gecko-dev/gfx/layers/composite/CompositorScreenshotGrabber.cpp
Gerald Squelart 95f77c2409 Bug 1576819 - Use PROFILER_ADD_MARKER{,_WITH_PAYLOAD} everywhere - r=gregtatum
All calls to `profiler_add_marker()` (outside of the profilers code) are
now replaced by either:
- `PROFILER_ADD_MARKER(name, categoryPair)`
- `PROFILER_ADD_MARKER_WITH_PAYLOAD(name, categoryPair, TypeOfMarkerPayload,
                                    (payload, ..., arguments))`

This makes all calls consistent, and they won't need to prefix the category pair
with `JS::ProfilingCategoryPair::`.

Also it will make it easier to add (and later remove) internal-profiling
instrumentation (bug 1576550), and to replace heap-allocated payloads with
stack-allocated ones (bug 1576555).

Differential Revision: https://phabricator.services.mozilla.com/D43588

--HG--
extra : moz-landing-system : lando
2019-09-04 07:56:51 +00:00

232 lines
7.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CompositorScreenshotGrabber.h"
#include "mozilla/RefPtr.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/ProfilerScreenshots.h"
#include "mozilla/layers/TextureHost.h"
#include "mozilla/gfx/Point.h"
#include "nsTArray.h"
namespace mozilla {
using namespace gfx;
namespace layers {
/**
* The actual implementation of screenshot grabbing.
* The CompositorScreenshotGrabberImpl object is destroyed if the profiler is
* disabled and MaybeGrabScreenshot notices it.
*/
class CompositorScreenshotGrabberImpl final {
public:
explicit CompositorScreenshotGrabberImpl(const IntSize& aBufferSize);
~CompositorScreenshotGrabberImpl();
void GrabScreenshot(Compositor* aCompositor);
void ProcessQueue();
private:
struct QueueItem final {
mozilla::TimeStamp mTimeStamp;
RefPtr<AsyncReadbackBuffer> mScreenshotBuffer;
gfx::IntSize mScreenshotSize;
gfx::IntSize mWindowSize;
uintptr_t mWindowIdentifier;
};
RefPtr<CompositingRenderTarget> ScaleDownWindowTargetToSize(
Compositor* aCompositor, const gfx::IntSize& aDestSize,
CompositingRenderTarget* aWindowTarget, size_t aLevel);
already_AddRefed<AsyncReadbackBuffer> TakeNextBuffer(Compositor* aCompositor);
void ReturnBuffer(AsyncReadbackBuffer* aBuffer);
nsTArray<RefPtr<CompositingRenderTarget>> mTargets;
nsTArray<RefPtr<AsyncReadbackBuffer>> mAvailableBuffers;
Maybe<QueueItem> mCurrentFrameQueueItem;
nsTArray<QueueItem> mQueue;
RefPtr<ProfilerScreenshots> mProfilerScreenshots;
const IntSize mBufferSize;
};
CompositorScreenshotGrabber::CompositorScreenshotGrabber() {}
CompositorScreenshotGrabber::~CompositorScreenshotGrabber() {}
void CompositorScreenshotGrabber::MaybeGrabScreenshot(Compositor* aCompositor) {
if (ProfilerScreenshots::IsEnabled()) {
if (!mImpl) {
mImpl = MakeUnique<CompositorScreenshotGrabberImpl>(
ProfilerScreenshots::ScreenshotSize());
}
mImpl->GrabScreenshot(aCompositor);
} else if (mImpl) {
Destroy();
}
}
void CompositorScreenshotGrabber::MaybeProcessQueue() {
if (ProfilerScreenshots::IsEnabled()) {
if (!mImpl) {
mImpl = MakeUnique<CompositorScreenshotGrabberImpl>(
ProfilerScreenshots::ScreenshotSize());
}
mImpl->ProcessQueue();
} else if (mImpl) {
Destroy();
}
}
void CompositorScreenshotGrabber::NotifyEmptyFrame() {
#ifdef MOZ_GECKO_PROFILER
PROFILER_ADD_MARKER("NoCompositorScreenshot because nothing changed",
GRAPHICS);
#endif
}
void CompositorScreenshotGrabber::Destroy() { mImpl = nullptr; }
CompositorScreenshotGrabberImpl::CompositorScreenshotGrabberImpl(
const IntSize& aBufferSize)
: mBufferSize(aBufferSize) {}
CompositorScreenshotGrabberImpl::~CompositorScreenshotGrabberImpl() {
// Any queue items in mQueue or mCurrentFrameQueueItem will be lost.
// That's ok: Either the profiler has stopped and we don't care about these
// screenshots, or the window is closing and we don't really need the last
// few frames from the window.
}
// Scale down aWindowTarget into a CompositingRenderTarget of size
// mBufferSize * (1 << aLevel) and return that CompositingRenderTarget.
// Don't scale down by more than a factor of 2 with a single scaling operation,
// because it'll look bad. If higher scales are needed, use another
// intermediate target by calling this function recursively with aLevel + 1.
RefPtr<CompositingRenderTarget>
CompositorScreenshotGrabberImpl::ScaleDownWindowTargetToSize(
Compositor* aCompositor, const IntSize& aDestSize,
CompositingRenderTarget* aWindowTarget, size_t aLevel) {
if (aLevel == mTargets.Length()) {
mTargets.AppendElement(aCompositor->CreateRenderTarget(
IntRect(IntPoint(), mBufferSize * (1 << aLevel)), INIT_MODE_NONE));
}
MOZ_RELEASE_ASSERT(aLevel < mTargets.Length());
RefPtr<CompositingRenderTarget> sourceTarget = aWindowTarget;
IntSize sourceSize = aWindowTarget->GetSize();
if (aWindowTarget->GetSize().width > aDestSize.width * 2) {
sourceSize = aDestSize * 2;
sourceTarget = ScaleDownWindowTargetToSize(aCompositor, sourceSize,
aWindowTarget, aLevel + 1);
}
if (sourceTarget) {
aCompositor->SetRenderTarget(mTargets[aLevel]);
if (aCompositor->BlitRenderTarget(sourceTarget, sourceSize, aDestSize)) {
return mTargets[aLevel];
}
}
return nullptr;
}
void CompositorScreenshotGrabberImpl::GrabScreenshot(Compositor* aCompositor) {
RefPtr<CompositingRenderTarget> previousTarget =
aCompositor->GetCurrentRenderTarget();
RefPtr<CompositingRenderTarget> windowTarget =
aCompositor->GetWindowRenderTarget();
if (!windowTarget) {
PROFILER_ADD_MARKER(
"NoCompositorScreenshot because of unsupported compositor "
"configuration",
GRAPHICS);
return;
}
Size windowSize(windowTarget->GetSize());
float scale = std::min(mBufferSize.width / windowSize.width,
mBufferSize.height / windowSize.height);
IntSize scaledSize = IntSize::Round(windowSize * scale);
RefPtr<CompositingRenderTarget> scaledTarget =
ScaleDownWindowTargetToSize(aCompositor, scaledSize, windowTarget, 0);
// Restore the old render target.
aCompositor->SetRenderTarget(previousTarget);
if (!scaledTarget) {
PROFILER_ADD_MARKER(
"NoCompositorScreenshot because ScaleDownWindowTargetToSize failed",
GRAPHICS);
return;
}
RefPtr<AsyncReadbackBuffer> buffer = TakeNextBuffer(aCompositor);
if (!buffer) {
PROFILER_ADD_MARKER(
"NoCompositorScreenshot because AsyncReadbackBuffer creation failed",
GRAPHICS);
return;
}
aCompositor->ReadbackRenderTarget(scaledTarget, buffer);
// This QueueItem will be added to the queue at the end of the next call to
// ProcessQueue(). This ensures that the buffer isn't mapped into main memory
// until the next frame. If we did it in this frame, we'd block on the GPU.
mCurrentFrameQueueItem = Some(QueueItem{
TimeStamp::Now(), buffer.forget(), scaledSize, windowTarget->GetSize(),
reinterpret_cast<uintptr_t>(static_cast<void*>(this))});
}
already_AddRefed<AsyncReadbackBuffer>
CompositorScreenshotGrabberImpl::TakeNextBuffer(Compositor* aCompositor) {
if (!mAvailableBuffers.IsEmpty()) {
RefPtr<AsyncReadbackBuffer> buffer = mAvailableBuffers[0];
mAvailableBuffers.RemoveElementAt(0);
return buffer.forget();
}
return aCompositor->CreateAsyncReadbackBuffer(mBufferSize);
}
void CompositorScreenshotGrabberImpl::ReturnBuffer(
AsyncReadbackBuffer* aBuffer) {
mAvailableBuffers.AppendElement(aBuffer);
}
void CompositorScreenshotGrabberImpl::ProcessQueue() {
if (!mQueue.IsEmpty()) {
if (!mProfilerScreenshots) {
mProfilerScreenshots = new ProfilerScreenshots();
}
for (const auto& item : mQueue) {
mProfilerScreenshots->SubmitScreenshot(
item.mWindowIdentifier, item.mWindowSize, item.mScreenshotSize,
item.mTimeStamp, [&item](DataSourceSurface* aTargetSurface) {
return item.mScreenshotBuffer->MapAndCopyInto(aTargetSurface,
item.mScreenshotSize);
});
ReturnBuffer(item.mScreenshotBuffer);
}
}
mQueue.Clear();
if (mCurrentFrameQueueItem) {
mQueue.AppendElement(std::move(*mCurrentFrameQueueItem));
mCurrentFrameQueueItem = Nothing();
}
}
} // namespace layers
} // namespace mozilla