mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-12-01 00:32:11 +00:00
375f60f88e
Differential Revision: https://phabricator.services.mozilla.com/D111605
741 lines
25 KiB
C++
741 lines
25 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/VRServiceTest.h"
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#include "mozilla/dom/VRServiceTestBinding.h"
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#include "mozilla/dom/GamepadPoseState.h"
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#include "mozilla/dom/Promise.h"
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#include "VRManagerChild.h"
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#include "VRPuppetCommandBuffer.h"
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#include <type_traits>
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namespace mozilla {
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using namespace gfx;
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namespace dom {
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NS_IMPL_CYCLE_COLLECTION_INHERITED(VRMockDisplay, DOMEventTargetHelper,
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mVRServiceTest)
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NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(VRMockDisplay,
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DOMEventTargetHelper)
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namespace {
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template <class T>
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bool ReadFloat32Array(T& aDestination, const Float32Array& aSource,
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ErrorResult& aRv) {
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constexpr size_t length = std::extent<T>::value;
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aSource.ComputeState();
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if (aSource.Length() != length) {
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aRv.Throw(NS_ERROR_INVALID_ARG);
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// We don't want to MOZ_ASSERT here, as that would cause the
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// browser to crash, making it difficult to debug the problem
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// in JS code calling this API.
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return false;
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}
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for (size_t i = 0; i < length; i++) {
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aDestination[i] = aSource.Data()[i];
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}
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return true;
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}
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}; // anonymous namespace
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VRMockDisplay::VRMockDisplay(VRServiceTest* aVRServiceTest)
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: DOMEventTargetHelper(aVRServiceTest->GetOwner()),
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mVRServiceTest(aVRServiceTest) {}
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JSObject* VRMockDisplay::WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return VRMockDisplay_Binding::Wrap(aCx, this, aGivenProto);
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}
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VRHMDSensorState& VRMockDisplay::SensorState() const {
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return mVRServiceTest->SystemState().sensorState;
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}
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VRDisplayState& VRMockDisplay::DisplayState() const {
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return mVRServiceTest->SystemState().displayState;
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}
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void VRMockDisplay::Clear() {
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VRDisplayState& displayState = DisplayState();
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displayState.Clear();
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VRHMDSensorState& sensorState = SensorState();
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sensorState.Clear();
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}
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void VRMockDisplay::Create() {
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Clear();
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VRDisplayState& state = DisplayState();
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strncpy(state.displayName, "Puppet HMD", kVRDisplayNameMaxLen);
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state.eightCC = GFX_VR_EIGHTCC('P', 'u', 'p', 'p', 'e', 't', ' ', ' ');
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state.isConnected = true;
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state.isMounted = false;
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state.capabilityFlags = VRDisplayCapabilityFlags::Cap_None |
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VRDisplayCapabilityFlags::Cap_Orientation |
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VRDisplayCapabilityFlags::Cap_Position |
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VRDisplayCapabilityFlags::Cap_External |
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VRDisplayCapabilityFlags::Cap_Present |
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VRDisplayCapabilityFlags::Cap_StageParameters |
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VRDisplayCapabilityFlags::Cap_MountDetection |
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VRDisplayCapabilityFlags::Cap_ImmersiveVR;
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state.blendMode = VRDisplayBlendMode::Opaque;
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// 1836 x 2040 resolution is arbitrary and can be overridden.
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// This default resolution was chosen to be within range of a
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// typical VR eye buffer size. This value is derived by
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// scaling a 1080x1200 per-eye panel resolution by the
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// commonly used pre-lens-distortion pass scaling factor of 1.7x.
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// 1.7x is commonly used in HMD's employing fresnel lenses to ensure
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// a sufficient fragment shading rate in the peripheral area of the
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// post-warp eye buffers.
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state.eyeResolution.width = 1836; // 1080 * 1.7
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state.eyeResolution.height = 2040; // 1200 * 1.7
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for (uint32_t eye = 0; eye < VRDisplayState::NumEyes; ++eye) {
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state.eyeTranslation[eye].x = 0.0f;
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state.eyeTranslation[eye].y = 0.0f;
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state.eyeTranslation[eye].z = 0.0f;
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state.eyeFOV[eye] = gfx::VRFieldOfView(45.0, 45.0, 45.0, 45.0);
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}
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// default: 1m x 1m space, 0.75m high in seated position
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state.stageSize.width = 1.0f;
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state.stageSize.height = 1.0f;
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state.sittingToStandingTransform[0] = 1.0f;
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state.sittingToStandingTransform[1] = 0.0f;
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state.sittingToStandingTransform[2] = 0.0f;
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state.sittingToStandingTransform[3] = 0.0f;
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state.sittingToStandingTransform[4] = 0.0f;
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state.sittingToStandingTransform[5] = 1.0f;
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state.sittingToStandingTransform[6] = 0.0f;
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state.sittingToStandingTransform[7] = 0.0f;
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state.sittingToStandingTransform[8] = 0.0f;
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state.sittingToStandingTransform[9] = 0.0f;
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state.sittingToStandingTransform[10] = 1.0f;
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state.sittingToStandingTransform[11] = 0.0f;
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state.sittingToStandingTransform[12] = 0.0f;
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state.sittingToStandingTransform[13] = 0.75f;
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state.sittingToStandingTransform[14] = 0.0f;
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state.sittingToStandingTransform[15] = 1.0f;
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VRHMDSensorState& sensorState = SensorState();
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gfx::Quaternion rot;
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sensorState.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
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sensorState.pose.orientation[0] = rot.x;
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sensorState.pose.orientation[1] = rot.y;
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sensorState.pose.orientation[2] = rot.z;
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sensorState.pose.orientation[3] = rot.w;
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sensorState.pose.angularVelocity[0] = 0.0f;
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sensorState.pose.angularVelocity[1] = 0.0f;
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sensorState.pose.angularVelocity[2] = 0.0f;
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sensorState.flags |= VRDisplayCapabilityFlags::Cap_Position;
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sensorState.pose.position[0] = 0.0f;
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sensorState.pose.position[1] = 0.0f;
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sensorState.pose.position[2] = 0.0f;
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sensorState.pose.linearVelocity[0] = 0.0f;
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sensorState.pose.linearVelocity[1] = 0.0f;
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sensorState.pose.linearVelocity[2] = 0.0f;
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}
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void VRMockDisplay::SetConnected(bool aConnected) {
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DisplayState().isConnected = aConnected;
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}
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bool VRMockDisplay::Connected() const { return DisplayState().isConnected; }
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void VRMockDisplay::SetMounted(bool aMounted) {
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DisplayState().isMounted = aMounted;
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}
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bool VRMockDisplay::Mounted() const { return DisplayState().isMounted; }
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void VRMockDisplay::SetCapFlag(VRDisplayCapabilityFlags aFlag, bool aEnabled) {
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if (aEnabled) {
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DisplayState().capabilityFlags |= aFlag;
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} else {
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DisplayState().capabilityFlags &= ~aFlag;
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}
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}
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bool VRMockDisplay::GetCapFlag(VRDisplayCapabilityFlags aFlag) const {
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return ((DisplayState().capabilityFlags & aFlag) !=
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VRDisplayCapabilityFlags::Cap_None);
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}
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void VRMockDisplay::SetCapPosition(bool aEnabled) {
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SetCapFlag(VRDisplayCapabilityFlags::Cap_Position, aEnabled);
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}
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void VRMockDisplay::SetCapOrientation(bool aEnabled) {
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SetCapFlag(VRDisplayCapabilityFlags::Cap_Orientation, aEnabled);
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}
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void VRMockDisplay::SetCapPresent(bool aEnabled) {
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SetCapFlag(VRDisplayCapabilityFlags::Cap_Present, aEnabled);
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}
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void VRMockDisplay::SetCapExternal(bool aEnabled) {
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SetCapFlag(VRDisplayCapabilityFlags::Cap_External, aEnabled);
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}
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void VRMockDisplay::SetCapAngularAcceleration(bool aEnabled) {
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SetCapFlag(VRDisplayCapabilityFlags::Cap_AngularAcceleration, aEnabled);
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}
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void VRMockDisplay::SetCapLinearAcceleration(bool aEnabled) {
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SetCapFlag(VRDisplayCapabilityFlags::Cap_LinearAcceleration, aEnabled);
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}
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void VRMockDisplay::SetCapStageParameters(bool aEnabled) {
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SetCapFlag(VRDisplayCapabilityFlags::Cap_StageParameters, aEnabled);
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}
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void VRMockDisplay::SetCapMountDetection(bool aEnabled) {
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SetCapFlag(VRDisplayCapabilityFlags::Cap_MountDetection, aEnabled);
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}
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void VRMockDisplay::SetCapPositionEmulated(bool aEnabled) {
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SetCapFlag(VRDisplayCapabilityFlags::Cap_PositionEmulated, aEnabled);
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}
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void VRMockDisplay::SetEyeFOV(VREye aEye, double aUpDegree, double aRightDegree,
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double aDownDegree, double aLeftDegree) {
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gfx::VRDisplayState::Eye eye = aEye == VREye::Left
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? gfx::VRDisplayState::Eye_Left
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: gfx::VRDisplayState::Eye_Right;
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VRDisplayState& state = DisplayState();
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state.eyeFOV[eye] =
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gfx::VRFieldOfView(aUpDegree, aRightDegree, aDownDegree, aLeftDegree);
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}
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void VRMockDisplay::SetEyeOffset(VREye aEye, double aOffsetX, double aOffsetY,
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double aOffsetZ) {
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gfx::VRDisplayState::Eye eye = aEye == VREye::Left
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? gfx::VRDisplayState::Eye_Left
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: gfx::VRDisplayState::Eye_Right;
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VRDisplayState& state = DisplayState();
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state.eyeTranslation[eye].x = (float)aOffsetX;
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state.eyeTranslation[eye].y = (float)aOffsetY;
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state.eyeTranslation[eye].z = (float)aOffsetZ;
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}
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bool VRMockDisplay::CapPosition() const {
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return GetCapFlag(VRDisplayCapabilityFlags::Cap_Position);
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}
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bool VRMockDisplay::CapOrientation() const {
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return GetCapFlag(VRDisplayCapabilityFlags::Cap_Orientation);
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}
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bool VRMockDisplay::CapPresent() const {
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return GetCapFlag(VRDisplayCapabilityFlags::Cap_Present);
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}
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bool VRMockDisplay::CapExternal() const {
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return GetCapFlag(VRDisplayCapabilityFlags::Cap_External);
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}
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bool VRMockDisplay::CapAngularAcceleration() const {
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return GetCapFlag(VRDisplayCapabilityFlags::Cap_AngularAcceleration);
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}
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bool VRMockDisplay::CapLinearAcceleration() const {
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return GetCapFlag(VRDisplayCapabilityFlags::Cap_LinearAcceleration);
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}
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bool VRMockDisplay::CapStageParameters() const {
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return GetCapFlag(VRDisplayCapabilityFlags::Cap_StageParameters);
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}
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bool VRMockDisplay::CapMountDetection() const {
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return GetCapFlag(VRDisplayCapabilityFlags::Cap_MountDetection);
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}
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bool VRMockDisplay::CapPositionEmulated() const {
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return GetCapFlag(VRDisplayCapabilityFlags::Cap_PositionEmulated);
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}
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void VRMockDisplay::SetEyeResolution(uint32_t aRenderWidth,
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uint32_t aRenderHeight) {
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DisplayState().eyeResolution.width = aRenderWidth;
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DisplayState().eyeResolution.height = aRenderHeight;
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}
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void VRMockDisplay::SetStageSize(double aWidth, double aHeight) {
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VRDisplayState& displayState = DisplayState();
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displayState.stageSize.width = (float)aWidth;
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displayState.stageSize.height = (float)aHeight;
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}
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void VRMockDisplay::SetSittingToStandingTransform(
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const Float32Array& aTransform, ErrorResult& aRv) {
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Unused << ReadFloat32Array(DisplayState().sittingToStandingTransform,
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aTransform, aRv);
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}
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void VRMockDisplay::SetPose(const Nullable<Float32Array>& aPosition,
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const Nullable<Float32Array>& aLinearVelocity,
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const Nullable<Float32Array>& aLinearAcceleration,
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const Nullable<Float32Array>& aOrientation,
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const Nullable<Float32Array>& aAngularVelocity,
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const Nullable<Float32Array>& aAngularAcceleration,
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ErrorResult& aRv) {
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VRHMDSensorState& sensorState = mVRServiceTest->SystemState().sensorState;
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sensorState.Clear();
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sensorState.flags = VRDisplayCapabilityFlags::Cap_None;
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// sensorState.timestamp will be set automatically during
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// puppet script execution
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if (!aOrientation.IsNull()) {
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if (!ReadFloat32Array(sensorState.pose.orientation, aOrientation.Value(),
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aRv)) {
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return;
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}
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sensorState.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
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}
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if (!aAngularVelocity.IsNull()) {
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if (!ReadFloat32Array(sensorState.pose.angularVelocity,
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aAngularVelocity.Value(), aRv)) {
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return;
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}
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sensorState.flags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
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}
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if (!aAngularAcceleration.IsNull()) {
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if (!ReadFloat32Array(sensorState.pose.angularAcceleration,
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aAngularAcceleration.Value(), aRv)) {
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return;
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}
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sensorState.flags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
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}
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if (!aPosition.IsNull()) {
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if (!ReadFloat32Array(sensorState.pose.position, aPosition.Value(), aRv)) {
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return;
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}
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sensorState.flags |= VRDisplayCapabilityFlags::Cap_Position;
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}
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if (!aLinearVelocity.IsNull()) {
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if (!ReadFloat32Array(sensorState.pose.linearVelocity,
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aLinearVelocity.Value(), aRv)) {
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return;
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}
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sensorState.flags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
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}
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if (!aLinearAcceleration.IsNull()) {
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if (!ReadFloat32Array(sensorState.pose.linearAcceleration,
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aLinearAcceleration.Value(), aRv)) {
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return;
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}
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sensorState.flags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
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}
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}
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NS_IMPL_CYCLE_COLLECTION_INHERITED(VRMockController, DOMEventTargetHelper,
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mVRServiceTest)
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NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(VRMockController,
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DOMEventTargetHelper)
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VRMockController::VRMockController(VRServiceTest* aVRServiceTest,
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uint32_t aControllerIdx)
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: DOMEventTargetHelper(aVRServiceTest->GetOwner()),
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mVRServiceTest(aVRServiceTest),
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mControllerIdx(aControllerIdx) {
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MOZ_ASSERT(aControllerIdx < kVRControllerMaxCount);
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}
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JSObject* VRMockController::WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return VRMockController_Binding::Wrap(aCx, this, aGivenProto);
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}
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VRControllerState& VRMockController::ControllerState() const {
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return mVRServiceTest->SystemState().controllerState[mControllerIdx];
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}
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void VRMockController::Create() {
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// Initialize with a 6dof, left-handed gamepad with one haptic actuator
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// Tests are expected to modify the controller before it is sent to the
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// puppet.
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Clear();
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VRControllerState& state = ControllerState();
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strncpy(state.controllerName, "Puppet Gamepad", kVRControllerNameMaxLen);
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state.hand = GamepadHand::Left;
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state.flags = GamepadCapabilityFlags::Cap_Position |
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GamepadCapabilityFlags::Cap_Orientation;
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state.numButtons = 1;
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state.numHaptics = 1;
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state.triggerValue[0] = 0.0f;
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}
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void VRMockController::Clear() {
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mVRServiceTest->ClearController(mControllerIdx);
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}
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void VRMockController::SetCapFlag(GamepadCapabilityFlags aFlag, bool aEnabled) {
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if (aEnabled) {
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ControllerState().flags |= aFlag;
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} else {
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ControllerState().flags &= ~aFlag;
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}
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}
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bool VRMockController::GetCapFlag(GamepadCapabilityFlags aFlag) const {
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return (ControllerState().flags & aFlag) != GamepadCapabilityFlags::Cap_None;
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}
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void VRMockController::SetHand(GamepadHand aHand) {
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ControllerState().hand = aHand;
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}
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GamepadHand VRMockController::Hand() const { return ControllerState().hand; }
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void VRMockController::SetCapPosition(bool aEnabled) {
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SetCapFlag(GamepadCapabilityFlags::Cap_Position, aEnabled);
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}
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bool VRMockController::CapPosition() const {
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return GetCapFlag(GamepadCapabilityFlags::Cap_Position);
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}
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void VRMockController::SetCapOrientation(bool aEnabled) {
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SetCapFlag(GamepadCapabilityFlags::Cap_Orientation, aEnabled);
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}
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bool VRMockController::CapOrientation() const {
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return GetCapFlag(GamepadCapabilityFlags::Cap_Orientation);
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}
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void VRMockController::SetCapAngularAcceleration(bool aEnabled) {
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SetCapFlag(GamepadCapabilityFlags::Cap_AngularAcceleration, aEnabled);
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}
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bool VRMockController::CapAngularAcceleration() const {
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return GetCapFlag(GamepadCapabilityFlags::Cap_AngularAcceleration);
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}
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void VRMockController::SetCapLinearAcceleration(bool aEnabled) {
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SetCapFlag(GamepadCapabilityFlags::Cap_LinearAcceleration, aEnabled);
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}
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bool VRMockController::CapLinearAcceleration() const {
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return GetCapFlag(GamepadCapabilityFlags::Cap_LinearAcceleration);
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}
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void VRMockController::SetAxisCount(uint32_t aCount) {
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MOZ_ASSERT(aCount <= kVRControllerMaxAxis);
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ControllerState().numAxes = aCount;
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}
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uint32_t VRMockController::AxisCount() const {
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return ControllerState().numAxes;
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}
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void VRMockController::SetButtonCount(uint32_t aCount) {
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MOZ_ASSERT(aCount <= kVRControllerMaxButtons);
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ControllerState().numButtons = aCount;
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}
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uint32_t VRMockController::ButtonCount() const {
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return ControllerState().numButtons;
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}
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void VRMockController::SetHapticCount(uint32_t aCount) {
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ControllerState().numHaptics = aCount;
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}
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uint32_t VRMockController::HapticCount() const {
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return ControllerState().numHaptics;
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}
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void VRMockController::SetButtonPressed(uint32_t aButtonIdx, bool aPressed) {
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MOZ_ASSERT(aButtonIdx < kVRControllerMaxButtons);
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if (aPressed) {
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ControllerState().buttonPressed |= (1 << aButtonIdx);
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} else {
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ControllerState().buttonPressed &= ~(1 << aButtonIdx);
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}
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}
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void VRMockController::SetButtonTouched(uint32_t aButtonIdx, bool aTouched) {
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MOZ_ASSERT(aButtonIdx < kVRControllerMaxButtons);
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if (aTouched) {
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ControllerState().buttonTouched |= (1 << aButtonIdx);
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} else {
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ControllerState().buttonTouched &= ~(1 << aButtonIdx);
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}
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}
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void VRMockController::SetButtonTrigger(uint32_t aButtonIdx, double aTrigger) {
|
|
MOZ_ASSERT(aButtonIdx < kVRControllerMaxButtons);
|
|
|
|
ControllerState().triggerValue[aButtonIdx] = (float)aTrigger;
|
|
}
|
|
|
|
void VRMockController::SetAxisValue(uint32_t aAxisIdx, double aValue) {
|
|
MOZ_ASSERT(aAxisIdx < kVRControllerMaxAxis);
|
|
ControllerState().axisValue[aAxisIdx] = (float)aValue;
|
|
}
|
|
|
|
void VRMockController::SetPose(
|
|
const Nullable<Float32Array>& aPosition,
|
|
const Nullable<Float32Array>& aLinearVelocity,
|
|
const Nullable<Float32Array>& aLinearAcceleration,
|
|
const Nullable<Float32Array>& aOrientation,
|
|
const Nullable<Float32Array>& aAngularVelocity,
|
|
const Nullable<Float32Array>& aAngularAcceleration, ErrorResult& aRv) {
|
|
VRControllerState& controllerState = ControllerState();
|
|
controllerState.flags = GamepadCapabilityFlags::Cap_None;
|
|
|
|
if (!aOrientation.IsNull()) {
|
|
if (!ReadFloat32Array(controllerState.pose.orientation,
|
|
aOrientation.Value(), aRv)) {
|
|
return;
|
|
}
|
|
controllerState.flags |= GamepadCapabilityFlags::Cap_Orientation;
|
|
}
|
|
if (!aAngularVelocity.IsNull()) {
|
|
if (!ReadFloat32Array(controllerState.pose.angularVelocity,
|
|
aAngularVelocity.Value(), aRv)) {
|
|
return;
|
|
}
|
|
controllerState.flags |= GamepadCapabilityFlags::Cap_AngularAcceleration;
|
|
}
|
|
if (!aAngularAcceleration.IsNull()) {
|
|
if (!ReadFloat32Array(controllerState.pose.angularAcceleration,
|
|
aAngularAcceleration.Value(), aRv)) {
|
|
return;
|
|
}
|
|
controllerState.flags |= GamepadCapabilityFlags::Cap_AngularAcceleration;
|
|
}
|
|
if (!aPosition.IsNull()) {
|
|
if (!ReadFloat32Array(controllerState.pose.position, aPosition.Value(),
|
|
aRv)) {
|
|
return;
|
|
}
|
|
controllerState.flags |= GamepadCapabilityFlags::Cap_Position;
|
|
}
|
|
if (!aLinearVelocity.IsNull()) {
|
|
if (!ReadFloat32Array(controllerState.pose.linearVelocity,
|
|
aLinearVelocity.Value(), aRv)) {
|
|
return;
|
|
}
|
|
controllerState.flags |= GamepadCapabilityFlags::Cap_LinearAcceleration;
|
|
}
|
|
if (!aLinearAcceleration.IsNull()) {
|
|
if (!ReadFloat32Array(controllerState.pose.linearAcceleration,
|
|
aLinearAcceleration.Value(), aRv)) {
|
|
return;
|
|
}
|
|
controllerState.flags |= GamepadCapabilityFlags::Cap_LinearAcceleration;
|
|
}
|
|
}
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_INHERITED(VRServiceTest, DOMEventTargetHelper,
|
|
mDisplay, mControllers, mWindow)
|
|
|
|
NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(VRServiceTest,
|
|
DOMEventTargetHelper)
|
|
|
|
JSObject* VRServiceTest::WrapObject(JSContext* aCx,
|
|
JS::Handle<JSObject*> aGivenProto) {
|
|
return VRServiceTest_Binding::Wrap(aCx, this, aGivenProto);
|
|
}
|
|
|
|
// static
|
|
already_AddRefed<VRServiceTest> VRServiceTest::CreateTestService(
|
|
nsPIDOMWindowInner* aWindow) {
|
|
MOZ_ASSERT(aWindow);
|
|
RefPtr<VRServiceTest> service = new VRServiceTest(aWindow);
|
|
return service.forget();
|
|
}
|
|
|
|
VRServiceTest::VRServiceTest(nsPIDOMWindowInner* aWindow)
|
|
: mWindow(aWindow), mPendingState{}, mEncodedState{}, mShuttingDown(false) {
|
|
mDisplay = new VRMockDisplay(this);
|
|
for (int i = 0; i < kVRControllerMaxCount; i++) {
|
|
mControllers.AppendElement(new VRMockController(this, i));
|
|
}
|
|
ClearAll();
|
|
}
|
|
|
|
gfx::VRSystemState& VRServiceTest::SystemState() { return mPendingState; }
|
|
|
|
VRMockDisplay* VRServiceTest::GetVRDisplay() { return mDisplay; }
|
|
|
|
VRMockController* VRServiceTest::GetVRController(uint32_t aControllerIdx,
|
|
ErrorResult& aRv) {
|
|
if (aControllerIdx >= kVRControllerMaxCount) {
|
|
aRv.Throw(NS_ERROR_INVALID_ARG);
|
|
return nullptr;
|
|
}
|
|
return mControllers[aControllerIdx];
|
|
}
|
|
|
|
void VRServiceTest::Shutdown() {
|
|
MOZ_ASSERT(!mShuttingDown);
|
|
mShuttingDown = true;
|
|
mWindow = nullptr;
|
|
}
|
|
|
|
void VRServiceTest::AddCommand(uint64_t aCommand) {
|
|
EncodeData();
|
|
mCommandBuffer.AppendElement(aCommand);
|
|
}
|
|
|
|
void VRServiceTest::End() {
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_End);
|
|
}
|
|
|
|
void VRServiceTest::ClearAll() {
|
|
memset(&mPendingState, 0, sizeof(VRSystemState));
|
|
memset(&mEncodedState, 0, sizeof(VRSystemState));
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_ClearAll);
|
|
}
|
|
|
|
void VRServiceTest::ClearController(uint32_t aControllerIdx) {
|
|
MOZ_ASSERT(aControllerIdx < kVRControllerMaxCount);
|
|
mPendingState.controllerState[aControllerIdx].Clear();
|
|
mEncodedState.controllerState[aControllerIdx].Clear();
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_ClearController |
|
|
(uint64_t)aControllerIdx);
|
|
}
|
|
|
|
void VRServiceTest::Timeout(uint32_t aDuration) {
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_Timeout |
|
|
(uint64_t)aDuration);
|
|
}
|
|
|
|
void VRServiceTest::Wait(uint32_t aDuration) {
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_Wait | (uint64_t)aDuration);
|
|
}
|
|
|
|
void VRServiceTest::WaitHapticIntensity(uint32_t aControllerIdx,
|
|
uint32_t aHapticIdx, double aIntensity,
|
|
ErrorResult& aRv) {
|
|
if (aControllerIdx >= kVRControllerMaxCount) {
|
|
aRv.Throw(NS_ERROR_INVALID_ARG);
|
|
return;
|
|
}
|
|
if (aHapticIdx >= kVRHapticsMaxCount) {
|
|
aRv.Throw(NS_ERROR_INVALID_ARG);
|
|
return;
|
|
}
|
|
// convert to 16.16 fixed point. This must match conversion in
|
|
// VRPuppetCommandBuffer::RunCommand
|
|
uint64_t iIntensity = round((float)aIntensity * (1 << 16));
|
|
if (iIntensity > 0xffffffff) {
|
|
iIntensity = 0xffffffff;
|
|
}
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_WaitHapticIntensity |
|
|
((uint64_t)aControllerIdx << 40) | ((uint64_t)aHapticIdx << 32) |
|
|
iIntensity);
|
|
}
|
|
|
|
void VRServiceTest::WaitSubmit() {
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_WaitSubmit);
|
|
}
|
|
|
|
void VRServiceTest::WaitPresentationStart() {
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_WaitPresentationStart);
|
|
}
|
|
void VRServiceTest::WaitPresentationEnd() {
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_WaitPresentationEnd);
|
|
}
|
|
|
|
void VRServiceTest::EncodeData() {
|
|
VRPuppetCommandBuffer::EncodeStruct(
|
|
mCommandBuffer, (uint8_t*)&mPendingState.displayState,
|
|
(uint8_t*)&mEncodedState.displayState, sizeof(VRDisplayState),
|
|
VRPuppet_Command::VRPuppet_UpdateDisplay);
|
|
VRPuppetCommandBuffer::EncodeStruct(
|
|
mCommandBuffer, (uint8_t*)&mPendingState.sensorState,
|
|
(uint8_t*)&mEncodedState.sensorState, sizeof(VRHMDSensorState),
|
|
VRPuppet_Command::VRPuppet_UpdateSensor);
|
|
VRPuppetCommandBuffer::EncodeStruct(
|
|
mCommandBuffer, (uint8_t*)&mPendingState.controllerState,
|
|
(uint8_t*)&mEncodedState.controllerState,
|
|
sizeof(VRControllerState) * kVRControllerMaxCount,
|
|
VRPuppet_Command::VRPuppet_UpdateControllers);
|
|
}
|
|
|
|
void VRServiceTest::CaptureFrame() {
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_CaptureFrame);
|
|
}
|
|
|
|
void VRServiceTest::AcknowledgeFrame() {
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_AcknowledgeFrame);
|
|
}
|
|
|
|
void VRServiceTest::RejectFrame() {
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_RejectFrame);
|
|
}
|
|
|
|
void VRServiceTest::StartTimer() {
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_StartTimer);
|
|
}
|
|
|
|
void VRServiceTest::StopTimer() {
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_StopTimer);
|
|
}
|
|
|
|
void VRServiceTest::Commit() {
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_Commit);
|
|
}
|
|
|
|
already_AddRefed<Promise> VRServiceTest::Run(ErrorResult& aRv) {
|
|
if (mShuttingDown) {
|
|
return nullptr;
|
|
}
|
|
|
|
AddCommand((uint64_t)VRPuppet_Command::VRPuppet_End);
|
|
|
|
RefPtr<dom::Promise> runPuppetPromise =
|
|
Promise::Create(mWindow->AsGlobal(), aRv);
|
|
if (NS_WARN_IF(aRv.Failed())) {
|
|
return nullptr;
|
|
}
|
|
|
|
gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
|
|
vm->RunPuppet(mCommandBuffer, runPuppetPromise, aRv);
|
|
if (NS_WARN_IF(aRv.Failed())) {
|
|
return nullptr;
|
|
}
|
|
|
|
mCommandBuffer.Clear();
|
|
|
|
return runPuppetPromise.forget();
|
|
}
|
|
|
|
already_AddRefed<Promise> VRServiceTest::Reset(ErrorResult& aRv) {
|
|
if (mShuttingDown) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<dom::Promise> resetPuppetPromise =
|
|
Promise::Create(mWindow->AsGlobal(), aRv);
|
|
if (NS_WARN_IF(aRv.Failed())) {
|
|
return nullptr;
|
|
}
|
|
|
|
gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
|
|
vm->ResetPuppet(resetPuppetPromise, aRv);
|
|
if (NS_WARN_IF(aRv.Failed())) {
|
|
return nullptr;
|
|
}
|
|
|
|
memset(&mPendingState, 0, sizeof(VRSystemState));
|
|
memset(&mEncodedState, 0, sizeof(VRSystemState));
|
|
mCommandBuffer.Clear();
|
|
|
|
return resetPuppetPromise.forget();
|
|
}
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|