gecko-dev/toolkit/recordreplay/Callback.h
Brian Hackett 328be466d8 Bug 1464903 Part 5 - Core record/replay functionality, r=froydnj.
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extra : rebase_source : e7d9586d4c0291813f30e69befc2f8d6a6974212
2018-07-22 11:44:20 +00:00

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_recordreplay_Callback_h
#define mozilla_recordreplay_Callback_h
#include "mozilla/GuardObjects.h"
#include <functional>
namespace mozilla {
namespace recordreplay {
// Callbacks Overview.
//
// Record/replay callbacks are used to record and replay the use of callbacks
// within system libraries to reenter Gecko code. There are three challenges
// to replaying callbacks:
//
// 1. Invocations of the callbacks must be replayed so that they occur inside
// the same system call and in the same order as during recording.
//
// 2. Data passed to the callback which originates in Gecko itself (e.g.
// opaque data pointers) need to match up with the Gecko data which was
// passed to the callback while recording.
//
// 3. Data passed to the callback which originates in the system library also
// needs to match up with the data passed while recording.
//
// Each platform defines a CallbackEvent enum with the different callback
// signatures that the platform is able to redirect. Callback wrapper functions
// are then defined for each callback event.
//
// The following additional steps are taken to handle #1 above:
//
// A. System libraries which Gecko callbacks are passed to are redirected so
// that they replace the Gecko callback with the callback wrapper for that
// signature.
//
// B. When recording, system libraries which can invoke Gecko callbacks are
// redirected to call the library API inside a call to
// PassThroughThreadEventsAllowCallbacks.
//
// C. When a callback wrapper is invoked within the library, it calls
// {Begin,End}Callback to stop passing through thread events while the
// callback executes.
//
// D. {Begin,End}Callback additionally adds ExecuteCallback events for the
// thread, and PassThroughThreadEventsAllowCallbacks adds a
// CallbacksFinished event at the end. While replaying, calling
// PassThroughThreadEventsAllowCallbacks will read these callback events
// from the thread's events file and plas back calls to the wrappers which
// executed while recording.
//
// #2 above is handled with the callback data API below. When a Gecko callback
// or opaque data pointer is passed to a system library API, that API is
// redirected so that it will call RegisterCallbackData on the Gecko pointer.
// Later, when the callback wrapper actually executes, it can use
// SaveOrRestoreCallbackData to record which Gecko pointer was used and later,
// during replay, restore the corresponding value in that execution.
//
// #3 above can be recorded and replayed using the standard
// RecordReplay{Value,Bytes} functions, in a similar manner to the handling of
// outputs of redirected functions.
// Note or remove a pointer passed to a system library API which might be a
// Gecko callback or a data pointer used by a Gecko callback.
void RegisterCallbackData(void* aData);
void RemoveCallbackData(void* aData);
// Record/replay a pointer that was passed to RegisterCallbackData earlier.
void SaveOrRestoreCallbackData(void** aData);
// If recording, call aFn with events passed through, allowing Gecko callbacks
// to execute within aFn. If replaying, execute only the Gecko callbacks which
// executed while recording.
void PassThroughThreadEventsAllowCallbacks(const std::function<void()>& aFn);
// Within a callback wrapper, bracket the execution of the code for the Gecko
// callback and record the callback as having executed. This stops passing
// through thread events so that behaviors in the Gecko callback are
// recorded/replayed.
void BeginCallback(size_t aCallbackId);
void EndCallback();
// During replay, invoke a callback with the specified id. This is platform
// specific and is defined in the various ProcessRedirect*.cpp files.
void ReplayInvokeCallback(size_t aCallbackId);
} // namespace recordreplay
} // namespace mozilla
#endif // mozilla_recordreplay_Callback_h