mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-25 22:01:30 +00:00
e74d20e2da
--HG-- extra : rebase_source : d2e403ae64a314177cba4d596ea235eb351ad3bc
66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef PANNING_UTILS_H
|
|
#define PANNING_UTILS_H
|
|
|
|
#include "AudioSegment.h"
|
|
#include "AudioNodeEngine.h"
|
|
|
|
namespace mozilla {
|
|
namespace dom {
|
|
|
|
template<typename T>
|
|
void
|
|
GainMonoToStereo(const AudioBlock& aInput, AudioBlock* aOutput,
|
|
T aGainL, T aGainR)
|
|
{
|
|
float* outputL = aOutput->ChannelFloatsForWrite(0);
|
|
float* outputR = aOutput->ChannelFloatsForWrite(1);
|
|
const float* input = static_cast<const float*>(aInput.mChannelData[0]);
|
|
|
|
MOZ_ASSERT(aInput.ChannelCount() == 1);
|
|
MOZ_ASSERT(aOutput->ChannelCount() == 2);
|
|
|
|
AudioBlockPanMonoToStereo(input, aGainL, aGainR, outputL, outputR);
|
|
}
|
|
|
|
// T can be float or an array of float, and U can be bool or an array of bool,
|
|
// depending if the value of the parameters are constant for this block.
|
|
template<typename T, typename U>
|
|
void
|
|
GainStereoToStereo(const AudioBlock& aInput, AudioBlock* aOutput,
|
|
T aGainL, T aGainR, U aOnLeft)
|
|
{
|
|
float* outputL = aOutput->ChannelFloatsForWrite(0);
|
|
float* outputR = aOutput->ChannelFloatsForWrite(1);
|
|
const float* inputL = static_cast<const float*>(aInput.mChannelData[0]);
|
|
const float* inputR = static_cast<const float*>(aInput.mChannelData[1]);
|
|
|
|
MOZ_ASSERT(aInput.ChannelCount() == 2);
|
|
MOZ_ASSERT(aOutput->ChannelCount() == 2);
|
|
|
|
AudioBlockPanStereoToStereo(inputL, inputR, aGainL, aGainR, aOnLeft, outputL, outputR);
|
|
}
|
|
|
|
// T can be float or an array of float, and U can be bool or an array of bool,
|
|
// depending if the value of the parameters are constant for this block.
|
|
template<typename T, typename U>
|
|
void ApplyStereoPanning(const AudioBlock& aInput, AudioBlock* aOutput,
|
|
T aGainL, T aGainR, U aOnLeft)
|
|
{
|
|
if (aInput.ChannelCount() == 1) {
|
|
GainMonoToStereo(aInput, aOutput, aGainL, aGainR);
|
|
} else {
|
|
GainStereoToStereo(aInput, aOutput, aGainL, aGainR, aOnLeft);
|
|
}
|
|
}
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|
|
|
|
#endif // PANNING_UTILS_H
|