mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-01 14:45:29 +00:00
92db67a1a7
--HG-- rename : media/libsydneyaudio/src/gonk/AudioSystem.h => dom/system/gonk/android_audio/AudioSystem.h rename : media/libsydneyaudio/src/gonk/AudioTrack.h => dom/system/gonk/android_audio/AudioTrack.h rename : media/libsydneyaudio/src/gonk/EffectApi.h => dom/system/gonk/android_audio/EffectApi.h rename : media/libsydneyaudio/src/gonk/IAudioFlinger.h => dom/system/gonk/android_audio/IAudioFlinger.h rename : media/libsydneyaudio/src/gonk/IAudioFlingerClient.h => dom/system/gonk/android_audio/IAudioFlingerClient.h rename : media/libsydneyaudio/src/gonk/IAudioRecord.h => dom/system/gonk/android_audio/IAudioRecord.h rename : media/libsydneyaudio/src/gonk/IAudioTrack.h => dom/system/gonk/android_audio/IAudioTrack.h rename : media/libsydneyaudio/src/gonk/IEffect.h => dom/system/gonk/android_audio/IEffect.h rename : media/libsydneyaudio/src/gonk/IEffectClient.h => dom/system/gonk/android_audio/IEffectClient.h
190 lines
7.3 KiB
C++
190 lines
7.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
#if !defined(AudioStream_h_)
|
|
#define AudioStream_h_
|
|
|
|
#include "nscore.h"
|
|
#include "AudioSampleFormat.h"
|
|
#include "AudioChannelCommon.h"
|
|
#include "soundtouch/SoundTouch.h"
|
|
#include "nsAutoPtr.h"
|
|
|
|
namespace mozilla {
|
|
|
|
class AudioStream;
|
|
|
|
class AudioClock
|
|
{
|
|
public:
|
|
AudioClock(mozilla::AudioStream* aStream);
|
|
// Initialize the clock with the current AudioStream. Need to be called
|
|
// before querying the clock. Called on the audio thread.
|
|
void Init();
|
|
// Update the number of samples that has been written in the audio backend.
|
|
// Called on the state machine thread.
|
|
void UpdateWritePosition(uint32_t aCount);
|
|
// Get the read position of the stream, in microseconds.
|
|
// Called on the state machine thead.
|
|
uint64_t GetPosition();
|
|
// Get the read position of the stream, in frames.
|
|
// Called on the state machine thead.
|
|
uint64_t GetPositionInFrames();
|
|
// Set the playback rate.
|
|
// Called on the audio thread.
|
|
void SetPlaybackRate(double aPlaybackRate);
|
|
// Get the current playback rate.
|
|
// Called on the audio thread.
|
|
double GetPlaybackRate();
|
|
// Set if we are preserving the pitch.
|
|
// Called on the audio thread.
|
|
void SetPreservesPitch(bool aPreservesPitch);
|
|
// Get the current pitch preservation state.
|
|
// Called on the audio thread.
|
|
bool GetPreservesPitch();
|
|
// Get the number of frames written to the backend.
|
|
int64_t GetWritten();
|
|
private:
|
|
// This AudioStream holds a strong reference to this AudioClock. This
|
|
// pointer is garanteed to always be valid.
|
|
AudioStream* mAudioStream;
|
|
// The old output rate, to compensate audio latency for the period inbetween
|
|
// the moment resampled buffers are pushed to the hardware and the moment the
|
|
// clock should take the new rate into account for A/V sync.
|
|
int mOldOutRate;
|
|
// Position at which the last playback rate change occured
|
|
int64_t mBasePosition;
|
|
// Offset, in frames, at which the last playback rate change occured
|
|
int64_t mBaseOffset;
|
|
// Old base offset (number of samples), used when changing rate to compute the
|
|
// position in the stream.
|
|
int64_t mOldBaseOffset;
|
|
// Old base position (number of microseconds), when changing rate. This is the
|
|
// time in the media, not wall clock position.
|
|
int64_t mOldBasePosition;
|
|
// Write position at which the playbackRate change occured.
|
|
int64_t mPlaybackRateChangeOffset;
|
|
// The previous position reached in the media, used when compensating
|
|
// latency, to have the position at which the playbackRate change occured.
|
|
int64_t mPreviousPosition;
|
|
// Number of samples effectivelly written in backend, i.e. write position.
|
|
int64_t mWritten;
|
|
// Output rate in Hz (characteristic of the playback rate)
|
|
int mOutRate;
|
|
// Input rate in Hz (characteristic of the media being played)
|
|
int mInRate;
|
|
// True if the we are timestretching, false if we are resampling.
|
|
bool mPreservesPitch;
|
|
// The current playback rate.
|
|
double mPlaybackRate;
|
|
// True if we are playing at the old playbackRate after it has been changed.
|
|
bool mCompensatingLatency;
|
|
};
|
|
|
|
// Access to a single instance of this class must be synchronized by
|
|
// callers, or made from a single thread. One exception is that access to
|
|
// GetPosition, GetPositionInFrames, SetVolume, and Get{Rate,Channels}
|
|
// is thread-safe without external synchronization.
|
|
class AudioStream
|
|
{
|
|
public:
|
|
AudioStream();
|
|
|
|
virtual ~AudioStream();
|
|
|
|
// Initialize Audio Library. Some Audio backends require initializing the
|
|
// library before using it.
|
|
static void InitLibrary();
|
|
|
|
// Shutdown Audio Library. Some Audio backends require shutting down the
|
|
// library after using it.
|
|
static void ShutdownLibrary();
|
|
|
|
// AllocateStream will return either a local stream or a remoted stream
|
|
// depending on where you call it from. If you call this from a child process,
|
|
// you may receive an implementation which forwards to a compositing process.
|
|
static AudioStream* AllocateStream();
|
|
|
|
// Initialize the audio stream. aNumChannels is the number of audio
|
|
// channels (1 for mono, 2 for stereo, etc) and aRate is the sample rate
|
|
// (22050Hz, 44100Hz, etc).
|
|
virtual nsresult Init(int32_t aNumChannels, int32_t aRate,
|
|
const dom::AudioChannelType aAudioStreamType) = 0;
|
|
|
|
// Closes the stream. All future use of the stream is an error.
|
|
virtual void Shutdown() = 0;
|
|
|
|
// Write audio data to the audio hardware. aBuf is an array of AudioDataValues
|
|
// AudioDataValue of length aFrames*mChannels. If aFrames is larger
|
|
// than the result of Available(), the write will block until sufficient
|
|
// buffer space is available.
|
|
virtual nsresult Write(const mozilla::AudioDataValue* aBuf, uint32_t aFrames) = 0;
|
|
|
|
// Return the number of audio frames that can be written without blocking.
|
|
virtual uint32_t Available() = 0;
|
|
|
|
// Set the current volume of the audio playback. This is a value from
|
|
// 0 (meaning muted) to 1 (meaning full volume). Thread-safe.
|
|
virtual void SetVolume(double aVolume) = 0;
|
|
|
|
// Block until buffered audio data has been consumed.
|
|
virtual void Drain() = 0;
|
|
|
|
// Start the stream.
|
|
virtual void Start() = 0;
|
|
|
|
// Return the number of frames written so far in the stream. This allow the
|
|
// caller to check if it is safe to start the stream, if needed.
|
|
virtual int64_t GetWritten();
|
|
|
|
// Pause audio playback.
|
|
virtual void Pause() = 0;
|
|
|
|
// Resume audio playback.
|
|
virtual void Resume() = 0;
|
|
|
|
// Return the position in microseconds of the audio frame being played by
|
|
// the audio hardware, compensated for playback rate change. Thread-safe.
|
|
virtual int64_t GetPosition() = 0;
|
|
|
|
// Return the position, measured in audio frames played since the stream
|
|
// was opened, of the audio hardware. Thread-safe.
|
|
virtual int64_t GetPositionInFrames() = 0;
|
|
|
|
// Return the position, measured in audio framed played since the stream was
|
|
// opened, of the audio hardware, not adjusted for the changes of playback
|
|
// rate.
|
|
virtual int64_t GetPositionInFramesInternal() = 0;
|
|
|
|
// Returns true when the audio stream is paused.
|
|
virtual bool IsPaused() = 0;
|
|
|
|
int GetRate() { return mOutRate; }
|
|
int GetChannels() { return mChannels; }
|
|
|
|
// This should be called before attempting to use the time stretcher.
|
|
virtual nsresult EnsureTimeStretcherInitialized();
|
|
// Set playback rate as a multiple of the intrinsic playback rate. This is to
|
|
// be called only with aPlaybackRate > 0.0.
|
|
virtual nsresult SetPlaybackRate(double aPlaybackRate);
|
|
// Switch between resampling (if false) and time stretching (if true, default).
|
|
virtual nsresult SetPreservesPitch(bool aPreservesPitch);
|
|
|
|
protected:
|
|
// Input rate in Hz (characteristic of the media being played)
|
|
int mInRate;
|
|
// Output rate in Hz (characteristic of the playback rate)
|
|
int mOutRate;
|
|
int mChannels;
|
|
// Number of frames written to the buffers.
|
|
int64_t mWritten;
|
|
AudioClock mAudioClock;
|
|
nsAutoPtr<soundtouch::SoundTouch> mTimeStretcher;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif
|