gecko-dev/gfx/layers/AsyncCanvasRenderer.cpp
Phil Ringnalda cabee82044 Back out 9 changesets (bug 801176) for frequent crashes in test_offscreencanvas_dynamic_fallback.html
Backed out changeset 82320c900699 (bug 801176)
Backed out changeset 624fb8512ba5 (bug 801176)
Backed out changeset a2a7b1c4dc5b (bug 801176)
Backed out changeset e210473d793c (bug 801176)
Backed out changeset 0fb279e041e1 (bug 801176)
Backed out changeset c090dc98c670 (bug 801176)
Backed out changeset fc509e59a0cd (bug 801176)
Backed out changeset 134a8c56335a (bug 801176)
Backed out changeset 2022afa9aef2 (bug 801176)
2016-03-05 07:20:47 -08:00

285 lines
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AsyncCanvasRenderer.h"
#include "gfxUtils.h"
#include "GLContext.h"
#include "GLReadTexImageHelper.h"
#include "GLScreenBuffer.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/layers/BufferTexture.h"
#include "mozilla/layers/CanvasClient.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureClientSharedSurface.h"
#include "mozilla/ReentrantMonitor.h"
#include "nsIRunnable.h"
#include "nsThreadUtils.h"
namespace mozilla {
namespace layers {
AsyncCanvasRenderer::AsyncCanvasRenderer()
: mHTMLCanvasElement(nullptr)
, mContext(nullptr)
, mGLContext(nullptr)
, mIsAlphaPremultiplied(true)
, mWidth(0)
, mHeight(0)
, mCanvasClientAsyncID(0)
, mCanvasClient(nullptr)
, mMutex("AsyncCanvasRenderer::mMutex")
{
MOZ_COUNT_CTOR(AsyncCanvasRenderer);
}
AsyncCanvasRenderer::~AsyncCanvasRenderer()
{
MOZ_COUNT_DTOR(AsyncCanvasRenderer);
}
void
AsyncCanvasRenderer::NotifyElementAboutAttributesChanged()
{
class Runnable final : public nsRunnable
{
public:
explicit Runnable(AsyncCanvasRenderer* aRenderer)
: mRenderer(aRenderer)
{}
NS_IMETHOD Run()
{
if (mRenderer) {
dom::HTMLCanvasElement::SetAttrFromAsyncCanvasRenderer(mRenderer);
}
return NS_OK;
}
void Revoke()
{
mRenderer = nullptr;
}
private:
RefPtr<AsyncCanvasRenderer> mRenderer;
};
RefPtr<nsRunnable> runnable = new Runnable(this);
nsresult rv = NS_DispatchToMainThread(runnable);
if (NS_FAILED(rv)) {
NS_WARNING("Failed to dispatch a runnable to the main-thread.");
}
}
void
AsyncCanvasRenderer::NotifyElementAboutInvalidation()
{
class Runnable final : public nsRunnable
{
public:
explicit Runnable(AsyncCanvasRenderer* aRenderer)
: mRenderer(aRenderer)
{}
NS_IMETHOD Run()
{
if (mRenderer) {
dom::HTMLCanvasElement::InvalidateFromAsyncCanvasRenderer(mRenderer);
}
return NS_OK;
}
void Revoke()
{
mRenderer = nullptr;
}
private:
RefPtr<AsyncCanvasRenderer> mRenderer;
};
RefPtr<nsRunnable> runnable = new Runnable(this);
nsresult rv = NS_DispatchToMainThread(runnable);
if (NS_FAILED(rv)) {
NS_WARNING("Failed to dispatch a runnable to the main-thread.");
}
}
void
AsyncCanvasRenderer::SetCanvasClient(CanvasClient* aClient)
{
mCanvasClient = aClient;
if (aClient) {
mCanvasClientAsyncID = aClient->GetAsyncID();
} else {
mCanvasClientAsyncID = 0;
}
}
void
AsyncCanvasRenderer::SetActiveThread()
{
MutexAutoLock lock(mMutex);
mActiveThread = NS_GetCurrentThread();
}
void
AsyncCanvasRenderer::ResetActiveThread()
{
MutexAutoLock lock(mMutex);
mActiveThread = nullptr;
}
already_AddRefed<nsIThread>
AsyncCanvasRenderer::GetActiveThread()
{
MutexAutoLock lock(mMutex);
nsCOMPtr<nsIThread> result = mActiveThread;
return result.forget();
}
void
AsyncCanvasRenderer::CopyFromTextureClient(TextureClient* aTextureClient)
{
MutexAutoLock lock(mMutex);
TextureClientAutoLock texLock(aTextureClient, layers::OpenMode::OPEN_READ);
if (!texLock.Succeeded()) {
return;
}
const gfx::IntSize& size = aTextureClient->GetSize();
// This buffer would be used later for content rendering. So we choose
// B8G8R8A8 format here.
const gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8;
// Avoid to create buffer every time.
if (!mSurfaceForBasic ||
size != mSurfaceForBasic->GetSize() ||
format != mSurfaceForBasic->GetFormat())
{
uint32_t stride = gfx::GetAlignedStride<8>(size.width * BytesPerPixel(format));
mSurfaceForBasic = gfx::Factory::CreateDataSourceSurfaceWithStride(size, format, stride);
}
MappedTextureData mapped;
if (!aTextureClient->BorrowMappedData(mapped)) {
return;
}
const uint8_t* lockedBytes = mapped.data;
gfx::DataSourceSurface::ScopedMap map(mSurfaceForBasic,
gfx::DataSourceSurface::MapType::WRITE);
if (!map.IsMapped()) {
return;
}
MOZ_ASSERT(map.GetStride() == mapped.stride);
memcpy(map.GetData(), lockedBytes, map.GetStride() * mSurfaceForBasic->GetSize().height);
if (mSurfaceForBasic->GetFormat() == gfx::SurfaceFormat::R8G8B8A8 ||
mSurfaceForBasic->GetFormat() == gfx::SurfaceFormat::R8G8B8X8) {
gl::SwapRAndBComponents(mSurfaceForBasic);
}
}
already_AddRefed<gfx::DataSourceSurface>
AsyncCanvasRenderer::UpdateTarget()
{
if (!mGLContext) {
return nullptr;
}
gl::SharedSurface* frontbuffer = nullptr;
gl::GLScreenBuffer* screen = mGLContext->Screen();
const auto& front = screen->Front();
if (front) {
frontbuffer = front->Surf();
}
if (!frontbuffer) {
return nullptr;
}
if (frontbuffer->mType == gl::SharedSurfaceType::Basic) {
return nullptr;
}
const gfx::IntSize& size = frontbuffer->mSize;
// This buffer would be used later for content rendering. So we choose
// B8G8R8A8 format here.
const gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8;
uint32_t stride = gfx::GetAlignedStride<8>(size.width * BytesPerPixel(format));
RefPtr<gfx::DataSourceSurface> surface =
gfx::Factory::CreateDataSourceSurfaceWithStride(size, format, stride);
if (NS_WARN_IF(!surface)) {
return nullptr;
}
if (!frontbuffer->ReadbackBySharedHandle(surface)) {
return nullptr;
}
bool needsPremult = frontbuffer->mHasAlpha && !mIsAlphaPremultiplied;
if (needsPremult) {
gfxUtils::PremultiplyDataSurface(surface, surface);
}
return surface.forget();
}
already_AddRefed<gfx::DataSourceSurface>
AsyncCanvasRenderer::GetSurface()
{
MOZ_ASSERT(NS_IsMainThread());
MutexAutoLock lock(mMutex);
if (mSurfaceForBasic) {
// Since SourceSurface isn't thread-safe, we need copy to a new SourceSurface.
RefPtr<gfx::DataSourceSurface> result =
gfx::Factory::CreateDataSourceSurfaceWithStride(mSurfaceForBasic->GetSize(),
mSurfaceForBasic->GetFormat(),
mSurfaceForBasic->Stride());
gfx::DataSourceSurface::ScopedMap srcMap(mSurfaceForBasic, gfx::DataSourceSurface::READ);
gfx::DataSourceSurface::ScopedMap dstMap(result, gfx::DataSourceSurface::WRITE);
if (NS_WARN_IF(!srcMap.IsMapped()) ||
NS_WARN_IF(!dstMap.IsMapped())) {
return nullptr;
}
memcpy(dstMap.GetData(),
srcMap.GetData(),
srcMap.GetStride() * mSurfaceForBasic->GetSize().height);
return result.forget();
} else {
return UpdateTarget();
}
}
nsresult
AsyncCanvasRenderer::GetInputStream(const char *aMimeType,
const char16_t *aEncoderOptions,
nsIInputStream **aStream)
{
MOZ_ASSERT(NS_IsMainThread());
RefPtr<gfx::DataSourceSurface> surface = GetSurface();
if (!surface) {
return NS_ERROR_FAILURE;
}
// Handle y flip.
RefPtr<gfx::DataSourceSurface> dataSurf = gl::YInvertImageSurface(surface);
return gfxUtils::GetInputStream(dataSurf, false, aMimeType, aEncoderOptions, aStream);
}
} // namespace layers
} // namespace mozilla