gecko-dev/gfx/vr/ipc/VRManagerParent.h
Kearwood Gilbert 4e410934af Bug 1346923 - Remove PVRManager::GetDisplays sync IPC r=daoshengmu,kanru
- PVRManager::GetDisplays was a sync IPC that was part of an optimization
  for a use case that has been eliminated by changes to the WebVR spec.
- This was an optimization for Navigator.activeVRDisplays that would allow
  enumeration of displays active in any content process without powering
  on any additional VR hardware.  This will no longer be necessary as the
  activeVRDisplays has been restricted to returning only the displays
  active in the current javascript context.

MozReview-Commit-ID: F6sOtM9nups

--HG--
extra : rebase_source : bd8967fab9677206d998eea922c8d1640551de1c
2017-03-15 16:40:57 -07:00

139 lines
6.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_VR_VRMANAGERPARENT_H
#define MOZILLA_GFX_VR_VRMANAGERPARENT_H
#include "mozilla/layers/CompositableTransactionParent.h"
#include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder
#include "mozilla/gfx/PVRManagerParent.h" // for PVRManagerParent
#include "mozilla/gfx/PVRLayerParent.h" // for PVRLayerParent
#include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol
#include "mozilla/TimeStamp.h" // for TimeStamp
#include "gfxVR.h" // for VRFieldOfView
namespace mozilla {
using namespace layers;
namespace gfx {
class VRManager;
namespace impl {
class VRDisplayPuppet;
class VRControllerPuppet;
} // namespace impl
class VRManagerParent final : public PVRManagerParent
, public HostIPCAllocator
, public ShmemAllocator
{
public:
explicit VRManagerParent(ProcessId aChildProcessId, bool aIsContentChild);
static VRManagerParent* CreateSameProcess();
static bool CreateForGPUProcess(Endpoint<PVRManagerParent>&& aEndpoint);
static bool CreateForContent(Endpoint<PVRManagerParent>&& aEndpoint);
virtual base::ProcessId GetChildProcessId() override;
// ShmemAllocator
virtual ShmemAllocator* AsShmemAllocator() override { return this; }
virtual bool AllocShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem) override;
virtual bool AllocUnsafeShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem) override;
virtual void DeallocShmem(ipc::Shmem& aShmem) override;
virtual bool IsSameProcess() const override;
bool HaveEventListener();
bool HaveControllerListener();
virtual void NotifyNotUsed(PTextureParent* aTexture, uint64_t aTransactionId) override;
virtual void SendAsyncMessage(const InfallibleTArray<AsyncParentMessageData>& aMessage) override;
bool SendGamepadUpdate(const GamepadChangeEvent& aGamepadEvent);
protected:
~VRManagerParent();
virtual PTextureParent* AllocPTextureParent(const SurfaceDescriptor& aSharedData,
const LayersBackend& aLayersBackend,
const TextureFlags& aFlags,
const uint64_t& aSerial) override;
virtual bool DeallocPTextureParent(PTextureParent* actor) override;
virtual PVRLayerParent* AllocPVRLayerParent(const uint32_t& aDisplayID,
const float& aLeftEyeX,
const float& aLeftEyeY,
const float& aLeftEyeWidth,
const float& aLeftEyeHeight,
const float& aRightEyeX,
const float& aRightEyeY,
const float& aRightEyeWidth,
const float& aRightEyeHeight) override;
virtual bool DeallocPVRLayerParent(PVRLayerParent* actor) override;
virtual void ActorDestroy(ActorDestroyReason why) override;
void OnChannelConnected(int32_t pid) override;
virtual mozilla::ipc::IPCResult RecvRefreshDisplays() override;
virtual mozilla::ipc::IPCResult RecvResetSensor(const uint32_t& aDisplayID) override;
virtual mozilla::ipc::IPCResult RecvGetSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState) override;
virtual mozilla::ipc::IPCResult RecvSetHaveEventListener(const bool& aHaveEventListener) override;
virtual mozilla::ipc::IPCResult RecvControllerListenerAdded() override;
virtual mozilla::ipc::IPCResult RecvControllerListenerRemoved() override;
virtual mozilla::ipc::IPCResult RecvCreateVRTestSystem() override;
virtual mozilla::ipc::IPCResult RecvCreateVRServiceTestDisplay(const nsCString& aID, const uint32_t& aPromiseID) override;
virtual mozilla::ipc::IPCResult RecvCreateVRServiceTestController(const nsCString& aID, const uint32_t& aPromiseID) override;
virtual mozilla::ipc::IPCResult RecvSetDisplayInfoToMockDisplay(const uint32_t& aDeviceID,
const VRDisplayInfo& aDisplayInfo) override;
virtual mozilla::ipc::IPCResult RecvSetSensorStateToMockDisplay(const uint32_t& aDeviceID,
const VRHMDSensorState& aSensorState) override;
virtual mozilla::ipc::IPCResult RecvNewButtonEventToMockController(const uint32_t& aDeviceID, const long& aButton,
const bool& aPressed) override;
virtual mozilla::ipc::IPCResult RecvNewAxisMoveEventToMockController(const uint32_t& aDeviceID, const long& aAxis,
const double& aValue) override;
virtual mozilla::ipc::IPCResult RecvNewPoseMoveToMockController(const uint32_t& aDeviceID, const GamepadPoseState& pose) override;
private:
void RegisterWithManager();
void UnregisterFromManager();
void Bind(Endpoint<PVRManagerParent>&& aEndpoint);
static void RegisterVRManagerInCompositorThread(VRManagerParent* aVRManager);
void DeferredDestroy();
// This keeps us alive until ActorDestroy(), at which point we do a
// deferred destruction of ourselves.
RefPtr<VRManagerParent> mSelfRef;
// Keep the compositor thread alive, until we have destroyed ourselves.
RefPtr<layers::CompositorThreadHolder> mCompositorThreadHolder;
// Keep the VRManager alive, until we have destroyed ourselves.
RefPtr<VRManager> mVRManagerHolder;
nsRefPtrHashtable<nsUint32HashKey, impl::VRDisplayPuppet> mVRDisplayTests;
nsRefPtrHashtable<nsUint32HashKey, impl::VRControllerPuppet> mVRControllerTests;
uint32_t mDisplayTestID;
uint32_t mControllerTestID;
bool mHaveEventListener;
bool mHaveControllerListener;
bool mIsContentChild;
};
} // namespace mozilla
} // namespace gfx
#endif // MOZILLA_GFX_VR_VRMANAGERPARENT_H