gecko-dev/browser/components/sessionstore/SessionWorker.js

449 lines
13 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* A worker dedicated to handle I/O for Session Store.
*/
"use strict";
importScripts("resource://gre/modules/osfile.jsm");
let PromiseWorker = require("resource://gre/modules/workers/PromiseWorker.js");
let File = OS.File;
let Encoder = new TextEncoder();
let Decoder = new TextDecoder();
let worker = new PromiseWorker.AbstractWorker();
worker.dispatch = function(method, args = []) {
return Agent[method](...args);
};
worker.postMessage = function(result, ...transfers) {
self.postMessage(result, ...transfers);
};
worker.close = function() {
self.close();
};
self.addEventListener("message", msg => worker.handleMessage(msg));
// The various possible states
/**
* We just started (we haven't written anything to disk yet) from
* `Paths.clean`. The backup directory may not exist.
*/
const STATE_CLEAN = "clean";
/**
* We know that `Paths.recovery` is good, either because we just read
* it (we haven't written anything to disk yet) or because have
* already written once to `Paths.recovery` during this session.
* `Paths.clean` is absent or invalid. The backup directory exists.
*/
const STATE_RECOVERY = "recovery";
/**
* We just started from `Paths.recoverBackupy` (we haven't written
* anything to disk yet). Both `Paths.clean` and `Paths.recovery` are
* absent or invalid. The backup directory exists.
*/
const STATE_RECOVERY_BACKUP = "recoveryBackup";
/**
* We just started from `Paths.upgradeBackup` (we haven't written
* anything to disk yet). Both `Paths.clean`, `Paths.recovery` and
* `Paths.recoveryBackup` are absent or invalid. The backup directory
* exists.
*/
const STATE_UPGRADE_BACKUP = "upgradeBackup";
/**
* We just started without a valid session store file (we haven't
* written anything to disk yet). The backup directory may not exist.
*/
const STATE_EMPTY = "empty";
let Agent = {
// Path to the files used by the SessionWorker
Paths: null,
/**
* The current state of the worker, as one of the following strings:
* - "permanent", once the first write has been completed;
* - "empty", before the first write has been completed,
* if we have started without any sessionstore;
* - one of "clean", "recovery", "recoveryBackup", "cleanBackup",
* "upgradeBackup", before the first write has been completed, if
* we have started by loading the corresponding file.
*/
state: null,
/**
* Initialize (or reinitialize) the worker
*
* @param {string} origin Which of sessionstore.js or its backups
* was used. One of the `STATE_*` constants defined above.
* @param {object} paths The paths at which to find the various files.
*/
init: function (origin, paths) {
if (!(origin in paths || origin == STATE_EMPTY)) {
throw new TypeError("Invalid origin: " + origin);
}
this.state = origin;
this.Paths = paths;
this.upgradeBackupNeeded = paths.nextUpgradeBackup != paths.upgradeBackup;
return {result: true};
},
/**
* Write the session to disk.
* Write the session to disk, performing any necessary backup
* along the way.
*
* @param {string} stateString The state to write to disk.
* @param {object} options
* - performShutdownCleanup If |true|, we should
* perform shutdown-time cleanup to ensure that private data
* is not left lying around;
* - isFinalWrite If |true|, write to Paths.clean instead of
* Paths.recovery
*/
write: function (stateString, options = {}) {
let exn;
let telemetry = {};
let data = Encoder.encode(stateString);
let startWriteMs, stopWriteMs;
try {
if (this.state == STATE_CLEAN || this.state == STATE_EMPTY) {
// The backups directory may not exist yet. In all other cases,
// we have either already read from or already written to this
// directory, so we are satisfied that it exists.
File.makeDir(this.Paths.backups);
}
if (this.state == STATE_CLEAN) {
// Move $Path.clean out of the way, to avoid any ambiguity as
// to which file is more recent.
File.move(this.Paths.clean, this.Paths.cleanBackup);
}
startWriteMs = Date.now();
if (options.isFinalWrite) {
// We are shutting down. At this stage, we know that
// $Paths.clean is either absent or corrupted. If it was
// originally present and valid, it has been moved to
// $Paths.cleanBackup a long time ago. We can therefore write
// with the guarantees that we erase no important data.
File.writeAtomic(this.Paths.clean, data, {
tmpPath: this.Paths.clean + ".tmp"
});
} else if (this.state == STATE_RECOVERY) {
// At this stage, either $Paths.recovery was written >= 15
// seconds ago during this session or we have just started
// from $Paths.recovery left from the previous session. Either
// way, $Paths.recovery is good. We can move $Path.backup to
// $Path.recoveryBackup without erasing a good file with a bad
// file.
File.writeAtomic(this.Paths.recovery, data, {
tmpPath: this.Paths.recovery + ".tmp",
backupTo: this.Paths.recoveryBackup
});
} else {
// In other cases, either $Path.recovery is not necessary, or
// it doesn't exist or it has been corrupted. Regardless,
// don't backup $Path.recovery.
File.writeAtomic(this.Paths.recovery, data, {
tmpPath: this.Paths.recovery + ".tmp"
});
}
stopWriteMs = Date.now();
} catch (ex) {
// Don't throw immediately
exn = exn || ex;
}
// If necessary, perform an upgrade backup
let upgradeBackupComplete = false;
if (this.upgradeBackupNeeded
&& (this.state == STATE_CLEAN || this.state == STATE_UPGRADE_BACKUP)) {
try {
// If we loaded from `clean`, the file has since then been renamed to `cleanBackup`.
let path = this.state == STATE_CLEAN ? this.Paths.cleanBackup : this.Paths.upgradeBackup;
File.copy(path, this.Paths.nextUpgradeBackup);
this.upgradeBackupNeeded = false;
upgradeBackupComplete = true;
} catch (ex) {
// Don't throw immediately
exn = exn || ex;
}
}
if (options.performShutdownCleanup && !exn) {
// During shutdown, if auto-restore is disabled, we need to
// remove possibly sensitive data that has been stored purely
// for crash recovery. Note that this slightly decreases our
// ability to recover from OS-level/hardware-level issue.
// If an exception was raised, we assume that we still need
// these files.
File.remove(this.Paths.recoveryBackup);
File.remove(this.Paths.recovery);
}
this.state = STATE_RECOVERY;
if (exn) {
throw exn;
}
return {
result: {
upgradeBackup: upgradeBackupComplete
},
telemetry: {
FX_SESSION_RESTORE_WRITE_FILE_MS: stopWriteMs - startWriteMs,
FX_SESSION_RESTORE_FILE_SIZE_BYTES: data.byteLength,
}
};
},
/**
* Extract all sorts of useful statistics from a state string,
* for use with Telemetry.
*
* @return {object}
*/
gatherTelemetry: function (stateString) {
return Statistics.collect(stateString);
},
/**
* Wipes all files holding session data from disk.
*/
wipe: function () {
// Don't stop immediately in case of error.
let exn = null;
// Erase main session state file
try {
File.remove(this.Paths.clean);
} catch (ex) {
// Don't stop immediately.
exn = exn || ex;
}
// Wipe the Session Restore directory
try {
this._wipeFromDir(this.Paths.backups, null);
} catch (ex) {
exn = exn || ex;
}
try {
File.removeDir(this.Paths.backups);
} catch (ex) {
exn = exn || ex;
}
// Wipe legacy Ression Restore files from the profile directory
try {
this._wipeFromDir(OS.Constants.Path.profileDir, "sessionstore.bak");
} catch (ex) {
exn = exn || ex;
}
this.state = STATE_EMPTY;
if (exn) {
throw exn;
}
return { result: true };
},
/**
* Wipe a number of files from a directory.
*
* @param {string} path The directory.
* @param {string|null} prefix If provided, only remove files whose
* name starts with a specific prefix.
*/
_wipeFromDir: function(path, prefix) {
// Sanity check
if (typeof prefix == "undefined" || prefix == "") {
throw new TypeError();
}
let exn = null;
let iterator = new File.DirectoryIterator(path);
if (!iterator.exists()) {
return;
}
for (let entry in iterator) {
if (entry.isDir) {
continue;
}
if (!prefix || entry.name.startsWith(prefix)) {
try {
File.remove(entry.path);
} catch (ex) {
// Don't stop immediately
exn = exn || ex;
}
}
}
if (exn) {
throw exn;
}
},
};
function isNoSuchFileEx(aReason) {
return aReason instanceof OS.File.Error && aReason.becauseNoSuchFile;
}
/**
* Estimate the number of bytes that a data structure will use on disk
* once serialized.
*/
function getByteLength(str) {
return Encoder.encode(JSON.stringify(str)).byteLength;
}
/**
* Tools for gathering statistics on a state string.
*/
let Statistics = {
collect: function(stateString) {
let start = Date.now();
let TOTAL_PREFIX = "FX_SESSION_RESTORE_TOTAL_";
let INDIVIDUAL_PREFIX = "FX_SESSION_RESTORE_INDIVIDUAL_";
let SIZE_SUFFIX = "_SIZE_BYTES";
let state = JSON.parse(stateString);
// Gather all data
let subsets = {};
this.gatherSimpleData(state, subsets);
this.gatherComplexData(state, subsets);
// Extract telemetry
let telemetry = {};
for (let k of Object.keys(subsets)) {
let obj = subsets[k];
telemetry[TOTAL_PREFIX + k + SIZE_SUFFIX] = getByteLength(obj);
if (Array.isArray(obj)) {
let size = obj.map(getByteLength);
telemetry[INDIVIDUAL_PREFIX + k + SIZE_SUFFIX] = size;
}
}
let stop = Date.now();
telemetry["FX_SESSION_RESTORE_EXTRACTING_STATISTICS_DURATION_MS"] = stop - start;
return {
telemetry: telemetry
};
},
/**
* Collect data that doesn't require a recursive walk through the
* data structure.
*/
gatherSimpleData: function(state, subsets) {
// The subset of sessionstore.js dealing with open windows
subsets.OPEN_WINDOWS = state.windows;
// The subset of sessionstore.js dealing with closed windows
subsets.CLOSED_WINDOWS = state._closedWindows;
// The subset of sessionstore.js dealing with closed tabs
// in open windows
subsets.CLOSED_TABS_IN_OPEN_WINDOWS = [];
// The subset of sessionstore.js dealing with cookies
// in both open and closed windows
subsets.COOKIES = [];
for (let winData of state.windows) {
let closedTabs = winData._closedTabs || [];
subsets.CLOSED_TABS_IN_OPEN_WINDOWS.push(...closedTabs);
let cookies = winData.cookies || [];
subsets.COOKIES.push(...cookies);
}
for (let winData of state._closedWindows) {
let cookies = winData.cookies || [];
subsets.COOKIES.push(...cookies);
}
},
/**
* Walk through a data structure, recursively.
*
* @param {object} root The object from which to start walking.
* @param {function(key, value)} cb Callback, called for each
* item except the root. Returns |true| to walk the subtree rooted
* at |value|, |false| otherwise */
walk: function(root, cb) {
if (!root || typeof root !== "object") {
return;
}
for (let k of Object.keys(root)) {
let obj = root[k];
let stepIn = cb(k, obj);
if (stepIn) {
this.walk(obj, cb);
}
}
},
/**
* Collect data that requires walking through the data structure
*/
gatherComplexData: function(state, subsets) {
// The subset of sessionstore.js dealing with DOM storage
subsets.DOM_STORAGE = [];
// The subset of sessionstore.js storing form data
subsets.FORMDATA = [];
// The subset of sessionstore.js storing history
subsets.HISTORY = [];
this.walk(state, function(k, value) {
let dest;
switch (k) {
case "entries":
subsets.HISTORY.push(value);
return true;
case "storage":
subsets.DOM_STORAGE.push(value);
// Never visit storage, it's full of weird stuff
return false;
case "formdata":
subsets.FORMDATA.push(value);
// Never visit formdata, it's full of weird stuff
return false;
case "cookies": // Don't visit these places, they are full of weird stuff
case "extData":
return false;
default:
return true;
}
});
return subsets;
},
};