gecko-dev/layout/base/MobileViewportManager.cpp
Jan Henning 3dabcecae3 Bug 1312605 - Part 1 - Don't clobber resolution changes that happen before first paint on Fennec. r=kats
When going back/forward through a tab's session history, the saved resolution from the LayoutHistoryState is set on the PresShell before first paint. On Fennec, this means that it is subsequently going to be overwritten by the MobileViewportManager's default zoom calculation.

To fix this, we make use of the MVM's feature to set a "restored" resolution that will then be taken into account on first paint.

MozReview-Commit-ID: 43o97M6fiaZ

--HG--
extra : rebase_source : 0dda351784f3f5e3d88ec3e176b73974e96b71b7
2017-06-29 09:26:37 -07:00

434 lines
16 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MobileViewportManager.h"
#include "gfxPrefs.h"
#include "LayersLogging.h"
#include "mozilla/PresShell.h"
#include "nsIDOMEvent.h"
#include "nsIFrame.h"
#include "nsLayoutUtils.h"
#include "nsViewManager.h"
#include "nsViewportInfo.h"
#include "UnitTransforms.h"
#include "nsIDocument.h"
#define MVM_LOG(...)
// #define MVM_LOG(...) printf_stderr("MVM: " __VA_ARGS__)
NS_IMPL_ISUPPORTS(MobileViewportManager, nsIDOMEventListener, nsIObserver)
static const nsLiteralString DOM_META_ADDED = NS_LITERAL_STRING("DOMMetaAdded");
static const nsLiteralString DOM_META_CHANGED = NS_LITERAL_STRING("DOMMetaChanged");
static const nsLiteralString FULL_ZOOM_CHANGE = NS_LITERAL_STRING("FullZoomChange");
static const nsLiteralString LOAD = NS_LITERAL_STRING("load");
static const nsLiteralCString BEFORE_FIRST_PAINT = NS_LITERAL_CSTRING("before-first-paint");
using namespace mozilla;
using namespace mozilla::layers;
MobileViewportManager::MobileViewportManager(nsIPresShell* aPresShell,
nsIDocument* aDocument)
: mDocument(aDocument)
, mPresShell(aPresShell)
, mIsFirstPaint(false)
, mPainted(false)
{
MOZ_ASSERT(mPresShell);
MOZ_ASSERT(mDocument);
MVM_LOG("%p: creating with presShell %p document %p\n", this, mPresShell, aDocument);
if (nsCOMPtr<nsPIDOMWindowOuter> window = mDocument->GetWindow()) {
mEventTarget = window->GetChromeEventHandler();
}
if (mEventTarget) {
mEventTarget->AddEventListener(DOM_META_ADDED, this, false);
mEventTarget->AddEventListener(DOM_META_CHANGED, this, false);
mEventTarget->AddEventListener(FULL_ZOOM_CHANGE, this, false);
mEventTarget->AddEventListener(LOAD, this, true);
}
nsCOMPtr<nsIObserverService> observerService = mozilla::services::GetObserverService();
if (observerService) {
observerService->AddObserver(this, BEFORE_FIRST_PAINT.Data(), false);
}
}
MobileViewportManager::~MobileViewportManager()
{
}
void
MobileViewportManager::Destroy()
{
MVM_LOG("%p: destroying\n", this);
if (mEventTarget) {
mEventTarget->RemoveEventListener(DOM_META_ADDED, this, false);
mEventTarget->RemoveEventListener(DOM_META_CHANGED, this, false);
mEventTarget->RemoveEventListener(FULL_ZOOM_CHANGE, this, false);
mEventTarget->RemoveEventListener(LOAD, this, true);
mEventTarget = nullptr;
}
nsCOMPtr<nsIObserverService> observerService = mozilla::services::GetObserverService();
if (observerService) {
observerService->RemoveObserver(this, BEFORE_FIRST_PAINT.Data());
}
mDocument = nullptr;
mPresShell = nullptr;
}
void
MobileViewportManager::SetRestoreResolution(float aResolution,
LayoutDeviceIntSize aDisplaySize)
{
SetRestoreResolution(aResolution);
ScreenIntSize restoreDisplaySize = ViewAs<ScreenPixel>(aDisplaySize,
PixelCastJustification::LayoutDeviceIsScreenForBounds);
mRestoreDisplaySize = Some(restoreDisplaySize);
}
void
MobileViewportManager::SetRestoreResolution(float aResolution)
{
mRestoreResolution = Some(aResolution);
}
void
MobileViewportManager::RequestReflow()
{
MVM_LOG("%p: got a reflow request\n", this);
RefreshViewportSize(false);
}
void
MobileViewportManager::ResolutionUpdated()
{
MVM_LOG("%p: resolution updated\n", this);
if (!mPainted) {
// Save the value, so our default zoom calculation
// can take it into account later on.
SetRestoreResolution(mPresShell->GetResolution());
}
RefreshSPCSPS();
}
NS_IMETHODIMP
MobileViewportManager::HandleEvent(nsIDOMEvent* event)
{
nsAutoString type;
event->GetType(type);
if (type.Equals(DOM_META_ADDED)) {
MVM_LOG("%p: got a dom-meta-added event\n", this);
RefreshViewportSize(mPainted);
} else if (type.Equals(DOM_META_CHANGED)) {
MVM_LOG("%p: got a dom-meta-changed event\n", this);
RefreshViewportSize(mPainted);
} else if (type.Equals(FULL_ZOOM_CHANGE)) {
MVM_LOG("%p: got a full-zoom-change event\n", this);
RefreshViewportSize(false);
} else if (type.Equals(LOAD)) {
MVM_LOG("%p: got a load event\n", this);
if (!mPainted) {
// Load event got fired before the before-first-paint message
SetInitialViewport();
}
}
return NS_OK;
}
NS_IMETHODIMP
MobileViewportManager::Observe(nsISupports* aSubject, const char* aTopic, const char16_t* aData)
{
if (SameCOMIdentity(aSubject, mDocument) && BEFORE_FIRST_PAINT.EqualsASCII(aTopic)) {
MVM_LOG("%p: got a before-first-paint event\n", this);
if (!mPainted) {
// before-first-paint message arrived before load event
SetInitialViewport();
}
}
return NS_OK;
}
void
MobileViewportManager::SetInitialViewport()
{
MVM_LOG("%p: setting initial viewport\n", this);
mIsFirstPaint = true;
mPainted = true;
RefreshViewportSize(false);
}
CSSToScreenScale
MobileViewportManager::ClampZoom(const CSSToScreenScale& aZoom,
const nsViewportInfo& aViewportInfo)
{
CSSToScreenScale zoom = aZoom;
if (zoom < aViewportInfo.GetMinZoom()) {
zoom = aViewportInfo.GetMinZoom();
MVM_LOG("%p: Clamped to %f\n", this, zoom.scale);
}
if (zoom > aViewportInfo.GetMaxZoom()) {
zoom = aViewportInfo.GetMaxZoom();
MVM_LOG("%p: Clamped to %f\n", this, zoom.scale);
}
return zoom;
}
LayoutDeviceToLayerScale
MobileViewportManager::ScaleResolutionWithDisplayWidth(const LayoutDeviceToLayerScale& aRes,
const float& aDisplayWidthChangeRatio,
const CSSSize& aNewViewport,
const CSSSize& aOldViewport)
{
float cssViewportChangeRatio = (aOldViewport.width == 0)
? 1.0f : aNewViewport.width / aOldViewport.width;
LayoutDeviceToLayerScale newRes(aRes.scale * aDisplayWidthChangeRatio
/ cssViewportChangeRatio);
MVM_LOG("%p: Old resolution was %f, changed by %f/%f to %f\n", this, aRes.scale,
aDisplayWidthChangeRatio, cssViewportChangeRatio, newRes.scale);
return newRes;
}
CSSToScreenScale
MobileViewportManager::UpdateResolution(const nsViewportInfo& aViewportInfo,
const ScreenIntSize& aDisplaySize,
const CSSSize& aViewport,
const Maybe<float>& aDisplayWidthChangeRatio)
{
CSSToLayoutDeviceScale cssToDev =
mPresShell->GetPresContext()->CSSToDevPixelScale();
LayoutDeviceToLayerScale res(mPresShell->GetResolution());
if (mIsFirstPaint) {
CSSToScreenScale defaultZoom;
if (mRestoreResolution) {
LayoutDeviceToLayerScale restoreResolution(mRestoreResolution.value());
if (mRestoreDisplaySize) {
CSSSize prevViewport = mDocument->GetViewportInfo(mRestoreDisplaySize.value()).GetSize();
float restoreDisplayWidthChangeRatio = (mRestoreDisplaySize.value().width > 0)
? (float)aDisplaySize.width / (float)mRestoreDisplaySize.value().width : 1.0f;
restoreResolution =
ScaleResolutionWithDisplayWidth(restoreResolution,
restoreDisplayWidthChangeRatio,
aViewport,
prevViewport);
}
defaultZoom = CSSToScreenScale(restoreResolution.scale * cssToDev.scale);
MVM_LOG("%p: restored zoom is %f\n", this, defaultZoom.scale);
defaultZoom = ClampZoom(defaultZoom, aViewportInfo);
} else {
defaultZoom = aViewportInfo.GetDefaultZoom();
MVM_LOG("%p: default zoom from viewport is %f\n", this, defaultZoom.scale);
if (!aViewportInfo.IsDefaultZoomValid()) {
defaultZoom = MaxScaleRatio(ScreenSize(aDisplaySize), aViewport);
MVM_LOG("%p: Intrinsic computed zoom is %f\n", this, defaultZoom.scale);
defaultZoom = ClampZoom(defaultZoom, aViewportInfo);
}
}
MOZ_ASSERT(aViewportInfo.GetMinZoom() <= defaultZoom &&
defaultZoom <= aViewportInfo.GetMaxZoom());
CSSToParentLayerScale zoom = ViewTargetAs<ParentLayerPixel>(defaultZoom,
PixelCastJustification::ScreenIsParentLayerForRoot);
LayoutDeviceToLayerScale resolution = zoom / cssToDev * ParentLayerToLayerScale(1);
MVM_LOG("%p: setting resolution %f\n", this, resolution.scale);
mPresShell->SetResolutionAndScaleTo(resolution.scale);
return defaultZoom;
}
// If this is not a first paint, then in some cases we want to update the pre-
// existing resolution so as to maintain how much actual content is visible
// within the display width. Note that "actual content" may be different with
// respect to CSS pixels because of the CSS viewport size changing.
//
// aDisplayWidthChangeRatio is non-empty if:
// (a) The meta-viewport tag information changes, and so the CSS viewport
// might change as a result. If this happens after the content has been
// painted, we want to adjust the zoom to compensate. OR
// (b) The display size changed from a nonzero value to another nonzero value.
// This covers the case where e.g. the device was rotated, and again we
// want to adjust the zoom to compensate.
// Note in particular that aDisplayWidthChangeRatio will be None if all that
// happened was a change in the full-zoom. In this case, we still want to
// compute a new CSS viewport, but we don't want to update the resolution.
//
// Given the above, the algorithm below accounts for all types of changes I
// can conceive of:
// 1. screen size changes, CSS viewport does not (pages with no meta viewport
// or a fixed size viewport)
// 2. screen size changes, CSS viewport also does (pages with a device-width
// viewport)
// 3. screen size remains constant, but CSS viewport changes (meta viewport
// tag is added or removed)
// 4. neither screen size nor CSS viewport changes
if (aDisplayWidthChangeRatio) {
res = ScaleResolutionWithDisplayWidth(res, aDisplayWidthChangeRatio.value(),
aViewport, mMobileViewportSize);
mPresShell->SetResolutionAndScaleTo(res.scale);
}
return ViewTargetAs<ScreenPixel>(cssToDev * res / ParentLayerToLayerScale(1),
PixelCastJustification::ScreenIsParentLayerForRoot);
}
void
MobileViewportManager::UpdateSPCSPS(const ScreenIntSize& aDisplaySize,
const CSSToScreenScale& aZoom)
{
ScreenSize compositionSize(aDisplaySize);
ScreenMargin scrollbars =
LayoutDeviceMargin::FromAppUnits(
nsLayoutUtils::ScrollbarAreaToExcludeFromCompositionBoundsFor(
mPresShell->GetRootScrollFrame()),
mPresShell->GetPresContext()->AppUnitsPerDevPixel())
// Scrollbars are not subject to resolution scaling, so LD pixels =
// Screen pixels for them.
* LayoutDeviceToScreenScale(1.0f);
compositionSize.width -= scrollbars.LeftRight();
compositionSize.height -= scrollbars.TopBottom();
CSSSize compSize = compositionSize / aZoom;
MVM_LOG("%p: Setting SPCSPS %s\n", this, Stringify(compSize).c_str());
nsLayoutUtils::SetScrollPositionClampingScrollPortSize(mPresShell, compSize);
}
void
MobileViewportManager::UpdateDisplayPortMargins()
{
if (nsIFrame* root = mPresShell->GetRootScrollFrame()) {
bool hasDisplayPort = nsLayoutUtils::HasDisplayPort(root->GetContent());
bool hasResolution = mPresShell->ScaleToResolution() &&
mPresShell->GetResolution() != 1.0f;
if (!hasDisplayPort && !hasResolution) {
// We only want to update the displayport if there is one already, or
// add one if there's a resolution on the document (see bug 1225508
// comment 1).
return;
}
nsRect displayportBase =
nsRect(nsPoint(0, 0), nsLayoutUtils::CalculateCompositionSizeForFrame(root));
// We only create MobileViewportManager for root content documents. If that ever changes
// we'd need to limit the size of this displayport base rect because non-toplevel documents
// have no limit on their size.
MOZ_ASSERT(mPresShell->GetPresContext()->IsRootContentDocument());
nsLayoutUtils::SetDisplayPortBaseIfNotSet(root->GetContent(), displayportBase);
nsIScrollableFrame* scrollable = do_QueryFrame(root);
nsLayoutUtils::CalculateAndSetDisplayPortMargins(scrollable,
nsLayoutUtils::RepaintMode::DoNotRepaint);
}
}
void
MobileViewportManager::RefreshSPCSPS()
{
// This function is a subset of RefreshViewportSize, and only updates the
// SPCSPS.
if (!gfxPrefs::APZAllowZooming()) {
return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
CSSToLayoutDeviceScale cssToDev =
mPresShell->GetPresContext()->CSSToDevPixelScale();
LayoutDeviceToLayerScale res(mPresShell->GetResolution());
CSSToScreenScale zoom = ViewTargetAs<ScreenPixel>(cssToDev * res / ParentLayerToLayerScale(1),
PixelCastJustification::ScreenIsParentLayerForRoot);
UpdateSPCSPS(displaySize, zoom);
}
void
MobileViewportManager::RefreshViewportSize(bool aForceAdjustResolution)
{
// This function gets called by the various triggers that may result in a
// change of the CSS viewport. In some of these cases (e.g. the meta-viewport
// tag changes) we want to update the resolution and in others (e.g. the full
// zoom changing) we don't want to update the resolution. See the comment in
// UpdateResolution for some more detail on this. An important assumption we
// make here is that this RefreshViewportSize function will be called
// separately for each trigger that changes. For instance it should never get
// called such that both the full zoom and the meta-viewport tag have changed;
// instead it would get called twice - once after each trigger changes. This
// assumption is what allows the aForceAdjustResolution parameter to work as
// intended; if this assumption is violated then we will need to add extra
// complicated logic in UpdateResolution to ensure we only do the resolution
// update in the right scenarios.
Maybe<float> displayWidthChangeRatio;
LayoutDeviceIntSize newDisplaySize;
if (nsLayoutUtils::GetContentViewerSize(mPresShell->GetPresContext(), newDisplaySize)) {
// See the comment in UpdateResolution for why we're doing this.
if (mDisplaySize.width > 0) {
if (aForceAdjustResolution || mDisplaySize.width != newDisplaySize.width) {
displayWidthChangeRatio = Some((float)newDisplaySize.width / (float)mDisplaySize.width);
}
} else if (aForceAdjustResolution) {
displayWidthChangeRatio = Some(1.0f);
}
MVM_LOG("%p: Display width change ratio is %f\n", this, displayWidthChangeRatio.valueOr(0.0f));
mDisplaySize = newDisplaySize;
}
MVM_LOG("%p: Computing CSS viewport using %d,%d\n", this,
mDisplaySize.width, mDisplaySize.height);
if (mDisplaySize.width == 0 || mDisplaySize.height == 0) {
// We can't do anything useful here, we should just bail out
return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
nsViewportInfo viewportInfo = mDocument->GetViewportInfo(displaySize);
CSSSize viewport = viewportInfo.GetSize();
MVM_LOG("%p: Computed CSS viewport %s\n", this, Stringify(viewport).c_str());
if (!mIsFirstPaint && mMobileViewportSize == viewport) {
// Nothing changed, so no need to do a reflow
return;
}
// If it's the first-paint or the viewport changed, we need to update
// various APZ properties (the zoom and some things that might depend on it)
MVM_LOG("%p: Updating properties because %d || %d\n", this,
mIsFirstPaint, mMobileViewportSize != viewport);
if (gfxPrefs::APZAllowZooming()) {
CSSToScreenScale zoom = UpdateResolution(viewportInfo, displaySize, viewport,
displayWidthChangeRatio);
MVM_LOG("%p: New zoom is %f\n", this, zoom.scale);
UpdateSPCSPS(displaySize, zoom);
}
if (gfxPlatform::AsyncPanZoomEnabled()) {
UpdateDisplayPortMargins();
}
CSSSize oldSize = mMobileViewportSize;
// Update internal state.
mIsFirstPaint = false;
mMobileViewportSize = viewport;
// Kick off a reflow.
mPresShell->ResizeReflowIgnoreOverride(
nsPresContext::CSSPixelsToAppUnits(viewport.width),
nsPresContext::CSSPixelsToAppUnits(viewport.height),
nsPresContext::CSSPixelsToAppUnits(oldSize.width),
nsPresContext::CSSPixelsToAppUnits(oldSize.height));
}