gecko-dev/gfx/public/nsCoord.h
michaelp%netscape.com c8e0ba6a08 moving headers from src to public. added support for dib sections to windows
drawing surface. WIP on making blender work with arbitrary pixel organizations.
1999-01-25 22:16:47 +00:00

39 lines
1.3 KiB
C

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef NSCOORD_H
#define NSCOORD_H
#include "nscore.h"
/*
* Basic type used for the geometry classes. By making it a typedef we can
* easily change it in the future.
*
* All coordinates are maintained as signed 32-bit integers in the twips
* coordinate space. A twip is 1/20th of a point, and there are 72 points per
* inch.
*
* Twips are used because they are a device-independent unit of measure. See
* header file nsUnitConversion.h for many useful macros to convert between
* different units of measure.
*/
typedef PRInt32 nscoord;
#endif /* NSCOORD_H */