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cdd2029b79
Unlike WorkletPrincipal, a WorkerPrincipal had been a simple static object shared by all Workers. We never needed to consult it about an individual Worker before. Now we do. So we cut it over from a static object to individual objects for each Worker. We have an off main thread access problem for the Principal however, WorkerPrivate has a method UsesSystemPrincipal that returns a bool that was initialized from the Principal on the main thread. We copy that pattern and add a UsesAddonOrExpandedAddonPrincipal method that will be called by the isSystemOrAddonPrincipal method we must implement so we can inheirt from JSPrincipal. Differential Revision: https://phabricator.services.mozilla.com/D47476 --HG-- extra : moz-landing-system : lando
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_workers_principal_h__
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#define mozilla_dom_workers_principal_h__
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#include "WorkerCommon.h"
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namespace mozilla {
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namespace dom {
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struct MOZ_HEAP_CLASS WorkerPrincipal final : public JSPrincipals {
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explicit WorkerPrincipal(bool aIsSystemOrAddonPrincipal);
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bool write(JSContext* aCx, JSStructuredCloneWriter* aWriter) override;
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// We don't distinguish between System or Addon because the only use
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// case for this right now doesn't need to. When you need to distinguish
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// add a second bool.
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bool isSystemOrAddonPrincipal() override;
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// Callback for JS_InitDestroyPrincipalsCallback()
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static void Destroy(JSPrincipals* aPrincipals);
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private:
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~WorkerPrincipal();
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bool mIsSystemOrAddonPrincipal;
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};
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} // namespace dom
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} // namespace mozilla
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#endif /* mozilla_dom_workers_principal_h__ */
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