyle) {
|
|
rt->DrawRectangle(D2DRect(aRect), brush, aStrokeOptions.mLineWidth, strokeStyle);
|
|
}
|
|
|
|
FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, aRect);
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::StrokeLine(const Point &aStart,
|
|
const Point &aEnd,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern);
|
|
|
|
PrepareForDrawing(rt);
|
|
|
|
rt->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
|
|
RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
|
|
|
|
if (brush && strokeStyle) {
|
|
rt->DrawLine(D2DPoint(aStart), D2DPoint(aEnd), brush, aStrokeOptions.mLineWidth, strokeStyle);
|
|
}
|
|
|
|
FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, Rect(0, 0, Float(mSize.width), Float(mSize.height)));
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::Stroke(const Path *aPath,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
if (aPath->GetBackendType() != BACKEND_DIRECT2D) {
|
|
gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
|
|
return;
|
|
}
|
|
|
|
const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
|
|
|
|
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern);
|
|
|
|
PrepareForDrawing(rt);
|
|
|
|
rt->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
|
|
RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
|
|
|
|
if (brush && strokeStyle) {
|
|
rt->DrawGeometry(d2dPath->mGeometry, brush, aStrokeOptions.mLineWidth, strokeStyle);
|
|
}
|
|
|
|
FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, Rect(0, 0, Float(mSize.width), Float(mSize.height)));
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::Fill(const Path *aPath,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
if (aPath->GetBackendType() != BACKEND_DIRECT2D) {
|
|
gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
|
|
return;
|
|
}
|
|
|
|
const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
|
|
|
|
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern);
|
|
|
|
PrepareForDrawing(rt);
|
|
|
|
rt->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
|
|
if (brush) {
|
|
rt->FillGeometry(d2dPath->mGeometry, brush);
|
|
}
|
|
|
|
Rect bounds;
|
|
if (aOptions.mCompositionOp != OP_OVER) {
|
|
D2D1_RECT_F d2dbounds;
|
|
d2dPath->mGeometry->GetBounds(D2D1::IdentityMatrix(), &d2dbounds);
|
|
bounds = ToRect(d2dbounds);
|
|
}
|
|
FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, bounds);
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::FillGlyphs(ScaledFont *aFont,
|
|
const GlyphBuffer &aBuffer,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
if (aFont->GetType() != FONT_DWRITE) {
|
|
gfxDebug() << *this << ": Ignoring drawing call for incompatible font.";
|
|
return;
|
|
}
|
|
|
|
ScaledFontDWrite *font = static_cast<ScaledFontDWrite*>(aFont);
|
|
|
|
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern);
|
|
|
|
PrepareForDrawing(rt);
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
|
|
DWRITE_GLYPH_RUN glyphRun;
|
|
|
|
glyphRun.bidiLevel = 0;
|
|
glyphRun.fontEmSize = font->mSize;
|
|
glyphRun.isSideways = FALSE;
|
|
glyphRun.fontFace = font->mFontFace;
|
|
glyphRun.glyphCount = aBuffer.mNumGlyphs;
|
|
|
|
std::vector<UINT16> indices;
|
|
std::vector<FLOAT> advances;
|
|
std::vector<DWRITE_GLYPH_OFFSET> offsets;
|
|
indices.resize(aBuffer.mNumGlyphs);
|
|
advances.resize(aBuffer.mNumGlyphs);
|
|
offsets.resize(aBuffer.mNumGlyphs);
|
|
|
|
memset(&advances.front(), 0, sizeof(FLOAT) * aBuffer.mNumGlyphs);
|
|
for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) {
|
|
indices[i] = aBuffer.mGlyphs[i].mIndex;
|
|
offsets[i].advanceOffset = aBuffer.mGlyphs[i].mPosition.x;
|
|
offsets[i].ascenderOffset = -aBuffer.mGlyphs[i].mPosition.y;
|
|
}
|
|
|
|
glyphRun.glyphAdvances = &advances.front();
|
|
glyphRun.glyphIndices = &indices.front();
|
|
glyphRun.glyphOffsets = &offsets.front();
|
|
|
|
if (brush) {
|
|
rt->DrawGlyphRun(D2D1::Point2F(), &glyphRun, brush);
|
|
}
|
|
|
|
FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, Rect(0, 0, (Float)mSize.width, (Float)mSize.height));
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::Mask(const Pattern &aSource,
|
|
const Pattern &aMask,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aSource);
|
|
|
|
PrepareForDrawing(rt);
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aSource, aOptions.mAlpha);
|
|
RefPtr<ID2D1Brush> maskBrush = CreateBrushForPattern(aMask, 1.0f);
|
|
|
|
RefPtr<ID2D1Layer> layer;
|
|
rt->CreateLayer(byRef(layer));
|
|
rt->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), NULL,
|
|
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
|
D2D1::IdentityMatrix(),
|
|
1.0f, maskBrush),
|
|
layer);
|
|
|
|
Rect rect(0, 0, mSize.width, mSize.height);
|
|
Matrix mat = mTransform;
|
|
mat.Invert();
|
|
|
|
rt->FillRectangle(D2DRect(mat.TransformBounds(rect)), brush);
|
|
rt->PopLayer();
|
|
|
|
FinalizeRTForOperation(aOptions.mCompositionOp, aSource, Rect(0, 0, (Float)mSize.width, (Float)mSize.height));
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::PushClip(const Path *aPath)
|
|
{
|
|
if (aPath->GetBackendType() != BACKEND_DIRECT2D) {
|
|
gfxDebug() << *this << ": Ignoring clipping call for incompatible path.";
|
|
return;
|
|
}
|
|
|
|
RefPtr<PathD2D> pathD2D = static_cast<PathD2D*>(const_cast<Path*>(aPath));
|
|
|
|
PushedClip clip;
|
|
clip.mTransform = D2DMatrix(mTransform);
|
|
clip.mPath = pathD2D;
|
|
|
|
RefPtr<ID2D1Layer> layer;
|
|
pathD2D->mGeometry->GetBounds(clip.mTransform, &clip.mBounds);
|
|
|
|
mRT->CreateLayer( byRef(layer));
|
|
|
|
clip.mLayer = layer;
|
|
mPushedClips.push_back(clip);
|
|
|
|
// The transform of clips is relative to the world matrix, since we use the total
|
|
// transform for the clips, make the world matrix identity.
|
|
mRT->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
if (mClipsArePushed) {
|
|
D2D1_LAYER_OPTIONS options = D2D1_LAYER_OPTIONS_NONE;
|
|
|
|
if (mFormat == FORMAT_B8G8R8X8) {
|
|
options = D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE;
|
|
}
|
|
|
|
mRT->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), pathD2D->mGeometry,
|
|
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
|
clip.mTransform, 1.0f, NULL,
|
|
options), layer);
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::PushClipRect(const Rect &aRect)
|
|
{
|
|
if (!mTransform.IsRectilinear()) {
|
|
// Whoops, this isn't a rectangle in device space, Direct2D will not deal
|
|
// with this transform the way we want it to.
|
|
// See remarks: http://msdn.microsoft.com/en-us/library/dd316860%28VS.85%29.aspx
|
|
|
|
RefPtr<PathBuilder> pathBuilder = CreatePathBuilder();
|
|
pathBuilder->MoveTo(aRect.TopLeft());
|
|
pathBuilder->LineTo(aRect.TopRight());
|
|
pathBuilder->LineTo(aRect.BottomRight());
|
|
pathBuilder->LineTo(aRect.BottomLeft());
|
|
pathBuilder->Close();
|
|
RefPtr<Path> path = pathBuilder->Finish();
|
|
return PushClip(path);
|
|
}
|
|
|
|
PushedClip clip;
|
|
// Do not store the transform, just store the device space rectangle directly.
|
|
clip.mBounds = D2DRect(mTransform.TransformBounds(aRect));
|
|
|
|
mPushedClips.push_back(clip);
|
|
|
|
mRT->SetTransform(D2D1::IdentityMatrix());
|
|
if (mClipsArePushed) {
|
|
mRT->PushAxisAlignedClip(clip.mBounds, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::PopClip()
|
|
{
|
|
if (mClipsArePushed) {
|
|
if (mPushedClips.back().mLayer) {
|
|
mRT->PopLayer();
|
|
} else {
|
|
mRT->PopAxisAlignedClip();
|
|
}
|
|
}
|
|
mPushedClips.pop_back();
|
|
}
|
|
|
|
TemporaryRef<SourceSurface>
|
|
DrawTargetD2D::CreateSourceSurfaceFromData(unsigned char *aData,
|
|
const IntSize &aSize,
|
|
int32_t aStride,
|
|
SurfaceFormat aFormat) const
|
|
{
|
|
RefPtr<SourceSurfaceD2D> newSurf = new SourceSurfaceD2D();
|
|
|
|
if (!newSurf->InitFromData(aData, aSize, aStride, aFormat, mRT)) {
|
|
return NULL;
|
|
}
|
|
|
|
return newSurf;
|
|
}
|
|
|
|
TemporaryRef<SourceSurface>
|
|
DrawTargetD2D::OptimizeSourceSurface(SourceSurface *aSurface) const
|
|
{
|
|
// Unsupported!
|
|
return NULL;
|
|
}
|
|
|
|
TemporaryRef<SourceSurface>
|
|
DrawTargetD2D::CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const
|
|
{
|
|
if (aSurface.mType != NATIVE_SURFACE_D3D10_TEXTURE) {
|
|
gfxDebug() << *this << ": Failure to create source surface from non-D3D10 texture native surface.";
|
|
return NULL;
|
|
}
|
|
RefPtr<SourceSurfaceD2D> newSurf = new SourceSurfaceD2D();
|
|
|
|
if (!newSurf->InitFromTexture(static_cast<ID3D10Texture2D*>(aSurface.mSurface),
|
|
aSurface.mFormat,
|
|
mRT))
|
|
{
|
|
gfxWarning() << *this << ": Failed to create SourceSurface from texture.";
|
|
return NULL;
|
|
}
|
|
|
|
return newSurf;
|
|
}
|
|
|
|
TemporaryRef<DrawTarget>
|
|
DrawTargetD2D::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const
|
|
{
|
|
RefPtr<DrawTargetD2D> newTarget =
|
|
new DrawTargetD2D();
|
|
|
|
if (!newTarget->Init(aSize, aFormat)) {
|
|
gfxDebug() << *this << ": Failed to create optimal draw target. Size: " << aSize;
|
|
return NULL;
|
|
}
|
|
|
|
return newTarget;
|
|
}
|
|
|
|
TemporaryRef<PathBuilder>
|
|
DrawTargetD2D::CreatePathBuilder(FillRule aFillRule) const
|
|
{
|
|
RefPtr<ID2D1PathGeometry> path;
|
|
HRESULT hr = factory()->CreatePathGeometry(byRef(path));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to create Direct2D Path Geometry. Code: " << hr;
|
|
return NULL;
|
|
}
|
|
|
|
RefPtr<ID2D1GeometrySink> sink;
|
|
hr = path->Open(byRef(sink));
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to access Direct2D Path Geometry. Code: " << hr;
|
|
return NULL;
|
|
}
|
|
|
|
if (aFillRule == FILL_WINDING) {
|
|
sink->SetFillMode(D2D1_FILL_MODE_WINDING);
|
|
}
|
|
|
|
return new PathBuilderD2D(sink, path, aFillRule);
|
|
}
|
|
|
|
TemporaryRef<GradientStops>
|
|
DrawTargetD2D::CreateGradientStops(GradientStop *rawStops, uint32_t aNumStops, ExtendMode aExtendMode) const
|
|
{
|
|
D2D1_GRADIENT_STOP *stops = new D2D1_GRADIENT_STOP[aNumStops];
|
|
|
|
for (uint32_t i = 0; i < aNumStops; i++) {
|
|
stops[i].position = rawStops[i].offset;
|
|
stops[i].color = D2DColor(rawStops[i].color);
|
|
}
|
|
|
|
RefPtr<ID2D1GradientStopCollection> stopCollection;
|
|
|
|
HRESULT hr =
|
|
mRT->CreateGradientStopCollection(stops, aNumStops,
|
|
D2D1_GAMMA_2_2, D2DExtend(aExtendMode),
|
|
byRef(stopCollection));
|
|
delete [] stops;
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to create GradientStopCollection. Code: " << hr;
|
|
return NULL;
|
|
}
|
|
|
|
return new GradientStopsD2D(stopCollection);
|
|
}
|
|
|
|
void*
|
|
DrawTargetD2D::GetNativeSurface(NativeSurfaceType aType)
|
|
{
|
|
if (aType != NATIVE_SURFACE_D3D10_TEXTURE) {
|
|
return NULL;
|
|
}
|
|
|
|
return mTexture;
|
|
}
|
|
|
|
/*
|
|
* Public functions
|
|
*/
|
|
bool
|
|
DrawTargetD2D::Init(const IntSize &aSize, SurfaceFormat aFormat)
|
|
{
|
|
HRESULT hr;
|
|
|
|
mSize = aSize;
|
|
mFormat = aFormat;
|
|
|
|
if (!Factory::GetDirect3D10Device()) {
|
|
gfxDebug() << "Failed to Init Direct2D DrawTarget (No D3D10 Device set.)";
|
|
return false;
|
|
}
|
|
mDevice = Factory::GetDirect3D10Device();
|
|
|
|
CD3D10_TEXTURE2D_DESC desc(DXGIFormat(aFormat),
|
|
mSize.width,
|
|
mSize.height,
|
|
1, 1);
|
|
desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
|
|
|
|
hr = mDevice->CreateTexture2D(&desc, NULL, byRef(mTexture));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxDebug() << "Failed to init Direct2D DrawTarget. Size: " << mSize << " Code: " << hr;
|
|
return false;
|
|
}
|
|
|
|
if (!InitD2DRenderTarget()) {
|
|
return false;
|
|
}
|
|
|
|
mRT->Clear(D2D1::ColorF(0, 0));
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
DrawTargetD2D::Init(ID3D10Texture2D *aTexture, SurfaceFormat aFormat)
|
|
{
|
|
HRESULT hr;
|
|
|
|
mTexture = aTexture;
|
|
mFormat = aFormat;
|
|
|
|
if (!mTexture) {
|
|
gfxDebug() << "No valid texture for Direct2D draw target initialization.";
|
|
return false;
|
|
}
|
|
|
|
RefPtr<ID3D10Device> device;
|
|
mTexture->GetDevice(byRef(device));
|
|
|
|
hr = device->QueryInterface((ID3D10Device1**)byRef(mDevice));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to get D3D10 device from texture.";
|
|
return false;
|
|
}
|
|
|
|
D3D10_TEXTURE2D_DESC desc;
|
|
mTexture->GetDesc(&desc);
|
|
mSize.width = desc.Width;
|
|
mSize.height = desc.Height;
|
|
|
|
return InitD2DRenderTarget();
|
|
}
|
|
|
|
// {0D398B49-AE7B-416F-B26D-EA3C137D1CF7}
|
|
static const GUID sPrivateDataD2D =
|
|
{ 0xd398b49, 0xae7b, 0x416f, { 0xb2, 0x6d, 0xea, 0x3c, 0x13, 0x7d, 0x1c, 0xf7 } };
|
|
|
|
bool
|
|
DrawTargetD2D::InitD3D10Data()
|
|
{
|
|
HRESULT hr;
|
|
|
|
UINT privateDataSize;
|
|
privateDataSize = sizeof(mPrivateData);
|
|
hr = mDevice->GetPrivateData(sPrivateDataD2D, &privateDataSize, &mPrivateData);
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
return true;
|
|
}
|
|
|
|
mPrivateData = new PrivateD3D10DataD2D;
|
|
|
|
D3D10CreateEffectFromMemoryFunc createD3DEffect;
|
|
HMODULE d3dModule = LoadLibraryW(L"d3d10_1.dll");
|
|
createD3DEffect = (D3D10CreateEffectFromMemoryFunc)
|
|
GetProcAddress(d3dModule, "D3D10CreateEffectFromMemory");
|
|
|
|
hr = createD3DEffect((void*)d2deffect, sizeof(d2deffect), 0, mDevice, NULL, byRef(mPrivateData->mEffect));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to initialize Direct2D required effects. Code: " << hr;
|
|
return false;
|
|
}
|
|
|
|
privateDataSize = sizeof(mPrivateData);
|
|
mDevice->SetPrivateData(sPrivateDataD2D, privateDataSize, &mPrivateData);
|
|
|
|
D3D10_INPUT_ELEMENT_DESC layout[] =
|
|
{
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
|
|
};
|
|
D3D10_PASS_DESC passDesc;
|
|
|
|
mPrivateData->mEffect->GetTechniqueByName("SampleTexture")->GetPassByIndex(0)->GetDesc(&passDesc);
|
|
|
|
hr = mDevice->CreateInputLayout(layout,
|
|
sizeof(layout) / sizeof(D3D10_INPUT_ELEMENT_DESC),
|
|
passDesc.pIAInputSignature,
|
|
passDesc.IAInputSignatureSize,
|
|
byRef(mPrivateData->mInputLayout));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to initialize Direct2D required InputLayout. Code: " << hr;
|
|
return false;
|
|
}
|
|
|
|
D3D10_SUBRESOURCE_DATA data;
|
|
Vertex vertices[] = { {0.0, 0.0}, {1.0, 0.0}, {0.0, 1.0}, {1.0, 1.0} };
|
|
data.pSysMem = vertices;
|
|
CD3D10_BUFFER_DESC bufferDesc(sizeof(vertices), D3D10_BIND_VERTEX_BUFFER);
|
|
|
|
hr = mDevice->CreateBuffer(&bufferDesc, &data, byRef(mPrivateData->mVB));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to initialize Direct2D required VertexBuffer. Code: " << hr;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
* Private helpers
|
|
*/
|
|
bool
|
|
DrawTargetD2D::InitD2DRenderTarget()
|
|
{
|
|
if (!factory()) {
|
|
return false;
|
|
}
|
|
|
|
mRT = CreateRTForTexture(mTexture);
|
|
|
|
if (!mRT) {
|
|
return false;
|
|
}
|
|
|
|
mRT->BeginDraw();
|
|
|
|
if (mFormat == FORMAT_B8G8R8X8) {
|
|
mRT->SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);
|
|
}
|
|
|
|
return InitD3D10Data();
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::PrepareForDrawing(ID2D1RenderTarget *aRT)
|
|
{
|
|
if (!mClipsArePushed || aRT == mTempRT) {
|
|
if (mPushedClips.size()) {
|
|
// The transform of clips is relative to the world matrix, since we use the total
|
|
// transform for the clips, make the world matrix identity.
|
|
aRT->SetTransform(D2D1::IdentityMatrix());
|
|
if (aRT == mRT) {
|
|
mTransformDirty = true;
|
|
mClipsArePushed = true;
|
|
}
|
|
for (std::vector<PushedClip>::iterator iter = mPushedClips.begin();
|
|
iter != mPushedClips.end(); iter++) {
|
|
D2D1_LAYER_OPTIONS options = D2D1_LAYER_OPTIONS_NONE;
|
|
if (iter->mLayer) {
|
|
D2D1_LAYER_OPTIONS options = D2D1_LAYER_OPTIONS_NONE;
|
|
|
|
if (mFormat == FORMAT_B8G8R8X8) {
|
|
options = D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE;
|
|
}
|
|
|
|
aRT->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), iter->mPath->mGeometry,
|
|
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
|
iter->mTransform, 1.0f, NULL,
|
|
options), iter->mLayer);
|
|
} else {
|
|
aRT->PushAxisAlignedClip(iter->mBounds, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
FlushTransformToRT();
|
|
MarkChanged();
|
|
|
|
if (aRT == mTempRT) {
|
|
mTempRT->SetTransform(D2DMatrix(mTransform));
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::MarkChanged()
|
|
{
|
|
if (mSnapshot) {
|
|
if (mSnapshot->hasOneRef()) {
|
|
// Just destroy it, since no-one else knows about it.
|
|
mSnapshot = NULL;
|
|
} else {
|
|
mSnapshot->DrawTargetWillChange();
|
|
// The snapshot will no longer depend on this target.
|
|
MOZ_ASSERT(!mSnapshot);
|
|
}
|
|
}
|
|
if (mDependentTargets.size()) {
|
|
// Copy mDependentTargets since the Flush()es below will modify it.
|
|
TargetSet tmpTargets = mDependentTargets;
|
|
for (TargetSet::iterator iter = tmpTargets.begin();
|
|
iter != tmpTargets.end(); iter++) {
|
|
(*iter)->Flush();
|
|
}
|
|
// The Flush() should have broken all dependencies on this target.
|
|
MOZ_ASSERT(!mDependentTargets.size());
|
|
}
|
|
}
|
|
|
|
ID3D10BlendState*
|
|
DrawTargetD2D::GetBlendStateForOperator(CompositionOp aOperator)
|
|
{
|
|
if (mPrivateData->mBlendStates[aOperator]) {
|
|
return mPrivateData->mBlendStates[aOperator];
|
|
}
|
|
|
|
D3D10_BLEND_DESC desc;
|
|
|
|
memset(&desc, 0, sizeof(D3D10_BLEND_DESC));
|
|
|
|
desc.AlphaToCoverageEnable = FALSE;
|
|
desc.BlendEnable[0] = TRUE;
|
|
desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
|
desc.BlendOp = desc.BlendOpAlpha = D3D10_BLEND_OP_ADD;
|
|
|
|
switch (aOperator) {
|
|
case OP_ADD:
|
|
desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_ONE;
|
|
desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_ONE;
|
|
break;
|
|
case OP_IN:
|
|
desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_DEST_ALPHA;
|
|
desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_ZERO;
|
|
break;
|
|
case OP_OUT:
|
|
desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_INV_DEST_ALPHA;
|
|
desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_ZERO;
|
|
break;
|
|
case OP_ATOP:
|
|
desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_DEST_ALPHA;
|
|
desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA;
|
|
break;
|
|
case OP_DEST_IN:
|
|
desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_ZERO;
|
|
desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_SRC_ALPHA;
|
|
break;
|
|
case OP_DEST_OUT:
|
|
desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_ZERO;
|
|
desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA;
|
|
break;
|
|
case OP_DEST_ATOP:
|
|
desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_INV_DEST_ALPHA;
|
|
desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_SRC_ALPHA;
|
|
break;
|
|
case OP_DEST_OVER:
|
|
desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_INV_DEST_ALPHA;
|
|
desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_ONE;
|
|
break;
|
|
case OP_XOR:
|
|
desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_INV_DEST_ALPHA;
|
|
desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA;
|
|
break;
|
|
case OP_SOURCE:
|
|
desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_ONE;
|
|
desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_ZERO;
|
|
break;
|
|
default:
|
|
desc.SrcBlend = desc.SrcBlendAlpha = D3D10_BLEND_ONE;
|
|
desc.DestBlend = desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA;
|
|
}
|
|
|
|
mDevice->CreateBlendState(&desc, byRef(mPrivateData->mBlendStates[aOperator]));
|
|
|
|
return mPrivateData->mBlendStates[aOperator];
|
|
}
|
|
|
|
/* This function prepares the temporary RT for drawing and returns it when a
|
|
* drawing operation other than OVER is required.
|
|
*/
|
|
ID2D1RenderTarget*
|
|
DrawTargetD2D::GetRTForOperation(CompositionOp aOperator, const Pattern &aPattern)
|
|
{
|
|
if (aOperator == OP_OVER && !IsPatternSupportedByD2D(aPattern)) {
|
|
return mRT;
|
|
}
|
|
|
|
PopAllClips();
|
|
|
|
if (mTempRT) {
|
|
mTempRT->Clear(D2D1::ColorF(0, 0));
|
|
return mTempRT;
|
|
}
|
|
|
|
EnsureViews();
|
|
|
|
if (!mRTView || !mSRView) {
|
|
gfxDebug() << *this << ": Failed to get required views. Defaulting to OP_OVER.";
|
|
return mRT;
|
|
}
|
|
|
|
mTempRT = CreateRTForTexture(mTempTexture);
|
|
|
|
if (!mTempRT) {
|
|
return mRT;
|
|
}
|
|
|
|
mTempRT->BeginDraw();
|
|
|
|
mTempRT->Clear(D2D1::ColorF(0, 0));
|
|
|
|
return mTempRT;
|
|
}
|
|
|
|
/* This function blends back the content of a drawing operation (drawn to an
|
|
* empty surface with OVER, so the surface now contains the source operation
|
|
* contents) to the rendertarget using the requested composition operation.
|
|
* In order to respect clip for operations which are unbound by their mask,
|
|
* the old content of the surface outside the clipped area may be blended back
|
|
* to the surface.
|
|
*/
|
|
void
|
|
DrawTargetD2D::FinalizeRTForOperation(CompositionOp aOperator, const Pattern &aPattern, const Rect &aBounds)
|
|
{
|
|
if (aOperator == OP_OVER && !IsPatternSupportedByD2D(aPattern)) {
|
|
return;
|
|
}
|
|
|
|
if (!mTempRT) {
|
|
return;
|
|
}
|
|
|
|
for (int i = mPushedClips.size() - 1; i >= 0; i--) {
|
|
if (mPushedClips[i].mLayer) {
|
|
mTempRT->PopLayer();
|
|
} else {
|
|
mTempRT->PopAxisAlignedClip();
|
|
}
|
|
}
|
|
|
|
mRT->Flush();
|
|
mTempRT->Flush();
|
|
|
|
AutoSaveRestoreClippedOut restoreClippedOut(this);
|
|
|
|
bool needsWriteBack =
|
|
!IsOperatorBoundByMask(aOperator) && mPushedClips.size();
|
|
|
|
if (needsWriteBack) {
|
|
restoreClippedOut.Save();
|
|
}
|
|
|
|
ID3D10RenderTargetView *rtViews = mRTView;
|
|
mDevice->OMSetRenderTargets(1, &rtViews, NULL);
|
|
|
|
UINT stride = sizeof(Vertex);
|
|
UINT offset = 0;
|
|
ID3D10Buffer *buff = mPrivateData->mVB;
|
|
|
|
mDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
mDevice->IASetVertexBuffers(0, 1, &buff, &stride, &offset);
|
|
mDevice->IASetInputLayout(mPrivateData->mInputLayout);
|
|
|
|
D3D10_VIEWPORT viewport;
|
|
viewport.MaxDepth = 1;
|
|
viewport.MinDepth = 0;
|
|
viewport.Height = mSize.height;
|
|
viewport.Width = mSize.width;
|
|
viewport.TopLeftX = 0;
|
|
viewport.TopLeftY = 0;
|
|
|
|
mDevice->RSSetViewports(1, &viewport);
|
|
mPrivateData->mEffect->GetVariableByName("QuadDesc")->AsVector()->
|
|
SetFloatVector(ShaderConstantRectD3D10(-1.0f, 1.0f, 2.0f, -2.0f));
|
|
|
|
if (!IsPatternSupportedByD2D(aPattern)) {
|
|
mPrivateData->mEffect->GetVariableByName("TexCoords")->AsVector()->
|
|
SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
|
|
mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(mSRView);
|
|
mPrivateData->mEffect->GetTechniqueByName("SampleTexture")->GetPassByIndex(0)->Apply(0);
|
|
} else if (aPattern.GetType() == PATTERN_RADIAL_GRADIENT) {
|
|
const RadialGradientPattern *pat = static_cast<const RadialGradientPattern*>(&aPattern);
|
|
|
|
if (pat->mCenter1 == pat->mCenter2 && pat->mRadius1 == pat->mRadius2) {
|
|
// Draw nothing!
|
|
return;
|
|
}
|
|
|
|
mPrivateData->mEffect->GetVariableByName("mask")->AsShaderResource()->SetResource(mSRView);
|
|
|
|
SetupEffectForRadialGradient(pat);
|
|
}
|
|
|
|
mDevice->OMSetBlendState(GetBlendStateForOperator(aOperator), NULL, 0xffffffff);
|
|
|
|
mDevice->Draw(4, 0);
|
|
}
|
|
|
|
TemporaryRef<ID2D1Geometry>
|
|
DrawTargetD2D::GetClippedGeometry()
|
|
{
|
|
RefPtr<ID2D1GeometrySink> currentSink;
|
|
RefPtr<ID2D1PathGeometry> clippedGeometry;
|
|
|
|
factory()->CreatePathGeometry(byRef(clippedGeometry));
|
|
clippedGeometry->Open(byRef(currentSink));
|
|
|
|
std::vector<DrawTargetD2D::PushedClip>::iterator iter = mPushedClips.begin();
|
|
iter->mPath->GetGeometry()->Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
|
|
iter->mTransform, currentSink);
|
|
|
|
currentSink->Close();
|
|
|
|
iter++;
|
|
for (;iter != mPushedClips.end(); iter++) {
|
|
RefPtr<ID2D1PathGeometry> newGeom;
|
|
factory()->CreatePathGeometry(byRef(newGeom));
|
|
|
|
newGeom->Open(byRef(currentSink));
|
|
clippedGeometry->CombineWithGeometry(iter->mPath->GetGeometry(), D2D1_COMBINE_MODE_INTERSECT,
|
|
iter->mTransform, currentSink);
|
|
|
|
currentSink->Close();
|
|
|
|
clippedGeometry = newGeom;
|
|
}
|
|
|
|
return clippedGeometry;
|
|
}
|
|
|
|
TemporaryRef<ID2D1RenderTarget>
|
|
DrawTargetD2D::CreateRTForTexture(ID3D10Texture2D *aTexture)
|
|
{
|
|
HRESULT hr;
|
|
|
|
RefPtr<IDXGISurface> surface;
|
|
RefPtr<ID2D1RenderTarget> rt;
|
|
|
|
hr = aTexture->QueryInterface((IDXGISurface**)byRef(surface));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to QI texture to surface.";
|
|
return NULL;
|
|
}
|
|
|
|
D3D10_TEXTURE2D_DESC desc;
|
|
aTexture->GetDesc(&desc);
|
|
|
|
D2D1_ALPHA_MODE alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
|
|
|
|
if (mFormat == FORMAT_B8G8R8X8 && aTexture == mTexture) {
|
|
alphaMode = D2D1_ALPHA_MODE_IGNORE;
|
|
}
|
|
|
|
D2D1_RENDER_TARGET_PROPERTIES props =
|
|
D2D1::RenderTargetProperties(D2D1_RENDER_TARGET_TYPE_DEFAULT, D2D1::PixelFormat(desc.Format, alphaMode));
|
|
hr = factory()->CreateDxgiSurfaceRenderTarget(surface, props, byRef(rt));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to create D2D render target for texture.";
|
|
return NULL;
|
|
}
|
|
|
|
return rt;
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::EnsureViews()
|
|
{
|
|
if (mTempTexture && mSRView && mRTView) {
|
|
return;
|
|
}
|
|
|
|
HRESULT hr;
|
|
|
|
CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
mSize.width,
|
|
mSize.height,
|
|
1, 1);
|
|
desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
|
|
|
|
hr = mDevice->CreateTexture2D(&desc, NULL, byRef(mTempTexture));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << "Failed to create temporary texture for rendertarget. Size: "
|
|
<< mSize << " Code: " << hr;
|
|
return;
|
|
}
|
|
|
|
hr = mDevice->CreateShaderResourceView(mTempTexture, NULL, byRef(mSRView));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << "Failed to create shader resource view for temp texture. Code: " << hr;
|
|
return;
|
|
}
|
|
|
|
hr = mDevice->CreateRenderTargetView(mTexture, NULL, byRef(mRTView));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << "Failed to create rendertarget view for temp texture. Code: " << hr;
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::PopAllClips()
|
|
{
|
|
if (mClipsArePushed) {
|
|
for (int i = mPushedClips.size() - 1; i >= 0; i--) {
|
|
if (mPushedClips[i].mLayer) {
|
|
mRT->PopLayer();
|
|
} else {
|
|
mRT->PopAxisAlignedClip();
|
|
}
|
|
}
|
|
|
|
mClipsArePushed = false;
|
|
}
|
|
}
|
|
|
|
TemporaryRef<ID2D1Brush>
|
|
DrawTargetD2D::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha)
|
|
{
|
|
if (IsPatternSupportedByD2D(aPattern)) {
|
|
RefPtr<ID2D1SolidColorBrush> colBrush;
|
|
mRT->CreateSolidColorBrush(D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f), byRef(colBrush));
|
|
return colBrush;
|
|
}
|
|
|
|
if (aPattern.GetType() == PATTERN_COLOR) {
|
|
RefPtr<ID2D1SolidColorBrush> colBrush;
|
|
Color color = static_cast<const ColorPattern*>(&aPattern)->mColor;
|
|
mRT->CreateSolidColorBrush(D2D1::ColorF(color.r, color.g,
|
|
color.b, color.a),
|
|
D2D1::BrushProperties(aAlpha),
|
|
byRef(colBrush));
|
|
return colBrush;
|
|
} else if (aPattern.GetType() == PATTERN_LINEAR_GRADIENT) {
|
|
RefPtr<ID2D1LinearGradientBrush> gradBrush;
|
|
const LinearGradientPattern *pat =
|
|
static_cast<const LinearGradientPattern*>(&aPattern);
|
|
|
|
GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
|
|
|
|
if (!stops) {
|
|
gfxDebug() << "No stops specified for gradient pattern.";
|
|
return NULL;
|
|
}
|
|
|
|
if (pat->mBegin == pat->mEnd) {
|
|
RefPtr<ID2D1SolidColorBrush> colBrush;
|
|
uint32_t stopCount = stops->mStopCollection->GetGradientStopCount();
|
|
vector<D2D1_GRADIENT_STOP> d2dStops(stopCount);
|
|
stops->mStopCollection->GetGradientStops(&d2dStops.front(), stopCount);
|
|
mRT->CreateSolidColorBrush(d2dStops.back().color,
|
|
D2D1::BrushProperties(aAlpha),
|
|
byRef(colBrush));
|
|
return colBrush;
|
|
}
|
|
|
|
mRT->CreateLinearGradientBrush(D2D1::LinearGradientBrushProperties(D2DPoint(pat->mBegin),
|
|
D2DPoint(pat->mEnd)),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
|
|
stops->mStopCollection,
|
|
byRef(gradBrush));
|
|
return gradBrush;
|
|
} else if (aPattern.GetType() == PATTERN_RADIAL_GRADIENT) {
|
|
RefPtr<ID2D1RadialGradientBrush> gradBrush;
|
|
const RadialGradientPattern *pat =
|
|
static_cast<const RadialGradientPattern*>(&aPattern);
|
|
|
|
GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
|
|
|
|
if (!stops) {
|
|
gfxDebug() << "No stops specified for gradient pattern.";
|
|
return NULL;
|
|
}
|
|
|
|
// This will not be a complex radial gradient brush.
|
|
mRT->CreateRadialGradientBrush(
|
|
D2D1::RadialGradientBrushProperties(D2DPoint(pat->mCenter1),
|
|
D2D1::Point2F(),
|
|
pat->mRadius2, pat->mRadius2),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
|
|
stops->mStopCollection,
|
|
byRef(gradBrush));
|
|
|
|
return gradBrush;
|
|
} else if (aPattern.GetType() == PATTERN_SURFACE) {
|
|
RefPtr<ID2D1BitmapBrush> bmBrush;
|
|
const SurfacePattern *pat =
|
|
static_cast<const SurfacePattern*>(&aPattern);
|
|
|
|
if (!pat->mSurface) {
|
|
gfxDebug() << "No source surface specified for surface pattern";
|
|
return NULL;
|
|
}
|
|
|
|
RefPtr<ID2D1Bitmap> bitmap;
|
|
|
|
Matrix mat = pat->mMatrix;
|
|
|
|
switch (pat->mSurface->GetType()) {
|
|
case SURFACE_D2D1_BITMAP:
|
|
{
|
|
SourceSurfaceD2D *surf = static_cast<SourceSurfaceD2D*>(pat->mSurface.get());
|
|
|
|
bitmap = surf->mBitmap;
|
|
|
|
if (!bitmap) {
|
|
bitmap = CreatePartialBitmapForSurface(surf, mat);
|
|
|
|
if (!bitmap) {
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case SURFACE_D2D1_DRAWTARGET:
|
|
{
|
|
SourceSurfaceD2DTarget *surf =
|
|
static_cast<SourceSurfaceD2DTarget*>(pat->mSurface.get());
|
|
bitmap = surf->GetBitmap(mRT);
|
|
AddDependencyOnSource(surf);
|
|
}
|
|
break;
|
|
}
|
|
|
|
mRT->CreateBitmapBrush(bitmap,
|
|
D2D1::BitmapBrushProperties(D2DExtend(pat->mExtendMode),
|
|
D2DExtend(pat->mExtendMode),
|
|
D2DFilter(pat->mFilter)),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(mat)),
|
|
byRef(bmBrush));
|
|
|
|
return bmBrush;
|
|
}
|
|
|
|
gfxWarning() << "Invalid pattern type detected.";
|
|
return NULL;
|
|
}
|
|
|
|
TemporaryRef<ID2D1StrokeStyle>
|
|
DrawTargetD2D::CreateStrokeStyleForOptions(const StrokeOptions &aStrokeOptions)
|
|
{
|
|
RefPtr<ID2D1StrokeStyle> style;
|
|
|
|
D2D1_CAP_STYLE capStyle;
|
|
D2D1_LINE_JOIN joinStyle;
|
|
|
|
switch (aStrokeOptions.mLineCap) {
|
|
case CAP_BUTT:
|
|
capStyle = D2D1_CAP_STYLE_FLAT;
|
|
break;
|
|
case CAP_ROUND:
|
|
capStyle = D2D1_CAP_STYLE_ROUND;
|
|
break;
|
|
case CAP_SQUARE:
|
|
capStyle = D2D1_CAP_STYLE_SQUARE;
|
|
break;
|
|
}
|
|
|
|
switch (aStrokeOptions.mLineJoin) {
|
|
case JOIN_MITER:
|
|
joinStyle = D2D1_LINE_JOIN_MITER;
|
|
break;
|
|
case JOIN_MITER_OR_BEVEL:
|
|
joinStyle = D2D1_LINE_JOIN_MITER_OR_BEVEL;
|
|
break;
|
|
case JOIN_ROUND:
|
|
joinStyle = D2D1_LINE_JOIN_ROUND;
|
|
break;
|
|
case JOIN_BEVEL:
|
|
joinStyle = D2D1_LINE_JOIN_BEVEL;
|
|
break;
|
|
}
|
|
|
|
|
|
HRESULT hr;
|
|
if (aStrokeOptions.mDashPattern) {
|
|
typedef vector<Float> FloatVector;
|
|
// D2D "helpfully" multiplies the dash pattern by the line width.
|
|
// That's not what cairo does, or is what <canvas>'s dash wants.
|
|
// So fix the multiplication in advance.
|
|
Float lineWidth = aStrokeOptions.mLineWidth;
|
|
FloatVector dash(aStrokeOptions.mDashPattern,
|
|
aStrokeOptions.mDashPattern + aStrokeOptions.mDashLength);
|
|
for (FloatVector::iterator it = dash.begin(); it != dash.end(); ++it) {
|
|
*it /= lineWidth;
|
|
}
|
|
|
|
hr = factory()->CreateStrokeStyle(
|
|
D2D1::StrokeStyleProperties(capStyle, capStyle,
|
|
capStyle, joinStyle,
|
|
aStrokeOptions.mMiterLimit,
|
|
D2D1_DASH_STYLE_CUSTOM,
|
|
aStrokeOptions.mDashOffset),
|
|
&dash[0], // data() is not C++98, although it's in recent gcc
|
|
// and VC10's STL
|
|
dash.size(),
|
|
byRef(style));
|
|
} else {
|
|
hr = factory()->CreateStrokeStyle(
|
|
D2D1::StrokeStyleProperties(capStyle, capStyle,
|
|
capStyle, joinStyle,
|
|
aStrokeOptions.mMiterLimit),
|
|
NULL, 0, byRef(style));
|
|
}
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to create Direct2D stroke style.";
|
|
}
|
|
|
|
return style;
|
|
}
|
|
|
|
TemporaryRef<ID3D10Texture1D>
|
|
DrawTargetD2D::CreateGradientTexture(const GradientStopsD2D *aStops)
|
|
{
|
|
CD3D10_TEXTURE1D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, 4096, 1, 1);
|
|
|
|
std::vector<D2D1_GRADIENT_STOP> rawStops;
|
|
rawStops.resize(aStops->mStopCollection->GetGradientStopCount());
|
|
aStops->mStopCollection->GetGradientStops(&rawStops.front(), rawStops.size());
|
|
|
|
std::vector<unsigned char> textureData;
|
|
textureData.resize(4096 * 4);
|
|
unsigned char *texData = &textureData.front();
|
|
|
|
float prevColorPos = 0;
|
|
float nextColorPos = 1.0f;
|
|
D2D1_COLOR_F prevColor = rawStops[0].color;
|
|
D2D1_COLOR_F nextColor = prevColor;
|
|
|
|
if (rawStops.size() >= 2) {
|
|
nextColor = rawStops[1].color;
|
|
nextColorPos = rawStops[1].position;
|
|
}
|
|
|
|
uint32_t stopPosition = 2;
|
|
|
|
// Not the most optimized way but this will do for now.
|
|
for (int i = 0; i < 4096; i++) {
|
|
// The 4095 seems a little counter intuitive, but we want the gradient
|
|
// color at offset 0 at the first pixel, and at offset 1.0f at the last
|
|
// pixel.
|
|
float pos = float(i) / 4095;
|
|
|
|
if (pos > nextColorPos) {
|
|
prevColor = nextColor;
|
|
prevColorPos = nextColorPos;
|
|
if (rawStops.size() > stopPosition) {
|
|
nextColor = rawStops[stopPosition].color;
|
|
nextColorPos = rawStops[stopPosition++].position;
|
|
} else {
|
|
nextColorPos = 1.0f;
|
|
}
|
|
}
|
|
|
|
float interp = (pos - prevColorPos) / (nextColorPos - prevColorPos);
|
|
|
|
Color newColor(prevColor.r + (nextColor.r - prevColor.r) * interp,
|
|
prevColor.g + (nextColor.g - prevColor.g) * interp,
|
|
prevColor.b + (nextColor.b - prevColor.b) * interp,
|
|
prevColor.a + (nextColor.a - prevColor.a) * interp);
|
|
|
|
texData[i * 4] = (char)(255.0f * newColor.b);
|
|
texData[i * 4 + 1] = (char)(255.0f * newColor.g);
|
|
texData[i * 4 + 2] = (char)(255.0f * newColor.r);
|
|
texData[i * 4 + 3] = (char)(255.0f * newColor.a);
|
|
}
|
|
|
|
D3D10_SUBRESOURCE_DATA data;
|
|
data.pSysMem = &textureData.front();
|
|
|
|
RefPtr<ID3D10Texture1D> tex;
|
|
mDevice->CreateTexture1D(&desc, &data, byRef(tex));
|
|
|
|
return tex;
|
|
}
|
|
|
|
TemporaryRef<ID2D1Bitmap>
|
|
DrawTargetD2D::CreatePartialBitmapForSurface(SourceSurfaceD2D *aSurface, Matrix &aMatrix)
|
|
{
|
|
RefPtr<ID2D1Bitmap> bitmap;
|
|
|
|
// This is where things get complicated. The source surface was
|
|
// created for a surface that was too large to fit in a texture.
|
|
// We'll need to figure out if we can work with a partial upload
|
|
// or downsample in software.
|
|
|
|
Matrix transform = mTransform;
|
|
transform = aMatrix * transform;
|
|
if (!transform.Invert()) {
|
|
// Singular transform, nothing to be drawn.
|
|
return NULL;
|
|
}
|
|
|
|
Rect rect(0, 0, mSize.width, mSize.height);
|
|
|
|
// Calculate the rectangle of the source mapped to our surface.
|
|
rect = transform.TransformBounds(rect);
|
|
rect.RoundOut();
|
|
|
|
Rect uploadRect(0, 0, aSurface->mSize.width, aSurface->mSize.height);
|
|
|
|
// Calculate the rectangle on the source bitmap that touches our
|
|
// surface.
|
|
uploadRect = uploadRect.Intersect(rect);
|
|
|
|
if (uploadRect.IsEmpty()) {
|
|
// This bitmap does not cover anything on the screen. XXX -
|
|
// we need to deal with EXTEND modes here!
|
|
return NULL;
|
|
}
|
|
|
|
if (uploadRect.width <= mRT->GetMaximumBitmapSize() &&
|
|
uploadRect.height <= mRT->GetMaximumBitmapSize()) {
|
|
|
|
int Bpp = BytesPerPixel(aSurface->mFormat);
|
|
int stride = Bpp * aSurface->mSize.width;
|
|
|
|
// A partial upload will suffice.
|
|
mRT->CreateBitmap(D2D1::SizeU(uint32_t(uploadRect.width), uint32_t(uploadRect.height)),
|
|
&aSurface->mRawData.front() + int(uploadRect.x) + int(uploadRect.y) * stride,
|
|
stride,
|
|
D2D1::BitmapProperties(D2DPixelFormat(aSurface->mFormat)),
|
|
byRef(bitmap));
|
|
|
|
aMatrix.Translate(-uploadRect.x, -uploadRect.y);
|
|
|
|
return bitmap;
|
|
} else {
|
|
// XXX - FIX ME!!
|
|
MOZ_ASSERT(false);
|
|
gfxDebug() << "Source surface used for pattern too large!";
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D::SetupEffectForRadialGradient(const RadialGradientPattern *aPattern)
|
|
{
|
|
mPrivateData->mEffect->GetTechniqueByName("SampleRadialGradient")->GetPassByIndex(0)->Apply(0);
|
|
mPrivateData->mEffect->GetVariableByName("MaskTexCoords")->AsVector()->
|
|
SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
|
|
|
|
float dimensions[] = { float(mSize.width), float(mSize.height), 0, 0 };
|
|
mPrivateData->mEffect->GetVariableByName("dimensions")->AsVector()->
|
|
SetFloatVector(dimensions);
|
|
|
|
const GradientStopsD2D *stops =
|
|
static_cast<const GradientStopsD2D*>(aPattern->mStops.get());
|
|
|
|
RefPtr<ID3D10Texture1D> tex = CreateGradientTexture(stops);
|
|
|
|
RefPtr<ID3D10ShaderResourceView> srView;
|
|
mDevice->CreateShaderResourceView(tex, NULL, byRef(srView));
|
|
|
|
mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(srView);
|
|
|
|
Point dc = aPattern->mCenter2 - aPattern->mCenter1;
|
|
float dr = aPattern->mRadius2 - aPattern->mRadius1;
|
|
|
|
float diffv[] = { dc.x, dc.y, dr, 0 };
|
|
mPrivateData->mEffect->GetVariableByName("diff")->AsVector()->
|
|
SetFloatVector(diffv);
|
|
|
|
float center1[] = { aPattern->mCenter1.x, aPattern->mCenter1.y, dr, 0 };
|
|
mPrivateData->mEffect->GetVariableByName("center1")->AsVector()->
|
|
SetFloatVector(center1);
|
|
|
|
mPrivateData->mEffect->GetVariableByName("radius1")->AsScalar()->
|
|
SetFloat(aPattern->mRadius1);
|
|
mPrivateData->mEffect->GetVariableByName("sq_radius1")->AsScalar()->
|
|
SetFloat(pow(aPattern->mRadius1, 2));
|
|
|
|
Matrix invTransform = mTransform;
|
|
|
|
if (!invTransform.Invert()) {
|
|
// Bail if the matrix is singular.
|
|
return;
|
|
}
|
|
float matrix[] = { invTransform._11, invTransform._12, 0, 0,
|
|
invTransform._21, invTransform._22, 0, 0,
|
|
invTransform._31, invTransform._32, 1.0f, 0,
|
|
0, 0, 0, 1.0f };
|
|
|
|
mPrivateData->mEffect->GetVariableByName("DeviceSpaceToUserSpace")->
|
|
AsMatrix()->SetMatrix(matrix);
|
|
|
|
float A = dc.x * dc.x + dc.y * dc.y - dr * dr;
|
|
|
|
uint32_t offset = 0;
|
|
switch (stops->mStopCollection->GetExtendMode()) {
|
|
case D2D1_EXTEND_MODE_WRAP:
|
|
offset = 1;
|
|
break;
|
|
case D2D1_EXTEND_MODE_MIRROR:
|
|
offset = 2;
|
|
break;
|
|
default:
|
|
gfxWarning() << "This shouldn't happen! Invalid extend mode for gradient stops.";
|
|
}
|
|
|
|
if (A == 0) {
|
|
mPrivateData->mEffect->GetTechniqueByName("SampleRadialGradient")->
|
|
GetPassByIndex(offset * 2 + 1)->Apply(0);
|
|
} else {
|
|
mPrivateData->mEffect->GetVariableByName("A")->AsScalar()->SetFloat(A);
|
|
mPrivateData->mEffect->GetTechniqueByName("SampleRadialGradient")->
|
|
GetPassByIndex(offset * 2)->Apply(0);
|
|
}
|
|
}
|
|
|
|
ID2D1Factory*
|
|
DrawTargetD2D::factory()
|
|
{
|
|
if (mFactory) {
|
|
return mFactory;
|
|
}
|
|
|
|
D2D1CreateFactoryFunc createD2DFactory;
|
|
HMODULE d2dModule = LoadLibraryW(L"d2d1.dll");
|
|
createD2DFactory = (D2D1CreateFactoryFunc)
|
|
GetProcAddress(d2dModule, "D2D1CreateFactory");
|
|
|
|
if (!createD2DFactory) {
|
|
gfxWarning() << "Failed to locate D2D1CreateFactory function.";
|
|
return NULL;
|
|
}
|
|
|
|
D2D1_FACTORY_OPTIONS options;
|
|
#ifdef _DEBUG
|
|
options.debugLevel = D2D1_DEBUG_LEVEL_WARNING;
|
|
#else
|
|
options.debugLevel = D2D1_DEBUG_LEVEL_NONE;
|
|
#endif
|
|
|
|
HRESULT hr = createD2DFactory(D2D1_FACTORY_TYPE_MULTI_THREADED,
|
|
__uuidof(ID2D1Factory),
|
|
&options,
|
|
(void**)&mFactory);
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to create Direct2D factory.";
|
|
}
|
|
|
|
return mFactory;
|
|
}
|
|
|
|
}
|
|
}
|