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361 lines
11 KiB
C++
361 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS IS"
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* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
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* the License for the specific language governing rights and limitations
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* under the License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is Netscape Communications
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* Corporation. Portions created by Netscape are Copyright (C) 1998
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* Netscape Communications Corporation. All Rights Reserved.
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*/
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#include "nsBlockBandData.h"
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#include "nsIFrame.h"
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#include "nsIFrameReflow.h"
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#include "nsIStyleContext.h"
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#include "nsVoidArray.h"
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nsBlockBandData::nsBlockBandData()
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: mSpaceManager(nsnull),
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mSpaceManagerX(0),
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mSpaceManagerY(0),
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mSpace(0, 0)
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{
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mSize = 12;
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mTrapezoids = mData;
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}
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nsBlockBandData::~nsBlockBandData()
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{
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NS_IF_RELEASE(mSpaceManager);
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if (mTrapezoids != mData) {
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delete [] mTrapezoids;
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}
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}
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nsresult
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nsBlockBandData::Init(nsISpaceManager* aSpaceManager,
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const nsSize& aSpace)
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{
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NS_PRECONDITION(nsnull != aSpaceManager, "null pointer");
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if (nsnull == aSpaceManager) {
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return NS_ERROR_NULL_POINTER;
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}
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NS_IF_RELEASE(mSpaceManager);
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mSpaceManager = aSpaceManager;
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NS_ADDREF(aSpaceManager);
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aSpaceManager->GetTranslation(mSpaceManagerX, mSpaceManagerY);
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mSpace = aSpace;
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mFloaters = 0;
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return NS_OK;
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}
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// Get the available reflow space for the current y coordinate. The
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// available space is relative to our coordinate system (0,0) is our
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// upper left corner.
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nsresult
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nsBlockBandData::GetAvailableSpace(nscoord aY, nsRect& aResult)
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{
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// Get the raw band data for the given Y coordinate
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nsresult rv = mSpaceManager->GetBandData(aY, mSpace, *this);
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while (NS_FAILED(rv)) {
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// We need more space for our bands
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if (mTrapezoids != mData) {
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delete [] mTrapezoids;
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}
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PRInt32 newSize = mSize * 2;
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mTrapezoids = new nsBandTrapezoid[newSize];
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if (!mTrapezoids) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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mSize = newSize;
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rv = mSpaceManager->GetBandData(aY, mSpace, *this);
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}
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// Compute the bounding rect of the available space, i.e. space
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// between any left and right floaters.
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ComputeAvailSpaceRect();
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aResult = mAvailSpace;
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return NS_OK;
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}
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/**
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* Computes the bounding rect of the available space, i.e. space
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* between any left and right floaters. Uses the current trapezoid
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* data, see nsISpaceManager::GetBandData(). Also updates member
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* data "availSpace".
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*/
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void
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nsBlockBandData::ComputeAvailSpaceRect()
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{
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if (0 == mCount) {
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mAvailSpace.x = 0;
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mAvailSpace.y = 0;
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mAvailSpace.width = 0;
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mAvailSpace.height = 0;
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return;
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}
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nsBandTrapezoid* trapezoid = mTrapezoids;
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nsBandTrapezoid* rightTrapezoid = nsnull;
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PRInt32 floaters = 0;
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if (mCount > 1) {
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// If there's more than one trapezoid that means there are floaters
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PRInt32 i;
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// Examine each trapezoid in the band, counting up the number of
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// left and right floaters. Use the right-most floater to
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// determine where the right edge of the available space is.
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for (i = 0; i < mCount; i++) {
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trapezoid = &mTrapezoids[i];
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if (trapezoid->mState != nsBandTrapezoid::Available) {
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const nsStyleDisplay* display;
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if (nsBandTrapezoid::OccupiedMultiple == trapezoid->mState) {
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PRInt32 j, numFrames = trapezoid->mFrames->Count();
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NS_ASSERTION(numFrames > 0, "bad trapezoid frame list");
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for (j = 0; j < numFrames; j++) {
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nsIFrame* f = (nsIFrame*) trapezoid->mFrames->ElementAt(j);
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f->GetStyleData(eStyleStruct_Display,
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(const nsStyleStruct*&)display);
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if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
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floaters++;
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}
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else if (NS_STYLE_FLOAT_RIGHT == display->mFloats) {
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floaters++;
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if ((nsnull == rightTrapezoid) && (i > 0)) {
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rightTrapezoid = &mTrapezoids[i - 1];
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}
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}
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}
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} else {
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trapezoid->mFrame->GetStyleData(eStyleStruct_Display,
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(const nsStyleStruct*&)display);
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if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
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floaters++;
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}
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else if (NS_STYLE_FLOAT_RIGHT == display->mFloats) {
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floaters++;
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if ((nsnull == rightTrapezoid) && (i > 0)) {
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rightTrapezoid = &mTrapezoids[i - 1];
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}
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}
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}
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}
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}
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}
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else if (mTrapezoids[0].mState != nsBandTrapezoid::Available) {
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// We have a floater using up all the available space
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floaters = 1;
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}
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mFloaters = floaters;
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if (nsnull != rightTrapezoid) {
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trapezoid = rightTrapezoid;
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}
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trapezoid->GetRect(mAvailSpace);
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// When there is no available space, we still need a proper X
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// coordinate to place objects that end up here anyway.
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if (nsBandTrapezoid::Available != trapezoid->mState) {
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const nsStyleDisplay* display;
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if (nsBandTrapezoid::OccupiedMultiple == trapezoid->mState) {
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// It's not clear what coordinate to use when there is no
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// available space and the space is multiply occupied...So: If
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// any of the floaters that are a part of the trapezoid are left
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// floaters then we move over to the right edge of the
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// unavaliable space.
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PRInt32 j, numFrames = trapezoid->mFrames->Count();
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NS_ASSERTION(numFrames > 0, "bad trapezoid frame list");
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for (j = 0; j < numFrames; j++) {
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nsIFrame* f = (nsIFrame*) trapezoid->mFrames->ElementAt(j);
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f->GetStyleData(eStyleStruct_Display,
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(const nsStyleStruct*&)display);
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if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
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mAvailSpace.x = mAvailSpace.XMost();
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break;
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}
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}
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}
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else {
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trapezoid->mFrame->GetStyleData(eStyleStruct_Display,
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(const nsStyleStruct*&)display);
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if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
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mAvailSpace.x = mAvailSpace.XMost();
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}
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}
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mAvailSpace.width = 0;
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}
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// Fixup width
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if (NS_UNCONSTRAINEDSIZE == mSpace.width) {
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mAvailSpace.width = NS_UNCONSTRAINEDSIZE;
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}
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}
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/**
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* See if the given frame should be cleared
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*/
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PRBool
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nsBlockBandData::ShouldClearFrame(nsIFrame* aFrame, PRUint8 aBreakType)
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{
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PRBool result = PR_FALSE;
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const nsStyleDisplay* display;
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nsresult rv = aFrame->GetStyleData(eStyleStruct_Display,
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(const nsStyleStruct*&)display);
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if (NS_SUCCEEDED(rv) && (nsnull != display)) {
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if (NS_STYLE_CLEAR_LEFT_AND_RIGHT == aBreakType) {
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result = PR_TRUE;
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}
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else if (NS_STYLE_FLOAT_LEFT == display->mFloats) {
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if (NS_STYLE_CLEAR_LEFT == aBreakType) {
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result = PR_TRUE;
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}
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}
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else if (NS_STYLE_FLOAT_RIGHT == display->mFloats) {
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if (NS_STYLE_CLEAR_RIGHT == aBreakType) {
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result = PR_TRUE;
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}
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}
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}
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return result;
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}
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// XXX doesn't work because of margins around floaters and because of
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// % margins we can't really re-compute them here (nor would we want
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// too...)
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#if 0
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/**
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* Get the frames YMost, in the space managers "root" coordinate
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* system. Because the floating frame may have been placed in a
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* parent/child frame, we map the coordinates into the space-managers
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* untranslated coordinate system.
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*/
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nscoord
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nsBlockBandData::GetFrameYMost(nsIFrame* aFrame)
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{
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nsIFrame* spaceFrame;
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mSpaceManager->GetFrame(spaceFrame);
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nsRect r;
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nsPoint p;
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aFrame->GetRect(r);
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nscoord y = r.y;
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nsIFrame* parent;
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aFrame->GetParent(&parent);
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PRBool done = PR_FALSE;
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while (!done && (parent != spaceFrame)) {
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// If parent has a prev-in-flow, check there for equality first
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// before looking upward.
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nsIFrame* parentPrevInFlow;
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parent->GetPrevInFlow(&parentPrevInFlow);
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while (nsnull != parentPrevInFlow) {
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if (parentPrevInFlow == spaceFrame) {
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done = PR_TRUE;
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break;
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}
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parentPrevInFlow->GetPrevInFlow(&parentPrevInFlow);
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}
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if (!done) {
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parent->GetOrigin(p);
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y += p.y;
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parent->GetParent(&parent);
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}
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}
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return y + r.height;
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}
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#endif
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// XXX optimization? use mFloaters to avoid doing anything
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nscoord
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nsBlockBandData::ClearFloaters(nscoord aY, PRUint8 aBreakType)
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{
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for (;;) {
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// Update band information based on target Y before clearing.
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mSpaceManager->GetBandData(aY, mSpace, *this);
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ComputeAvailSpaceRect();
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// Compute aYS as aY in space-manager "root" coordinates.
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nscoord aYS = aY + mSpaceManagerY;
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// Find the largest frame YMost for the appropriate floaters in
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// this band.
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nscoord yMost = aYS;
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PRInt32 i;
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for (i = 0; i < mCount; i++) {
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nsBandTrapezoid* trapezoid = &mTrapezoids[i];
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if (nsBandTrapezoid::Available != trapezoid->mState) {
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if (nsBandTrapezoid::OccupiedMultiple == trapezoid->mState) {
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PRInt32 fn, numFrames = trapezoid->mFrames->Count();
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NS_ASSERTION(numFrames > 0, "bad trapezoid frame list");
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for (fn = 0; fn < numFrames; fn++) {
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nsIFrame* frame = (nsIFrame*) trapezoid->mFrames->ElementAt(fn);
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if (ShouldClearFrame(frame, aBreakType)) {
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nscoord ym = trapezoid->mBottomY + mSpaceManagerY;
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if (ym > yMost) yMost = ym;
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}
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}
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}
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else if (ShouldClearFrame(trapezoid->mFrame, aBreakType)) {
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nscoord ym = trapezoid->mBottomY + mSpaceManagerY;
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if (ym > yMost) yMost = ym;
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}
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}
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}
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// If yMost is unchanged (aYS) then there were no appropriate
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// floaters in the band. Time to stop clearing.
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if (yMost == aYS) {
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break;
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}
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aY = aY + (yMost - aYS);
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}
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return aY;
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}
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void
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nsBlockBandData::GetMaxElementSize(nscoord* aWidthResult,
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nscoord* aHeightResult) const
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{
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nsRect r;
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nscoord maxWidth = 0;
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nscoord maxHeight = 0;
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for (PRInt32 i = 0; i < mCount; i++) {
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const nsBandTrapezoid* trap = &mTrapezoids[i];
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if (trap->mState != nsBandTrapezoid::Available) {
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// Get the width of the impacted area and update the maxWidth
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trap->GetRect(r);
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if (r.width > maxWidth) maxWidth = r.width;
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// Get the total height of the frame to compute the maxHeight,
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// not just the height that is part of this band.
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// XXX vertical margins!
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if (nsBandTrapezoid::OccupiedMultiple == trap->mState) {
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PRInt32 j, numFrames = trap->mFrames->Count();
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NS_ASSERTION(numFrames > 0, "bad trapezoid frame list");
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for (j = 0; j < numFrames; j++) {
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nsIFrame* f = (nsIFrame*) trap->mFrames->ElementAt(j);
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f->GetRect(r);
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if (r.height > maxHeight) maxHeight = r.height;
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}
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} else {
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trap->mFrame->GetRect(r);
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if (r.height > maxHeight) maxHeight = r.height;
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}
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}
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}
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*aWidthResult = maxWidth;
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*aHeightResult = maxHeight;
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}
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