mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-28 23:31:56 +00:00
944 lines
34 KiB
C++
944 lines
34 KiB
C++
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "nsAnimationManager.h"
|
|
#include "nsTransitionManager.h"
|
|
|
|
#include "mozilla/EventDispatcher.h"
|
|
#include "mozilla/MemoryReporting.h"
|
|
#include "mozilla/StyleAnimationValue.h"
|
|
#include "mozilla/dom/KeyframeEffect.h"
|
|
|
|
#include "nsPresContext.h"
|
|
#include "nsStyleSet.h"
|
|
#include "nsStyleChangeList.h"
|
|
#include "nsCSSRules.h"
|
|
#include "RestyleManager.h"
|
|
#include "nsLayoutUtils.h"
|
|
#include "nsIFrame.h"
|
|
#include "nsIDocument.h"
|
|
#include "nsDOMMutationObserver.h"
|
|
#include <math.h>
|
|
|
|
using namespace mozilla;
|
|
using namespace mozilla::css;
|
|
using mozilla::dom::Animation;
|
|
using mozilla::dom::AnimationPlayState;
|
|
using mozilla::dom::KeyframeEffectReadOnly;
|
|
using mozilla::CSSAnimation;
|
|
|
|
mozilla::dom::Promise*
|
|
CSSAnimation::GetReady(ErrorResult& aRv)
|
|
{
|
|
FlushStyle();
|
|
return Animation::GetReady(aRv);
|
|
}
|
|
|
|
void
|
|
CSSAnimation::Play(ErrorResult &aRv, LimitBehavior aLimitBehavior)
|
|
{
|
|
mPauseShouldStick = false;
|
|
Animation::Play(aRv, aLimitBehavior);
|
|
}
|
|
|
|
void
|
|
CSSAnimation::Pause(ErrorResult& aRv)
|
|
{
|
|
mPauseShouldStick = true;
|
|
Animation::Pause(aRv);
|
|
}
|
|
|
|
AnimationPlayState
|
|
CSSAnimation::PlayStateFromJS() const
|
|
{
|
|
// Flush style to ensure that any properties controlling animation state
|
|
// (e.g. animation-play-state) are fully updated.
|
|
FlushStyle();
|
|
return Animation::PlayStateFromJS();
|
|
}
|
|
|
|
void
|
|
CSSAnimation::PlayFromJS(ErrorResult& aRv)
|
|
{
|
|
// Note that flushing style below might trigger calls to
|
|
// PlayFromStyle()/PauseFromStyle() on this object.
|
|
FlushStyle();
|
|
Animation::PlayFromJS(aRv);
|
|
}
|
|
|
|
void
|
|
CSSAnimation::PlayFromStyle()
|
|
{
|
|
mIsStylePaused = false;
|
|
if (!mPauseShouldStick) {
|
|
ErrorResult rv;
|
|
DoPlay(rv, Animation::LimitBehavior::Continue);
|
|
// play() should not throw when LimitBehavior is Continue
|
|
MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing animation");
|
|
}
|
|
}
|
|
|
|
void
|
|
CSSAnimation::PauseFromStyle()
|
|
{
|
|
// Check if the pause state is being overridden
|
|
if (mIsStylePaused) {
|
|
return;
|
|
}
|
|
|
|
mIsStylePaused = true;
|
|
ErrorResult rv;
|
|
DoPause(rv);
|
|
// pause() should only throw when *all* of the following conditions are true:
|
|
// - we are in the idle state, and
|
|
// - we have a negative playback rate, and
|
|
// - we have an infinitely repeating animation
|
|
// The first two conditions will never happen under regular style processing
|
|
// but could happen if an author made modifications to the Animation object
|
|
// and then updated animation-play-state. It's an unusual case and there's
|
|
// no obvious way to pass on the exception information so we just silently
|
|
// fail for now.
|
|
if (rv.Failed()) {
|
|
NS_WARNING("Unexpected exception pausing animation - silently failing");
|
|
}
|
|
}
|
|
|
|
void
|
|
CSSAnimation::QueueEvents(EventArray& aEventsToDispatch)
|
|
{
|
|
if (!mEffect) {
|
|
return;
|
|
}
|
|
|
|
ComputedTiming computedTiming = mEffect->GetComputedTiming();
|
|
|
|
if (computedTiming.mPhase == ComputedTiming::AnimationPhase_Null) {
|
|
return; // do nothing
|
|
}
|
|
|
|
// Note that script can change the start time, so we have to handle moving
|
|
// backwards through the animation as well as forwards. An 'animationstart'
|
|
// is dispatched if we enter the active phase (regardless if that is from
|
|
// before or after the animation's active phase). An 'animationend' is
|
|
// dispatched if we leave the active phase (regardless if that is to before
|
|
// or after the animation's active phase).
|
|
|
|
bool wasActive = mPreviousPhaseOrIteration != PREVIOUS_PHASE_BEFORE &&
|
|
mPreviousPhaseOrIteration != PREVIOUS_PHASE_AFTER;
|
|
bool isActive =
|
|
computedTiming.mPhase == ComputedTiming::AnimationPhase_Active;
|
|
bool isSameIteration =
|
|
computedTiming.mCurrentIteration == mPreviousPhaseOrIteration;
|
|
bool skippedActivePhase =
|
|
(mPreviousPhaseOrIteration == PREVIOUS_PHASE_BEFORE &&
|
|
computedTiming.mPhase == ComputedTiming::AnimationPhase_After) ||
|
|
(mPreviousPhaseOrIteration == PREVIOUS_PHASE_AFTER &&
|
|
computedTiming.mPhase == ComputedTiming::AnimationPhase_Before);
|
|
|
|
MOZ_ASSERT(!skippedActivePhase || (!isActive && !wasActive),
|
|
"skippedActivePhase only makes sense if we were & are inactive");
|
|
|
|
if (computedTiming.mPhase == ComputedTiming::AnimationPhase_Before) {
|
|
mPreviousPhaseOrIteration = PREVIOUS_PHASE_BEFORE;
|
|
} else if (computedTiming.mPhase == ComputedTiming::AnimationPhase_Active) {
|
|
mPreviousPhaseOrIteration = computedTiming.mCurrentIteration;
|
|
} else if (computedTiming.mPhase == ComputedTiming::AnimationPhase_After) {
|
|
mPreviousPhaseOrIteration = PREVIOUS_PHASE_AFTER;
|
|
}
|
|
|
|
dom::Element* target;
|
|
nsCSSPseudoElements::Type targetPseudoType;
|
|
mEffect->GetTarget(target, targetPseudoType);
|
|
|
|
uint32_t message;
|
|
|
|
if (!wasActive && isActive) {
|
|
message = NS_ANIMATION_START;
|
|
} else if (wasActive && !isActive) {
|
|
message = NS_ANIMATION_END;
|
|
} else if (wasActive && isActive && !isSameIteration) {
|
|
message = NS_ANIMATION_ITERATION;
|
|
} else if (skippedActivePhase) {
|
|
// First notifying for start of 0th iteration by appending an
|
|
// 'animationstart':
|
|
StickyTimeDuration elapsedTime =
|
|
std::min(StickyTimeDuration(mEffect->InitialAdvance()),
|
|
computedTiming.mActiveDuration);
|
|
AnimationEventInfo ei(target, Name(), NS_ANIMATION_START,
|
|
elapsedTime,
|
|
PseudoTypeAsString(targetPseudoType));
|
|
aEventsToDispatch.AppendElement(ei);
|
|
// Then have the shared code below append an 'animationend':
|
|
message = NS_ANIMATION_END;
|
|
} else {
|
|
return; // No events need to be sent
|
|
}
|
|
|
|
StickyTimeDuration elapsedTime;
|
|
|
|
if (message == NS_ANIMATION_START ||
|
|
message == NS_ANIMATION_ITERATION) {
|
|
TimeDuration iterationStart = mEffect->Timing().mIterationDuration *
|
|
computedTiming.mCurrentIteration;
|
|
elapsedTime = StickyTimeDuration(std::max(iterationStart,
|
|
mEffect->InitialAdvance()));
|
|
} else {
|
|
MOZ_ASSERT(message == NS_ANIMATION_END);
|
|
elapsedTime = computedTiming.mActiveDuration;
|
|
}
|
|
|
|
AnimationEventInfo ei(target, Name(), message, elapsedTime,
|
|
PseudoTypeAsString(targetPseudoType));
|
|
aEventsToDispatch.AppendElement(ei);
|
|
}
|
|
|
|
CommonAnimationManager*
|
|
CSSAnimation::GetAnimationManager() const
|
|
{
|
|
nsPresContext* context = GetPresContext();
|
|
if (!context) {
|
|
return nullptr;
|
|
}
|
|
|
|
return context->AnimationManager();
|
|
}
|
|
|
|
/* static */ nsString
|
|
CSSAnimation::PseudoTypeAsString(nsCSSPseudoElements::Type aPseudoType)
|
|
{
|
|
switch (aPseudoType) {
|
|
case nsCSSPseudoElements::ePseudo_before:
|
|
return NS_LITERAL_STRING("::before");
|
|
case nsCSSPseudoElements::ePseudo_after:
|
|
return NS_LITERAL_STRING("::after");
|
|
default:
|
|
return EmptyString();
|
|
}
|
|
}
|
|
|
|
void
|
|
nsAnimationManager::UpdateStyleAndEvents(AnimationCollection* aCollection,
|
|
TimeStamp aRefreshTime,
|
|
EnsureStyleRuleFlags aFlags)
|
|
{
|
|
aCollection->EnsureStyleRuleFor(aRefreshTime, aFlags);
|
|
QueueEvents(aCollection, mPendingEvents);
|
|
}
|
|
|
|
void
|
|
nsAnimationManager::QueueEvents(AnimationCollection* aCollection,
|
|
EventArray& aEventsToDispatch)
|
|
{
|
|
for (size_t animIdx = aCollection->mAnimations.Length(); animIdx-- != 0; ) {
|
|
CSSAnimation* anim = aCollection->mAnimations[animIdx]->AsCSSAnimation();
|
|
MOZ_ASSERT(anim, "Expected a collection of CSS Animations");
|
|
anim->QueueEvents(aEventsToDispatch);
|
|
}
|
|
}
|
|
|
|
void
|
|
nsAnimationManager::MaybeUpdateCascadeResults(AnimationCollection* aCollection)
|
|
{
|
|
for (size_t animIdx = aCollection->mAnimations.Length(); animIdx-- != 0; ) {
|
|
CSSAnimation* anim = aCollection->mAnimations[animIdx]->AsCSSAnimation();
|
|
if (anim->IsInEffect() != anim->mInEffectForCascadeResults) {
|
|
// Update our own cascade results.
|
|
mozilla::dom::Element* element = aCollection->GetElementToRestyle();
|
|
bool updatedCascadeResults = false;
|
|
if (element) {
|
|
nsIFrame* frame = element->GetPrimaryFrame();
|
|
if (frame) {
|
|
UpdateCascadeResults(frame->StyleContext(), aCollection);
|
|
updatedCascadeResults = true;
|
|
}
|
|
}
|
|
|
|
if (!updatedCascadeResults) {
|
|
// If we don't have a style context we can't do the work of updating
|
|
// cascading results but we need to make sure to update
|
|
// mInEffectForCascadeResults or else we'll keep running this
|
|
// code every time (potentially leading to infinite recursion due
|
|
// to the fact that this method both calls and is (indirectly) called
|
|
// by nsTransitionManager).
|
|
anim->mInEffectForCascadeResults = anim->IsInEffect();
|
|
}
|
|
|
|
// Notify the transition manager, whose results might depend on ours.
|
|
mPresContext->TransitionManager()->
|
|
UpdateCascadeResultsWithAnimations(aCollection);
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* virtual */ size_t
|
|
nsAnimationManager::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
return CommonAnimationManager::SizeOfExcludingThis(aMallocSizeOf);
|
|
|
|
// Measurement of the following members may be added later if DMD finds it is
|
|
// worthwhile:
|
|
// - mPendingEvents
|
|
}
|
|
|
|
/* virtual */ size_t
|
|
nsAnimationManager::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
nsIStyleRule*
|
|
nsAnimationManager::CheckAnimationRule(nsStyleContext* aStyleContext,
|
|
mozilla::dom::Element* aElement)
|
|
{
|
|
if (!mPresContext->IsDynamic()) {
|
|
// For print or print preview, ignore animations.
|
|
return nullptr;
|
|
}
|
|
|
|
// Everything that causes our animation data to change triggers a
|
|
// style change, which in turn triggers a non-animation restyle.
|
|
// Likewise, when we initially construct frames, we're not in a
|
|
// style change, but also not in an animation restyle.
|
|
|
|
const nsStyleDisplay* disp = aStyleContext->StyleDisplay();
|
|
AnimationCollection* collection =
|
|
GetAnimations(aElement, aStyleContext->GetPseudoType(), false);
|
|
if (!collection &&
|
|
disp->mAnimationNameCount == 1 &&
|
|
disp->mAnimations[0].GetName().IsEmpty()) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsAutoAnimationMutationBatch mb(aElement);
|
|
|
|
// build the animations list
|
|
dom::DocumentTimeline* timeline = aElement->OwnerDoc()->Timeline();
|
|
AnimationPtrArray newAnimations;
|
|
if (!aStyleContext->IsInDisplayNoneSubtree()) {
|
|
BuildAnimations(aStyleContext, aElement, timeline, newAnimations);
|
|
}
|
|
|
|
if (newAnimations.IsEmpty()) {
|
|
if (collection) {
|
|
// There might be transitions that run now that animations don't
|
|
// override them.
|
|
mPresContext->TransitionManager()->
|
|
UpdateCascadeResultsWithAnimationsToBeDestroyed(collection);
|
|
|
|
collection->Destroy();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
if (collection) {
|
|
collection->mStyleRule = nullptr;
|
|
collection->mStyleRuleRefreshTime = TimeStamp();
|
|
collection->UpdateAnimationGeneration(mPresContext);
|
|
|
|
// Copy over the start times and (if still paused) pause starts
|
|
// for each animation (matching on name only) that was also in the
|
|
// old list of animations.
|
|
// This means that we honor dynamic changes, which isn't what the
|
|
// spec says to do, but WebKit seems to honor at least some of
|
|
// them. See
|
|
// http://lists.w3.org/Archives/Public/www-style/2011Apr/0079.html
|
|
// In order to honor what the spec said, we'd copy more data over
|
|
// (or potentially optimize BuildAnimations to avoid rebuilding it
|
|
// in the first place).
|
|
if (!collection->mAnimations.IsEmpty()) {
|
|
|
|
for (size_t newIdx = newAnimations.Length(); newIdx-- != 0;) {
|
|
Animation* newAnim = newAnimations[newIdx];
|
|
|
|
// Find the matching animation with this name in the old list
|
|
// of animations. We iterate through both lists in a backwards
|
|
// direction which means that if there are more animations in
|
|
// the new list of animations with a given name than in the old
|
|
// list, it will be the animations towards the of the beginning of
|
|
// the list that do not match and are treated as new animations.
|
|
nsRefPtr<CSSAnimation> oldAnim;
|
|
size_t oldIdx = collection->mAnimations.Length();
|
|
while (oldIdx-- != 0) {
|
|
CSSAnimation* a = collection->mAnimations[oldIdx]->AsCSSAnimation();
|
|
MOZ_ASSERT(a, "All animations in the CSS Animation collection should"
|
|
" be CSSAnimation objects");
|
|
if (a->Name() == newAnim->Name()) {
|
|
oldAnim = a;
|
|
break;
|
|
}
|
|
}
|
|
if (!oldAnim) {
|
|
continue;
|
|
}
|
|
|
|
bool animationChanged = false;
|
|
|
|
// Update the old from the new so we can keep the original object
|
|
// identity (and any expando properties attached to it).
|
|
if (oldAnim->GetEffect() && newAnim->GetEffect()) {
|
|
KeyframeEffectReadOnly* oldEffect = oldAnim->GetEffect();
|
|
KeyframeEffectReadOnly* newEffect = newAnim->GetEffect();
|
|
animationChanged =
|
|
oldEffect->Timing() != newEffect->Timing() ||
|
|
oldEffect->Properties() != newEffect->Properties();
|
|
oldEffect->Timing() = newEffect->Timing();
|
|
oldEffect->Properties() = newEffect->Properties();
|
|
}
|
|
|
|
// Reset compositor state so animation will be re-synchronized.
|
|
oldAnim->ClearIsRunningOnCompositor();
|
|
|
|
// Handle changes in play state. If the animation is idle, however,
|
|
// changes to animation-play-state should *not* restart it.
|
|
if (oldAnim->PlayState() != AnimationPlayState::Idle) {
|
|
// CSSAnimation takes care of override behavior so that,
|
|
// for example, if the author has called pause(), that will
|
|
// override the animation-play-state.
|
|
// (We should check newAnim->IsStylePaused() but that requires
|
|
// downcasting to CSSAnimation and we happen to know that
|
|
// newAnim will only ever be paused by calling PauseFromStyle
|
|
// making IsPausedOrPausing synonymous in this case.)
|
|
if (!oldAnim->IsStylePaused() && newAnim->IsPausedOrPausing()) {
|
|
oldAnim->PauseFromStyle();
|
|
animationChanged = true;
|
|
} else if (oldAnim->IsStylePaused() &&
|
|
!newAnim->IsPausedOrPausing()) {
|
|
oldAnim->PlayFromStyle();
|
|
animationChanged = true;
|
|
}
|
|
}
|
|
|
|
if (animationChanged) {
|
|
nsNodeUtils::AnimationChanged(oldAnim);
|
|
}
|
|
|
|
// Replace new animation with the (updated) old one and remove the
|
|
// old one from the array so we don't try to match it any more.
|
|
//
|
|
// Although we're doing this while iterating this is safe because
|
|
// we're not changing the length of newAnimations and we've finished
|
|
// iterating over the list of old iterations.
|
|
newAnim->CancelFromStyle();
|
|
newAnim = nullptr;
|
|
newAnimations.ReplaceElementAt(newIdx, oldAnim);
|
|
collection->mAnimations.RemoveElementAt(oldIdx);
|
|
|
|
// We've touched the old animation's timing properties, so this
|
|
// could update the old animation's relevance.
|
|
oldAnim->UpdateRelevance();
|
|
}
|
|
}
|
|
} else {
|
|
collection =
|
|
GetAnimations(aElement, aStyleContext->GetPseudoType(), true);
|
|
}
|
|
collection->mAnimations.SwapElements(newAnimations);
|
|
collection->mNeedsRefreshes = true;
|
|
collection->Tick();
|
|
|
|
// Cancel removed animations
|
|
for (size_t newAnimIdx = newAnimations.Length(); newAnimIdx-- != 0; ) {
|
|
newAnimations[newAnimIdx]->CancelFromStyle();
|
|
}
|
|
|
|
UpdateCascadeResults(aStyleContext, collection);
|
|
|
|
TimeStamp refreshTime = mPresContext->RefreshDriver()->MostRecentRefresh();
|
|
UpdateStyleAndEvents(collection, refreshTime,
|
|
EnsureStyleRule_IsNotThrottled);
|
|
// We don't actually dispatch the mPendingEvents now. We'll either
|
|
// dispatch them the next time we get a refresh driver notification
|
|
// or the next time somebody calls
|
|
// nsPresShell::FlushPendingNotifications.
|
|
if (!mPendingEvents.IsEmpty()) {
|
|
mPresContext->Document()->SetNeedStyleFlush();
|
|
}
|
|
|
|
return GetAnimationRule(aElement, aStyleContext->GetPseudoType());
|
|
}
|
|
|
|
struct KeyframeData {
|
|
float mKey;
|
|
uint32_t mIndex; // store original order since sort algorithm is not stable
|
|
nsCSSKeyframeRule *mRule;
|
|
};
|
|
|
|
struct KeyframeDataComparator {
|
|
bool Equals(const KeyframeData& A, const KeyframeData& B) const {
|
|
return A.mKey == B.mKey && A.mIndex == B.mIndex;
|
|
}
|
|
bool LessThan(const KeyframeData& A, const KeyframeData& B) const {
|
|
return A.mKey < B.mKey || (A.mKey == B.mKey && A.mIndex < B.mIndex);
|
|
}
|
|
};
|
|
|
|
class ResolvedStyleCache {
|
|
public:
|
|
ResolvedStyleCache() : mCache() {}
|
|
nsStyleContext* Get(nsPresContext *aPresContext,
|
|
nsStyleContext *aParentStyleContext,
|
|
nsCSSKeyframeRule *aKeyframe);
|
|
|
|
private:
|
|
nsRefPtrHashtable<nsPtrHashKey<nsCSSKeyframeRule>, nsStyleContext> mCache;
|
|
};
|
|
|
|
nsStyleContext*
|
|
ResolvedStyleCache::Get(nsPresContext *aPresContext,
|
|
nsStyleContext *aParentStyleContext,
|
|
nsCSSKeyframeRule *aKeyframe)
|
|
{
|
|
// FIXME (spec): The css3-animations spec isn't very clear about how
|
|
// properties are resolved when they have values that depend on other
|
|
// properties (e.g., values in 'em'). I presume that they're resolved
|
|
// relative to the other styles of the element. The question is
|
|
// whether they are resolved relative to other animations: I assume
|
|
// that they're not, since that would prevent us from caching a lot of
|
|
// data that we'd really like to cache (in particular, the
|
|
// StyleAnimationValue values in AnimationPropertySegment).
|
|
nsStyleContext *result = mCache.GetWeak(aKeyframe);
|
|
if (!result) {
|
|
nsCOMArray<nsIStyleRule> rules;
|
|
rules.AppendObject(aKeyframe);
|
|
nsRefPtr<nsStyleContext> resultStrong = aPresContext->StyleSet()->
|
|
ResolveStyleByAddingRules(aParentStyleContext, rules);
|
|
mCache.Put(aKeyframe, resultStrong);
|
|
result = resultStrong;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void
|
|
nsAnimationManager::BuildAnimations(nsStyleContext* aStyleContext,
|
|
dom::Element* aTarget,
|
|
dom::DocumentTimeline* aTimeline,
|
|
AnimationPtrArray& aAnimations)
|
|
{
|
|
MOZ_ASSERT(aAnimations.IsEmpty(), "expect empty array");
|
|
|
|
ResolvedStyleCache resolvedStyles;
|
|
|
|
const nsStyleDisplay *disp = aStyleContext->StyleDisplay();
|
|
|
|
nsRefPtr<nsStyleContext> styleWithoutAnimation;
|
|
|
|
for (size_t animIdx = 0, animEnd = disp->mAnimationNameCount;
|
|
animIdx != animEnd; ++animIdx) {
|
|
const StyleAnimation& src = disp->mAnimations[animIdx];
|
|
|
|
// CSS Animations whose animation-name does not match a @keyframes rule do
|
|
// not generate animation events. This includes when the animation-name is
|
|
// "none" which is represented by an empty name in the StyleAnimation.
|
|
// Since such animations neither affect style nor dispatch events, we do
|
|
// not generate a corresponding Animation for them.
|
|
nsCSSKeyframesRule* rule =
|
|
src.GetName().IsEmpty()
|
|
? nullptr
|
|
: mPresContext->StyleSet()->KeyframesRuleForName(src.GetName());
|
|
if (!rule) {
|
|
continue;
|
|
}
|
|
|
|
nsRefPtr<CSSAnimation> dest = new CSSAnimation(aTimeline);
|
|
aAnimations.AppendElement(dest);
|
|
|
|
AnimationTiming timing;
|
|
timing.mIterationDuration =
|
|
TimeDuration::FromMilliseconds(src.GetDuration());
|
|
timing.mDelay = TimeDuration::FromMilliseconds(src.GetDelay());
|
|
timing.mIterationCount = src.GetIterationCount();
|
|
timing.mDirection = src.GetDirection();
|
|
timing.mFillMode = src.GetFillMode();
|
|
|
|
nsRefPtr<KeyframeEffectReadOnly> destEffect =
|
|
new KeyframeEffectReadOnly(mPresContext->Document(), aTarget,
|
|
aStyleContext->GetPseudoType(), timing,
|
|
src.GetName());
|
|
dest->SetEffect(destEffect);
|
|
|
|
if (src.GetPlayState() == NS_STYLE_ANIMATION_PLAY_STATE_PAUSED) {
|
|
dest->PauseFromStyle();
|
|
} else {
|
|
dest->PlayFromStyle();
|
|
}
|
|
|
|
// While current drafts of css3-animations say that later keyframes
|
|
// with the same key entirely replace earlier ones (no cascading),
|
|
// this is a bad idea and contradictory to the rest of CSS. So
|
|
// we're going to keep all the keyframes for each key and then do
|
|
// the replacement on a per-property basis rather than a per-rule
|
|
// basis, just like everything else in CSS.
|
|
|
|
AutoInfallibleTArray<KeyframeData, 16> sortedKeyframes;
|
|
|
|
for (uint32_t ruleIdx = 0, ruleEnd = rule->StyleRuleCount();
|
|
ruleIdx != ruleEnd; ++ruleIdx) {
|
|
css::Rule* cssRule = rule->GetStyleRuleAt(ruleIdx);
|
|
MOZ_ASSERT(cssRule, "must have rule");
|
|
MOZ_ASSERT(cssRule->GetType() == css::Rule::KEYFRAME_RULE,
|
|
"must be keyframe rule");
|
|
nsCSSKeyframeRule *kfRule = static_cast<nsCSSKeyframeRule*>(cssRule);
|
|
|
|
const nsTArray<float> &keys = kfRule->GetKeys();
|
|
for (uint32_t keyIdx = 0, keyEnd = keys.Length();
|
|
keyIdx != keyEnd; ++keyIdx) {
|
|
float key = keys[keyIdx];
|
|
// FIXME (spec): The spec doesn't say what to do with
|
|
// out-of-range keyframes. We'll ignore them.
|
|
if (0.0f <= key && key <= 1.0f) {
|
|
KeyframeData *data = sortedKeyframes.AppendElement();
|
|
data->mKey = key;
|
|
data->mIndex = ruleIdx;
|
|
data->mRule = kfRule;
|
|
}
|
|
}
|
|
}
|
|
|
|
sortedKeyframes.Sort(KeyframeDataComparator());
|
|
|
|
if (sortedKeyframes.Length() == 0) {
|
|
// no segments
|
|
continue;
|
|
}
|
|
|
|
// Record the properties that are present in any keyframe rules we
|
|
// are using.
|
|
nsCSSPropertySet properties;
|
|
|
|
for (uint32_t kfIdx = 0, kfEnd = sortedKeyframes.Length();
|
|
kfIdx != kfEnd; ++kfIdx) {
|
|
css::Declaration *decl = sortedKeyframes[kfIdx].mRule->Declaration();
|
|
for (uint32_t propIdx = 0, propEnd = decl->Count();
|
|
propIdx != propEnd; ++propIdx) {
|
|
nsCSSProperty prop = decl->GetPropertyAt(propIdx);
|
|
if (prop != eCSSPropertyExtra_variable) {
|
|
// CSS Variables are not animatable
|
|
properties.AddProperty(prop);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (nsCSSProperty prop = nsCSSProperty(0);
|
|
prop < eCSSProperty_COUNT_no_shorthands;
|
|
prop = nsCSSProperty(prop + 1)) {
|
|
if (!properties.HasProperty(prop) ||
|
|
nsCSSProps::kAnimTypeTable[prop] == eStyleAnimType_None) {
|
|
continue;
|
|
}
|
|
|
|
// Build a list of the keyframes to use for this property. This
|
|
// means we need every keyframe with the property in it, except
|
|
// for those keyframes where a later keyframe with the *same key*
|
|
// also has the property.
|
|
AutoInfallibleTArray<uint32_t, 16> keyframesWithProperty;
|
|
float lastKey = 100.0f; // an invalid key
|
|
for (uint32_t kfIdx = 0, kfEnd = sortedKeyframes.Length();
|
|
kfIdx != kfEnd; ++kfIdx) {
|
|
KeyframeData &kf = sortedKeyframes[kfIdx];
|
|
if (!kf.mRule->Declaration()->HasProperty(prop)) {
|
|
continue;
|
|
}
|
|
if (kf.mKey == lastKey) {
|
|
// Replace previous occurrence of same key.
|
|
keyframesWithProperty[keyframesWithProperty.Length() - 1] = kfIdx;
|
|
} else {
|
|
keyframesWithProperty.AppendElement(kfIdx);
|
|
}
|
|
lastKey = kf.mKey;
|
|
}
|
|
|
|
AnimationProperty &propData = *destEffect->Properties().AppendElement();
|
|
propData.mProperty = prop;
|
|
propData.mWinsInCascade = true;
|
|
|
|
KeyframeData *fromKeyframe = nullptr;
|
|
nsRefPtr<nsStyleContext> fromContext;
|
|
bool interpolated = true;
|
|
for (uint32_t wpIdx = 0, wpEnd = keyframesWithProperty.Length();
|
|
wpIdx != wpEnd; ++wpIdx) {
|
|
uint32_t kfIdx = keyframesWithProperty[wpIdx];
|
|
KeyframeData &toKeyframe = sortedKeyframes[kfIdx];
|
|
|
|
nsRefPtr<nsStyleContext> toContext =
|
|
resolvedStyles.Get(mPresContext, aStyleContext, toKeyframe.mRule);
|
|
|
|
if (fromKeyframe) {
|
|
interpolated = interpolated &&
|
|
BuildSegment(propData.mSegments, prop, src,
|
|
fromKeyframe->mKey, fromContext,
|
|
fromKeyframe->mRule->Declaration(),
|
|
toKeyframe.mKey, toContext);
|
|
} else {
|
|
if (toKeyframe.mKey != 0.0f) {
|
|
// There's no data for this property at 0%, so use the
|
|
// cascaded value above us.
|
|
if (!styleWithoutAnimation) {
|
|
styleWithoutAnimation = mPresContext->StyleSet()->
|
|
ResolveStyleWithoutAnimation(aTarget, aStyleContext,
|
|
eRestyle_AllHintsWithAnimations);
|
|
}
|
|
interpolated = interpolated &&
|
|
BuildSegment(propData.mSegments, prop, src,
|
|
0.0f, styleWithoutAnimation, nullptr,
|
|
toKeyframe.mKey, toContext);
|
|
}
|
|
}
|
|
|
|
fromContext = toContext;
|
|
fromKeyframe = &toKeyframe;
|
|
}
|
|
|
|
if (fromKeyframe->mKey != 1.0f) {
|
|
// There's no data for this property at 100%, so use the
|
|
// cascaded value above us.
|
|
if (!styleWithoutAnimation) {
|
|
styleWithoutAnimation = mPresContext->StyleSet()->
|
|
ResolveStyleWithoutAnimation(aTarget, aStyleContext,
|
|
eRestyle_AllHintsWithAnimations);
|
|
}
|
|
interpolated = interpolated &&
|
|
BuildSegment(propData.mSegments, prop, src,
|
|
fromKeyframe->mKey, fromContext,
|
|
fromKeyframe->mRule->Declaration(),
|
|
1.0f, styleWithoutAnimation);
|
|
}
|
|
|
|
// If we failed to build any segments due to inability to
|
|
// interpolate, remove the property from the animation. (It's not
|
|
// clear if this is the right thing to do -- we could run some of
|
|
// the segments, but it's really not clear whether we should skip
|
|
// values (which?) or skip segments, so best to skip the whole
|
|
// thing for now.)
|
|
if (!interpolated) {
|
|
destEffect->Properties().RemoveElementAt(
|
|
destEffect->Properties().Length() - 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
nsAnimationManager::BuildSegment(InfallibleTArray<AnimationPropertySegment>&
|
|
aSegments,
|
|
nsCSSProperty aProperty,
|
|
const StyleAnimation& aAnimation,
|
|
float aFromKey, nsStyleContext* aFromContext,
|
|
mozilla::css::Declaration* aFromDeclaration,
|
|
float aToKey, nsStyleContext* aToContext)
|
|
{
|
|
StyleAnimationValue fromValue, toValue, dummyValue;
|
|
if (!ExtractComputedValueForTransition(aProperty, aFromContext, fromValue) ||
|
|
!ExtractComputedValueForTransition(aProperty, aToContext, toValue) ||
|
|
// Check that we can interpolate between these values
|
|
// (If this is ever a performance problem, we could add a
|
|
// CanInterpolate method, but it seems fine for now.)
|
|
!StyleAnimationValue::Interpolate(aProperty, fromValue, toValue,
|
|
0.5, dummyValue)) {
|
|
return false;
|
|
}
|
|
|
|
AnimationPropertySegment &segment = *aSegments.AppendElement();
|
|
|
|
segment.mFromValue = fromValue;
|
|
segment.mToValue = toValue;
|
|
segment.mFromKey = aFromKey;
|
|
segment.mToKey = aToKey;
|
|
const nsTimingFunction *tf;
|
|
if (aFromDeclaration &&
|
|
aFromDeclaration->HasProperty(eCSSProperty_animation_timing_function)) {
|
|
tf = &aFromContext->StyleDisplay()->mAnimations[0].GetTimingFunction();
|
|
} else {
|
|
tf = &aAnimation.GetTimingFunction();
|
|
}
|
|
segment.mTimingFunction.Init(*tf);
|
|
|
|
return true;
|
|
}
|
|
|
|
/* static */ void
|
|
nsAnimationManager::UpdateCascadeResults(
|
|
nsStyleContext* aStyleContext,
|
|
AnimationCollection* aElementAnimations)
|
|
{
|
|
/*
|
|
* Figure out which properties we need to examine.
|
|
*/
|
|
|
|
// size of 2 since we only currently have 2 properties we animate on
|
|
// the compositor
|
|
nsAutoTArray<nsCSSProperty, 2> propertiesToTrack;
|
|
|
|
{
|
|
nsCSSPropertySet propertiesToTrackAsSet;
|
|
|
|
for (size_t animIdx = aElementAnimations->mAnimations.Length();
|
|
animIdx-- != 0; ) {
|
|
const Animation* anim = aElementAnimations->mAnimations[animIdx];
|
|
const KeyframeEffectReadOnly* effect = anim->GetEffect();
|
|
if (!effect) {
|
|
continue;
|
|
}
|
|
|
|
for (size_t propIdx = 0, propEnd = effect->Properties().Length();
|
|
propIdx != propEnd; ++propIdx) {
|
|
const AnimationProperty& prop = effect->Properties()[propIdx];
|
|
// We only bother setting mWinsInCascade for properties that we
|
|
// can animate on the compositor.
|
|
if (nsCSSProps::PropHasFlags(prop.mProperty,
|
|
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR)) {
|
|
if (!propertiesToTrackAsSet.HasProperty(prop.mProperty)) {
|
|
propertiesToTrack.AppendElement(prop.mProperty);
|
|
propertiesToTrackAsSet.AddProperty(prop.mProperty);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Determine whether those properties are set in things that
|
|
* override animations.
|
|
*/
|
|
|
|
nsCSSPropertySet propertiesOverridden;
|
|
nsRuleNode::ComputePropertiesOverridingAnimation(propertiesToTrack,
|
|
aStyleContext,
|
|
propertiesOverridden);
|
|
|
|
/*
|
|
* Set mWinsInCascade based both on what is overridden at levels
|
|
* higher than animations and based on one animation overriding
|
|
* another.
|
|
*
|
|
* We iterate from the last animation to the first, just like we do
|
|
* when calling ComposeStyle from AnimationCollection::EnsureStyleRuleFor.
|
|
* Later animations override earlier ones, so we add properties to the set
|
|
* of overridden properties as we encounter them, if the animation is
|
|
* currently in effect.
|
|
*/
|
|
|
|
bool changed = false;
|
|
for (size_t animIdx = aElementAnimations->mAnimations.Length();
|
|
animIdx-- != 0; ) {
|
|
CSSAnimation* anim =
|
|
aElementAnimations->mAnimations[animIdx]->AsCSSAnimation();
|
|
KeyframeEffectReadOnly* effect = anim->GetEffect();
|
|
|
|
anim->mInEffectForCascadeResults = anim->IsInEffect();
|
|
|
|
if (!effect) {
|
|
continue;
|
|
}
|
|
|
|
for (size_t propIdx = 0, propEnd = effect->Properties().Length();
|
|
propIdx != propEnd; ++propIdx) {
|
|
AnimationProperty& prop = effect->Properties()[propIdx];
|
|
// We only bother setting mWinsInCascade for properties that we
|
|
// can animate on the compositor.
|
|
if (nsCSSProps::PropHasFlags(prop.mProperty,
|
|
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR)) {
|
|
bool newWinsInCascade =
|
|
!propertiesOverridden.HasProperty(prop.mProperty);
|
|
if (newWinsInCascade != prop.mWinsInCascade) {
|
|
changed = true;
|
|
}
|
|
prop.mWinsInCascade = newWinsInCascade;
|
|
|
|
if (prop.mWinsInCascade && anim->mInEffectForCascadeResults) {
|
|
// This animation is in effect right now, so it overrides
|
|
// earlier animations. (For animations that aren't in effect,
|
|
// we set mWinsInCascade as though they were, but they don't
|
|
// suppress animations lower in the cascade.)
|
|
propertiesOverridden.AddProperty(prop.mProperty);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (changed) {
|
|
nsPresContext* presContext = aElementAnimations->mManager->PresContext();
|
|
presContext->RestyleManager()->IncrementAnimationGeneration();
|
|
aElementAnimations->UpdateAnimationGeneration(presContext);
|
|
aElementAnimations->PostUpdateLayerAnimations();
|
|
|
|
// Invalidate our style rule.
|
|
aElementAnimations->mNeedsRefreshes = true;
|
|
aElementAnimations->mStyleRuleRefreshTime = TimeStamp();
|
|
}
|
|
}
|
|
|
|
/* virtual */ void
|
|
nsAnimationManager::WillRefresh(mozilla::TimeStamp aTime)
|
|
{
|
|
MOZ_ASSERT(mPresContext,
|
|
"refresh driver should not notify additional observers "
|
|
"after pres context has been destroyed");
|
|
if (!mPresContext->GetPresShell()) {
|
|
// Someone might be keeping mPresContext alive past the point
|
|
// where it has been torn down; don't bother doing anything in
|
|
// this case. But do get rid of all our transitions so we stop
|
|
// triggering refreshes.
|
|
RemoveAllElementCollections();
|
|
return;
|
|
}
|
|
|
|
FlushAnimations(Can_Throttle);
|
|
}
|
|
|
|
void
|
|
nsAnimationManager::FlushAnimations(FlushFlags aFlags)
|
|
{
|
|
TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh();
|
|
bool didThrottle = false;
|
|
for (PRCList *l = PR_LIST_HEAD(&mElementCollections);
|
|
l != &mElementCollections;
|
|
l = PR_NEXT_LINK(l)) {
|
|
AnimationCollection* collection = static_cast<AnimationCollection*>(l);
|
|
|
|
nsAutoAnimationMutationBatch mb(collection->mElement);
|
|
|
|
collection->Tick();
|
|
bool canThrottleTick = aFlags == Can_Throttle &&
|
|
collection->CanPerformOnCompositorThread(
|
|
AnimationCollection::CanAnimateFlags(0)) &&
|
|
collection->CanThrottleAnimation(now);
|
|
|
|
nsRefPtr<css::AnimValuesStyleRule> oldStyleRule = collection->mStyleRule;
|
|
UpdateStyleAndEvents(collection, now, canThrottleTick
|
|
? EnsureStyleRule_IsThrottled
|
|
: EnsureStyleRule_IsNotThrottled);
|
|
if (oldStyleRule != collection->mStyleRule) {
|
|
collection->PostRestyleForAnimation(mPresContext);
|
|
} else {
|
|
didThrottle = true;
|
|
}
|
|
}
|
|
|
|
if (didThrottle) {
|
|
mPresContext->Document()->SetNeedStyleFlush();
|
|
}
|
|
|
|
MaybeStartOrStopObservingRefreshDriver();
|
|
|
|
DispatchEvents(); // may destroy us
|
|
}
|
|
|
|
void
|
|
nsAnimationManager::DoDispatchEvents()
|
|
{
|
|
EventArray events;
|
|
mPendingEvents.SwapElements(events);
|
|
for (uint32_t i = 0, i_end = events.Length(); i < i_end; ++i) {
|
|
AnimationEventInfo &info = events[i];
|
|
EventDispatcher::Dispatch(info.mElement, mPresContext, &info.mEvent);
|
|
|
|
if (!mPresContext) {
|
|
break;
|
|
}
|
|
}
|
|
}
|