Benoit Jacob 508f0d51de Bug 522193 - WebGL calls are slow because of memory allocation churning - r=roc
WebGL objects keep an array of refptrs of other WebGL objects owning references to them. In practical cases, the size of this array can oscillate between 0 and 2 at high frequency. nsTArray throws away its whole storage (mHdr) when its size hits 0. This patch makes us use a nsAutoTArray with a pre-allocated size of 2 or 8 depending on WebGL object types.
2011-10-03 08:41:56 -04:00
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