gecko-dev/dom/vr/VRServiceTest.cpp

741 lines
25 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/VRServiceTest.h"
#include "mozilla/dom/VRServiceTestBinding.h"
#include "mozilla/dom/GamepadPoseState.h"
#include "mozilla/dom/Promise.h"
#include "VRManagerChild.h"
#include "VRPuppetCommandBuffer.h"
#include <type_traits>
namespace mozilla {
using namespace gfx;
namespace dom {
NS_IMPL_CYCLE_COLLECTION_INHERITED(VRMockDisplay, DOMEventTargetHelper,
mVRServiceTest)
NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(VRMockDisplay,
DOMEventTargetHelper)
namespace {
template <class T>
bool ReadFloat32Array(T& aDestination, const Float32Array& aSource,
ErrorResult& aRv) {
constexpr size_t length = std::extent<T>::value;
aSource.ComputeState();
if (aSource.Length() != length) {
aRv.Throw(NS_ERROR_INVALID_ARG);
// We don't want to MOZ_ASSERT here, as that would cause the
// browser to crash, making it difficult to debug the problem
// in JS code calling this API.
return false;
}
for (size_t i = 0; i < length; i++) {
aDestination[i] = aSource.Data()[i];
}
return true;
}
}; // anonymous namespace
VRMockDisplay::VRMockDisplay(VRServiceTest* aVRServiceTest)
: DOMEventTargetHelper(aVRServiceTest->GetOwner()),
mVRServiceTest(aVRServiceTest) {}
JSObject* VRMockDisplay::WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) {
return VRMockDisplay_Binding::Wrap(aCx, this, aGivenProto);
}
VRHMDSensorState& VRMockDisplay::SensorState() const {
return mVRServiceTest->SystemState().sensorState;
}
VRDisplayState& VRMockDisplay::DisplayState() const {
return mVRServiceTest->SystemState().displayState;
}
void VRMockDisplay::Clear() {
VRDisplayState& displayState = DisplayState();
displayState.Clear();
VRHMDSensorState& sensorState = SensorState();
sensorState.Clear();
}
void VRMockDisplay::Create() {
Clear();
VRDisplayState& state = DisplayState();
strncpy(state.displayName, "Puppet HMD", kVRDisplayNameMaxLen);
state.eightCC = GFX_VR_EIGHTCC('P', 'u', 'p', 'p', 'e', 't', ' ', ' ');
state.isConnected = true;
state.isMounted = false;
state.capabilityFlags = VRDisplayCapabilityFlags::Cap_None |
VRDisplayCapabilityFlags::Cap_Orientation |
VRDisplayCapabilityFlags::Cap_Position |
VRDisplayCapabilityFlags::Cap_External |
VRDisplayCapabilityFlags::Cap_Present |
VRDisplayCapabilityFlags::Cap_StageParameters |
VRDisplayCapabilityFlags::Cap_MountDetection |
VRDisplayCapabilityFlags::Cap_ImmersiveVR;
state.blendMode = VRDisplayBlendMode::Opaque;
// 1836 x 2040 resolution is arbitrary and can be overridden.
// This default resolution was chosen to be within range of a
// typical VR eye buffer size. This value is derived by
// scaling a 1080x1200 per-eye panel resolution by the
// commonly used pre-lens-distortion pass scaling factor of 1.7x.
// 1.7x is commonly used in HMD's employing fresnel lenses to ensure
// a sufficient fragment shading rate in the peripheral area of the
// post-warp eye buffers.
state.eyeResolution.width = 1836; // 1080 * 1.7
state.eyeResolution.height = 2040; // 1200 * 1.7
for (uint32_t eye = 0; eye < VRDisplayState::NumEyes; ++eye) {
state.eyeTranslation[eye].x = 0.0f;
state.eyeTranslation[eye].y = 0.0f;
state.eyeTranslation[eye].z = 0.0f;
state.eyeFOV[eye] = gfx::VRFieldOfView(45.0, 45.0, 45.0, 45.0);
}
// default: 1m x 1m space, 0.75m high in seated position
state.stageSize.width = 1.0f;
state.stageSize.height = 1.0f;
state.sittingToStandingTransform[0] = 1.0f;
state.sittingToStandingTransform[1] = 0.0f;
state.sittingToStandingTransform[2] = 0.0f;
state.sittingToStandingTransform[3] = 0.0f;
state.sittingToStandingTransform[4] = 0.0f;
state.sittingToStandingTransform[5] = 1.0f;
state.sittingToStandingTransform[6] = 0.0f;
state.sittingToStandingTransform[7] = 0.0f;
state.sittingToStandingTransform[8] = 0.0f;
state.sittingToStandingTransform[9] = 0.0f;
state.sittingToStandingTransform[10] = 1.0f;
state.sittingToStandingTransform[11] = 0.0f;
state.sittingToStandingTransform[12] = 0.0f;
state.sittingToStandingTransform[13] = 0.75f;
state.sittingToStandingTransform[14] = 0.0f;
state.sittingToStandingTransform[15] = 1.0f;
VRHMDSensorState& sensorState = SensorState();
gfx::Quaternion rot;
sensorState.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
sensorState.pose.orientation[0] = rot.x;
sensorState.pose.orientation[1] = rot.y;
sensorState.pose.orientation[2] = rot.z;
sensorState.pose.orientation[3] = rot.w;
sensorState.pose.angularVelocity[0] = 0.0f;
sensorState.pose.angularVelocity[1] = 0.0f;
sensorState.pose.angularVelocity[2] = 0.0f;
sensorState.flags |= VRDisplayCapabilityFlags::Cap_Position;
sensorState.pose.position[0] = 0.0f;
sensorState.pose.position[1] = 0.0f;
sensorState.pose.position[2] = 0.0f;
sensorState.pose.linearVelocity[0] = 0.0f;
sensorState.pose.linearVelocity[1] = 0.0f;
sensorState.pose.linearVelocity[2] = 0.0f;
}
void VRMockDisplay::SetConnected(bool aConnected) {
DisplayState().isConnected = aConnected;
}
bool VRMockDisplay::Connected() const { return DisplayState().isConnected; }
void VRMockDisplay::SetMounted(bool aMounted) {
DisplayState().isMounted = aMounted;
}
bool VRMockDisplay::Mounted() const { return DisplayState().isMounted; }
void VRMockDisplay::SetCapFlag(VRDisplayCapabilityFlags aFlag, bool aEnabled) {
if (aEnabled) {
DisplayState().capabilityFlags |= aFlag;
} else {
DisplayState().capabilityFlags &= ~aFlag;
}
}
bool VRMockDisplay::GetCapFlag(VRDisplayCapabilityFlags aFlag) const {
return ((DisplayState().capabilityFlags & aFlag) !=
VRDisplayCapabilityFlags::Cap_None);
}
void VRMockDisplay::SetCapPosition(bool aEnabled) {
SetCapFlag(VRDisplayCapabilityFlags::Cap_Position, aEnabled);
}
void VRMockDisplay::SetCapOrientation(bool aEnabled) {
SetCapFlag(VRDisplayCapabilityFlags::Cap_Orientation, aEnabled);
}
void VRMockDisplay::SetCapPresent(bool aEnabled) {
SetCapFlag(VRDisplayCapabilityFlags::Cap_Present, aEnabled);
}
void VRMockDisplay::SetCapExternal(bool aEnabled) {
SetCapFlag(VRDisplayCapabilityFlags::Cap_External, aEnabled);
}
void VRMockDisplay::SetCapAngularAcceleration(bool aEnabled) {
SetCapFlag(VRDisplayCapabilityFlags::Cap_AngularAcceleration, aEnabled);
}
void VRMockDisplay::SetCapLinearAcceleration(bool aEnabled) {
SetCapFlag(VRDisplayCapabilityFlags::Cap_LinearAcceleration, aEnabled);
}
void VRMockDisplay::SetCapStageParameters(bool aEnabled) {
SetCapFlag(VRDisplayCapabilityFlags::Cap_StageParameters, aEnabled);
}
void VRMockDisplay::SetCapMountDetection(bool aEnabled) {
SetCapFlag(VRDisplayCapabilityFlags::Cap_MountDetection, aEnabled);
}
void VRMockDisplay::SetCapPositionEmulated(bool aEnabled) {
SetCapFlag(VRDisplayCapabilityFlags::Cap_PositionEmulated, aEnabled);
}
void VRMockDisplay::SetEyeFOV(VREye aEye, double aUpDegree, double aRightDegree,
double aDownDegree, double aLeftDegree) {
gfx::VRDisplayState::Eye eye = aEye == VREye::Left
? gfx::VRDisplayState::Eye_Left
: gfx::VRDisplayState::Eye_Right;
VRDisplayState& state = DisplayState();
state.eyeFOV[eye] =
gfx::VRFieldOfView(aUpDegree, aRightDegree, aDownDegree, aLeftDegree);
}
void VRMockDisplay::SetEyeOffset(VREye aEye, double aOffsetX, double aOffsetY,
double aOffsetZ) {
gfx::VRDisplayState::Eye eye = aEye == VREye::Left
? gfx::VRDisplayState::Eye_Left
: gfx::VRDisplayState::Eye_Right;
VRDisplayState& state = DisplayState();
state.eyeTranslation[eye].x = (float)aOffsetX;
state.eyeTranslation[eye].y = (float)aOffsetY;
state.eyeTranslation[eye].z = (float)aOffsetZ;
}
bool VRMockDisplay::CapPosition() const {
return GetCapFlag(VRDisplayCapabilityFlags::Cap_Position);
}
bool VRMockDisplay::CapOrientation() const {
return GetCapFlag(VRDisplayCapabilityFlags::Cap_Orientation);
}
bool VRMockDisplay::CapPresent() const {
return GetCapFlag(VRDisplayCapabilityFlags::Cap_Present);
}
bool VRMockDisplay::CapExternal() const {
return GetCapFlag(VRDisplayCapabilityFlags::Cap_External);
}
bool VRMockDisplay::CapAngularAcceleration() const {
return GetCapFlag(VRDisplayCapabilityFlags::Cap_AngularAcceleration);
}
bool VRMockDisplay::CapLinearAcceleration() const {
return GetCapFlag(VRDisplayCapabilityFlags::Cap_LinearAcceleration);
}
bool VRMockDisplay::CapStageParameters() const {
return GetCapFlag(VRDisplayCapabilityFlags::Cap_StageParameters);
}
bool VRMockDisplay::CapMountDetection() const {
return GetCapFlag(VRDisplayCapabilityFlags::Cap_MountDetection);
}
bool VRMockDisplay::CapPositionEmulated() const {
return GetCapFlag(VRDisplayCapabilityFlags::Cap_PositionEmulated);
}
void VRMockDisplay::SetEyeResolution(uint32_t aRenderWidth,
uint32_t aRenderHeight) {
DisplayState().eyeResolution.width = aRenderWidth;
DisplayState().eyeResolution.height = aRenderHeight;
}
void VRMockDisplay::SetStageSize(double aWidth, double aHeight) {
VRDisplayState& displayState = DisplayState();
displayState.stageSize.width = (float)aWidth;
displayState.stageSize.height = (float)aHeight;
}
void VRMockDisplay::SetSittingToStandingTransform(
const Float32Array& aTransform, ErrorResult& aRv) {
Unused << ReadFloat32Array(DisplayState().sittingToStandingTransform,
aTransform, aRv);
}
void VRMockDisplay::SetPose(const Nullable<Float32Array>& aPosition,
const Nullable<Float32Array>& aLinearVelocity,
const Nullable<Float32Array>& aLinearAcceleration,
const Nullable<Float32Array>& aOrientation,
const Nullable<Float32Array>& aAngularVelocity,
const Nullable<Float32Array>& aAngularAcceleration,
ErrorResult& aRv) {
VRHMDSensorState& sensorState = mVRServiceTest->SystemState().sensorState;
sensorState.Clear();
sensorState.flags = VRDisplayCapabilityFlags::Cap_None;
// sensorState.timestamp will be set automatically during
// puppet script execution
if (!aOrientation.IsNull()) {
if (!ReadFloat32Array(sensorState.pose.orientation, aOrientation.Value(),
aRv)) {
return;
}
sensorState.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
}
if (!aAngularVelocity.IsNull()) {
if (!ReadFloat32Array(sensorState.pose.angularVelocity,
aAngularVelocity.Value(), aRv)) {
return;
}
sensorState.flags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
}
if (!aAngularAcceleration.IsNull()) {
if (!ReadFloat32Array(sensorState.pose.angularAcceleration,
aAngularAcceleration.Value(), aRv)) {
return;
}
sensorState.flags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
}
if (!aPosition.IsNull()) {
if (!ReadFloat32Array(sensorState.pose.position, aPosition.Value(), aRv)) {
return;
}
sensorState.flags |= VRDisplayCapabilityFlags::Cap_Position;
}
if (!aLinearVelocity.IsNull()) {
if (!ReadFloat32Array(sensorState.pose.linearVelocity,
aLinearVelocity.Value(), aRv)) {
return;
}
sensorState.flags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
}
if (!aLinearAcceleration.IsNull()) {
if (!ReadFloat32Array(sensorState.pose.linearAcceleration,
aLinearAcceleration.Value(), aRv)) {
return;
}
sensorState.flags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
}
}
NS_IMPL_CYCLE_COLLECTION_INHERITED(VRMockController, DOMEventTargetHelper,
mVRServiceTest)
NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(VRMockController,
DOMEventTargetHelper)
VRMockController::VRMockController(VRServiceTest* aVRServiceTest,
uint32_t aControllerIdx)
: DOMEventTargetHelper(aVRServiceTest->GetOwner()),
mVRServiceTest(aVRServiceTest),
mControllerIdx(aControllerIdx) {
MOZ_ASSERT(aControllerIdx < kVRControllerMaxCount);
}
JSObject* VRMockController::WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) {
return VRMockController_Binding::Wrap(aCx, this, aGivenProto);
}
VRControllerState& VRMockController::ControllerState() const {
return mVRServiceTest->SystemState().controllerState[mControllerIdx];
}
void VRMockController::Create() {
// Initialize with a 6dof, left-handed gamepad with one haptic actuator
// Tests are expected to modify the controller before it is sent to the
// puppet.
Clear();
VRControllerState& state = ControllerState();
strncpy(state.controllerName, "Puppet Gamepad", kVRControllerNameMaxLen);
state.hand = GamepadHand::Left;
state.flags = GamepadCapabilityFlags::Cap_Position |
GamepadCapabilityFlags::Cap_Orientation;
state.numButtons = 1;
state.numHaptics = 1;
state.triggerValue[0] = 0.0f;
}
void VRMockController::Clear() {
mVRServiceTest->ClearController(mControllerIdx);
}
void VRMockController::SetCapFlag(GamepadCapabilityFlags aFlag, bool aEnabled) {
if (aEnabled) {
ControllerState().flags |= aFlag;
} else {
ControllerState().flags &= ~aFlag;
}
}
bool VRMockController::GetCapFlag(GamepadCapabilityFlags aFlag) const {
return (ControllerState().flags & aFlag) != GamepadCapabilityFlags::Cap_None;
}
void VRMockController::SetHand(GamepadHand aHand) {
ControllerState().hand = aHand;
}
GamepadHand VRMockController::Hand() const { return ControllerState().hand; }
void VRMockController::SetCapPosition(bool aEnabled) {
SetCapFlag(GamepadCapabilityFlags::Cap_Position, aEnabled);
}
bool VRMockController::CapPosition() const {
return GetCapFlag(GamepadCapabilityFlags::Cap_Position);
}
void VRMockController::SetCapOrientation(bool aEnabled) {
SetCapFlag(GamepadCapabilityFlags::Cap_Orientation, aEnabled);
}
bool VRMockController::CapOrientation() const {
return GetCapFlag(GamepadCapabilityFlags::Cap_Orientation);
}
void VRMockController::SetCapAngularAcceleration(bool aEnabled) {
SetCapFlag(GamepadCapabilityFlags::Cap_AngularAcceleration, aEnabled);
}
bool VRMockController::CapAngularAcceleration() const {
return GetCapFlag(GamepadCapabilityFlags::Cap_AngularAcceleration);
}
void VRMockController::SetCapLinearAcceleration(bool aEnabled) {
SetCapFlag(GamepadCapabilityFlags::Cap_LinearAcceleration, aEnabled);
}
bool VRMockController::CapLinearAcceleration() const {
return GetCapFlag(GamepadCapabilityFlags::Cap_LinearAcceleration);
}
void VRMockController::SetAxisCount(uint32_t aCount) {
MOZ_ASSERT(aCount <= kVRControllerMaxAxis);
ControllerState().numAxes = aCount;
}
uint32_t VRMockController::AxisCount() const {
return ControllerState().numAxes;
}
void VRMockController::SetButtonCount(uint32_t aCount) {
MOZ_ASSERT(aCount <= kVRControllerMaxButtons);
ControllerState().numButtons = aCount;
}
uint32_t VRMockController::ButtonCount() const {
return ControllerState().numButtons;
}
void VRMockController::SetHapticCount(uint32_t aCount) {
ControllerState().numHaptics = aCount;
}
uint32_t VRMockController::HapticCount() const {
return ControllerState().numHaptics;
}
void VRMockController::SetButtonPressed(uint32_t aButtonIdx, bool aPressed) {
MOZ_ASSERT(aButtonIdx < kVRControllerMaxButtons);
if (aPressed) {
ControllerState().buttonPressed |= (1 << aButtonIdx);
} else {
ControllerState().buttonPressed &= ~(1 << aButtonIdx);
}
}
void VRMockController::SetButtonTouched(uint32_t aButtonIdx, bool aTouched) {
MOZ_ASSERT(aButtonIdx < kVRControllerMaxButtons);
if (aTouched) {
ControllerState().buttonTouched |= (1 << aButtonIdx);
} else {
ControllerState().buttonTouched &= ~(1 << aButtonIdx);
}
}
void VRMockController::SetButtonTrigger(uint32_t aButtonIdx, double aTrigger) {
MOZ_ASSERT(aButtonIdx < kVRControllerMaxButtons);
ControllerState().triggerValue[aButtonIdx] = (float)aTrigger;
}
void VRMockController::SetAxisValue(uint32_t aAxisIdx, double aValue) {
MOZ_ASSERT(aAxisIdx < kVRControllerMaxAxis);
ControllerState().axisValue[aAxisIdx] = (float)aValue;
}
void VRMockController::SetPose(
const Nullable<Float32Array>& aPosition,
const Nullable<Float32Array>& aLinearVelocity,
const Nullable<Float32Array>& aLinearAcceleration,
const Nullable<Float32Array>& aOrientation,
const Nullable<Float32Array>& aAngularVelocity,
const Nullable<Float32Array>& aAngularAcceleration, ErrorResult& aRv) {
VRControllerState& controllerState = ControllerState();
controllerState.flags = GamepadCapabilityFlags::Cap_None;
if (!aOrientation.IsNull()) {
if (!ReadFloat32Array(controllerState.pose.orientation,
aOrientation.Value(), aRv)) {
return;
}
controllerState.flags |= GamepadCapabilityFlags::Cap_Orientation;
}
if (!aAngularVelocity.IsNull()) {
if (!ReadFloat32Array(controllerState.pose.angularVelocity,
aAngularVelocity.Value(), aRv)) {
return;
}
controllerState.flags |= GamepadCapabilityFlags::Cap_AngularAcceleration;
}
if (!aAngularAcceleration.IsNull()) {
if (!ReadFloat32Array(controllerState.pose.angularAcceleration,
aAngularAcceleration.Value(), aRv)) {
return;
}
controllerState.flags |= GamepadCapabilityFlags::Cap_AngularAcceleration;
}
if (!aPosition.IsNull()) {
if (!ReadFloat32Array(controllerState.pose.position, aPosition.Value(),
aRv)) {
return;
}
controllerState.flags |= GamepadCapabilityFlags::Cap_Position;
}
if (!aLinearVelocity.IsNull()) {
if (!ReadFloat32Array(controllerState.pose.linearVelocity,
aLinearVelocity.Value(), aRv)) {
return;
}
controllerState.flags |= GamepadCapabilityFlags::Cap_LinearAcceleration;
}
if (!aLinearAcceleration.IsNull()) {
if (!ReadFloat32Array(controllerState.pose.linearAcceleration,
aLinearAcceleration.Value(), aRv)) {
return;
}
controllerState.flags |= GamepadCapabilityFlags::Cap_LinearAcceleration;
}
}
NS_IMPL_CYCLE_COLLECTION_INHERITED(VRServiceTest, DOMEventTargetHelper,
mDisplay, mControllers, mWindow)
NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(VRServiceTest,
DOMEventTargetHelper)
JSObject* VRServiceTest::WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) {
return VRServiceTest_Binding::Wrap(aCx, this, aGivenProto);
}
// static
already_AddRefed<VRServiceTest> VRServiceTest::CreateTestService(
nsPIDOMWindowInner* aWindow) {
MOZ_ASSERT(aWindow);
RefPtr<VRServiceTest> service = new VRServiceTest(aWindow);
return service.forget();
}
VRServiceTest::VRServiceTest(nsPIDOMWindowInner* aWindow)
: mWindow(aWindow), mPendingState{}, mEncodedState{}, mShuttingDown(false) {
mDisplay = new VRMockDisplay(this);
for (int i = 0; i < kVRControllerMaxCount; i++) {
mControllers.AppendElement(new VRMockController(this, i));
}
ClearAll();
}
gfx::VRSystemState& VRServiceTest::SystemState() { return mPendingState; }
VRMockDisplay* VRServiceTest::GetVRDisplay() { return mDisplay; }
VRMockController* VRServiceTest::GetVRController(uint32_t aControllerIdx,
ErrorResult& aRv) {
if (aControllerIdx >= kVRControllerMaxCount) {
aRv.Throw(NS_ERROR_INVALID_ARG);
return nullptr;
}
return mControllers[aControllerIdx];
}
void VRServiceTest::Shutdown() {
MOZ_ASSERT(!mShuttingDown);
mShuttingDown = true;
mWindow = nullptr;
}
void VRServiceTest::AddCommand(uint64_t aCommand) {
EncodeData();
mCommandBuffer.AppendElement(aCommand);
}
void VRServiceTest::End() {
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_End);
}
void VRServiceTest::ClearAll() {
memset(&mPendingState, 0, sizeof(VRSystemState));
memset(&mEncodedState, 0, sizeof(VRSystemState));
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_ClearAll);
}
void VRServiceTest::ClearController(uint32_t aControllerIdx) {
MOZ_ASSERT(aControllerIdx < kVRControllerMaxCount);
mPendingState.controllerState[aControllerIdx].Clear();
mEncodedState.controllerState[aControllerIdx].Clear();
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_ClearController |
(uint64_t)aControllerIdx);
}
void VRServiceTest::Timeout(uint32_t aDuration) {
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_Timeout |
(uint64_t)aDuration);
}
void VRServiceTest::Wait(uint32_t aDuration) {
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_Wait | (uint64_t)aDuration);
}
void VRServiceTest::WaitHapticIntensity(uint32_t aControllerIdx,
uint32_t aHapticIdx, double aIntensity,
ErrorResult& aRv) {
if (aControllerIdx >= kVRControllerMaxCount) {
aRv.Throw(NS_ERROR_INVALID_ARG);
return;
}
if (aHapticIdx >= kVRHapticsMaxCount) {
aRv.Throw(NS_ERROR_INVALID_ARG);
return;
}
// convert to 16.16 fixed point. This must match conversion in
// VRPuppetCommandBuffer::RunCommand
uint64_t iIntensity = round((float)aIntensity * (1 << 16));
if (iIntensity > 0xffffffff) {
iIntensity = 0xffffffff;
}
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_WaitHapticIntensity |
((uint64_t)aControllerIdx << 40) | ((uint64_t)aHapticIdx << 32) |
iIntensity);
}
void VRServiceTest::WaitSubmit() {
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_WaitSubmit);
}
void VRServiceTest::WaitPresentationStart() {
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_WaitPresentationStart);
}
void VRServiceTest::WaitPresentationEnd() {
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_WaitPresentationEnd);
}
void VRServiceTest::EncodeData() {
VRPuppetCommandBuffer::EncodeStruct(
mCommandBuffer, (uint8_t*)&mPendingState.displayState,
(uint8_t*)&mEncodedState.displayState, sizeof(VRDisplayState),
VRPuppet_Command::VRPuppet_UpdateDisplay);
VRPuppetCommandBuffer::EncodeStruct(
mCommandBuffer, (uint8_t*)&mPendingState.sensorState,
(uint8_t*)&mEncodedState.sensorState, sizeof(VRHMDSensorState),
VRPuppet_Command::VRPuppet_UpdateSensor);
VRPuppetCommandBuffer::EncodeStruct(
mCommandBuffer, (uint8_t*)&mPendingState.controllerState,
(uint8_t*)&mEncodedState.controllerState,
sizeof(VRControllerState) * kVRControllerMaxCount,
VRPuppet_Command::VRPuppet_UpdateControllers);
}
void VRServiceTest::CaptureFrame() {
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_CaptureFrame);
}
void VRServiceTest::AcknowledgeFrame() {
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_AcknowledgeFrame);
}
void VRServiceTest::RejectFrame() {
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_RejectFrame);
}
void VRServiceTest::StartTimer() {
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_StartTimer);
}
void VRServiceTest::StopTimer() {
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_StopTimer);
}
void VRServiceTest::Commit() {
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_Commit);
}
already_AddRefed<Promise> VRServiceTest::Run(ErrorResult& aRv) {
if (mShuttingDown) {
return nullptr;
}
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_End);
RefPtr<dom::Promise> runPuppetPromise =
Promise::Create(mWindow->AsGlobal(), aRv);
if (NS_WARN_IF(aRv.Failed())) {
return nullptr;
}
gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
vm->RunPuppet(mCommandBuffer, runPuppetPromise, aRv);
if (NS_WARN_IF(aRv.Failed())) {
return nullptr;
}
mCommandBuffer.Clear();
return runPuppetPromise.forget();
}
already_AddRefed<Promise> VRServiceTest::Reset(ErrorResult& aRv) {
if (mShuttingDown) {
return nullptr;
}
RefPtr<dom::Promise> resetPuppetPromise =
Promise::Create(mWindow->AsGlobal(), aRv);
if (NS_WARN_IF(aRv.Failed())) {
return nullptr;
}
gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
vm->ResetPuppet(resetPuppetPromise, aRv);
if (NS_WARN_IF(aRv.Failed())) {
return nullptr;
}
memset(&mPendingState, 0, sizeof(VRSystemState));
memset(&mEncodedState, 0, sizeof(VRSystemState));
mCommandBuffer.Clear();
return resetPuppetPromise.forget();
}
} // namespace dom
} // namespace mozilla