gecko-dev/gfx2/public/nsITimer.idl
2002-09-24 19:15:52 +00:00

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998-2000 Netscape Communications Corporation.
* All Rights Reserved.
*
* Contributor(s):
* Michael Lowe <michael.lowe@bigfoot.com>
* Stuart Parmenter <pavlov@netscape.com>
*/
#include "nsISupports.idl"
interface nsITimer;
interface nsITimerCallback;
/// Signature of timer callback function
native nsTimerCallbackFunc(nsTimerCallbackFunc);
/*! @verbatim */
%{C++
typedef void (*nsTimerCallbackFunc) (nsITimer *aTimer, void *aClosure);
%}
/*! @endverbatim */
/**
* Timer interface. Used to invoke a function or method after a fixed
* millisecond interval.
*
* @author Michael Lowe <michael.lowe@bigfoot.com>
* @author Stuart Parmenter <pavlov@netscape.com>
* @version 1.1
*
* @note Implementations of nsITimer should be written such that there are no limitations
* on what can be called by the TimerCallbackFunc. On platforms like the Macintosh this
* means that callback functions must be called from the main event loop NOT from
* an interrupt.
*/
[scriptable, uuid(791cb316-1dd2-11b2-8f3b-caa107815990)]
interface nsITimer : nsISupports
{
/**
* Timer priorities
* @name timer_priorities Timer Priorities
*/
//@{
const long NS_PRIORITY_HIGHEST = 10;
const long NS_PRIORITY_HIGH = 8;
const long NS_PRIORITY_NORMAL = 5;
const long NS_PRIORITY_LOW = 2;
const long NS_PRIORITY_LOWEST = 0;
//@}
/**
* Timer types
* @name timer_types Timer types
*/
//@{
/**
* Timer which fires once only
*/
const unsigned long NS_TYPE_ONE_SHOT = 0;
/**
* After firing, timer is stopped and not
* restarted until notifcation routine completes.
* Specified timer period will be at least time between
* when processing for last firing notifcation completes
* and when the next firing occurs. This is the preferable
* repeating type for most situations.
*/
const unsigned long NS_TYPE_REPEATING_SLACK = 1;
/**
* Timer which aims to have constant time between firings.
* The processing time for each timer notification should
* not influence timer period. However, if the processing
* for the last timer firing could not be completed until
* just before the next firing occurs, then you could have
* two timer notification routines being executed in quick
* sucession.
*/
const unsigned long NS_TYPE_REPEATING_PRECISE = 2;
//@}
/**
* Initialize a timer to fire after the given millisecond interval.
* This version takes an interface of type nsITimerCallback.
* nsITimerCallback::notify() method of this method is invoked.
*
* @param aCallback - The interface to notify
* @param aDelay - The millisecond interval
* @param aPriority - The timer priority
* @param aType - The timer type : one shot or repeating
* @return NS_OK if this operation was successful
*
* @attention \a aPriority and \a aType are no longer optional parameters.
* \a aPriority was defaulted to NS_PRIORITY_NORMAL and
* \a aType was defaulted to NS_TYPE_ONE_SHOT
*/
void init(in nsITimerCallback aCallback,
in unsigned long aDelay,
in unsigned long aPriority,
in long aType);
/**
* Initialize a timer to fire after the given millisecond interval.
* This version takes a function to call and a closure to pass to
* that function.
*
* @param aFunc - The function to invoke
* @param aClosure - an opaque pointer to pass to that function
* @param aDelay - The millisecond interval
* @param aPriority - The timer priority
* @param aType - The timer type : one shot or repeating
* @return NS_OK if this operation was successful
*
* @attention \a aPriority and \a aType are no longer optional parameters.
* \a aPriority was defaulted to NS_PRIORITY_NORMAL and
* \a aType was defaulted to NS_TYPE_ONE_SHOT
*
* @deprecated use init()
*/
[noscript] void initOld(in nsTimerCallbackFunc aFunc,
in voidPtr aClosure,
in unsigned long aDelay,
in unsigned long aPriority,
in long aType);
/// Cancels the timeout
void cancel();
/// Change the millisecond interval for the timeout
attribute unsigned long delay;
/**
* The priority of this timer.
* @see timer_priorities
*/
attribute unsigned long priority;
/**
* The type of timer this is
* @see timer_types
*/
attribute unsigned long type;
/// @return the opaque pointer
[noscript] readonly attribute voidPtr closure;
};