mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-12-01 08:42:13 +00:00
7db1eb81a0
Differential Revision: https://phabricator.services.mozilla.com/D28439
523 lines
17 KiB
C++
523 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CanvasClient.h"
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#include "ClientCanvasLayer.h" // for ClientCanvasLayer
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#include "GLContext.h" // for GLContext
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#include "GLScreenBuffer.h" // for GLScreenBuffer
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#include "ScopedGLHelpers.h"
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#include "gfx2DGlue.h" // for ImageFormatToSurfaceFormat
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#include "gfxPlatform.h" // for gfxPlatform
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#include "GLReadTexImageHelper.h"
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#include "mozilla/gfx/BaseSize.h" // for BaseSize
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/layers/BufferTexture.h"
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#include "mozilla/layers/AsyncCanvasRenderer.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
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#include "mozilla/layers/TextureClientOGL.h"
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#include "mozilla/layers/TextureClientRecycleAllocator.h"
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#include "nsDebug.h" // for printf_stderr, NS_ASSERTION
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#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
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#include "TextureClientSharedSurface.h"
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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/* static */
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already_AddRefed<CanvasClient> CanvasClient::CreateCanvasClient(
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CanvasClientType aType, CompositableForwarder* aForwarder,
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TextureFlags aFlags) {
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switch (aType) {
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case CanvasClientTypeShSurf:
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return MakeAndAddRef<CanvasClientSharedSurface>(aForwarder, aFlags);
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case CanvasClientAsync:
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return MakeAndAddRef<CanvasClientBridge>(aForwarder, aFlags);
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default:
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return MakeAndAddRef<CanvasClient2D>(aForwarder, aFlags);
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break;
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}
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}
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void CanvasClientBridge::UpdateAsync(AsyncCanvasRenderer* aRenderer) {
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if (!GetForwarder() || !mLayer || !aRenderer ||
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!aRenderer->GetCanvasClient()) {
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return;
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}
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CompositableHandle asyncID = aRenderer->GetCanvasClientAsyncHandle();
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if (!asyncID || mAsyncHandle == asyncID) {
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return;
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}
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static_cast<ShadowLayerForwarder*>(GetForwarder())
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->AttachAsyncCompositable(asyncID, mLayer);
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mAsyncHandle = asyncID;
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}
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void CanvasClient2D::UpdateFromTexture(TextureClient* aTexture,
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wr::RenderRoot aRenderRoot) {
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MOZ_ASSERT(aTexture);
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if (!aTexture->IsSharedWithCompositor()) {
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if (!AddTextureClient(aTexture)) {
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return;
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}
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}
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mBackBuffer = nullptr;
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mFrontBuffer = nullptr;
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mBufferProviderTexture = aTexture;
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AutoTArray<CompositableForwarder::TimedTextureClient, 1> textures;
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CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
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t->mTextureClient = aTexture;
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t->mPictureRect = nsIntRect(nsIntPoint(0, 0), aTexture->GetSize());
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t->mFrameID = mFrameID;
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GetForwarder()->UseTextures(this, textures, Some(aRenderRoot));
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aTexture->SyncWithObject(GetForwarder()->GetSyncObject());
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}
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void CanvasClient2D::Update(gfx::IntSize aSize,
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ShareableCanvasRenderer* aCanvasRenderer,
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wr::RenderRoot aRenderRoot) {
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mBufferProviderTexture = nullptr;
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AutoRemoveTexture autoRemove(this, aRenderRoot);
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if (mBackBuffer &&
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(mBackBuffer->IsReadLocked() || mBackBuffer->GetSize() != aSize)) {
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autoRemove.mTexture = mBackBuffer;
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mBackBuffer = nullptr;
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}
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bool bufferCreated = false;
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if (!mBackBuffer) {
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gfxContentType contentType = aCanvasRenderer->IsOpaque()
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? gfxContentType::COLOR
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: gfxContentType::COLOR_ALPHA;
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gfx::SurfaceFormat surfaceFormat =
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gfxPlatform::GetPlatform()->Optimal2DFormatForContent(contentType);
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TextureFlags flags = TextureFlags::DEFAULT;
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if (mTextureFlags & TextureFlags::ORIGIN_BOTTOM_LEFT) {
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flags |= TextureFlags::ORIGIN_BOTTOM_LEFT;
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}
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flags |= TextureFlags::NON_BLOCKING_READ_LOCK;
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mBackBuffer = CreateTextureClientForCanvas(surfaceFormat, aSize, flags,
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aCanvasRenderer);
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if (!mBackBuffer) {
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NS_WARNING("Failed to allocate the TextureClient");
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return;
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}
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MOZ_ASSERT(mBackBuffer->CanExposeDrawTarget());
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bufferCreated = true;
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}
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bool updated = false;
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{
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TextureClientAutoLock autoLock(mBackBuffer, OpenMode::OPEN_WRITE_ONLY);
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if (!autoLock.Succeeded()) {
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mBackBuffer = nullptr;
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return;
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}
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RefPtr<DrawTarget> target = mBackBuffer->BorrowDrawTarget();
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if (target) {
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if (!aCanvasRenderer->UpdateTarget(target)) {
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NS_WARNING("Failed to copy the canvas into a TextureClient.");
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return;
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}
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updated = true;
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}
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}
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if (bufferCreated && !AddTextureClient(mBackBuffer)) {
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mBackBuffer = nullptr;
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return;
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}
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if (updated) {
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AutoTArray<CompositableForwarder::TimedTextureClient, 1> textures;
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CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
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t->mTextureClient = mBackBuffer;
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t->mPictureRect = nsIntRect(nsIntPoint(0, 0), mBackBuffer->GetSize());
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t->mFrameID = mFrameID;
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GetForwarder()->UseTextures(this, textures, Some(aRenderRoot));
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mBackBuffer->SyncWithObject(GetForwarder()->GetSyncObject());
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}
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mBackBuffer.swap(mFrontBuffer);
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}
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already_AddRefed<TextureClient> CanvasClient2D::CreateTextureClientForCanvas(
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gfx::SurfaceFormat aFormat, gfx::IntSize aSize, TextureFlags aFlags,
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ShareableCanvasRenderer* aCanvasRenderer) {
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if (aCanvasRenderer->HasGLContext()) {
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// We want a cairo backend here as we don't want to be copying into
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// an accelerated backend and we like LockBits to work. This is currently
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// the most effective way to make this work.
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return TextureClient::CreateForRawBufferAccess(GetForwarder(), aFormat,
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aSize, BackendType::CAIRO,
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mTextureFlags | aFlags);
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}
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#ifdef XP_WIN
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// With WebRender, host side uses data of TextureClient longer.
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// Then back buffer reuse in CanvasClient2D::Update() does not work. It causes
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// a lot of TextureClient allocations.
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// For reducing the allocations, TextureClientRecycler is used.
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if (GetForwarder() &&
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GetForwarder()->GetCompositorBackendType() == LayersBackend::LAYERS_WR) {
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return GetTextureClientRecycler()->CreateOrRecycle(
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aFormat, aSize, BackendSelector::Canvas, aFlags);
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}
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return CreateTextureClientForDrawing(aFormat, aSize, BackendSelector::Canvas,
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aFlags);
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#else
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// XXX - We should use CreateTextureClientForDrawing, but we first need
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// to use double buffering.
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gfx::BackendType backend =
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gfxPlatform::GetPlatform()->GetPreferredCanvasBackend();
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return TextureClient::CreateForRawBufferAccess(
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GetForwarder(), aFormat, aSize, backend, mTextureFlags | aFlags);
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#endif
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}
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////////////////////////////////////////////////////////////////////////
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CanvasClientSharedSurface::CanvasClientSharedSurface(
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CompositableForwarder* aLayerForwarder, TextureFlags aFlags)
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: CanvasClient(aLayerForwarder, aFlags) {}
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CanvasClientSharedSurface::~CanvasClientSharedSurface() { ClearSurfaces(); }
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////////////////////////////////////////
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// Readback
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// For formats compatible with R8G8B8A8.
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static inline void SwapRB_R8G8B8A8(uint8_t* pixel) {
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// [RR, GG, BB, AA]
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Swap(pixel[0], pixel[2]);
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}
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class TexClientFactory {
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CompositableForwarder* const mAllocator;
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const bool mHasAlpha;
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const gfx::IntSize mSize;
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const gfx::BackendType mBackendType;
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const TextureFlags mBaseTexFlags;
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const LayersBackend mLayersBackend;
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public:
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TexClientFactory(CompositableForwarder* allocator, bool hasAlpha,
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const gfx::IntSize& size, gfx::BackendType backendType,
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TextureFlags baseTexFlags, LayersBackend layersBackend)
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: mAllocator(allocator),
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mHasAlpha(hasAlpha),
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mSize(size),
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mBackendType(backendType),
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mBaseTexFlags(baseTexFlags),
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mLayersBackend(layersBackend) {}
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protected:
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already_AddRefed<TextureClient> Create(gfx::SurfaceFormat format) {
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return TextureClient::CreateForRawBufferAccess(mAllocator, format, mSize,
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mBackendType, mBaseTexFlags);
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}
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public:
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already_AddRefed<TextureClient> CreateB8G8R8AX8() {
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gfx::SurfaceFormat format =
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mHasAlpha ? gfx::SurfaceFormat::B8G8R8A8 : gfx::SurfaceFormat::B8G8R8X8;
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return Create(format);
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}
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already_AddRefed<TextureClient> CreateR8G8B8AX8() {
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RefPtr<TextureClient> ret;
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bool areRGBAFormatsBroken = mLayersBackend == LayersBackend::LAYERS_BASIC;
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if (!areRGBAFormatsBroken) {
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gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8
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: gfx::SurfaceFormat::R8G8B8X8;
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if (gfxVars::UseWebRender() && format == gfx::SurfaceFormat::R8G8B8X8) {
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MOZ_CRASH("R8G8B8X8 is not supported on WebRender");
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}
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ret = Create(format);
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}
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if (!ret) {
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ret = CreateB8G8R8AX8();
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if (ret) {
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ret->AddFlags(TextureFlags::RB_SWAPPED);
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}
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}
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return ret.forget();
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}
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};
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static already_AddRefed<TextureClient> TexClientFromReadback(
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SharedSurface* src, CompositableForwarder* allocator,
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TextureFlags baseFlags, LayersBackend layersBackend) {
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auto backendType = gfx::BackendType::SKIA;
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TexClientFactory factory(allocator, src->mHasAlpha, src->mSize, backendType,
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baseFlags, layersBackend);
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RefPtr<TextureClient> texClient;
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{
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gl::ScopedReadbackFB autoReadback(src);
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// We have a source FB, now we need a format.
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GLenum destFormat = LOCAL_GL_BGRA;
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GLenum destType = LOCAL_GL_UNSIGNED_BYTE;
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GLenum readFormat;
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GLenum readType;
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// We actually don't care if they match, since we can handle
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// any read{Format,Type} we get.
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auto gl = src->mGL;
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GetActualReadFormats(gl, destFormat, destType, &readFormat, &readType);
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MOZ_ASSERT(readFormat == LOCAL_GL_RGBA || readFormat == LOCAL_GL_BGRA);
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MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_BYTE);
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// With a format and type, we can create texClient.
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if (readFormat == LOCAL_GL_BGRA && readType == LOCAL_GL_UNSIGNED_BYTE) {
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// 0xAARRGGBB
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// In Lendian: [BB, GG, RR, AA]
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texClient = factory.CreateB8G8R8AX8();
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} else if (readFormat == LOCAL_GL_RGBA &&
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readType == LOCAL_GL_UNSIGNED_BYTE) {
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// [RR, GG, BB, AA]
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texClient = factory.CreateR8G8B8AX8();
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} else {
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MOZ_CRASH("GFX: Bad `read{Format,Type}`.");
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}
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if (!texClient) {
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gfxWarning() << "Couldn't create texClient for readback.";
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return nullptr;
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}
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// With a texClient, we can lock for writing.
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TextureClientAutoLock autoLock(texClient, OpenMode::OPEN_WRITE);
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DebugOnly<bool> succeeded = autoLock.Succeeded();
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MOZ_ASSERT(succeeded, "texture should have locked");
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MappedTextureData mapped;
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texClient->BorrowMappedData(mapped);
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// ReadPixels from the current FB into mapped.data.
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auto width = src->mSize.width;
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auto height = src->mSize.height;
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auto stride = mapped.stride;
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{
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ScopedPackState scopedPackState(gl);
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bool handled = scopedPackState.SetForWidthAndStrideRGBA(width, stride);
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MOZ_RELEASE_ASSERT(handled, "Unhandled stride");
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gl->raw_fReadPixels(0, 0, width, height, readFormat, readType,
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mapped.data);
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}
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// RB_SWAPPED doesn't work with D3D11. (bug 1051010)
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// RB_SWAPPED doesn't work with Basic. (bug ???????)
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bool layersNeedsManualSwap = layersBackend == LayersBackend::LAYERS_BASIC ||
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layersBackend == LayersBackend::LAYERS_D3D11;
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if (texClient->HasFlags(TextureFlags::RB_SWAPPED) &&
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layersNeedsManualSwap) {
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size_t pixels = width * height;
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uint8_t* itr = mapped.data;
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for (size_t i = 0; i < pixels; i++) {
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SwapRB_R8G8B8A8(itr);
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itr += 4;
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}
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texClient->RemoveFlags(TextureFlags::RB_SWAPPED);
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}
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}
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return texClient.forget();
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}
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////////////////////////////////////////
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static already_AddRefed<SharedSurfaceTextureClient> CloneSurface(
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gl::SharedSurface* src, gl::SurfaceFactory* factory) {
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RefPtr<SharedSurfaceTextureClient> dest = factory->NewTexClient(src->mSize);
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if (!dest) {
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return nullptr;
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}
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gl::SharedSurface* destSurf = dest->Surf();
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destSurf->ProducerAcquire();
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bool ret = SharedSurface::ProdCopy(src, dest->Surf(), factory);
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destSurf->ProducerRelease();
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if (!ret) {
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return nullptr;
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}
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return dest.forget();
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}
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void CanvasClientSharedSurface::Update(gfx::IntSize aSize,
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ShareableCanvasRenderer* aCanvasRenderer,
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wr::RenderRoot aRenderRoot) {
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Renderer renderer;
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renderer.construct<ShareableCanvasRenderer*>(aCanvasRenderer);
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UpdateRenderer(aSize, renderer);
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}
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void CanvasClientSharedSurface::UpdateAsync(AsyncCanvasRenderer* aRenderer) {
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Renderer renderer;
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renderer.construct<AsyncCanvasRenderer*>(aRenderer);
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UpdateRenderer(aRenderer->GetSize(), renderer);
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}
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void CanvasClientSharedSurface::UpdateRenderer(gfx::IntSize aSize,
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Renderer& aRenderer) {
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GLContext* gl = nullptr;
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ShareableCanvasRenderer* canvasRenderer = nullptr;
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AsyncCanvasRenderer* asyncRenderer = nullptr;
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if (aRenderer.constructed<ShareableCanvasRenderer*>()) {
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canvasRenderer = aRenderer.ref<ShareableCanvasRenderer*>();
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gl = canvasRenderer->mGLContext;
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} else {
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asyncRenderer = aRenderer.ref<AsyncCanvasRenderer*>();
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gl = asyncRenderer->mGLContext;
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}
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if (!gl->MakeCurrent()) return;
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RefPtr<TextureClient> newFront;
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mShSurfClient = nullptr;
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if (gl->Screen()) {
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mShSurfClient = gl->Screen()->Front();
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if (mShSurfClient && mShSurfClient->GetAllocator() &&
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mShSurfClient->GetAllocator() !=
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GetForwarder()->GetTextureForwarder()) {
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mShSurfClient =
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CloneSurface(mShSurfClient->Surf(), gl->Screen()->Factory());
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}
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}
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if (!mShSurfClient) {
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gfxCriticalError() << "Invalid canvas front buffer or screen";
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return;
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}
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newFront = mShSurfClient;
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SharedSurface* surf = mShSurfClient->Surf();
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if (!surf->IsBufferAvailable()) {
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NS_WARNING("SharedSurface buffer not available, skip update");
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return;
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}
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// Readback if needed.
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mReadbackClient = nullptr;
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auto forwarder = GetForwarder();
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bool needsReadback = (surf->mType == SharedSurfaceType::Basic);
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if (needsReadback) {
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TextureFlags flags = TextureFlags::IMMUTABLE;
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CompositableForwarder* shadowForwarder = nullptr;
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if (canvasRenderer) {
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flags |= canvasRenderer->Flags();
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shadowForwarder = canvasRenderer->GetForwarder();
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} else {
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MOZ_ASSERT(asyncRenderer);
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flags |= mTextureFlags;
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shadowForwarder = GetForwarder();
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}
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auto layersBackend = shadowForwarder->GetCompositorBackendType();
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mReadbackClient =
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TexClientFromReadback(surf, forwarder, flags, layersBackend);
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newFront = mReadbackClient;
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} else {
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mReadbackClient = nullptr;
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}
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surf->Commit();
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if (asyncRenderer) {
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// If surface type is Basic, above codes will readback
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// the GLContext to mReadbackClient in order to send frame to
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// compositor. We copy from this TextureClient directly by
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// calling CopyFromTextureClient().
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// Therefore, if main-thread want the content of GLContext,
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// it doesn't have to readback from GLContext again.
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//
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// Otherwise, if surface type isn't Basic, we will read from
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// SharedSurface directly from main-thread. We still pass
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// mReadbackClient which is nullptr here to tell
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// AsyncCanvasRenderer reset some properties.
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asyncRenderer->CopyFromTextureClient(mReadbackClient);
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}
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if (!newFront) {
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// May happen in a release build in case of memory pressure.
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gfxWarning()
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<< "Failed to allocate a TextureClient for SharedSurface Canvas. Size: "
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<< aSize;
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return;
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}
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mNewFront = newFront;
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}
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void CanvasClientSharedSurface::Updated(wr::RenderRoot aRenderRoot) {
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if (!mNewFront) {
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return;
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}
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auto forwarder = GetForwarder();
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mFront = mNewFront;
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mNewFront = nullptr;
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// Add the new TexClient.
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if (!AddTextureClient(mFront)) {
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return;
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}
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AutoTArray<CompositableForwarder::TimedTextureClient, 1> textures;
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CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
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t->mTextureClient = mFront;
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t->mPictureRect = nsIntRect(nsIntPoint(0, 0), mFront->GetSize());
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t->mFrameID = mFrameID;
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forwarder->UseTextures(this, textures, Some(aRenderRoot));
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}
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void CanvasClientSharedSurface::OnDetach() { ClearSurfaces(); }
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void CanvasClientSharedSurface::ClearSurfaces() {
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mFront = nullptr;
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mNewFront = nullptr;
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mShSurfClient = nullptr;
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mReadbackClient = nullptr;
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}
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} // namespace layers
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} // namespace mozilla
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