mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-12-04 19:33:18 +00:00
116 lines
2.9 KiB
C++
116 lines
2.9 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_BASEPOINT3D_H_
|
|
#define MOZILLA_BASEPOINT3D_H_
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
|
|
/**
|
|
* Do not use this class directly. Subclass it, pass that subclass as the
|
|
* Sub parameter, and only use that subclass. This allows methods to safely
|
|
* cast 'this' to 'Sub*'.
|
|
*/
|
|
template <class T, class Sub>
|
|
struct BasePoint3D {
|
|
T x, y, z;
|
|
|
|
// Constructors
|
|
BasePoint3D() : x(0), y(0), z(0) {}
|
|
BasePoint3D(T aX, T aY, T aZ) : x(aX), y(aY), z(aZ) {}
|
|
|
|
void MoveTo(T aX, T aY, T aZ) { x = aX; y = aY; z = aZ; }
|
|
void MoveBy(T aDx, T aDy, T aDz) { x += aDx; y += aDy; z += aDz; }
|
|
|
|
// Note that '=' isn't defined so we'll get the
|
|
// compiler generated default assignment operator
|
|
|
|
T& operator[](int aIndex) {
|
|
NS_ABORT_IF_FALSE(aIndex >= 0 && aIndex <= 2, "Invalid array index");
|
|
return *((&x)+aIndex);
|
|
}
|
|
|
|
const T& operator[](int aIndex) const {
|
|
NS_ABORT_IF_FALSE(aIndex >= 0 && aIndex <= 2, "Invalid array index");
|
|
return *((&x)+aIndex);
|
|
}
|
|
|
|
bool operator==(const Sub& aPoint) const {
|
|
return x == aPoint.x && y == aPoint.y && z == aPoint.z;
|
|
}
|
|
bool operator!=(const Sub& aPoint) const {
|
|
return x != aPoint.x || y != aPoint.y || z != aPoint.z;
|
|
}
|
|
|
|
Sub operator+(const Sub& aPoint) const {
|
|
return Sub(x + aPoint.x, y + aPoint.y, z + aPoint.z);
|
|
}
|
|
Sub operator-(const Sub& aPoint) const {
|
|
return Sub(x - aPoint.x, y - aPoint.y, z - aPoint.z);
|
|
}
|
|
Sub& operator+=(const Sub& aPoint) {
|
|
x += aPoint.x;
|
|
y += aPoint.y;
|
|
z += aPoint.z;
|
|
return *static_cast<Sub*>(this);
|
|
}
|
|
Sub& operator-=(const Sub& aPoint) {
|
|
x -= aPoint.x;
|
|
y -= aPoint.y;
|
|
z -= aPoint.z;
|
|
return *static_cast<Sub*>(this);
|
|
}
|
|
|
|
Sub operator*(T aScale) const {
|
|
return Sub(x * aScale, y * aScale, z * aScale);
|
|
}
|
|
Sub operator/(T aScale) const {
|
|
return Sub(x / aScale, y / aScale, z / aScale);
|
|
}
|
|
|
|
Sub& operator*=(T aScale) {
|
|
x *= aScale;
|
|
y *= aScale;
|
|
z *= aScale;
|
|
return *static_cast<Sub*>(this);
|
|
}
|
|
|
|
Sub& operator/=(T aScale) {
|
|
x /= aScale;
|
|
y /= aScale;
|
|
z /= aScale;
|
|
return *static_cast<Sub*>(this);
|
|
}
|
|
|
|
Sub operator-() const {
|
|
return Sub(-x, -y, -z);
|
|
}
|
|
|
|
Sub CrossProduct(const Sub& aPoint) const {
|
|
return Sub(y * aPoint.z - aPoint.y * z,
|
|
z * aPoint.x - aPoint.z * x,
|
|
x * aPoint.y - aPoint.x * y);
|
|
}
|
|
|
|
T DotProduct(const Sub& aPoint) const {
|
|
return x * aPoint.x + y * aPoint.y + z * aPoint.z;
|
|
}
|
|
|
|
T Length() const {
|
|
return sqrt(x*x + y*y + z*z);
|
|
}
|
|
|
|
// Invalid for points with distance from origin of 0.
|
|
void Normalize() {
|
|
*this /= Length();
|
|
}
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif /* MOZILLA_BASEPOINT3D_H_ */
|