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24bb7f3b9f
CLOSED TREE
183 lines
5.0 KiB
C++
183 lines
5.0 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef SHARED_SURFACE_GL_H_
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#define SHARED_SURFACE_GL_H_
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#include "ScopedGLHelpers.h"
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#include "SharedSurface.h"
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#include "SurfaceTypes.h"
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#include "GLContextTypes.h"
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#include "nsAutoPtr.h"
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#include "gfxTypes.h"
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#include "mozilla/Mutex.h"
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#include <queue>
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namespace mozilla {
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namespace gl {
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class GLContext;
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}
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namespace gfx {
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class DataSourceSurface;
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}
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}
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namespace mozilla {
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namespace gl {
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// For readback and bootstrapping:
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class SharedSurface_Basic
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: public SharedSurface
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{
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public:
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static UniquePtr<SharedSurface_Basic> Create(GLContext* gl,
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const GLFormats& formats,
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const gfx::IntSize& size,
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bool hasAlpha);
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static SharedSurface_Basic* Cast(SharedSurface* surf) {
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MOZ_ASSERT(surf->mType == SharedSurfaceType::Basic);
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return (SharedSurface_Basic*)surf;
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}
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protected:
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const GLuint mTex;
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GLuint mFB;
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SharedSurface_Basic(GLContext* gl,
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const gfx::IntSize& size,
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bool hasAlpha,
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gfx::SurfaceFormat format,
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GLuint tex);
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public:
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virtual ~SharedSurface_Basic();
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virtual void LockProdImpl() override {}
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virtual void UnlockProdImpl() override {}
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virtual void Fence() override {}
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virtual bool WaitSync() override { return true; }
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virtual bool PollSync() override { return true; }
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virtual GLuint ProdTexture() override {
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return mTex;
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}
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};
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class SurfaceFactory_Basic
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: public SurfaceFactory
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{
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public:
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SurfaceFactory_Basic(GLContext* gl, const SurfaceCaps& caps)
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: SurfaceFactory(gl, SharedSurfaceType::Basic, caps)
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{}
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virtual UniquePtr<SharedSurface> CreateShared(const gfx::IntSize& size) override {
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bool hasAlpha = mReadCaps.alpha;
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return SharedSurface_Basic::Create(mGL, mFormats, size, hasAlpha);
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}
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};
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// Using shared GL textures:
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class SharedSurface_GLTexture
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: public SharedSurface
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{
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public:
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static UniquePtr<SharedSurface_GLTexture> Create(GLContext* prodGL,
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GLContext* consGL,
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const GLFormats& formats,
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const gfx::IntSize& size,
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bool hasAlpha,
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GLuint texture = 0);
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static SharedSurface_GLTexture* Cast(SharedSurface* surf) {
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MOZ_ASSERT(surf->mType == SharedSurfaceType::GLTextureShare);
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return (SharedSurface_GLTexture*)surf;
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}
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protected:
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GLContext* mConsGL;
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const GLuint mTex;
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const bool mOwnsTex;
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GLsync mSync;
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mutable Mutex mMutex;
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SharedSurface_GLTexture(GLContext* prodGL,
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GLContext* consGL,
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const gfx::IntSize& size,
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bool hasAlpha,
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GLuint tex,
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bool ownsTex)
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: SharedSurface(SharedSurfaceType::GLTextureShare,
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AttachmentType::GLTexture,
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prodGL,
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size,
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hasAlpha)
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, mConsGL(consGL)
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, mTex(tex)
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, mOwnsTex(ownsTex)
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, mSync(0)
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, mMutex("SharedSurface_GLTexture mutex")
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{
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}
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public:
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virtual ~SharedSurface_GLTexture();
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virtual void LockProdImpl() override {}
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virtual void UnlockProdImpl() override {}
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virtual void Fence() override;
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virtual bool WaitSync() override;
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virtual bool PollSync() override;
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virtual GLuint ProdTexture() override {
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return mTex;
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}
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// Custom:
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GLuint ConsTexture(GLContext* consGL);
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GLenum ConsTextureTarget() const {
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return ProdTextureTarget();
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}
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};
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class SurfaceFactory_GLTexture
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: public SurfaceFactory
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{
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protected:
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GLContext* const mConsGL;
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public:
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// If we don't know `consGL` at construction time, use `nullptr`, and call
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// `SetConsumerGL()` on each `SharedSurface_GLTexture` before calling its
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// `WaitSync()`.
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SurfaceFactory_GLTexture(GLContext* prodGL,
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GLContext* consGL,
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const SurfaceCaps& caps)
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: SurfaceFactory(prodGL, SharedSurfaceType::GLTextureShare, caps)
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, mConsGL(consGL)
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{
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MOZ_ASSERT(consGL != prodGL);
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}
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virtual UniquePtr<SharedSurface> CreateShared(const gfx::IntSize& size) override {
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bool hasAlpha = mReadCaps.alpha;
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return SharedSurface_GLTexture::Create(mGL, mConsGL, mFormats, size, hasAlpha);
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}
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};
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} /* namespace gfx */
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} /* namespace mozilla */
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#endif /* SHARED_SURFACE_GL_H_ */
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