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11ac9e9cf8
* Remove redundant virtual keywords * Mark all destructors of inheriting classes as virtual for clarity * Mark all classes without virtual destructor as final (exposed errors) * Make destructor virtual where it needed to be (some were missing) * Replace empty ({}) code declaration in header with = default * Remove virtual unused methods I probably missed some, it quickly became a rabbit hole. Differential Revision: https://phabricator.services.mozilla.com/D26060 --HG-- extra : moz-landing-system : lando
212 lines
7.5 KiB
C++
212 lines
7.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_BUFFERCLIENT_H
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#define MOZILLA_GFX_BUFFERCLIENT_H
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#include <stdint.h> // for uint64_t
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#include <vector> // for vector
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#include <map> // for map
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#include "mozilla/Assertions.h" // for MOZ_CRASH
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#include "mozilla/RefPtr.h" // for already_AddRefed, RefCounted
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#include "mozilla/gfx/Types.h" // for SurfaceFormat
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#include "mozilla/layers/CompositorTypes.h"
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#include "mozilla/layers/LayersTypes.h" // for LayersBackend, TextureDumpMode
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#include "mozilla/layers/TextureClient.h" // for TextureClient
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#include "mozilla/webrender/WebRenderTypes.h" // for RenderRoot
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#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
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namespace mozilla {
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namespace layers {
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class CompositableClient;
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class ImageBridgeChild;
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class ImageContainer;
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class CompositableForwarder;
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class CompositableChild;
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class TextureClientRecycleAllocator;
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class ContentClientRemoteBuffer;
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/**
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* CompositableClient manages the texture-specific logic for composite layers,
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* independently of the layer. It is the content side of a CompositableClient/
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* CompositableHost pair.
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*
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* CompositableClient's purpose is to send texture data to the compositor side
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* along with any extra information about how the texture is to be composited.
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* Things like opacity or transformation belong to layer and not compositable.
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*
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* Since Compositables are independent of layers it is possible to create one,
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* connect it to the compositor side, and start sending images to it. This alone
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* is arguably not very useful, but it means that as long as a shadow layer can
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* do the proper magic to find a reference to the right CompositableHost on the
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* Compositor side, a Compositable client can be used outside of the main
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* shadow layer forwarder machinery that is used on the main thread.
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*
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* The first step is to create a Compositable client and call Connect().
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* Connect() creates the underlying IPDL actor (see CompositableChild) and the
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* corresponding CompositableHost on the other side.
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*
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* To do in-transaction texture transfer (the default), call
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* ShadowLayerForwarder::Attach(CompositableClient*, ShadowableLayer*). This
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* will let the LayerComposite on the compositor side know which
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* CompositableHost to use for compositing.
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*
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* To do async texture transfer (like async-video), the CompositableClient
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* should be created with a different CompositableForwarder (like
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* ImageBridgeChild) and attachment is done with
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* CompositableForwarder::AttachAsyncCompositable that takes an identifier
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* instead of a CompositableChild, since the CompositableClient is not managed
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* by this layer forwarder (the matching uses a global map on the compositor
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* side, see CompositableMap in ImageBridgeParent.cpp)
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*
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* Subclasses: Painted layers use ContentClients, ImageLayers use ImageClients,
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* Canvas layers use CanvasClients (but ImageHosts). We have a different
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* subclass where we have a different way of interfacing with the textures - in
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* terms of drawing into the compositable and/or passing its contents to the
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* compostior.
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*/
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class CompositableClient {
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protected:
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virtual ~CompositableClient();
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositableClient)
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explicit CompositableClient(CompositableForwarder* aForwarder,
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TextureFlags aFlags = TextureFlags::NO_FLAGS);
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virtual void Dump(std::stringstream& aStream, const char* aPrefix = "",
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bool aDumpHtml = false,
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TextureDumpMode aCompress = TextureDumpMode::Compress){};
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virtual TextureInfo GetTextureInfo() const = 0;
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LayersBackend GetCompositorBackendType() const;
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already_AddRefed<TextureClient> CreateBufferTextureClient(
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gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
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gfx::BackendType aMoz2dBackend = gfx::BackendType::NONE,
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TextureFlags aFlags = TextureFlags::DEFAULT);
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already_AddRefed<TextureClient> CreateTextureClientForDrawing(
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gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
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TextureFlags aTextureFlags,
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TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT);
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already_AddRefed<TextureClient> CreateTextureClientFromSurface(
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gfx::SourceSurface* aSurface, BackendSelector aSelector,
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TextureFlags aTextureFlags,
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TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT);
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/**
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* Establishes the connection with compositor side through IPDL
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*/
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virtual bool Connect(ImageContainer* aImageContainer = nullptr);
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void Destroy();
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bool IsConnected() const;
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CompositableForwarder* GetForwarder() const { return mForwarder; }
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/**
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* This identifier is what lets us attach async compositables with a shadow
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* layer. It is not used if the compositable is used with the regular shadow
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* layer forwarder.
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*
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* If this returns empty, it means the compositable is not async (it is used
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* on the main thread).
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*/
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CompositableHandle GetAsyncHandle() const;
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/**
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* Handle for IPDL communication.
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*/
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CompositableHandle GetIPCHandle() const { return mHandle; }
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/**
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* Tells the Compositor to create a TextureHost for this TextureClient.
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*/
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virtual bool AddTextureClient(TextureClient* aClient);
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/**
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* A hook for the when the Compositable is detached from it's layer.
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*/
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virtual void OnDetach() {}
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/**
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* Clear any resources that are not immediately necessary. This may be called
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* in low-memory conditions.
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*/
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virtual void ClearCachedResources();
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/**
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* Shrink memory usage.
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* Called when "memory-pressure" is observed.
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*/
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virtual void HandleMemoryPressure();
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/**
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* Should be called when deataching a TextureClient from a Compositable,
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* because some platforms need to do some extra book keeping when this
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* happens.
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*
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* See AutoRemoveTexture to automatically invoke this at the end of a scope.
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*/
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virtual void RemoveTexture(TextureClient* aTexture,
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const Maybe<wr::RenderRoot>& aRenderRoot);
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void InitIPDL(const CompositableHandle& aHandle);
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TextureFlags GetTextureFlags() const { return mTextureFlags; }
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TextureClientRecycleAllocator* GetTextureClientRecycler();
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bool HasTextureClientRecycler() { return !!mTextureClientRecycler; }
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static void DumpTextureClient(std::stringstream& aStream,
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TextureClient* aTexture,
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TextureDumpMode aCompress);
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protected:
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RefPtr<CompositableForwarder> mForwarder;
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// Some layers may want to enforce some flags to all their textures
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// (like disallowing tiling)
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TextureFlags mTextureFlags;
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RefPtr<TextureClientRecycleAllocator> mTextureClientRecycler;
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CompositableHandle mHandle;
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bool mIsAsync;
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friend class CompositableChild;
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};
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/**
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* Helper to call RemoveTexture at the end of a scope.
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*/
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struct AutoRemoveTexture {
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AutoRemoveTexture(CompositableClient* aCompositable,
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wr::RenderRoot aRenderRoot,
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TextureClient* aTexture = nullptr)
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: mTexture(aTexture),
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mCompositable(aCompositable),
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mRenderRoot(aRenderRoot) {}
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~AutoRemoveTexture();
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RefPtr<TextureClient> mTexture;
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private:
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CompositableClient* mCompositable;
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wr::RenderRoot mRenderRoot;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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