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91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
#include "stdafx.h"
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#include <Winbase.h>
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#include <direct.h>
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#include <stdio.h>
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#include "ib.h"
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#include "globals.h"
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#include "fstream.h"
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#include <afxtempl.h>
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#include <afxdisp.h>
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#include "resource.h"
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#include "NewDialog.h"
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int main(int argc, char *argv[])
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{
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CString configPath;
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CString rootPath;
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CString templateDir;
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CString configname;
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CString configpath;
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CString che_path;
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CString che_file;
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if(argc == 3)
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{
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configPath = argv[2];
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FillGlobalWidgetArray(configPath);
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if(!strcmp(argv[1], "-c"))
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{
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//The option "-c" means that ibengine.exe
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//was called from wizardmachine.exe
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StartIB();
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}
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else if(!strcmp(argv[1], "-u"))
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{
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//The option "-u" means that the user is
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//running ibengine.exe via command line
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rootPath = GetModulePath();
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templateDir = rootPath + "WSTemplate";
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configname = GetGlobal("_NewConfigName");
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configpath = rootPath + "Configs\\" + configname;
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//Grab exact name of the .che file from configPath
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che_file = configPath;
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int extractposition = che_file.ReverseFind('\\');
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extractposition++;
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extractposition = (che_file.GetLength()) - extractposition;
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che_file = che_file.Right(extractposition);
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//These are some commands that we only want to run if
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//ibengine.exe is run at command line
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//Create the config path
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_mkdir(configpath);
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//Copy files and directories from WSTemplate
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//to new config directory
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CopyDir(templateDir, configpath, NULL, FALSE);
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//Copy the .che file given on command line to the
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//appropriate directory
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che_path = configpath + "\\" + che_file;
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CopyFile(configPath, che_path, FALSE);
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StartIB();
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printf("\nInstaller creation is complete. The build is "
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"in %sConfigs\\%s\\Output\n", rootPath, configname);
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}
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else
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{
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printf("\nYou have supplied incorrect command line options. \n"
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"Please, run either \"WizardMachine.exe\" "
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"or \"ibengine.exe -u <your_config_file_path>\"\n");
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return 1;
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}
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}
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else
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{
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printf("\nYou have supplied incorrect command line options. \n"
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"Please, run either \"WizardMachine.exe\" "
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"or \"ibengine.exe -u <your_config_file_path>\"\n");
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return 1;
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}
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return 0;
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}
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