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Now that we have both AnimationPlayer and Animation in use we need to clarify which object we are referring to. This patch renames a number of member and local variables to better reflect whether they point to an AnimationPlayer or an Animation. This patch is mostly renaming only with one exception. Since we are touching a number of local variables used in loops (for looping over the array of animation players) we take the opportunity to replace a number of instances of uint32_t with size_t since that is the preferred type for array indices now. |
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