gecko-dev/gfx/ipc/GPUProcessManager.h
Andrew Osmond 2b6582e69d Bug 1768197 - Handle WebRenderError errors more gracefully. r=jrmuizel
WebRenderErrors errors after initialization will often be memory/driver
related. We can try to recover from this more gracefully by tearing down
the compositors instead of just crashing when we have finished falling
back. If one has a GPU process, it will be killed, and otherwise, it
will simulate a device reset in the parent process. This graceful
recovery can only be used if the process is declared "stable", according
to existing criteria for the GPU process (minimum uptime and frames
composited).

Differential Revision: https://phabricator.services.mozilla.com/D146477
2022-05-20 17:02:55 +00:00

355 lines
13 KiB
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _include_mozilla_gfx_ipc_GPUProcessManager_h_
#define _include_mozilla_gfx_ipc_GPUProcessManager_h_
#include "base/basictypes.h"
#include "base/process.h"
#include "Units.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/dom/ipc/IdType.h"
#include "mozilla/gfx/GPUProcessHost.h"
#include "mozilla/gfx/PGPUChild.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/ipc/TaskFactory.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/webrender/WebRenderTypes.h"
#include "nsIObserver.h"
#include "nsThreadUtils.h"
class nsBaseWidget;
enum class DeviceResetReason;
namespace mozilla {
class MemoryReportingProcess;
class PRemoteDecoderManagerChild;
namespace layers {
class IAPZCTreeManager;
class CompositorOptions;
class CompositorSession;
class CompositorUpdateObserver;
class PCompositorBridgeChild;
class PCompositorManagerChild;
class PImageBridgeChild;
class PVideoBridgeParent;
class RemoteCompositorSession;
class InProcessCompositorSession;
class UiCompositorControllerChild;
class WebRenderLayerManager;
} // namespace layers
namespace widget {
class CompositorWidget;
} // namespace widget
namespace dom {
class ContentParent;
class BrowserParent;
} // namespace dom
namespace ipc {
class GeckoChildProcessHost;
} // namespace ipc
namespace gfx {
class GPUChild;
class GPUProcessListener;
class PVRManagerChild;
class VsyncBridgeChild;
class VsyncIOThreadHolder;
// The GPUProcessManager is a singleton responsible for creating GPU-bound
// objects that may live in another process. Currently, it provides access
// to the compositor via CompositorBridgeParent.
class GPUProcessManager final : public GPUProcessHost::Listener {
friend class layers::RemoteCompositorSession;
friend class layers::InProcessCompositorSession;
typedef layers::CompositorOptions CompositorOptions;
typedef layers::CompositorSession CompositorSession;
typedef layers::CompositorUpdateObserver CompositorUpdateObserver;
typedef layers::IAPZCTreeManager IAPZCTreeManager;
typedef layers::WebRenderLayerManager WebRenderLayerManager;
typedef layers::LayersId LayersId;
typedef layers::PCompositorBridgeChild PCompositorBridgeChild;
typedef layers::PCompositorManagerChild PCompositorManagerChild;
typedef layers::PImageBridgeChild PImageBridgeChild;
typedef layers::PVideoBridgeParent PVideoBridgeParent;
typedef layers::RemoteCompositorSession RemoteCompositorSession;
typedef layers::InProcessCompositorSession InProcessCompositorSession;
typedef layers::UiCompositorControllerChild UiCompositorControllerChild;
public:
static void Initialize();
static void Shutdown();
static GPUProcessManager* Get();
~GPUProcessManager();
// If not using a GPU process, launch a new GPU process asynchronously.
bool LaunchGPUProcess();
bool IsGPUProcessLaunching();
// Ensure that GPU-bound methods can be used. If no GPU process is being
// used, or one is launched and ready, this function returns immediately.
// Otherwise it blocks until the GPU process has finished launching.
// If the GPU process is enabled but has not yet been launched then this will
// launch the process. If that is not desired then check that return value of
// Process() is non-null before calling.
bool EnsureGPUReady();
already_AddRefed<CompositorSession> CreateTopLevelCompositor(
nsBaseWidget* aWidget, WebRenderLayerManager* aLayerManager,
CSSToLayoutDeviceScale aScale, const CompositorOptions& aOptions,
bool aUseExternalSurfaceSize, const gfx::IntSize& aSurfaceSize,
uint64_t aInnerWindowId, bool* aRetry);
bool CreateContentBridges(
base::ProcessId aOtherProcess,
mozilla::ipc::Endpoint<PCompositorManagerChild>* aOutCompositor,
mozilla::ipc::Endpoint<PImageBridgeChild>* aOutImageBridge,
mozilla::ipc::Endpoint<PVRManagerChild>* aOutVRBridge,
mozilla::ipc::Endpoint<PRemoteDecoderManagerChild>* aOutVideoManager,
nsTArray<uint32_t>* aNamespaces);
// Initialize GPU process with consuming end of PVideoBridge.
void InitVideoBridge(
mozilla::ipc::Endpoint<PVideoBridgeParent>&& aVideoBridge);
// Maps the layer tree and process together so that aOwningPID is allowed
// to access aLayersId across process.
void MapLayerTreeId(LayersId aLayersId, base::ProcessId aOwningId);
// Release compositor-thread resources referred to by |aID|.
//
// Must run on the content main thread.
void UnmapLayerTreeId(LayersId aLayersId, base::ProcessId aOwningId);
// Checks to see if aLayersId and aRequestingPID have been mapped by
// MapLayerTreeId
bool IsLayerTreeIdMapped(LayersId aLayersId, base::ProcessId aRequestingId);
// Allocate an ID that can be used to refer to a layer tree and
// associated resources that live only on the compositor thread.
//
// Must run on the browser main thread.
LayersId AllocateLayerTreeId();
// Allocate an ID that can be used as Namespace and
// Must run on the browser main thread.
uint32_t AllocateNamespace();
// Allocate a layers ID and connect it to a compositor. If the compositor is
// null, the connect operation will not be performed, but an ID will still be
// allocated. This must be called from the browser main thread.
//
// Note that a layer tree id is always allocated, even if this returns false.
bool AllocateAndConnectLayerTreeId(PCompositorBridgeChild* aCompositorBridge,
base::ProcessId aOtherPid,
LayersId* aOutLayersId,
CompositorOptions* aOutCompositorOptions);
// Destroy and recreate all of the compositors
void ResetCompositors();
// Record the device reset in telemetry / annotate the crash report.
static void RecordDeviceReset(DeviceResetReason aReason);
void OnProcessLaunchComplete(GPUProcessHost* aHost) override;
void OnProcessUnexpectedShutdown(GPUProcessHost* aHost) override;
void SimulateDeviceReset();
void DisableWebRender(wr::WebRenderError aError, const nsCString& aMsg);
void NotifyWebRenderError(wr::WebRenderError aError);
void OnInProcessDeviceReset(bool aTrackThreshold);
void OnRemoteProcessDeviceReset(GPUProcessHost* aHost) override;
void OnProcessDeclaredStable() override;
void NotifyListenersOnCompositeDeviceReset();
// Notify the GPUProcessManager that a top-level PGPU protocol has been
// terminated. This may be called from any thread.
void NotifyRemoteActorDestroyed(const uint64_t& aProcessToken);
void AddListener(GPUProcessListener* aListener);
void RemoveListener(GPUProcessListener* aListener);
// Send a message to the GPU process observer service to broadcast. Returns
// true if the message was sent, false if not.
bool NotifyGpuObservers(const char* aTopic);
// Kills the GPU process. Used for tests and diagnostics
void KillProcess();
// Causes the GPU process to crash. Used for tests and diagnostics
void CrashProcess();
// Returns -1 if there is no GPU process, or the platform pid for it.
base::ProcessId GPUProcessPid();
// If a GPU process is present, create a MemoryReportingProcess object.
// Otherwise, return null.
RefPtr<MemoryReportingProcess> GetProcessMemoryReporter();
// Returns access to the PGPU protocol if a GPU process is present.
GPUChild* GetGPUChild() { return mGPUChild; }
// Returns whether or not a GPU process was ever launched.
bool AttemptedGPUProcess() const { return mTotalProcessAttempts > 0; }
// Returns the process host
GPUProcessHost* Process() { return mProcess; }
/*
* ** Test-only Method **
*
* Trigger GPU-process test metric instrumentation.
*/
RefPtr<PGPUChild::TestTriggerMetricsPromise> TestTriggerMetrics();
private:
// Called from our xpcom-shutdown observer.
void OnXPCOMShutdown();
void OnPreferenceChange(const char16_t* aData);
bool CreateContentCompositorManager(
base::ProcessId aOtherProcess,
mozilla::ipc::Endpoint<PCompositorManagerChild>* aOutEndpoint);
bool CreateContentImageBridge(
base::ProcessId aOtherProcess,
mozilla::ipc::Endpoint<PImageBridgeChild>* aOutEndpoint);
bool CreateContentVRManager(
base::ProcessId aOtherProcess,
mozilla::ipc::Endpoint<PVRManagerChild>* aOutEndpoint);
void CreateContentRemoteDecoderManager(
base::ProcessId aOtherProcess,
mozilla::ipc::Endpoint<PRemoteDecoderManagerChild>* aOutEndPoint);
// Called from RemoteCompositorSession. We track remote sessions so we can
// notify their owning widgets that the session must be restarted.
void RegisterRemoteProcessSession(RemoteCompositorSession* aSession);
void UnregisterRemoteProcessSession(RemoteCompositorSession* aSession);
// Called from InProcessCompositorSession. We track in process sessino so we
// can notify their owning widgets that the session must be restarted
void RegisterInProcessSession(InProcessCompositorSession* aSession);
void UnregisterInProcessSession(InProcessCompositorSession* aSession);
void DestroyRemoteCompositorSessions();
void DestroyInProcessCompositorSessions();
// Returns true if we crossed the threshold such that we should disable
// acceleration.
bool OnDeviceReset(bool aTrackThreshold);
// Returns true if WebRender was enabled and is now disabled.
bool DisableWebRenderConfig(wr::WebRenderError aError, const nsCString& aMsg);
void FallbackToSoftware(const char* aMessage);
private:
GPUProcessManager();
// Permanently disable the GPU process and record a message why.
void DisableGPUProcess(const char* aMessage);
// May permanently disable the GPU process and record a message why. May
// return false if the fallback process decided we should retry the GPU
// process, but only if aAllowRestart is also true.
bool MaybeDisableGPUProcess(const char* aMessage, bool aAllowRestart);
bool FallbackFromAcceleration(wr::WebRenderError aError,
const nsCString& aMsg);
void ResetProcessStable();
// Returns true if the composting pocess is currently considered to be stable.
bool IsProcessStable(const TimeStamp& aNow);
// Shutdown the GPU process.
void CleanShutdown();
// Destroy the process and clean up resources.
// Setting aUnexpectedShutdown = true indicates that this is being called to
// clean up resources in response to an unexpected shutdown having been
// detected.
void DestroyProcess(bool aUnexpectedShutdown = false);
void HandleProcessLost();
// Reinitialize rendering following a GPU process loss.
void ReinitializeRendering();
void EnsureVsyncIOThread();
void ShutdownVsyncIOThread();
void EnsureProtocolsReady();
void EnsureCompositorManagerChild();
void EnsureImageBridgeChild();
void EnsureVRManager();
#if defined(MOZ_WIDGET_ANDROID)
already_AddRefed<UiCompositorControllerChild> CreateUiCompositorController(
nsBaseWidget* aWidget, const LayersId aId);
#endif // defined(MOZ_WIDGET_ANDROID)
RefPtr<CompositorSession> CreateRemoteSession(
nsBaseWidget* aWidget, WebRenderLayerManager* aLayerManager,
const LayersId& aRootLayerTreeId, CSSToLayoutDeviceScale aScale,
const CompositorOptions& aOptions, bool aUseExternalSurfaceSize,
const gfx::IntSize& aSurfaceSize, uint64_t aInnerWindowId);
DISALLOW_COPY_AND_ASSIGN(GPUProcessManager);
class Observer final : public nsIObserver {
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIOBSERVER
explicit Observer(GPUProcessManager* aManager);
protected:
virtual ~Observer() = default;
GPUProcessManager* mManager;
};
friend class Observer;
private:
bool mDecodeVideoOnGpuProcess = true;
RefPtr<Observer> mObserver;
mozilla::ipc::TaskFactory<GPUProcessManager> mTaskFactory;
RefPtr<VsyncIOThreadHolder> mVsyncIOThread;
uint32_t mNextNamespace;
uint32_t mIdNamespace;
uint32_t mResourceId;
uint32_t mUnstableProcessAttempts;
uint32_t mTotalProcessAttempts;
TimeStamp mProcessAttemptLastTime;
nsTArray<RefPtr<RemoteCompositorSession>> mRemoteSessions;
nsTArray<RefPtr<InProcessCompositorSession>> mInProcessSessions;
nsTArray<GPUProcessListener*> mListeners;
uint32_t mDeviceResetCount;
TimeStamp mDeviceResetLastTime;
// Keeps track of whether not the application is in the foreground on android.
bool mAppInForeground;
// Fields that are associated with the current GPU process.
GPUProcessHost* mProcess;
uint64_t mProcessToken;
bool mProcessStable;
Maybe<wr::WebRenderError> mLastError;
Maybe<nsCString> mLastErrorMsg;
GPUChild* mGPUChild;
RefPtr<VsyncBridgeChild> mVsyncBridge;
// Collects any pref changes that occur during process launch (after
// the initial map is passed in command-line arguments) to be sent
// when the process can receive IPC messages.
nsTArray<mozilla::dom::Pref> mQueuedPrefs;
};
} // namespace gfx
} // namespace mozilla
#endif // _include_mozilla_gfx_ipc_GPUProcessManager_h_