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93acdfad59
Differential Revision: https://phabricator.services.mozilla.com/D155084
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_gamepad_GamepadHapticActuator_h
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#define mozilla_dom_gamepad_GamepadHapticActuator_h
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#include "nsCOMPtr.h"
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#include "nsWrapperCache.h"
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#include "mozilla/dom/GamepadHapticActuatorBinding.h"
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#include "mozilla/dom/Gamepad.h"
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#include "mozilla/dom/GamepadHandle.h"
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namespace mozilla::dom {
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class Promise;
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class GamepadHapticActuator : public nsISupports, public nsWrapperCache {
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public:
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GamepadHapticActuator(nsISupports* aParent, GamepadHandle aGamepadHandle,
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uint32_t aIndex);
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(GamepadHapticActuator)
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nsISupports* GetParentObject() const;
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virtual JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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already_AddRefed<Promise> Pulse(double aValue, double aDuration,
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ErrorResult& aRv);
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GamepadHapticActuatorType Type() const;
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void Set(const GamepadHapticActuator* aOther);
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private:
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virtual ~GamepadHapticActuator() = default;
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protected:
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nsCOMPtr<nsISupports> mParent;
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GamepadHandle mGamepadHandle;
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GamepadHapticActuatorType mType;
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uint32_t mIndex;
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};
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} // namespace mozilla::dom
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#endif // mozilla_dom_gamepad_GamepadHapticActuator_h
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