mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-01 14:45:29 +00:00
0165be1d18
--HG-- extra : rebase_source : caf58ca903665f8b3014451926cec9772969663f
489 lines
14 KiB
C++
489 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef AudioEventTimeline_h_
|
|
#define AudioEventTimeline_h_
|
|
|
|
#include "mozilla/Assertions.h"
|
|
#include "mozilla/FloatingPoint.h"
|
|
#include "mozilla/TypedEnum.h"
|
|
|
|
#include "nsTArray.h"
|
|
#include "math.h"
|
|
|
|
namespace mozilla {
|
|
|
|
namespace dom {
|
|
|
|
// This is an internal helper class and should not be used outside of this header.
|
|
struct AudioTimelineEvent {
|
|
enum Type MOZ_ENUM_TYPE(uint32_t) {
|
|
SetValue,
|
|
LinearRamp,
|
|
ExponentialRamp,
|
|
SetTarget,
|
|
SetValueCurve
|
|
};
|
|
|
|
AudioTimelineEvent(Type aType, double aTime, float aValue, double aTimeConstant = 0.0,
|
|
float aDuration = 0.0, float* aCurve = nullptr, uint32_t aCurveLength = 0)
|
|
: mType(aType)
|
|
, mTimeConstant(aTimeConstant)
|
|
, mDuration(aDuration)
|
|
#ifdef DEBUG
|
|
, mTimeIsInTicks(false)
|
|
#endif
|
|
{
|
|
if (aType == AudioTimelineEvent::SetValueCurve) {
|
|
mCurve = aCurve;
|
|
mCurveLength = aCurveLength;
|
|
} else {
|
|
mValue = aValue;
|
|
mTime = aTime;
|
|
}
|
|
}
|
|
|
|
bool IsValid() const
|
|
{
|
|
return IsValid(mTime) &&
|
|
IsValid(mValue) &&
|
|
IsValid(mTimeConstant) &&
|
|
IsValid(mDuration);
|
|
}
|
|
|
|
template <class TimeType>
|
|
TimeType Time() const;
|
|
|
|
void SetTimeInTicks(int64_t aTimeInTicks)
|
|
{
|
|
mTimeInTicks = aTimeInTicks;
|
|
#ifdef DEBUG
|
|
mTimeIsInTicks = true;
|
|
#endif
|
|
}
|
|
|
|
Type mType;
|
|
union {
|
|
float mValue;
|
|
uint32_t mCurveLength;
|
|
};
|
|
union {
|
|
// The time for an event can either be in absolute value or in ticks.
|
|
// Initially the time of the event is always in absolute value.
|
|
// In order to convert it to ticks, call SetTimeInTicks. Once this
|
|
// method has been called for an event, the time cannot be converted
|
|
// back to absolute value.
|
|
union {
|
|
double mTime;
|
|
int64_t mTimeInTicks;
|
|
};
|
|
float* mCurve;
|
|
};
|
|
double mTimeConstant;
|
|
double mDuration;
|
|
#ifdef DEBUG
|
|
bool mTimeIsInTicks;
|
|
#endif
|
|
|
|
private:
|
|
static bool IsValid(double value)
|
|
{
|
|
return MOZ_DOUBLE_IS_FINITE(value);
|
|
}
|
|
};
|
|
|
|
template <>
|
|
inline double AudioTimelineEvent::Time<double>() const
|
|
{
|
|
MOZ_ASSERT(!mTimeIsInTicks);
|
|
return mTime;
|
|
}
|
|
|
|
template <>
|
|
inline int64_t AudioTimelineEvent::Time<int64_t>() const
|
|
{
|
|
MOZ_ASSERT(mTimeIsInTicks);
|
|
return mTimeInTicks;
|
|
}
|
|
|
|
/**
|
|
* This class will be instantiated with different template arguments for testing and
|
|
* production code.
|
|
*
|
|
* ErrorResult is a type which satisfies the following:
|
|
* - Implements a Throw() method taking an nsresult argument, representing an error code.
|
|
*/
|
|
template <class ErrorResult>
|
|
class AudioEventTimeline
|
|
{
|
|
public:
|
|
explicit AudioEventTimeline(float aDefaultValue)
|
|
: mValue(aDefaultValue)
|
|
{
|
|
}
|
|
|
|
bool HasSimpleValue() const
|
|
{
|
|
return mEvents.IsEmpty();
|
|
}
|
|
|
|
float GetValue() const
|
|
{
|
|
// This method should only be called if HasSimpleValue() returns true
|
|
MOZ_ASSERT(HasSimpleValue());
|
|
return mValue;
|
|
}
|
|
|
|
float Value() const
|
|
{
|
|
// TODO: Return the current value based on the timeline of the AudioContext
|
|
return mValue;
|
|
}
|
|
|
|
void SetValue(float aValue)
|
|
{
|
|
// Silently don't change anything if there are any events
|
|
if (mEvents.IsEmpty()) {
|
|
mValue = aValue;
|
|
}
|
|
}
|
|
|
|
float ComputedValue() const
|
|
{
|
|
// TODO: implement
|
|
return 0;
|
|
}
|
|
|
|
void SetValueAtTime(float aValue, double aStartTime, ErrorResult& aRv)
|
|
{
|
|
InsertEvent(AudioTimelineEvent(AudioTimelineEvent::SetValue, aStartTime, aValue), aRv);
|
|
}
|
|
|
|
void LinearRampToValueAtTime(float aValue, double aEndTime, ErrorResult& aRv)
|
|
{
|
|
InsertEvent(AudioTimelineEvent(AudioTimelineEvent::LinearRamp, aEndTime, aValue), aRv);
|
|
}
|
|
|
|
void ExponentialRampToValueAtTime(float aValue, double aEndTime, ErrorResult& aRv)
|
|
{
|
|
InsertEvent(AudioTimelineEvent(AudioTimelineEvent::ExponentialRamp, aEndTime, aValue), aRv);
|
|
}
|
|
|
|
void SetTargetAtTime(float aTarget, double aStartTime, double aTimeConstant, ErrorResult& aRv)
|
|
{
|
|
InsertEvent(AudioTimelineEvent(AudioTimelineEvent::SetTarget, aStartTime, aTarget, aTimeConstant), aRv);
|
|
}
|
|
|
|
void SetValueCurveAtTime(const float* aValues, uint32_t aValuesLength, double aStartTime, double aDuration, ErrorResult& aRv)
|
|
{
|
|
// TODO: implement
|
|
// Note that we will need to copy the buffer here.
|
|
// InsertEvent(AudioTimelineEvent(AudioTimelineEvent::SetValueCurve, aStartTime, 0.0f, 0.0f, aDuration, aValues, aValuesLength), aRv);
|
|
}
|
|
|
|
void CancelScheduledValues(double aStartTime)
|
|
{
|
|
for (unsigned i = 0; i < mEvents.Length(); ++i) {
|
|
if (mEvents[i].mTime >= aStartTime) {
|
|
#ifdef DEBUG
|
|
// Sanity check: the array should be sorted, so all of the following
|
|
// events should have a time greater than aStartTime too.
|
|
for (unsigned j = i + 1; j < mEvents.Length(); ++j) {
|
|
MOZ_ASSERT(mEvents[j].mTime >= aStartTime);
|
|
}
|
|
#endif
|
|
mEvents.TruncateLength(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This method computes the AudioParam value at a given time based on the event timeline
|
|
template<class TimeType>
|
|
float GetValueAtTime(TimeType aTime) const
|
|
{
|
|
const AudioTimelineEvent* previous = nullptr;
|
|
const AudioTimelineEvent* next = nullptr;
|
|
|
|
bool bailOut = false;
|
|
for (unsigned i = 0; !bailOut && i < mEvents.Length(); ++i) {
|
|
switch (mEvents[i].mType) {
|
|
case AudioTimelineEvent::SetValue:
|
|
case AudioTimelineEvent::SetTarget:
|
|
case AudioTimelineEvent::LinearRamp:
|
|
case AudioTimelineEvent::ExponentialRamp:
|
|
if (aTime == mEvents[i].template Time<TimeType>()) {
|
|
// Find the last event with the same time
|
|
do {
|
|
++i;
|
|
} while (i < mEvents.Length() &&
|
|
aTime == mEvents[i].template Time<TimeType>());
|
|
return mEvents[i - 1].mValue;
|
|
}
|
|
previous = next;
|
|
next = &mEvents[i];
|
|
if (aTime < mEvents[i].template Time<TimeType>()) {
|
|
bailOut = true;
|
|
}
|
|
break;
|
|
case AudioTimelineEvent::SetValueCurve:
|
|
// TODO: implement
|
|
break;
|
|
default:
|
|
MOZ_ASSERT(false, "unreached");
|
|
}
|
|
}
|
|
// Handle the case where the time is past all of the events
|
|
if (!bailOut) {
|
|
previous = next;
|
|
next = nullptr;
|
|
}
|
|
|
|
// Just return the default value if we did not find anything
|
|
if (!previous && !next) {
|
|
return mValue;
|
|
}
|
|
|
|
// If the requested time is before all of the existing events
|
|
if (!previous) {
|
|
switch (next->mType) {
|
|
case AudioTimelineEvent::SetValue:
|
|
case AudioTimelineEvent::SetTarget:
|
|
// The requested time is before the first event
|
|
return mValue;
|
|
case AudioTimelineEvent::LinearRamp:
|
|
// Use t=0 as T0 and v=defaultValue as V0
|
|
return LinearInterpolate(0.0, mValue, next->template Time<TimeType>(), next->mValue, aTime);
|
|
case AudioTimelineEvent::ExponentialRamp:
|
|
// Use t=0 as T0 and v=defaultValue as V0
|
|
return ExponentialInterpolate(0.0, mValue, next->template Time<TimeType>(), next->mValue, aTime);
|
|
case AudioTimelineEvent::SetValueCurve:
|
|
// TODO: implement
|
|
return 0.0f;
|
|
}
|
|
MOZ_ASSERT(false, "unreached");
|
|
}
|
|
|
|
// SetTarget nodes can be handled no matter what their next node is (if they have one)
|
|
if (previous->mType == AudioTimelineEvent::SetTarget) {
|
|
// Follow the curve, without regard to the next node
|
|
return ExponentialApproach(previous->template Time<TimeType>(), mValue, previous->mValue,
|
|
previous->mTimeConstant, aTime);
|
|
}
|
|
|
|
// If the requested time is after all of the existing events
|
|
if (!next) {
|
|
switch (previous->mType) {
|
|
case AudioTimelineEvent::SetValue:
|
|
case AudioTimelineEvent::LinearRamp:
|
|
case AudioTimelineEvent::ExponentialRamp:
|
|
// The value will be constant after the last event
|
|
return previous->mValue;
|
|
case AudioTimelineEvent::SetValueCurve:
|
|
// TODO: implement
|
|
return 0.0f;
|
|
case AudioTimelineEvent::SetTarget:
|
|
MOZ_ASSERT(false, "unreached");
|
|
}
|
|
MOZ_ASSERT(false, "unreached");
|
|
}
|
|
|
|
// Finally, handle the case where we have both a previous and a next event
|
|
|
|
// First, handle the case where our range ends up in a ramp event
|
|
switch (next->mType) {
|
|
case AudioTimelineEvent::LinearRamp:
|
|
return LinearInterpolate(previous->template Time<TimeType>(), previous->mValue, next->template Time<TimeType>(), next->mValue, aTime);
|
|
case AudioTimelineEvent::ExponentialRamp:
|
|
return ExponentialInterpolate(previous->template Time<TimeType>(), previous->mValue, next->template Time<TimeType>(), next->mValue, aTime);
|
|
case AudioTimelineEvent::SetValue:
|
|
case AudioTimelineEvent::SetTarget:
|
|
case AudioTimelineEvent::SetValueCurve:
|
|
break;
|
|
}
|
|
|
|
// Now handle all other cases
|
|
switch (previous->mType) {
|
|
case AudioTimelineEvent::SetValue:
|
|
case AudioTimelineEvent::LinearRamp:
|
|
case AudioTimelineEvent::ExponentialRamp:
|
|
// If the next event type is neither linear or exponential ramp, the
|
|
// value is constant.
|
|
return previous->mValue;
|
|
case AudioTimelineEvent::SetValueCurve:
|
|
// TODO: implement
|
|
return 0.0f;
|
|
case AudioTimelineEvent::SetTarget:
|
|
MOZ_ASSERT(false, "unreached");
|
|
}
|
|
|
|
MOZ_ASSERT(false, "unreached");
|
|
return 0.0f;
|
|
}
|
|
|
|
// Return the number of events scheduled
|
|
uint32_t GetEventCount() const
|
|
{
|
|
return mEvents.Length();
|
|
}
|
|
|
|
static float LinearInterpolate(double t0, float v0, double t1, float v1, double t)
|
|
{
|
|
return v0 + (v1 - v0) * ((t - t0) / (t1 - t0));
|
|
}
|
|
|
|
static float ExponentialInterpolate(double t0, float v0, double t1, float v1, double t)
|
|
{
|
|
return v0 * powf(v1 / v0, (t - t0) / (t1 - t0));
|
|
}
|
|
|
|
static float ExponentialApproach(double t0, double v0, float v1, double timeConstant, double t)
|
|
{
|
|
return v1 + (v0 - v1) * expf(-(t - t0) / timeConstant);
|
|
}
|
|
|
|
void ConvertEventTimesToTicks(int64_t (*aConvertor)(double aTime, void* aClosure), void* aClosure)
|
|
{
|
|
for (unsigned i = 0; i < mEvents.Length(); ++i) {
|
|
mEvents[i].SetTimeInTicks(aConvertor(mEvents[i].template Time<double>(), aClosure));
|
|
}
|
|
}
|
|
|
|
private:
|
|
const AudioTimelineEvent* GetPreviousEvent(double aTime) const
|
|
{
|
|
const AudioTimelineEvent* previous = nullptr;
|
|
const AudioTimelineEvent* next = nullptr;
|
|
|
|
bool bailOut = false;
|
|
for (unsigned i = 0; !bailOut && i < mEvents.Length(); ++i) {
|
|
switch (mEvents[i].mType) {
|
|
case AudioTimelineEvent::SetValue:
|
|
case AudioTimelineEvent::SetTarget:
|
|
case AudioTimelineEvent::LinearRamp:
|
|
case AudioTimelineEvent::ExponentialRamp:
|
|
if (aTime == mEvents[i].mTime) {
|
|
// Find the last event with the same time
|
|
do {
|
|
++i;
|
|
} while (i < mEvents.Length() &&
|
|
aTime == mEvents[i].mTime);
|
|
return &mEvents[i - 1];
|
|
}
|
|
previous = next;
|
|
next = &mEvents[i];
|
|
if (aTime < mEvents[i].mTime) {
|
|
bailOut = true;
|
|
}
|
|
break;
|
|
case AudioTimelineEvent::SetValueCurve:
|
|
// TODO: implement
|
|
break;
|
|
default:
|
|
MOZ_ASSERT(false, "unreached");
|
|
}
|
|
}
|
|
// Handle the case where the time is past all of the events
|
|
if (!bailOut) {
|
|
previous = next;
|
|
}
|
|
|
|
return previous;
|
|
}
|
|
|
|
void InsertEvent(const AudioTimelineEvent& aEvent, ErrorResult& aRv)
|
|
{
|
|
if (!aEvent.IsValid()) {
|
|
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
|
|
return;
|
|
}
|
|
|
|
// Make sure that non-curve events don't fall within the duration of a
|
|
// curve event.
|
|
for (unsigned i = 0; i < mEvents.Length(); ++i) {
|
|
if (mEvents[i].mType == AudioTimelineEvent::SetValueCurve &&
|
|
mEvents[i].mTime <= aEvent.mTime &&
|
|
(mEvents[i].mTime + mEvents[i].mDuration) >= aEvent.mTime) {
|
|
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Make sure that curve events don't fall in a range which includes other
|
|
// events.
|
|
if (aEvent.mType == AudioTimelineEvent::SetValueCurve) {
|
|
for (unsigned i = 0; i < mEvents.Length(); ++i) {
|
|
if (mEvents[i].mTime >= aEvent.mTime &&
|
|
mEvents[i].mTime <= (aEvent.mTime + aEvent.mDuration)) {
|
|
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make sure that invalid values are not used for exponential curves
|
|
if (aEvent.mType == AudioTimelineEvent::ExponentialRamp) {
|
|
if (aEvent.mValue <= 0.f) {
|
|
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
|
|
return;
|
|
}
|
|
const AudioTimelineEvent* previousEvent = GetPreviousEvent(aEvent.mTime);
|
|
if (previousEvent) {
|
|
if (previousEvent->mValue <= 0.f) {
|
|
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
|
|
return;
|
|
}
|
|
} else {
|
|
if (mValue <= 0.f) {
|
|
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned i = 0; i < mEvents.Length(); ++i) {
|
|
if (aEvent.mTime == mEvents[i].mTime) {
|
|
if (aEvent.mType == mEvents[i].mType) {
|
|
// If times and types are equal, replace the event
|
|
mEvents.ReplaceElementAt(i, aEvent);
|
|
} else {
|
|
// Otherwise, place the element after the last event of another type
|
|
do {
|
|
++i;
|
|
} while (i < mEvents.Length() &&
|
|
aEvent.mType != mEvents[i].mType &&
|
|
aEvent.mTime == mEvents[i].mTime);
|
|
mEvents.InsertElementAt(i, aEvent);
|
|
}
|
|
return;
|
|
}
|
|
// Otherwise, place the event right after the latest existing event
|
|
if (aEvent.mTime < mEvents[i].mTime) {
|
|
mEvents.InsertElementAt(i, aEvent);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If we couldn't find a place for the event, just append it to the list
|
|
mEvents.AppendElement(aEvent);
|
|
}
|
|
|
|
private:
|
|
// This is a sorted array of the events in the timeline. Queries of this
|
|
// data structure should probably be more frequent than modifications to it,
|
|
// and that is the reason why we're using a simple array as the data structure.
|
|
// We can optimize this in the future if the performance of the array ends up
|
|
// being a bottleneck.
|
|
nsTArray<AudioTimelineEvent> mEvents;
|
|
float mValue;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|