gecko-dev/layout/base/FrameLayerBuilder.h
Ryan VanderMeulen df23fd9dde Backed out 46 changesets (bug 1022612) for B2G mochitest permafails on a CLOSED TREE.
Backed out changeset 34b3014a3112 (bug 1022612)
Backed out changeset 6ae9316fd909 (bug 1022612)
Backed out changeset b8f3749c95eb (bug 1022612)
Backed out changeset caab10bf6ca3 (bug 1022612)
Backed out changeset 0c57c620c898 (bug 1022612)
Backed out changeset fac64141a00a (bug 1022612)
Backed out changeset bf0df1c9d68b (bug 1022612)
Backed out changeset b42054800020 (bug 1022612)
Backed out changeset 667793b21194 (bug 1022612)
Backed out changeset f14ada64fe1b (bug 1022612)
Backed out changeset 75b837686bdf (bug 1022612)
Backed out changeset 66de53183a22 (bug 1022612)
Backed out changeset 0ff86ced4d46 (bug 1022612)
Backed out changeset 18eecc5b1ef7 (bug 1022612)
Backed out changeset 2763c4878de5 (bug 1022612)
Backed out changeset b72413ecc385 (bug 1022612)
Backed out changeset b23f1081afb8 (bug 1022612)
Backed out changeset f7e2c6a72043 (bug 1022612)
Backed out changeset 959917c9027d (bug 1022612)
Backed out changeset 0268a46f4880 (bug 1022612)
Backed out changeset 3388856a80ad (bug 1022612)
Backed out changeset e4b17cf0f806 (bug 1022612)
Backed out changeset 2f4e9da0e4b6 (bug 1022612)
Backed out changeset 489f6a7c0c03 (bug 1022612)
Backed out changeset 8369d9ad7ad3 (bug 1022612)
Backed out changeset 0758d2a06002 (bug 1022612)
Backed out changeset f2ae9cb22edb (bug 1022612)
Backed out changeset 9c48c6ee5dc2 (bug 1022612)
Backed out changeset fe7134400f08 (bug 1022612)
Backed out changeset cc2c5397ca8b (bug 1022612)
Backed out changeset a3d1a3e8b39d (bug 1022612)
Backed out changeset 8974b74b0eb0 (bug 1022612)
Backed out changeset 75f7dbb5a2a6 (bug 1022612)
Backed out changeset 2aa04a071e60 (bug 1022612)
Backed out changeset f2ab1bcd4c39 (bug 1022612)
Backed out changeset da9152b6ea29 (bug 1022612)
Backed out changeset 58abf5b0e148 (bug 1022612)
Backed out changeset 797058a09ad2 (bug 1022612)
Backed out changeset ea3e99a92ff0 (bug 1022612)
Backed out changeset adc4a4a7aa73 (bug 1022612)
Backed out changeset 7b18dedd1505 (bug 1022612)
Backed out changeset 055dd1921e8e (bug 1022612)
Backed out changeset 42fa2c97e989 (bug 1022612)
Backed out changeset cd594236388f (bug 1022612)
Backed out changeset 9eadc5fee43d (bug 1022612)
Backed out changeset 5cc8d30ff7c9 (bug 1022612)
2014-07-17 11:24:47 -04:00

676 lines
25 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef FRAMELAYERBUILDER_H_
#define FRAMELAYERBUILDER_H_
#include "nsTHashtable.h"
#include "nsHashKeys.h"
#include "nsTArray.h"
#include "nsRegion.h"
#include "nsIFrame.h"
#include "ImageLayers.h"
#include "DisplayItemClip.h"
#include "mozilla/layers/LayersTypes.h"
class nsDisplayListBuilder;
class nsDisplayList;
class nsDisplayItem;
class gfxContext;
class nsDisplayItemGeometry;
namespace mozilla {
namespace layers {
class ContainerLayer;
class LayerManager;
class BasicLayerManager;
class ThebesLayer;
}
class FrameLayerBuilder;
class LayerManagerData;
class ThebesLayerData;
enum LayerState {
LAYER_NONE,
LAYER_INACTIVE,
LAYER_ACTIVE,
// Force an active layer even if it causes incorrect rendering, e.g.
// when the layer has rounded rect clips.
LAYER_ACTIVE_FORCE,
// Special layer that is metadata only.
LAYER_ACTIVE_EMPTY,
// Inactive style layer for rendering SVG effects.
LAYER_SVG_EFFECTS
};
class RefCountedRegion {
private:
~RefCountedRegion() {}
public:
NS_INLINE_DECL_REFCOUNTING(RefCountedRegion)
RefCountedRegion() : mIsInfinite(false) {}
nsRegion mRegion;
bool mIsInfinite;
};
struct ContainerLayerParameters {
ContainerLayerParameters() :
mXScale(1), mYScale(1), mAncestorClipRect(nullptr),
mInTransformedSubtree(false), mInActiveTransformedSubtree(false),
mDisableSubpixelAntialiasingInDescendants(false)
{}
ContainerLayerParameters(float aXScale, float aYScale) :
mXScale(aXScale), mYScale(aYScale), mAncestorClipRect(nullptr),
mInTransformedSubtree(false), mInActiveTransformedSubtree(false),
mDisableSubpixelAntialiasingInDescendants(false)
{}
ContainerLayerParameters(float aXScale, float aYScale,
const nsIntPoint& aOffset,
const ContainerLayerParameters& aParent) :
mXScale(aXScale), mYScale(aYScale), mAncestorClipRect(nullptr),
mOffset(aOffset),
mInTransformedSubtree(aParent.mInTransformedSubtree),
mInActiveTransformedSubtree(aParent.mInActiveTransformedSubtree),
mDisableSubpixelAntialiasingInDescendants(aParent.mDisableSubpixelAntialiasingInDescendants)
{}
float mXScale, mYScale;
/**
* An ancestor clip rect that can be applied to restrict the visibility
* of this container. Null if none available.
*/
const nsIntRect* mAncestorClipRect;
/**
* An offset to append to the transform set on all child layers created.
*/
nsIntPoint mOffset;
bool mInTransformedSubtree;
bool mInActiveTransformedSubtree;
bool mDisableSubpixelAntialiasingInDescendants;
/**
* When this is false, ThebesLayer coordinates are drawn to with an integer
* translation and the scale in mXScale/mYScale.
*/
bool AllowResidualTranslation()
{
// If we're in a transformed subtree, but no ancestor transform is actively
// changing, we'll use the residual translation when drawing into the
// ThebesLayer to ensure that snapping exactly matches the ideal transform.
return mInTransformedSubtree && !mInActiveTransformedSubtree;
}
};
/**
* The FrameLayerBuilder is responsible for converting display lists
* into layer trees. Every LayerManager needs a unique FrameLayerBuilder
* to build layers.
*
* The most important API in this class is BuildContainerLayerFor. This
* method takes a display list as input and constructs a ContainerLayer
* with child layers that render the contents of the display list. It
* records the relationship between frames and layers.
*
* That data enables us to retain layer trees. When constructing a
* ContainerLayer, we first check to see if there's an existing
* ContainerLayer for the same frame that can be recycled. If we recycle
* it, we also try to reuse its existing ThebesLayer children to render
* the display items without layers of their own. The idea is that by
* recycling layers deterministically, we can ensure that when nothing
* changes in a display list, we will reuse the existing layers without
* changes.
*
* We expose a GetLeafLayerFor method that can be called by display items
* that make their own layers (e.g. canvas and video); this method
* locates the last layer used to render the display item, if any, and
* return it as a candidate for recycling.
*
* FrameLayerBuilder sets up ThebesLayers so that 0,0 in the Thebes layer
* corresponds to the (pixel-snapped) top-left of the aAnimatedGeometryRoot.
* It sets up ContainerLayers so that 0,0 in the container layer
* corresponds to the snapped top-left of the display item reference frame.
*
* When we construct a container layer, we know the transform that will be
* applied to the layer. If the transform scales the content, we can get
* better results when intermediate buffers are used by pushing some scale
* from the container's transform down to the children. For ThebesLayer
* children, the scaling can be achieved by changing the size of the layer
* and drawing into it with increased or decreased resolution. By convention,
* integer types (nsIntPoint/nsIntSize/nsIntRect/nsIntRegion) are all in layer
* coordinates, post-scaling, whereas appunit types are all pre-scaling.
*/
class FrameLayerBuilder : public layers::LayerUserData {
public:
typedef layers::ContainerLayer ContainerLayer;
typedef layers::Layer Layer;
typedef layers::ThebesLayer ThebesLayer;
typedef layers::ImageLayer ImageLayer;
typedef layers::LayerManager LayerManager;
typedef layers::BasicLayerManager BasicLayerManager;
typedef layers::EventRegions EventRegions;
FrameLayerBuilder() :
mRetainingManager(nullptr),
mDetectedDOMModification(false),
mInvalidateAllLayers(false),
mInLayerTreeCompressionMode(false),
mContainerLayerGeneration(0),
mMaxContainerLayerGeneration(0)
{
MOZ_COUNT_CTOR(FrameLayerBuilder);
}
~FrameLayerBuilder()
{
MOZ_COUNT_DTOR(FrameLayerBuilder);
}
static void Shutdown();
void Init(nsDisplayListBuilder* aBuilder, LayerManager* aManager,
ThebesLayerData* aLayerData = nullptr);
/**
* Call this to notify that we have just started a transaction on the
* retained layer manager aManager.
*/
void DidBeginRetainedLayerTransaction(LayerManager* aManager);
/**
* Call this just before we end a transaction.
*/
void WillEndTransaction();
/**
* Call this after we end a transaction.
*/
void DidEndTransaction();
enum {
CONTAINER_NOT_CLIPPED_BY_ANCESTORS = 0x01
};
/**
* Build a container layer for a display item that contains a child
* list, either reusing an existing one or creating a new one. It
* sets the container layer children to layers which together render
* the contents of the display list. It reuses existing layers from
* the retained layer manager if possible.
* aContainer may be null, in which case we construct a root layer.
* This gets called by display list code. It calls BuildLayer on the
* items in the display list, making items with their own layers
* children of the new container, and assigning all other items to
* ThebesLayer children created and managed by the FrameLayerBuilder.
* Returns a layer with clip rect cleared; it is the
* caller's responsibility to add any clip rect. The visible region
* is set based on what's in the layer.
* The container layer is transformed by aTransform (if non-null), and
* the result is transformed by the scale factors in aContainerParameters.
*/
already_AddRefed<ContainerLayer>
BuildContainerLayerFor(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
nsIFrame* aContainerFrame,
nsDisplayItem* aContainerItem,
const nsDisplayList& aChildren,
const ContainerLayerParameters& aContainerParameters,
const gfx3DMatrix* aTransform,
uint32_t aFlags = 0);
/**
* Get a retained layer for a display item that needs to create its own
* layer for rendering (i.e. under nsDisplayItem::BuildLayer). Returns
* null if no retained layer is available, which usually means that this
* display item didn't have a layer before so the caller will
* need to create one.
* Returns a layer with clip rect cleared; it is the
* caller's responsibility to add any clip rect and set the visible
* region.
*/
Layer* GetLeafLayerFor(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem);
/**
* Call this to force all retained layers to be discarded and recreated at
* the next paint.
*/
static void InvalidateAllLayers(LayerManager* aManager);
static void InvalidateAllLayersForFrame(nsIFrame *aFrame);
/**
* Call this to determine if a frame has a dedicated (non-Thebes) layer
* for the given display item key. If there isn't one, we return null,
* otherwise we return the layer.
*/
static Layer* GetDedicatedLayer(nsIFrame* aFrame, uint32_t aDisplayItemKey);
/**
* This callback must be provided to EndTransaction. The callback data
* must be the nsDisplayListBuilder containing this FrameLayerBuilder.
* This function can be called multiple times in a row to draw
* different regions.
*/
static void DrawThebesLayer(ThebesLayer* aLayer,
gfxContext* aContext,
const nsIntRegion& aRegionToDraw,
mozilla::layers::DrawRegionClip aClip,
const nsIntRegion& aRegionToInvalidate,
void* aCallbackData);
#ifdef MOZ_DUMP_PAINTING
/**
* Dumps this FrameLayerBuilder's retained layer manager's retained
* layer tree. Defaults to dumping to stdout in non-HTML format.
*/
static void DumpRetainedLayerTree(LayerManager* aManager, std::stringstream& aStream, bool aDumpHtml = false);
#endif
/******* PRIVATE METHODS to FrameLayerBuilder.cpp ********/
/* These are only in the public section because they need
* to be called by file-scope helper functions in FrameLayerBuilder.cpp.
*/
/**
* Record aItem as a display item that is rendered by aLayer.
*
* @param aLayer Layer that the display item will be rendered into
* @param aItem Display item to be drawn.
* @param aLayerState What LayerState the item is using.
* @param aTopLeft offset from active scrolled root to reference frame
* @param aManager If the layer is in the LAYER_INACTIVE state,
* then this is the temporary layer manager to draw with.
*/
void AddLayerDisplayItem(Layer* aLayer,
nsDisplayItem* aItem,
const DisplayItemClip& aClip,
LayerState aLayerState,
const nsPoint& aTopLeft,
BasicLayerManager* aManager,
nsAutoPtr<nsDisplayItemGeometry> aGeometry);
/**
* Record aItem as a display item that is rendered by the ThebesLayer
* aLayer, with aClipRect, where aContainerLayerFrame is the frame
* for the container layer this ThebesItem belongs to.
* aItem must have an underlying frame.
* @param aTopLeft offset from active scrolled root to reference frame
*/
void AddThebesDisplayItem(ThebesLayerData* aLayer,
nsDisplayItem* aItem,
const DisplayItemClip& aClip,
nsIFrame* aContainerLayerFrame,
LayerState aLayerState,
const nsPoint& aTopLeft,
nsAutoPtr<nsDisplayItemGeometry> aGeometry);
/**
* Gets the frame property descriptor for the given manager, or for the current
* widget layer manager if nullptr is passed.
*/
static const FramePropertyDescriptor* GetDescriptorForManager(LayerManager* aManager);
/**
* Calls GetOldLayerForFrame on the underlying frame of the display item,
* and each subsequent merged frame if no layer is found for the underlying
* frame.
*/
Layer* GetOldLayerFor(nsDisplayItem* aItem,
nsDisplayItemGeometry** aOldGeometry = nullptr,
DisplayItemClip** aOldClip = nullptr,
nsTArray<nsIFrame*>* aChangedFrames = nullptr,
bool *aIsInvalid = nullptr);
static Layer* GetDebugOldLayerFor(nsIFrame* aFrame, uint32_t aDisplayItemKey);
/**
* Destroy any stored LayerManagerDataProperty and the associated data for
* aFrame.
*/
static void DestroyDisplayItemDataFor(nsIFrame* aFrame);
LayerManager* GetRetainingLayerManager() { return mRetainingManager; }
/**
* Returns true if the given display item was rendered during the previous
* paint. Returns false otherwise.
*/
static bool HasRetainedDataFor(nsIFrame* aFrame, uint32_t aDisplayItemKey);
class DisplayItemData;
typedef void (*DisplayItemDataCallback)(nsIFrame *aFrame, DisplayItemData* aItem);
static void IterateRetainedDataFor(nsIFrame* aFrame, DisplayItemDataCallback aCallback);
/**
* Save transform that was in aLayer when we last painted, and the position
* of the active scrolled root frame. It must be an integer
* translation.
*/
void SaveLastPaintOffset(ThebesLayer* aLayer);
/**
* Get the translation transform that was in aLayer when we last painted. It's either
* the transform saved by SaveLastPaintTransform, or else the transform
* that's currently in the layer (which must be an integer translation).
*/
nsIntPoint GetLastPaintOffset(ThebesLayer* aLayer);
/**
* Return the resolution at which we expect to render aFrame's contents,
* assuming they are being painted to retained layers. This takes into account
* the resolution the contents of the ContainerLayer containing aFrame are
* being rendered at, as well as any currently-inactive transforms between
* aFrame and that container layer.
*/
static gfxSize GetThebesLayerScaleForFrame(nsIFrame* aFrame);
/**
* Stores a Layer as the dedicated layer in the DisplayItemData for a given frame/key pair.
*
* Used when we optimize a ThebesLayer into an ImageLayer and want to retroactively update the
* DisplayItemData so we can retrieve the layer from within layout.
*/
void StoreOptimizedLayerForFrame(nsDisplayItem* aItem, Layer* aLayer);
NS_DECLARE_FRAME_PROPERTY_WITH_FRAME_IN_DTOR(LayerManagerDataProperty,
RemoveFrameFromLayerManager)
/**
* Retained data storage:
*
* Each layer manager (widget, and inactive) stores a LayerManagerData object
* that keeps a hash-set of DisplayItemData items that were drawn into it.
* Each frame also keeps a list of DisplayItemData pointers that were
* created for that frame. DisplayItemData objects manage these lists automatically.
*
* During layer construction we update the data in the LayerManagerData object, marking
* items that are modified. At the end we sweep the LayerManagerData hash-set and remove
* all items that haven't been modified.
*/
/**
* Retained data for a display item.
*/
class DisplayItemData MOZ_FINAL {
public:
friend class FrameLayerBuilder;
uint32_t GetDisplayItemKey() { return mDisplayItemKey; }
Layer* GetLayer() { return mLayer; }
void Invalidate() { mIsInvalid = true; }
private:
DisplayItemData(LayerManagerData* aParent, uint32_t aKey, Layer* aLayer, LayerState aLayerState, uint32_t aGeneration);
DisplayItemData(DisplayItemData &toCopy);
/**
* Removes any references to this object from frames
* in mFrameList.
*/
~DisplayItemData();
NS_INLINE_DECL_REFCOUNTING(DisplayItemData)
/**
* Associates this DisplayItemData with a frame, and adds it
* to the LayerManagerDataProperty list on the frame.
*/
void AddFrame(nsIFrame* aFrame);
void RemoveFrame(nsIFrame* aFrame);
void GetFrameListChanges(nsDisplayItem* aOther, nsTArray<nsIFrame*>& aOut);
/**
* Updates the contents of this item to a new set of data, instead of allocating a new
* object.
* Set the passed in parameters, and clears the opt layer, inactive manager, geometry
* and clip.
* Parent, frame list and display item key are assumed to be the same.
*/
void UpdateContents(Layer* aLayer, LayerState aState,
uint32_t aContainerLayerGeneration, nsDisplayItem* aItem = nullptr);
LayerManagerData* mParent;
nsRefPtr<Layer> mLayer;
nsRefPtr<Layer> mOptLayer;
nsRefPtr<BasicLayerManager> mInactiveManager;
nsAutoTArray<nsIFrame*, 1> mFrameList;
nsAutoPtr<nsDisplayItemGeometry> mGeometry;
DisplayItemClip mClip;
uint32_t mDisplayItemKey;
uint32_t mContainerLayerGeneration;
LayerState mLayerState;
/**
* Used to track if data currently stored in mFramesWithLayers (from an existing
* paint) has been updated in the current paint.
*/
bool mUsed;
bool mIsInvalid;
};
protected:
friend class LayerManagerData;
static void RemoveFrameFromLayerManager(nsIFrame* aFrame, void* aPropertyValue);
/**
* Given a frame and a display item key that uniquely identifies a
* display item for the frame, find the layer that was last used to
* render that display item. Returns null if there is no such layer.
* This could be a dedicated layer for the display item, or a ThebesLayer
* that renders many display items.
*/
DisplayItemData* GetOldLayerForFrame(nsIFrame* aFrame, uint32_t aDisplayItemKey);
/**
* Stores DisplayItemData associated with aFrame, stores the data in
* mNewDisplayItemData.
*/
DisplayItemData* StoreDataForFrame(nsDisplayItem* aItem, Layer* aLayer, LayerState aState);
void StoreDataForFrame(nsIFrame* aFrame,
uint32_t aDisplayItemKey,
Layer* aLayer,
LayerState aState);
// Flash the area within the context clip if paint flashing is enabled.
static void FlashPaint(gfxContext *aContext);
/*
* Get the DisplayItemData array associated with this frame, or null if one
* doesn't exist.
*
* Note that the pointer returned here is only valid so long as you don't
* poke the LayerManagerData's mFramesWithLayers hashtable.
*/
DisplayItemData* GetDisplayItemData(nsIFrame *aFrame, uint32_t aKey);
/*
* Get the DisplayItemData associated with this frame / display item pair,
* using the LayerManager instead of FrameLayerBuilder.
*/
static DisplayItemData* GetDisplayItemDataForManager(nsIFrame* aFrame,
uint32_t aDisplayItemKey,
LayerManager* aManager);
static DisplayItemData* GetDisplayItemDataForManager(nsIFrame* aFrame,
uint32_t aDisplayItemKey);
static DisplayItemData* GetDisplayItemDataForManager(nsDisplayItem* aItem, LayerManager* aManager);
static DisplayItemData* GetDisplayItemDataForManager(nsIFrame* aFrame,
uint32_t aDisplayItemKey,
LayerManagerData* aData);
static PLDHashOperator DumpDisplayItemDataForFrame(nsRefPtrHashKey<DisplayItemData>* aEntry,
void* aClosure);
/**
* We store one of these for each display item associated with a
* ThebesLayer, in a hashtable that maps each ThebesLayer to an array
* of ClippedDisplayItems. (ThebesLayerItemsEntry is the hash entry
* for that hashtable.)
* These are only stored during the paint process, so that the
* DrawThebesLayer callback can figure out which items to draw for the
* ThebesLayer.
*/
struct ClippedDisplayItem {
ClippedDisplayItem(nsDisplayItem* aItem, uint32_t aGeneration)
: mItem(aItem), mContainerLayerGeneration(aGeneration)
{
}
~ClippedDisplayItem();
nsDisplayItem* mItem;
/**
* If the display item is being rendered as an inactive
* layer, then this stores the layer manager being
* used for the inactive transaction.
*/
nsRefPtr<LayerManager> mInactiveLayerManager;
uint32_t mContainerLayerGeneration;
};
static void RecomputeVisibilityForItems(nsTArray<ClippedDisplayItem>& aItems,
nsDisplayListBuilder* aBuilder,
const nsIntRegion& aRegionToDraw,
const nsIntPoint& aOffset,
int32_t aAppUnitsPerDevPixel,
float aXScale,
float aYScale);
void PaintItems(nsTArray<ClippedDisplayItem>& aItems,
const nsIntRect& aRect,
gfxContext* aContext,
nsRenderingContext* aRC,
nsDisplayListBuilder* aBuilder,
nsPresContext* aPresContext,
const nsIntPoint& aOffset,
float aXScale, float aYScale,
int32_t aCommonClipCount);
/**
* We accumulate ClippedDisplayItem elements in a hashtable during
* the paint process. This is the hashentry for that hashtable.
*/
public:
class ThebesLayerItemsEntry : public nsPtrHashKey<ThebesLayer> {
public:
ThebesLayerItemsEntry(const ThebesLayer *key) :
nsPtrHashKey<ThebesLayer>(key), mContainerLayerFrame(nullptr),
mContainerLayerGeneration(0),
mHasExplicitLastPaintOffset(false), mCommonClipCount(0) {}
ThebesLayerItemsEntry(const ThebesLayerItemsEntry &toCopy) :
nsPtrHashKey<ThebesLayer>(toCopy.mKey), mItems(toCopy.mItems)
{
NS_ERROR("Should never be called, since we ALLOW_MEMMOVE");
}
nsTArray<ClippedDisplayItem> mItems;
nsIFrame* mContainerLayerFrame;
// The translation set on this ThebesLayer before we started updating the
// layer tree.
nsIntPoint mLastPaintOffset;
uint32_t mContainerLayerGeneration;
bool mHasExplicitLastPaintOffset;
/**
* The first mCommonClipCount rounded rectangle clips are identical for
* all items in the layer. Computed in ThebesLayerData.
*/
uint32_t mCommonClipCount;
enum { ALLOW_MEMMOVE = true };
};
/**
* Get the ThebesLayerItemsEntry object associated with aLayer in this
* FrameLayerBuilder
*/
ThebesLayerItemsEntry* GetThebesLayerItemsEntry(ThebesLayer* aLayer)
{
return mThebesLayerItems.GetEntry(aLayer);
}
ThebesLayerData* GetContainingThebesLayerData()
{
return mContainingThebesLayer;
}
/**
* Attempt to build the most compressed layer tree possible, even if it means
* throwing away existing retained buffers.
*/
void SetLayerTreeCompressionMode() { mInLayerTreeCompressionMode = true; }
bool CheckInLayerTreeCompressionMode();
protected:
void RemoveThebesItemsAndOwnerDataForLayerSubtree(Layer* aLayer,
bool aRemoveThebesItems,
bool aRemoveOwnerData);
static PLDHashOperator ProcessRemovedDisplayItems(nsRefPtrHashKey<DisplayItemData>* aEntry,
void* aUserArg);
static PLDHashOperator RestoreDisplayItemData(nsRefPtrHashKey<DisplayItemData>* aEntry,
void *aUserArg);
static PLDHashOperator RestoreThebesLayerItemEntries(ThebesLayerItemsEntry* aEntry,
void *aUserArg);
/**
* Returns true if the DOM has been modified since we started painting,
* in which case we should bail out and not paint anymore. This should
* never happen, but plugins can trigger it in some cases.
*/
bool CheckDOMModified();
/**
* The layer manager belonging to the widget that is being retained
* across paints.
*/
LayerManager* mRetainingManager;
/**
* The root prescontext for the display list builder reference frame
*/
nsRefPtr<nsRootPresContext> mRootPresContext;
/**
* The display list builder being used.
*/
nsDisplayListBuilder* mDisplayListBuilder;
/**
* A map from ThebesLayers to the list of display items (plus
* clipping data) to be rendered in the layer.
*/
nsTHashtable<ThebesLayerItemsEntry> mThebesLayerItems;
/**
* When building layers for an inactive layer, this is where the
* inactive layer will be placed.
*/
ThebesLayerData* mContainingThebesLayer;
/**
* Saved generation counter so we can detect DOM changes.
*/
uint32_t mInitialDOMGeneration;
/**
* Set to true if we have detected and reported DOM modification during
* the current paint.
*/
bool mDetectedDOMModification;
/**
* Indicates that the entire layer tree should be rerendered
* during this paint.
*/
bool mInvalidateAllLayers;
bool mInLayerTreeCompressionMode;
uint32_t mContainerLayerGeneration;
uint32_t mMaxContainerLayerGeneration;
};
}
#endif /* FRAMELAYERBUILDER_H_ */